Editing Virtual reality

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
  
 
==Overview==
 
==Overview==
While virtual reality continues to evolve, its integration with applications like emulators faces challenges due to disparate APIs, controls, and sensors across platforms. However, the advent of [[Wikipedia:OpenXR|OpenXR]] heralds potential solutions to these fragmentation issues. Developed by Khronos, the organization behind renowned open standards like OpenGL and Vulkan, OpenXR presents an open and royalty-free standard poised to unify VR and AR hardware. Serving as an intermediary layer, OpenXR aims to streamline VR/AR development by enabling compatibility across various headsets. Successful adoption of OpenXR holds promise for simplifying VR support in mainstream emulators, potentially facilitating universal compatibility across current and future VR devices.
+
Virtual reality is still in it early days. All applications (such as emulators) that want to support a VR headset have to deal with different APIs, controls and sensors unique to each platform. This will hopefully get better now that [[Wikipedia:OpenXR|OpenXR]] has been released. OpenXR is an open and royalty-free standard from Khronos (the organization behind open standards such as OpenGL and Vulkan) that will act as a middle man between VR/AR hardware of all sorts with the purpose to solve VR/AR fragmentation. This will hopefully make it possible to implent VR code once with the OpenXR API and have it compatible with all current and future VR headsets. If OpenXR succeeds, VR support in more regular emulators is much more likely.
  
 
==Emulators with VR support==
 
==Emulators with VR support==
Line 13: Line 13:
 
! scole="col"|Operating System(s)
 
! scole="col"|Operating System(s)
 
! scole="col"|Latest version
 
! scole="col"|Latest version
! scole="col"|Headset(s)<ref group=N>These are the officially supported headsets for an emulator. If an emulator only support Oculus/Meta headsets then you can try using [https://github.com/LibreVR/Revive ReVive], which let's you play Oculus/Meta-exclusive software on other headsets such as HTC Vive or Valve Index.</ref>
+
! scole="col"|Headset(s)
 
! scole="col"|VR<ref group=N>Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</ref>
 
! scole="col"|VR<ref group=N>Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</ref>
! scole="col"|3D<ref group=N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset. If an emulator only supports 3D and doesn't support VR, you can try using [https://store.steampowered.com/app/457550/Bigscreen_Beta/ Bigscreen] (or a similar application) on PC and enable SBS3D mode to show SBS content in your VR headset.</ref>
+
! scole="col"|3D<ref group=N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset.</ref>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
Line 25: Line 25:
 
|[[Nintendo Entertainment System emulators|NES]]
 
|[[Nintendo Entertainment System emulators|NES]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[[3dSen#Download|{{3dSenVer}} ($)]]
+
|[[3dSen#Download|{{3dSenVRVer}} ($)]]
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
Line 32: Line 32:
 
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
 
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://dolphinvr.wordpress.com/downloads/ 5.0-250]<br /><small>(2016-06-13)</small>
+
|[https://dolphinvr.wordpress.com/downloads/ 5.0-250]
 
|HTC Vive, Oculus Rift
 
|HTC Vive, Oculus Rift
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}}
|-
 
|[[BigPEmu]]
 
|[[Atari_Jaguar_emulators#Hardware_features_and_accessories|AJ-VR]]
 
|align=left|{{Icon|Windows}}
 
|[https://www.richwhitehouse.com/jaguar/index.php?content=download {{BigPEmuVer}}]
 
|?
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
 
|[https://github.com/braindx/vbjin-ovr VBjin-OVR]
 
|[https://github.com/braindx/vbjin-ovr VBjin-OVR]
Line 62: Line 55:
 
|[https://github.com/exokitxr/emukit Git]
 
|[https://github.com/exokitxr/emukit Git]
 
|?
 
