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==Overview== | ==Overview== | ||
− | + | Virtual reality is still in its early days. All applications (such as emulators) that want to support a VR headset have to deal with different APIs, controls and sensors unique to each platform. This will hopefully get better now that [[Wikipedia:OpenXR|OpenXR]] has been released. OpenXR is an open and royalty-free standard from Khronos (the organization behind open standards such as OpenGL and Vulkan) that will act as a middle man between VR/AR hardware of all sorts with the purpose to solve VR/AR fragmentation. This will hopefully make it possible to implent VR code once with the OpenXR API and have it compatible with all current and future VR headsets. If OpenXR succeeds, VR support in more regular emulators is much more likely. | |
==Emulators with VR support== | ==Emulators with VR support== | ||
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! scole="col"|Operating System(s) | ! scole="col"|Operating System(s) | ||
! scole="col"|Latest version | ! scole="col"|Latest version | ||
− | ! scole="col"|Headset(s) | + | ! scole="col"|Headset(s) |
! scole="col"|VR<ref group=N>Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</ref> | ! scole="col"|VR<ref group=N>Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</ref> | ||
− | ! scole="col"|3D<ref group=N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a | + | ! scole="col"|3D<ref group=N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset.</ref> |
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ||
! scope="col"|Active | ! scope="col"|Active | ||
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|[[Nintendo Entertainment System emulators|NES]] | |[[Nintendo Entertainment System emulators|NES]] | ||
|align=left|{{Icon|Windows}} | |align=left|{{Icon|Windows}} | ||
− | |[[3dSen#Download|{{ | + | |[[3dSen#Download|{{3dSenVRVer}} ($)]] |
|Valve Index, HTC Vive, Oculus Rift, WindowsMR | |Valve Index, HTC Vive, Oculus Rift, WindowsMR | ||
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} | |{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} | ||
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|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]] | |[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]] | ||
|align=left|{{Icon|Windows}} | |align=left|{{Icon|Windows}} | ||
− | |[https://dolphinvr.wordpress.com/downloads/ 5.0-250] | + | |[https://dolphinvr.wordpress.com/downloads/ 5.0-250] |
|HTC Vive, Oculus Rift | |HTC Vive, Oculus Rift | ||
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} | |{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} | ||
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|[https://github.com/braindx/vbjin-ovr VBjin-OVR] | |[https://github.com/braindx/vbjin-ovr VBjin-OVR] | ||
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|[https://github.com/exokitxr/emukit Git] | |[https://github.com/exokitxr/emukit Git] | ||
|? | |? | ||
− | | | + | |? ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}} |
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− | |{{✓}} ||{{✓ | ||
|- | |- | ||
− | |[https://forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR] | + | |[https://forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR] |
|[[PlayStation Portable emulators|PSP]] | |[[PlayStation Portable emulators|PSP]] | ||
|align=left|{{Icon|Windows}} | |align=left|{{Icon|Windows}} | ||
− | |[https://drive.google.com/open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.1.1] | + | |[https://drive.google.com/open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.1.1] |
|Oculus Rift | |Oculus Rift | ||
− | |{{✓}} ||{{✓}} || | + | |{{✓}} ||{{✓}} ||? ||{{✗}} ||{{TBD}} |
|- | |- | ||
|[[Citra]] | |[[Citra]] | ||
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|[https://citra-emu.org/download/ Nightly] | |[https://citra-emu.org/download/ Nightly] | ||
|Valve Index, HTC Vive, Oculus Rift, WindowsMR | |Valve Index, HTC Vive, Oculus Rift, WindowsMR | ||
