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Using RetroArch

481 bytes added, 09:32, 25 October 2015
Super Game Boy: Added CRC32 values
retroarch "C:\Games\SNES\Super Game Boy 2 (Japan).sfc" --libretro ".\cores\bsnes_balanced_libretro.dll" --subsystem sgb "C:\Games\Game Boy\Kirby's Dream Land (USA, Europe).gb"
You will need <code>sgb.boot.rom</code> (CRC: ec8a83b9) in your System folder, this can be found on the [[Emulator Files]] page in the SNES file pack if you do not have it.If it is named "sgb_bios.bin" then rename it to "sgb.boot.rom". CRC of Super Game Boy SNES cartridge roms:[http://wiki.libretro.com/index.php?title=Bsnes#Super_Gameboy_Support]*Super Game Boy (Japan, USA) (Rev 1).sfc (CRC: 27a03c98)*Super Game Boy (World) (Rev 2).sfc (CRC: 8a4a174f)*Super Game Boy 2 (Japan).sfc (CRC: cb176e45)
You can also use the RetroArch-Phoenix launcher to load them, but YMMV since it is not being updated anymore. Also, you can create a batch file like [http://pastebin.com/raw.php?i=yLm3HuDT this] to be able to drag and drop Game Boy ROMs onto it and launch them in SGB mode.
 
Also, if you are using nightly build or Linux build it might just hang at black screen, even if you have all correct requirements.
===Dual Analog Controllers===
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