|?
|{{?}}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
+
|? ||{{✓}} ||{{✓}} ||{{✓}} ||?
|-
 
|Real Commodore 64 - Virtually<br/><small>C64VR<br/>VRC64</small>
 
|[[Commodore 64 emulators|C64]]
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/petermg/RiftS-C64VR/releases 1.0]<br /><small>2021-09-22</small>
 
|Oculus Rift/Rift S, WindowsMR/SteamVR using [https://github.com/LibreVR/Revive ReVive]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{TBD}}
 
 
|-
 
|-
|[https://forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR]<br/><small>(2015 fork)</small>
+
|[https://forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR]
 
|[[PlayStation Portable emulators|PSP]]
 
|[[PlayStation Portable emulators|PSP]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://drive.google.com/open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.1.1]<br /><small>‎(2015-10-17)</small>
+
|[https://drive.google.com/open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.1.1]
 
|Oculus Rift
 
|Oculus Rift
|{{✓}} ||{{✓}} ||{{?}}||{{✗}} ||{{TBD}}
+
|{{✓}} ||{{✓}} ||? ||{{✗}} ||?
 
|-
 
|-
 
|[[Citra]]
 
|[[Citra]]
Line 83: Line 69:
 
|[https://citra-emu.org/download/ Nightly]
 
|[https://citra-emu.org/download/ Nightly]
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||{{}} ||{{TBD}}
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{}} ||?
 
|-
 
|-
 
|[[Dolphin]]
 
|[[Dolphin]]
Line 90: Line 76:
 
|[https://dolphin-emu.org/download/ Dev]
 
|[https://dolphin-emu.org/download/ Dev]
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||?
 
|-
 
|-
 
|[[RPCS3]]
 
|[[RPCS3]]
Line 97: Line 83:
 
|[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]
 
|[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
+
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||?
 
|-
 
|-
 
|Decaf VR
 
|Decaf VR
Line 104: Line 90:
 
|[https://github.com/CarlKenner/decaf-emu/tree/VR Git]
 
|[https://github.com/CarlKenner/decaf-emu/tree/VR Git]
 
|Oculus Rift
 
|Oculus Rift
|{{?}}||{{?}}||{{✓}} ||{{✗}} ||{{✗}}
+
|? ||? ||{{✓}} ||{{✗}} ||{{✗}}
 
|-  
 
|-  
 
|[https://www.reddit.com/r/emulation/comments/czdif4/unofficial_3d_gba_retroarch_core/ VBA-Next 3D fork]
 
|[https://www.reddit.com/r/emulation/comments/czdif4/unofficial_3d_gba_retroarch_core/ VBA-Next 3D fork]
Line 111: Line 97:
 
|N/A
 
|N/A
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|{{✗}} ||{{✓}} ||{{?}}||{{✗}} ||{{✗}}
+
|{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}}  
|-
 
!colspan="10"|Standalone / Mobile / ARM
 
|-
 
|[https://github.com/amwatson/CitraVR CitraVR]
 
|[[Nintendo 3DS emulators|3DS]]
 
|align=left|{{Icon|Android}}
 
|[https://github.com/amwatson/CitraVR/releases/latest 0.3.2]
 
|Oculus/Meta Quest
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[https://github.com/CidVonHighwind/VirtualBoyGo VirtualBoyGo]
 
|[[Virtual Boy emulators|VB]]
 
|align=left|{{Icon|Android}}
 
|[https://sidequestvr.com/app/125/virtualboygo 1.5.1 SideOculus/Meta Quest]<br />[https://github.com/CidVonHighwind/VirtualBoyGo/releases 1.5.1 APK]
 
|Oculus/Meta Quest, Oculus Go
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[[PPSSPP]]<br /><small>PPSSPP VR (2022- build)</small>
 
|[[PlayStation Portable emulators|PSP]]
 
|align=left|{{Icon|Android|iOS}}
 
|[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]<br />[https://sidequestvr.com/app/12379/ppsspp-vr SideQuest]
 
|Oculus/Meta Quest, Pico, Google Cardboard
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[https://www.youtube.com/watch?v=c4faL1G1St4 WinlatorXR]
 
|[[POS_(Pong_Consoles)_CPUs_and_Other_Chips|Win]]
 
|align=left|{{Icon|Android}}
 
|[https://drive.google.com/file/d/1hG9Ks-kb4WeCOLyLo59drHhlX-IC4Gnm/view?usp=drivesdk Test APK]
 