− | |{{✗}} ||{{✓}} ||{{✓}} ||{{ | + | |{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}} |
|- | |- | ||
|[[Dolphin]] | |[[Dolphin]] | ||
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|[https://github.com/CarlKenner/decaf-emu/tree/VR Git] | |[https://github.com/CarlKenner/decaf-emu/tree/VR Git] | ||
|Oculus Rift | |Oculus Rift | ||
− | | | + | |? ||? ||{{✓}} ||{{✗}} ||{{✗}} |
|- | |- | ||
|[https://www.reddit.com/r/emulation/comments/czdif4/unofficial_3d_gba_retroarch_core/ VBA-Next 3D fork] | |[https://www.reddit.com/r/emulation/comments/czdif4/unofficial_3d_gba_retroarch_core/ VBA-Next 3D fork] | ||
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|N/A | |N/A | ||
|Valve Index, HTC Vive, Oculus Rift, WindowsMR | |Valve Index, HTC Vive, Oculus Rift, WindowsMR | ||
− | |{{✗}} ||{{✓}} || | + | |{{✗}} ||{{✓}} ||? ||{{✗}} ||{{✗}} |
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− | + | !colspan="10"|Mobile / ARM | |
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|[[ePSXe]] | |[[ePSXe]] | ||
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|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}} ($)] | |[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}} ($)] | ||
|Google Cardboard | |Google Cardboard | ||
− | | | + | |? ||? ||{{✗}} ||{{✓}} ||{{TBD}} |
|- | |- | ||
|FPse | |FPse | ||
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|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}} ($)] | |[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}} ($)] | ||
|Oculus, GearVR, Google Cardboard, Homido, etc. | |Oculus, GearVR, Google Cardboard, Homido, etc. | ||
− | | | + | |? ||? ||{{✗}} ||{{✓}} ||{{TBD}} |
+ | <!-- | ||
+ | Seems inactive | ||
|- | |- | ||
|GVRgb | |GVRgb | ||
|[[Game Boy/Game Boy Color emulators|GB/C]] | |[[Game Boy/Game Boy Color emulators|GB/C]] | ||
|align=left|{{Icon|Android}} | |align=left|{{Icon|Android}} | ||
− | | | + | |https://play.google.com/store/apps/details?id=com.mallmagician.GvrgbCB |
+ | |N/A | ||
+ | |Game room simulation | ||
|Oculus, GearVR, Google Cardboard, Homido, etc. | |Oculus, GearVR, Google Cardboard, Homido, etc. | ||
− | |{{ | + | |? ||? ||? ||? |
+ | --> | ||
+ | |- | ||
+ | |[[PPSSPP]] | ||
+ | |[[PlayStation Portable emulators|PSP]] | ||
+ | |align=left|{{Icon|Android}} {{Icon|iOS}} | ||
+ | |[http://buildbot.orphis.net/ppsspp/ {{PPSSPPVer}}] | ||
+ | |Google Cardboard | ||
+ | |? ||? ||{{✓}} ||{{✓}} ||{{TBD}} | ||
|- | |- | ||
|[[RetroArch]] | |[[RetroArch]] | ||
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|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}] | |[http://buildbot.libretro.com/stable/ {{RetroArchVer}}] | ||
|? | |? | ||
− | | | + | |? ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}} |
|- | |- | ||
|[[Dolphin]] | |[[Dolphin]] | ||
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|[https://dolphin-emu.org/download/ Dev] | |[https://dolphin-emu.org/download/ Dev] | ||
|Google Cardboard | |Google Cardboard | ||
− | | | + | |? ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}} |
|- | |- | ||
|[https://gp2x.org/android/vrmame/ VR MAME] | |[https://gp2x.org/android/vrmame/ VR MAME] | ||
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|[https://play.google.com/store/apps/details?id=org.gp2x.cmame 1.0.1] | |[https://play.google.com/store/apps/details?id=org.gp2x.cmame 1.0.1] | ||
|Google Cardboard | |Google Cardboard | ||
− | | | + | |? ||? ||? ||{{✗}} ||{{TBD}} |
|- | |- | ||
|[https://gp2x.org/android/vrvice/ VR VICE] | |[https://gp2x.org/android/vrvice/ VR VICE] | ||
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|[https://play.google.com/store/apps/details?id=org.gp2x.cvice 1.0.3] | |[https://play.google.com/store/apps/details?id=org.gp2x.cvice 1.0.3] | ||
|Google Cardboard | |Google Cardboard | ||
− | |{{?}}||{{ | + | |? ||? ||{{✓}} ||{{✗}} ||{{TBD}} |
+ | |- | ||
+ | !colspan="10"|Standalone | ||
+ | |- | ||
+ | |VirtualBoyGo | ||
