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Using RetroArch

523 bytes added, 03:11, 27 February 2014
Add info on how to log to file
First you need to set the core to a bsnes core (any of the 3 profiles will work) using RGUI or editing your config file, then start RetroArch with the following command to load GB games in SGB mode using bsnes:
retroarch.exe "path to Super Game Boy SNES cartridge ROM" --gameboy "path to Game Boy cartridge ROM"
Put the actual paths to the ROMs in double quotes. For example:
retroarch.exe "C:/Games/SNES/Super Game Boy 2 (Japan).sfc" --gameboy "C:/Games/Game Boy/Kirby's Dream Land (USA, Europe).gb"
You will need sgb.boot.rom in your System folder, this can be found on the [[Emulator Files]] page in the SNES file pack if you do not have it.
Settings for the plugins are stored in "rarch_effect.cfg" which is created automatically and populated with settings when a plugin is loaded.
NOTE: rarch_echo_sse.dll appears to be non-working, probably a broken build.
 
===Outputting log to a file===
An easy way to get RetroArch to output logs to file for easy copy/pasting:
 
retroarch --menu --verbose >> log.txt 2>&1
 
It will load up to RGUI as if you just double clicked the executable, but it will redirect standard output and standard error to a text file called log.txt in your RetroArch folder. The command above will append to the log and not overwrite existing information, if you want it to overwrite, change ">>" into ">". This can be put into a .bat file to easily run it when desired.
==Building from source==
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