|Oculus/Meta Quest
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
 
|-
 
|[https://hora.ng/gb/ GameBov]
 
|[[Game Boy/Game Boy Color emulators|GB/C]]
 
|align=left|{{Icon|Android}}
 
|[https://sidequestvr.com/app/1199/gamebov 0.13 SideQuest]<br />[https://www.dropbox.com/s/f8tydat68svzkkx/GameBovOculusQuestGo0.13.apk?dl=0 0.13 APK]
 
|Oculus/Meta Quest, Oculus Go
 
|{{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{TBD}}
 
 
|-
 
|-
|Real Commodore 64 - Virtually<br/><small>C64VR<br/>VRC64</small>
+
!colspan="10"|Mobile / ARM
|[[Commodore 64 emulators|C64]]
 
|align=left|{{Icon|Android}}
 
|[https://sidequestvr.com/app/3820/real-commodore-64-virtually Quest-ver.] <small>(2021-12-28)</small><br />
 
[https://sidequestvr.com/app/1036/oculus-go-only-real-commodore-64-virtually Go-ver.] <small>(2021-05-31)<br />
 
[https://github.com/petermg/QuestC64VR/releases Quest APK] (2021-09-22)<br />
 
[https://github.com/petermg/VRC64/releases APK] (2020-05-20)
 
</small>
 
|Oculus/Meta Quest, Oculus Go, Gear VR, possible others<ref group=N>Real Commodore 64 might also work on DayDream and Cardboard. Requires 3DoF controller.</ref>
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{TBD}}
 
 
|-
 
|-
 
|[[ePSXe]]
 
|[[ePSXe]]
Line 166: Line 106:
 
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}} ($)]
 
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}} ($)]
 
|Google Cardboard
 
|Google Cardboard
|{{?}}||{{?}}||{{✗}} ||{{✓}} ||{{TBD}}
+
|? ||? ||{{✗}} ||{{✓}} ||?
 
|-
 
|-
 
|FPse
 
|FPse
Line 173: Line 113:
 
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}} ($)]
 
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}} ($)]
 
|Oculus, GearVR, Google Cardboard, Homido, etc.
 
|Oculus, GearVR, Google Cardboard, Homido, etc.
|{{?}}||{{?}}||{{✗}} ||{{✓}} ||{{TBD}}
+
|? ||? ||{{✗}} ||{{✓}} ||?
 +
<!--
 +
Seems inactive
 
|-
 
|-
 
|GVRgb
 
|GVRgb
 
|[[Game Boy/Game Boy Color emulators|GB/C]]
 
|[[Game Boy/Game Boy Color emulators|GB/C]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.mallmagician.GvrgbCB N/A]
+
|https://play.google.com/store/apps/details?id=com.mallmagician.GvrgbCB
 +
|N/A
 +
|Game room simulation
 
|Oculus, GearVR, Google Cardboard, Homido, etc.
 
|Oculus, GearVR, Google Cardboard, Homido, etc.
|{{?}} ||{{?}} ||{{?}} ||{{?}} ||{{}}
+
|? ||? ||? ||?
 +
-->
 +
|-
 +
|[[PPSSPP]]
 +
|[[PlayStation Portable emulators|PSP]]
 +
|align=left|{{Icon|Android}}
 +
|[http://buildbot.orphis.net/ppsspp/ {{PPSSPPVer}}]
 +
|Google Cardboard
 +
|? ||? ||{{}} ||{{}} ||?
 
|-
 
|-
 
|[[RetroArch]]
 
|[[RetroArch]]
Line 187: Line 139:
 
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]
 
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]
 
|?
 
|?
|{{?}}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
+
|? ||{{✓}} ||{{✓}} ||{{✓}} ||?
 
|-
 
|-
 
|[[Dolphin]]
 
|[[Dolphin]]
Line 194: Line 146:
 
|[https://dolphin-emu.org/download/ Dev]
 
|[https://dolphin-emu.org/download/ Dev]
 
|Google Cardboard
 
|Google Cardboard
|{{?}}||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
+
|? ||{{✓}} ||{{✓}} ||{{✓}} ||?
 