+ | |[[Virtual Boy emulators|VB]] | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://github.com/CidVonHighwind/VirtualBoyGo 1.3.1] | ||
+ | |Oculus Quest, Oculus Go | ||
+ | |? ||? ||{{✓}} ||{{✗}} ||{{TBD}} | ||
+ | |- | ||
+ | |VRC64 | ||
+ | |[[Commodore 64 emulators|C64]] | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://github.com/petermg/VRC64 1.1] | ||
+ | |Oculus Quest, Oculus Go | ||
+ | |{{✓}} ||{{✗}} ||? ||{{✗}} ||{{TBD}} | ||
|- | |- | ||
|GearboyVR | |GearboyVR | ||
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|[https://github.com/CidVonHighwind/GearboyVR 1.0] | |[https://github.com/CidVonHighwind/GearboyVR 1.0] | ||
|Oculus Go | |Oculus Go | ||
− | | | + | |? ||? ||{{✓}} ||{{✗}} ||{{TBD}} |
|- | |- | ||
|NES SPACE | |NES SPACE | ||
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|align=left|{{Icon|Android}} | |align=left|{{Icon|Android}} | ||
|[https://chesstar.itch.io/nes-space 2020.1023 ($)] | |[https://chesstar.itch.io/nes-space 2020.1023 ($)] | ||
− | |Oculus | + | |Oculus Quest |
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} | |{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} | ||
|} | |} | ||
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;[[3dSen|3dSen VR]]:Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io. | ;[[3dSen|3dSen VR]]:Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io. | ||
− | + | ;[[Dolphin VR]]: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). 3D Games can be played in Virtual Reality with accurate life-size scale, full FOV, a 3D HUD, independent aiming, and the ability to look around. 2D Games can be played on a life-size virtual screen at the correct angle, sometimes even in 3D. Supports Wii, GameCube and Nintendo 64 Virtual Console games. There are also romhacks that can be used to make games more VR friendly, an example being this [https://www.dsogaming.com/news/you-can-now-play-the-legend-of-zelda-ocarina-of-time-in-vr-first-person-mode-on-the-pc/ Ocarina of Time romhack]. For more info check out [https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/ Dolphin VR Quick Setup Guide], [https://www.reddit.com/r/Dolphin_VR/ Dolphin_VR subreddit] and this [https://docs.google.com/spreadsheets/d/1cSDIbgJcAtW7QoEaDjsd811g__WXNQqAkykUU6wEmnk/edit?usp=sharing compatibility spreadsheet]. | |
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;VBjin-OVR: Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation. | ;VBjin-OVR: Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation. | ||
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;Emukit VR: Web based N64 & PSX emulation in 3D. | ;Emukit VR: Web based N64 & PSX emulation in 3D. | ||
+ | |||
+ | ;PPSSPP VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet]. | ||
+ | |||
+ | ;Citra: Regular Citra merged support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. This should make it possible to view the game in 3D with a VR headset, 3D TV, 3D monitor or 3D projector. For a VR headset, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. | ||
;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand. | ;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand. | ||
− | ; | + | ;Dolphin: Regular Dolphin has had support for Stereoscopic 3D video output for a long time.<ref name="dolphin3d">https://dolphin-emu.org/blog/2015/05/13/a-second-perspective/</ref> There are support for Side-by-Side, anaglyph, top-and-bottom, 3D Vision output and passive stereoscopic displays. For use with a VR headset, use side-by-side output. For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away. As of October 2019 an OpenXR implementation for full VR support is being worked on, see this [https://github.com/dolphin-emu/dolphin/pull/8380 pull request] for more info. |
− | : | + | ;[[RPCS3]]:Added support for PlayStation 3D on March 7, 2020<ref name="rpcs3">https://twitter.com/rpcs3/status/1236296783594229762</ref>. Initially only for Anaglyph output but stereoscopic will be added later. Use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. There is [[wikipedia:List_of_PlayStation_3_games_with_3D_support|a list on Wikipedia]] with games that have 3D support. |
