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Higan

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{{WIP}}{{Infobox emulator|title = higan|logo = Higanlogo.png|logowidth = 267|developer = Near <small>(formerly known as byuu)</small>, [[Filehttps:ORf1RyStgEApjXKY//github.jpgcom/higan-emu/higan/blob/master/CREDITS.md contributors]|version = {{higanVer}}|active = Yes|platform = [[Emulators on Windows|Windows]], [[Emulators on macOS|macOS]], [[Emulators on Linux|Linux]], OpenBSD, FreeBSD, [[libretro]]|thumbtarget = [[Nintendo Entertainment System emulators|The Virtual NES]], [[Super Nintendo emulators|SNES]], [[Game Boy console./Game Boy Color emulators|GB]]The ''', [[gametech:Virtual Game Boy/Game BoyColor emulators|Virtual BoyGBC]]''' is a supposedly handheld console released by Nintendo and created by , [[Game Boy creator Advance emulators|GBA]], [[WonderSwan emulators|WS]], [[wikipedia:Gunpei_YokoiSG-1000 emulators|SG]], [[Master System emulators|SMS]], [[Master System emulators|GG]], [[Sega Genesis emulators|GEN]], [[PC Engine (TurboGrafx-16) emulators|PCE]], [[Neo Geo Pocket emulators|Gunpei YokoiNGP]] in 1995. It was the first games console to utilise 3D effects, however is notable for only displaying graphics in red and black[[Neo Geo Pocket emulators|NGPC]], as well as requiring users to attach the console to their head[[MSX emulators|MSX]], usually while rested on the included tripod[[ColecoVision emulators|COL]] |compatibility = <small>100% for commercial SNES titles<br/>Some homebrew may have small defects</small>|accuracy = System-dependent|website = [https://higan.dev/ higan. The product was pulled shortly after release due to the majority of users getting headaches from using itdev]|license = GNU GPLv3|source = [https://github. Notably, it was rushed to market and was never meant to be released in its current formcom/higan-emu/higan GitHub (active)]<br>[https://github.com/byuu/higan Github (archive)]}}
==Emulators=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|'''higan''' is an open-|source, [[Mednafen]]|Multi-platform|[{{MednafenURL|releases/}} {{MednafenVer}}]|{{✓}}|{{✓}}system emulators|multi-|[[RetroArchsystem emulator]] (Mednafen). |Multi-platform|{{MednafenVer}}==Download==|{{✓}}|{{✓}}cellpadding="4"
|-
|Red Dragon|Multi-platform|[http://www.planetvb.com/modules/tech/?secalign=emus&eid=rdragon 0.38 Final]center|{{✗}}Icon|{{✗}}Win|-Lin|[https://rustualboy.com/ Rustual Boy]Mac|Multi-platformBSD}}|'''[https://github.com/higan-emu-rs/rustual-boy 0.2.0 alpha]|{{✓}}|{{✓}}|-|[[VBjin]]|Multi-platform|SVN r103|{{✗}}|{{✓}}|-|[[MAME]]|Multi-platform|[http:/higan/www.mamedev.org/release.html {{MAMEVer}}releases Official releases]|{{✓}}|{{✗}}'''
|}
===Comparison=Overview==;higan is a project that originally separated from Near's previous SNES emulator [[Mednafenbsnes]]:Lets you change the Virtual Boywhen they started adding more system cores. higan's bsnes and bgba cores are its most developed/accurate. The Nintendo 8-bit cores are very early in development, and are inferior to other existing emulators; alternatives include [[Gambatte]], [[BGB]], [[Mesen]], [[puNES]], and [[Nestopia]]. Bgba has made amazing strides from v095 on, getting very close to mGBA accuracy. higan also features a WonderSwan/WonderSwan Color core as of v098, which yields satisfactory results. The library-based GUI is not for everyone, though, and doesn't support drag and drop like a lot of other emulators do. Near noticed that higan's UI is not for everybody and made a standalone version of [[bsnes]] that is developed in parallel with higan'color output''s SNES core and has a Qt UI that' s just like the earlier versions. They also worked on the new multi-system emulator [[byuu (emulator)|byuu]] that aims to any hex colorcombine higan with the ease of use of bsnes. For examplethose that still aren't satisfied, changing it [[RetroArch]] has its own libretro cores of higan and bsnes to white shows all use with its interface. ===Game folders===higan is unique among emulators for introducing the games in greyscale instead concept of redgame folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, which really helpsemulator metadata get stored with the game. ==List of forks==  ===nSide==='''[https://gitlab. 3D com/hex-usr/nSide nSide]''' is enabled by defaulta fork of higan that, among other things, adds support for more boards such as the Atari 2600 as well as peripherals and the VS. UniSystem to the NES core. It also retains the SNES Balanced core and thus makes available new improvements to higan, such as the WASAPI driver and the IIR-Biquad interpolation filter, but you can turn it offto users whose computers cannot run the Accuracy core-only releases from higan v098 onwards with full speed. ==External links==* [https://higan.readthedocs.io/ higan Manual] (community-maintained) ==See also==* [[bsnes]] - Near's [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom)]] emulator.* [[ares]] - Near's other [[Multi-system emulators|multi-system emulator]].;* [[VBjinbyuu (emulator)|byuu]]:Has - Was a fork that [[VBjin#DownloadsMulti-system emulators|supports the Oculus Riftmulti-system emulator]]by Near that was aimed to provide the accuracy of it's predecessor higan. It is now merged back into higan.
{{lowercase title}}[[Category:Emulators]][[Category:Multi-emulators]][[Category:Windows emulation software‏‎]][[Category:ConsolesLinux emulation software]][[Category:Nintendo consolesmacOS emulation software]][[Category:Virtual Boy emulators|*BSD emulation software]]
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