|-
 
|-
 
|[https://gp2x.org/android/vrmame/ VR MAME]
 
|[https://gp2x.org/android/vrmame/ VR MAME]
Line 201: Line 153:
 
|[https://play.google.com/store/apps/details?id=org.gp2x.cmame 1.0.1]
 
|[https://play.google.com/store/apps/details?id=org.gp2x.cmame 1.0.1]
 
|Google Cardboard
 
|Google Cardboard
|{{?}}||{{?}}||{{?}}||{{✗}} ||{{TBD}}
+
|? ||? ||? ||{{✗}} ||?
 
|-
 
|-
 
|[https://gp2x.org/android/vrvice/ VR VICE]
 
|[https://gp2x.org/android/vrvice/ VR VICE]
Line 208: Line 160:
 
|[https://play.google.com/store/apps/details?id=org.gp2x.cvice 1.0.3]
 
|[https://play.google.com/store/apps/details?id=org.gp2x.cvice 1.0.3]
 
|Google Cardboard
 
|Google Cardboard
|{{?}}||{{?}}||{{✓}} ||{{✗}} ||{{TBD}}
+
|? ||? ||{{✓}} ||{{✗}} ||?
 +
|-
 +
!colspan="10"|Standalone
 +
|-
 +
|VirtualBoyGo
 +
|[[Virtual Boy emulators|VB]]
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/CidVonHighwind/VirtualBoyGo 1.3.1]
 +
|Oculus Quest, Oculus Go
 +
|? ||? ||{{✓}} ||{{✓}} ||{{TBD}}
 +
|-
 +
|VRC64
 +
|[[Commodore 64 emulators|C64]]
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/petermg/VRC64 1.1]
 +
|Oculus Quest, Oculus Go
 +
|{{✓}} ||{{✗}} ||? ||{{✓}} ||{{TBD}}
 
|-
 
|-
 
|GearboyVR
 
|GearboyVR
Line 215: Line 183:
 
|[https://github.com/CidVonHighwind/GearboyVR 1.0]
 
|[https://github.com/CidVonHighwind/GearboyVR 1.0]
 
|Oculus Go
 
|Oculus Go
|{{?}}||{{?}}||{{✓}} ||{{✗}} ||{{TBD}}
+
|? ||? ||{{✓}} ||{{✗}} ||{{TBD}}
 
|-
 
|-
 
|NES SPACE
 
|NES SPACE
 
|[[Nintendo Entertainment System emulators|NES]]
 
|[[Nintendo Entertainment System emulators|NES]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://chesstar.itch.io/nes-space 2020.1023 ($)]
+
|[https://chesstar.itch.io/nes-space 2020.0601 ($)]
|Oculus/Meta Quest
+
|Oculus Quest
|{{✓}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}}
+
|{{✓}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}}
 
|}
 
|}
 
<references group=N/>
 
<references group=N/>
Line 229: Line 197:
 
;[[3dSen|3dSen VR]]:Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io.
 
;[[3dSen|3dSen VR]]:Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io.
  
;[[Dolphin]]: The standard Dolphin emulator has long supported Stereoscopic 3D video output, offering various modes including Side-by-Side, anaglyph, top-and-bottom, 3D Vision output, and passive stereoscopic displays. For VR headset use, opt for side-by-side output. On PC, platforms like [https://bigscreenvr.com/ Bigscreen] enable SBS3D mode for seamless integration with VR headsets, while Android users can enjoy immediate compatibility. Although an OpenXR implementation for full VR support was in progress from October 2019, it wasn't ultimately merged; more details can be found in [https://github.com/dolphin-emu/dolphin/pull/8380 this pull request]. In 2024, a fresh attempt to implement OpenXR support is underway [https://github.com/dolphin-emu/dolphin/pull/12564 in this pull request], this time focusing on Meta Quest support.
+
;[[Dolphin VR]]: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). 3D Games can be played in Virtual Reality with accurate life-size scale, full FOV, a 3D HUD, independent aiming, and the ability to look around. 2D Games can be played on a life-size virtual screen at the correct angle, sometimes even in 3D. Supports Wii, GameCube and Nintendo 64 Virtual Console games. There are also romhacks that can be used to make games more VR friendly, an example being this [https://www.dsogaming.com/news/you-can-now-play-the-legend-of-zelda-ocarina-of-time-in-vr-first-person-mode-on-the-pc/ Ocarina of Time romhack]. For more info check out [https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/ Dolphin VR Quick Setup Guide], [https://www.reddit.com/r/Dolphin_VR/ Dolphin_VR subreddit] and this [https://docs.google.com/spreadsheets/d/1cSDIbgJcAtW7QoEaDjsd811g__WXNQqAkykUU6wEmnk/edit?usp=sharing compatibility spreadsheet].
 