==VR game room simulations== | ==VR game room simulations== | ||
− | + | A VR game room simulation provides a simulated game room; within that room there are arcade machines or one or more classic consoles connected to ordinary 2d screens that the user can interact with as they would a real-life TV. | |
− | |||
− | A VR room simulation provides a | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
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! scole="col"|Type | ! scole="col"|Type | ||
! scole="col"|Headset(s) | ! scole="col"|Headset(s) | ||
− | |||
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ||
! scope="col"|Active | ! scope="col"|Active | ||
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|- | |- | ||
|[http://www.emuvr.net/ EmuVR] | |[http://www.emuvr.net/ EmuVR] | ||
− | |[[ | + | |[[Multi-system emulators|Multi-system]] |
|align=left|{{Icon|Windows}} | |align=left|{{Icon|Windows}} | ||
− | |[ | + | |[http://www.emuvr.net/beta Beta] |
− | | | + | |90's game room |
− | |Oculus Rift | + | |HTC Vive, Oculus Rift, WindowsMR |
− | + | |? ||{{✓}} ||{{✓}} | |
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|[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon] | |[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon] | ||
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|80's arcade | |80's arcade | ||
|Valve Index, HTC Vive, Oculus Rift | |Valve Index, HTC Vive, Oculus Rift | ||
− | + | |{{✗}} ||{{✗}} ||{{✓}} | |
|- | |- | ||
|[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics] | |[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics] | ||
− | |[[Sega Genesis emulators| | + | |[[Sega Genesis emulators|Sega Genesis]] |
|align=left|{{Icon|Windows|Linux}} | |align=left|{{Icon|Windows|Linux}} | ||
|[https://store.steampowered.com/app/34270/ Steam ($)] | |[https://store.steampowered.com/app/34270/ Steam ($)] | ||
|90's game room | |90's game room | ||
|Valve Index, HTC Vive, Oculus Rift | |Valve Index, HTC Vive, Oculus Rift | ||
− | + | |{{✗}} ||{{✗}} ||{{✓}} | |
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|[https://www.indiegogo.com/projects/retrovr/#/ RetroVR] | |[https://www.indiegogo.com/projects/retrovr/#/ RetroVR] | ||
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|N/A | |N/A | ||
|90's game room | |90's game room | ||
− | ||Oculus | + | ||Oculus Quest, Oculus Go |
− | | | + | |? ||{{✗}} ||{{✗}} |
|} | |} | ||
===Comparison=== | ===Comparison=== | ||
− | ;EmuVR: | + | ;EmuVR:Let's you play around in a virtual 90's gamers bedroom. Pick up games, connect cables and play them on your CRT TV. Uses [[RetroArch]] to run the games. |
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;New Retro Arcade Neon:Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses [[libretro]]. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: [https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Arcade Manager Add-on] which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download [https://www.youtube.com/watch?v=fdM4q0iPVms pre-made packs]. | ;New Retro Arcade Neon:Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses [[libretro]]. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: [https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Arcade Manager Add-on] which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download [https://www.youtube.com/watch?v=fdM4q0iPVms pre-made packs]. | ||
− | + | ;SEGA Mega Drive and Genesis Classics:Segas official emulator for Genesis games. Has a virtual 90's gamers bedroom. Look at game covers and play them on your CRT. Has mod support, it's possible to play your own ROMs and to play the official ROMs in other emulators. | |
− | ;SEGA Mega Drive and Genesis Classics: | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
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