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− | '''Virtual Console''' (Not to be confused with the emulator used for the service's successor, | + | '''Virtual Console''' (Not to be confused with the emulator used for the service's successor, Nintendo Switch Online, and the NES/SNES classic microconsoles, Canoe) is a service created by Nintendo that allows users to purchase and emulate games. |
==Overview== | ==Overview== | ||
Games played through Virtual Console are usually free of accuracy issues. | Games played through Virtual Console are usually free of accuracy issues. | ||
− | In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear | + | In terms of functionality, the Virtual Console emulator is very bare-bones compared to unofficial emulators, but the 3DS version has restore points (save states) and screenshot saving. The Wii U version has both plus controller customization (Game Gear on 3DS also has it), Off-TV Play, Pixel smoothing and scaling changing. Despite this, usually only the bare functionality is emulated: there is no way to save ghost data in ''Mario Kart 64'' due to a lack of a Memory Pak emulated. |
− | The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games | + | The different regions of Virtual Console (Japan, North America, Europe/Australia, and South Korea) have different games and update them on different schedules. At times, North America gets games that were exclusive to Japan while Europe/Australia gets games that were exclusive to the previous two regions. These imported games are priced a little higher than normal and tend to be straight ports with no translation. (Exceptions include ''Monster World IV'' and ''Sin & Punishment''.) Other games that can be priced higher than normal are games based on externally-licensed properties, one example being the ''Teenage Mutant Ninja Turtles'' games. |
Virtual Console games can be retired from the shop, though purchased games can be redownloaded. | Virtual Console games can be retired from the shop, though purchased games can be redownloaded. | ||
− | Some | + | Some GameBoy Advance games from the 3DS Virtual Console were available to Ambassadors only, that is, buyers of the Nintendo 3DS before Nintendo announced a price drop. |
− | + | Pricing of Virtual Console games can be ludicrous. If you don't want to pay for VC ROMs on your Wii, you can just install them as .wad files through WAD Manager. You can even install .wads from other regions, though you need to watch the PAL/NTSC divide. | |
==Supported Systems== | ==Supported Systems== | ||
{| class="wikitable" | {| class="wikitable" | ||
! scope="col"|Console | ! scope="col"|Console | ||
− | ! scope="col"|Wii | + | ! scope="col"|Wii |
− | ! scope="col"|Wii U | + | ! scope="col"|Wii U |
− | ! scope="col"|3DS | + | ! scope="col"|3DS |
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
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|✓ | |✓ | ||
|✓* | |✓* | ||
− | |Supports normal cartridges up to 4MB, DSP-1, Cx4, and SA | + | |Supports normal cartridges up to 4MB, DSP-1, Cx4, and SA-1. Super-FX support is exclusive to the SNES Classic. |
|- | |- | ||
|[[Nintendo 64 emulators|Nintendo 64]] | |[[Nintendo 64 emulators|Nintendo 64]] | ||
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|✓ | |✓ | ||
| | | | ||
− | |Recommended. Wii U has | + | |Recommended. Wii U has noticeable input delay but later revisions are more compatible (Harvest Moon 64). |
|- | |- | ||
|[[Master System emulators|Sega Master System]] | |[[Master System emulators|Sega Master System]] | ||
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| | | | ||
| | | | ||
− | |Includes FM | + | |Includes FM emulation. |
|- | |- | ||
|[[Sega Genesis emulators|Sega Mega Drive / Genesis]] | |[[Sega Genesis emulators|Sega Mega Drive / Genesis]] | ||
|✓ | |✓ | ||
| | | | ||
− | | | + | | |
− | |Regular Genesis/MD emulation. No Sega CD or 32X. Also on 3DS | + | |Regular Genesis/MD emulation. No Sega-CD or 32X. Also on 3DS as game compilations. |
|- | |- | ||