 
:;[[Dolphin VR]]: A legacy VR fork maintained by [https://github.com/CarlKenner/ CarlKenner] (also known as [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]), Dolphin VR offers immersive experiences for 3D games with accurate life-size scaling, full FOV, a 3D HUD, independent aiming, and free look capabilities. It also supports playing 2D games on a virtual screen with correct angles, sometimes even in 3D. Compatible with Wii, GameCube, and Nintendo 64 Virtual Console games, Dolphin VR extends its functionality with ROM hacks, such as the [https://www.dsogaming.com/news/you-can-now-play-the-legend-of-zelda-ocarina-of-time-in-vr-first-person-mode-on-the-pc/ Ocarina of Time romhack]. For detailed setup instructions and further information, consult the [https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/ Dolphin VR Quick Setup Guide], [https://www.reddit.com/r/Dolphin_VR/ Dolphin_VR subreddit], and the [https://docs.google.com/spreadsheets/d/1cSDIbgJcAtW7QoEaDjsd811g__WXNQqAkykUU6wEmnk/edit?usp=sharing compatibility spreadsheet].
 
 
 
;[[PPSSPP]]: Offers VR support on ARM platforms, including Android, iOS, and standalone devices like Meta Quest and Pico. PC VR support is anticipated for future releases.
 
 
 
:;PPSSPP VR (2022- build): This official VR build is tailored for standalone headsets such as Quest and Pico.
 
 
 
:;PPSSPP VR (2015 fork): An old VR fork for Oculus Rift by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working.  It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet].
 
 
 
;[[Citra]]: Regular Citra integrated support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. With this setup, users can experience games in 3D on various platforms such as VR headsets, 3D TVs, monitors, or projectors. To view SBS content with a VR headset, applications like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset.
 
 
 
:;CitraVR: a VR fork designed for playing in 3D on Meta Quest devices. It is a GPL-licensed, engineless OpenXR application, allowing for compatibility with Meta Quest 2, Meta Quest Pro, and Meta Quest 3. The project focuses on stereoscopic rendering, broad controller support, and features a large, movable/resizable screen. CitraVR is fully independent of the Meta SDK and is actively being improved over time. For installation instructions, game compatibility, known issues, and support, visit [https://github.com/amwatson/CitraVR the official CitraVR GitHub page].
 
  
 
;VBjin-OVR: Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation.
 
;VBjin-OVR: Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation.
Line 248: Line 204:
  
 
;Emukit VR: Web based N64 & PSX emulation in 3D.
 
;Emukit VR: Web based N64 & PSX emulation in 3D.
 +
 +
;PPSSPP VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working.  It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet].
 +
 +
;Citra: Regular Citra merged support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. This should make it possible to view the game in 3D with a VR headset, 3D TV, 3D monitor or 3D projector. For a VR headset, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset.
  
 
;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand.
 
;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand.
  
