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Virtual Console

1 byte added, 12:34, 27 August 2018
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In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear on 3DS also has it), Off-TV Play, Pixel smoothing and scaling changing. Despite this, usually only the bare functionality is emulated: there is no way to save ghost data in ''Mario Kart 64'' due to a lack of a Memory Pak emulated.
The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them to on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games are priced a little higher than normal and tend to be straight ports with no translation. (Exceptions include ''Monster World IV'' and ''Sin & Punishment''.) Other games that can be priced higher than normal are games based on externally-licensed properties, one example being the ''Teenage Mutant Ninja Turtles'' games.
Virtual Console games can be retired from the shop, though purchased games can be redownloaded.
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|Supports normal cartridges up to 4MB, DSP-1, Cx4 , and SA-1. Super-FX support is exclusive to the SNES Classic.
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|[[Nintendo 64 emulators|Nintendo 64]]
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