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] | |[[PC Engine (TurboGrafx-16) emulators|PC Engine]] | ||
|✓ | |✓ | ||
|✓ | |✓ | ||
− | | | + | | |
|HuCard cartridge emulation, and PCE-CD emulation with separate Audio CD tracks. | |HuCard cartridge emulation, and PCE-CD emulation with separate Audio CD tracks. | ||
|- | |- | ||
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|✓ | |✓ | ||
| | | | ||
− | | | + | | |
− | |Arcade mode. Also on the Switch | + | |Arcade mode. Also on the Switch. |
|- | |- | ||
|[[Commodore 64 emulators|Commodore 64]] | |[[Commodore 64 emulators|Commodore 64]] | ||
|✓ | |✓ | ||
| | | | ||
− | | | + | | |
| | | | ||
|- | |- | ||
|[[MSX emulators|MSX]] | |[[MSX emulators|MSX]] | ||
|✓ | |✓ | ||
− | | | + | | |
− | | | + | | |
|Japan-only. Emulates a Japanese MSX2. | |Japan-only. Emulates a Japanese MSX2. | ||
|- | |- | ||
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| | | | ||
|✓ | |✓ | ||
− | |No SGB borders or GBC palettes. Link emulation | + | |No SGB borders or GBC palettes. Link emulation added with Pokemon VC releases. Only used on Wii in Kirby Collection. |
|- | |- | ||
|[[Game Boy/Game Boy Color emulators|Game Boy Color]] | |[[Game Boy/Game Boy Color emulators|Game Boy Color]] | ||
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|- | |- | ||
|[[Master System emulators|Game Gear]] | |[[Master System emulators|Game Gear]] | ||
− | |||
− | |||
|✓ | |✓ | ||
− | | | + | | |
+ | |✓ | ||
+ | | | ||
|- | |- | ||
|[[Arcade emulators|Arcade]] | |[[Arcade emulators|Arcade]] | ||
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===Wii=== | ===Wii=== | ||
− | |||
* ShowMiiWads | * ShowMiiWads | ||
===Wii U=== | ===Wii U=== | ||
− | |||
* DS VC: The roms are stored in regular DS ROM format (.nds), in a zip archive. There's also a config file with a brightness setting, and an option to change internal 3D resolution that Nintendo didn't use for some reason. Just change the line '''"RenderScale": 1''' to have the value 2 instead. | * DS VC: The roms are stored in regular DS ROM format (.nds), in a zip archive. There's also a config file with a brightness setting, and an option to change internal 3D resolution that Nintendo didn't use for some reason. Just change the line '''"RenderScale": 1''' to have the value 2 instead. | ||
===3DS=== | ===3DS=== | ||
− | * [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector] (there | + | * [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector] (there's also other alternative tools, but this can do injections for multiple systems) |
==Compatibility List== | ==Compatibility List== | ||
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Wii games in the Virtual Console support the Classic Controllers (which were made with the purpose of the Virtual Console) and GameCube controllers. Some games also support the lone Wii Remote. PC Engine/TurboGrafx-16 games that support 5-player mode require that the users connect a combination of GameCube controllers and Wii Remotes (with or without Classic Controllers attached to the Wii Remotes). | Wii games in the Virtual Console support the Classic Controllers (which were made with the purpose of the Virtual Console) and GameCube controllers. Some games also support the lone Wii Remote. PC Engine/TurboGrafx-16 games that support 5-player mode require that the users connect a combination of GameCube controllers and Wii Remotes (with or without Classic Controllers attached to the Wii Remotes). | ||
− | + | [[Category:Emulators]] | |
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− | [[Category:Emulators | ||
[[Category:Multi-emulators]] | [[Category:Multi-emulators]] | ||
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[[Category:Wii emulation software]] | [[Category:Wii emulation software]] | ||
[[Category:Wii U emulation software]] | [[Category:Wii U emulation software]] | ||
[[Category:3DS emulation software]] | [[Category:3DS emulation software]] | ||
− | [[Category:Official emulators | + | [[Category:Official emulators]] |
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