;[[RPCS3]]:Added support for PlayStation 3D on March 7, 2020<ref name="rpcs3">https://twitter.com/rpcs3/status/1236296783594229762</ref>. Initially only for Anaglyph output but stereoscopic will be added later. Use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset.
+
;Dolphin: Regular Dolphin has had support for Stereoscopic 3D video output for a long time.<ref name="dolphin3d">https://dolphin-emu.org/blog/2015/05/13/a-second-perspective/</ref> There are support for Side-by-Side, anaglyph, top-and-bottom, 3D Vision output and passive stereoscopic displays. For use with a VR headset, use side-by-side output. For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away. As of October 2019 an OpenXR implementation for full VR support is being worked on, see this [https://github.com/dolphin-emu/dolphin/pull/8380 pull request] for more info.
  
:*There is [[wikipedia:List_of_PlayStation_3_games_with_3D_support|a list on Wikipedia]] with games that have 3D support. Also see [https://blog.playstation.com/2011/07/01/stereoscopic-3d-on-ps3-updated-list-of-all-3d-games-and-movies/ PlayStation Blog for Updated List of All 3D Games and Movies for PS3].
+
;[[RPCS3]]:Added support for PlayStation 3D on March 7, 2020<ref name="rpcs3">https://twitter.com/rpcs3/status/1236296783594229762</ref>. Initially only for Anaglyph output but stereoscopic will be added later. Use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. There is [[wikipedia:List_of_PlayStation_3_games_with_3D_support|a list on Wikipedia]] with games that have 3D support.
  
 
==VR game room simulations==
 
==VR game room simulations==
[[File:EmuVR rooms.gif|thumb|298px|EmuVR rooms]]
+
A VR game room simulation provides a simulated game room; within that room there are arcade machines or one or more classic consoles connected to ordinary 2d screens that the user can interact with as they would a real-life TV.
[[File:Tower Unite.gif|thumb|298px|TowerUnite rooms]]
 
A VR room simulation provides a virtual environment; within that environment there are various [[Home_Media_Player|home media]], entertainment and game content that the user can interact with as they would a real-life.
 
  
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
Line 267: Line 225:
 
! scole="col"|Type
 
! scole="col"|Type
 
! scole="col"|Headset(s)
 
! scole="col"|Headset(s)
! scole="col"|[[Netplay|Netplay]]
 
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
Line 273: Line 230:
 
|-
 
|-
 
|[http://www.emuvr.net/ EmuVR]
 
|[http://www.emuvr.net/ EmuVR]
|[[RetroArch|Multi-system]]<br/><small>Libretro</small>
+
|[[Multi-system emulators|Multi-system]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.0.11]<br /><small>(2022-12-24)</small>
+
|[http://www.emuvr.net/beta Beta]
|[https://www.emuvr.net/wiki/Customization#Posters Customizable] room
+
|90's game room
|Oculus Rift, Oculus Link (Quest with PCVR), Valve Index, HTC Vive, WindowsMR, and your 2D monitor
+
|HTC Vive, Oculus Rift, WindowsMR
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
+
|? ||{{✓}} ||{{✓}}
|-
 
|[https://curifab.itch.io/age-of-joy AGE of Joy]
 
|[[Multi-system emulators|Multi-system]]
 
|align=left|{{Icon|Android}}
 
|0.4.0<br />[https://curifab.itch.io/age-of-joy itch.io], [https://sidequestvr.com/app/11839/age-of-joy-a-retro-arcade-gallery-experience-in-vr SideQuest], [https://github.com/curif/AgeOfJoy-2022.1/releases GitHub]
 
|Retro arcade gallery
 
|Oculus/Meta Quest 2
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
 
|[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon]
 
|[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon]
Line 294: Line 243:
 
|80's arcade
 
|80's arcade
 
|Valve Index, HTC Vive, Oculus Rift
 
|Valve Index, HTC Vive, Oculus Rift
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
+
|{{✗}} ||{{✗}} ||{{✓}}
 
|-
 
|-
 
|[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics]
 
|[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics]
|[[Sega Genesis emulators|Mega Drive/<br>Genesis]]
+
|[[Sega Genesis emulators|Sega Genesis]]
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://store.steampowered.com/app/34270/ Steam ($)]
 
|[https://store.steampowered.com/app/34270/ Steam ($)]
 
|90's game room
 
|90's game room
 
|Valve Index, HTC Vive, Oculus Rift
 
|Valve Index, HTC Vive, Oculus Rift
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
+
|{{✗}} ||{{✗}} ||{{✓}}
|-
 
|[https://towerunite.com/#/ Tower Unite]
 
|[[Multi-system emulators|Multi-system]]
 
|align=left|{{Icon|Windows}}
 
|[https://store.steampowered.com/app/394690/ Steam ($)]
 
|All kind of game room
 
||Valve Index
 
|{{?}}||{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
 
|[https://www.indiegogo.com/projects/retrovr/#/ RetroVR]
 
|[https://www.indiegogo.com/projects/retrovr/#/ RetroVR]
Line 317: Line 258:
 
|N/A
 
|N/A
 
|90's game room
 
|90's game room
||Oculus/Meta Quest, Oculus Go
+
||Oculus Quest, Oculus Go
|{{✗}} ||{{✗}} ||{{}} ||{{✗}}
+
|? ||{{}} ||{{✗}}
 
|}
 
|}
  
 
===Comparison===
 
===Comparison===
;EmuVR:Based on Unity engine (and uses/requires specific [[RetroArch]] version, [https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.7.5 at the moment]) but it doesn't require VR headset and controller. Step into your customizable virtual bedroom with EmuVR and experience your collection just like in real life: Pick up, open case/box and insert discs, tapes, floppy disks, casettes or cartridges into your chosen system with their artworks (Box covers, CD/DVD covers, cartridge/VHS labels etc)[https://docs.google.com/spreadsheets/d/1RdMTzZhVW811lTHfKmAZvux2Z_tLdwU4PazVHytpLXg/edit#gid=604246325][https://archive.org/details/emuvr-ugc]. Connect virtual cables, power on your devices, and enjoy your games, music or movies on a simulated environment. Plug your virtual computer into the simulated display, fire up your handheld, or even feed a virtual coin into an arcade machine or pinball table. Relax with a virtual magazine, book, manual or even box games and card games with your friends thanks to [https://www.emuvr.net/wiki/Netplay netplay] support so you can enjoy your virtual room with other people. Besides all of these, the latest update (v1.0.12) introduces exciting "User Generated Content" (UGC) support, which means you can now create and enjoy custom assets and mods created by the community.[https://www.youtube.com/@TRIKCSTER/search?query=emuvr][https://www.youtube.com/@Mastertronic76/search?query=EmuVR][https://www.youtube.com/@justloaf1188]
+
;EmuVR:Let's you play around in a virtual 90's gamers bedroom. Pick up games, connect cables and play them on your CRT TV. Uses [[RetroArch]] to run the games.
:;Limitations;
 
:*It has [https://www.emuvr.net/wiki/Settings#Screen_Space_Reflections Screen Space Reflections] but Ray Tracing do NOT supported at the moment. You can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade if you have a powerful GPU.[https://www.youtube.com/watch?v=otNKBqxOLPE][https://www.youtube.com/watch?v=snBg45ES-II]
 
:*Visual achievement notifications are not currently displayed within EmuVR despite RetroAchievements integration via RetroArch. However, achievements are still unlocked and tracked through RetroArch while using EmuVR (according to some user reports it doesn't unlock any achievements). Future development might enable on-screen notifications within EmuVR[https://discord.com/channels/494312532782088203/497454201266372628/1051741181731680306].
 
:*As mentioned above, due to its reliance on RetroArch, EmuVR's simulated system support is currently limited to the libretro cores. This means that any limitations inherent to these cores (such as limited system support OR hardware feature emulation capabilities compared to standalone versions of those cores) might also be present within EmuVR. Such great example for this is media playback capabilities: while movies/videos supported through retroarch's ffmpeg/ffplay core[https://docs.libretro.com/library/ffmpeg/][https://www.emuvr.net/wiki/Playing_Videos_and_Music], due to [[Wikipedia:Comparison_of_video_player_software#Optical_media_ability|ffplay's limited format support]] there is no optical disc image or raw disc image support and there is no [[Home_Media_Player#Media_player_software|interactive media content support]] (such as menu support or [[Home_Media_Player#Interactive_media|FMV/interactive movie]] games). Another example for this limitation is libretro's FFmpeg core lack of support for .m3u[https://docs.libretro.com/library/ffmpeg/#extensions], so there is no support for playlists either[https://forums.libretro.com/t/ffmpeg-core-is-it-possible-to-use-a-playlist/20716]. Fortunately, you can bypass these limitations just by using the [[Shader_Presets#WindowCast_for_Libretro|WindowCast libretro core]], though it requires additional setup such as using capture software like OBS, obviously this can be quite complex and require extra effort[https://youtu.be/0sRpflSb4j4?t=673]. Also you can use [[Home_Media_Player#Emulators|some of the libretro cores]] for optical media ability.
 
:*Check it out [https://discord.com/channels/494312532782088203/1187184049337405521 EmuVR's ugc-share discord channel] for various content/mods and assets created by the community. Please note that UGC support is currently in preview state[https://discord.com/channels/494312532782088203/496731013217779712/1189136501955633172][https://www.reddit.com/r/virtualreality/comments/19de6mf/what_happened_to_emuvr/], you need [https://youtu.be/QFNwTIkXznw WIGU] (which is based on [https://github.com/LavaGang/MelonLoader MelonLoader]) for injecting custom assets to Unity engine-based EmuVR.
 
:*Keep in mind that there is already a [https://www.emuvr.net/wiki/FAQ#Frequently_Requested_Features frequently requested features page] for EmuVR.
 
 
 
 
;New Retro Arcade Neon:Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses [[libretro]]. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: [https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Arcade Manager Add-on] which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download [https://www.youtube.com/watch?v=fdM4q0iPVms pre-made packs].
 
;New Retro Arcade Neon:Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses [[libretro]]. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: [https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Arcade Manager Add-on] which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download [https://www.youtube.com/watch?v=fdM4q0iPVms pre-made packs].
 
+
;SEGA Mega Drive and Genesis Classics:Segas official emulator for Genesis games. Has a virtual 90's gamers bedroom. Look at game covers and play them on your CRT. Has mod support, it's possible to play your own ROMs and to play the official ROMs in other emulators.
;SEGA Mega Drive and Genesis Classics:Sega's official emulator for Genesis games. Has a virtual 90's gamers bedroom. Look at game covers and play them on your CRT. Has mod support, it's possible to play your own ROMs and to play the official ROMs in other emulators.
 
 
 
;Tower Unite:Tower Unite is a community-based virtual world party game with online games.It features [[libretro]] emulation [https://forums.pixeltailgames.com/t/emulation-with-libretro-tower-unite/46512 support],allowing for emulators to be played within Tower Unite's Plaza and Condos.
 
::Currently the libretro content has two sections:
 
:*The Plaza section where you can run supported cores anytime,anywhere using equipped handheld styled libretro items.Tower Unite does not restrict cores from using specific libretro items, so it is possible to run all supported cores in handheld models, including arcade, console.
 
:*The Codons section where you can bulid your personalize game room by placing various arcade, console, and computer styled libretro items and loading them with games.This setup can be shared with Tower Unite's online visitors(But not the handheld model's settings, which are personally exclusive). In this mode, your Condos runs like a configured libretro front-end as long as the same rom file exists locally for the visitor.
 
 
 
==Resources==
 
* [https://www.reddit.com/r/Emulationonquest/ r/Emulationonquest/] - A subreddit for discussion of standalone emulators and ports, for Meta/ Oculus Quest 1/2/3 and Pro in Virtual Reality.
 
* [https://www.reddit.com/r/Dolphin_VR/ r/Dolphin_VR/] - Subreddit for Dolphin VR.
 
* [https://www.reddit.com/r/CitraVR/ r/CitraVR/] - Subreddit for CitraVR.
 
* [https://www.youtube.com/watch?v=AmEpWpHxhrU YouTube: Emulation on Quest 2] - 'Play almost ANY RETRO games on the QUEST 2! // Quest 2 Emulation is CRAZY!' by Beardo Benjo.
 
  
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
[[Category:VR|*]]
 

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)