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Using RetroArch

171 bytes added, 22:02, 28 January 2019
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Protected "Using RetroArch" ([Move=Allow only administrators] (indefinite))
sudo apt-get update
sudo apt-get install retroarch retroarch-assets retroarch-joypad-autoconfig
sudo apt-get install <corename>
*Angrylion is ultra accurate, but is too slow for most people to use. Requires the CXD4 RSP to work. Resolution must be set to 640x480 or higher.
 
*paraLLEl is a Vulkan renderer based on Angrylion. It is much faster than Angrylion, but is still incomplete and has more issues. Turning Synchronous RDP off results in a speed boost, but also breaks many things.
*The HLE RSP plugin is very fast and will work fine for most games.
===SoftFilters===
Classic emulator filters like SuperEagle or Blargg's NTSC have been available as bSNES bsnes filter plugins in the past, which is no longer supported in bSNESbsnes/higan but was still available in RetroArch. However, this filter format was recently replaced with the SoftFilter spec, which has been upgraded to support more platforms, multi-threading and SIMD usage. The filters are dynamic libraries which are loaded in the menu under Settings>Video>Video Filter, which will apply the filter before any shaders are applied.
The filters are found [https://github.com/libretro/RetroArch/tree/master/gfx/video_filters here], which can be built for your platform with the makefile. These files should be included in nightly builds from the buildbot.
Note that these filters are WIP and may not work with all cores as they need to have codepaths for the pixel format the core uses (either 32bpp XRGB8888 or 16bpp RGB565). Blargg's NTSC is currently limited to 16bpp cores for example (bSNES bsnes is 32bpp so it won't work, but SNES9x Snes9x is 16bpp so it works there). Cores that use Libretro GL for 3D like Mupen64plus Mupen64Plus can not use these filters.
===Outputting log to a file===
===Stuttering on multi-monitor setups===
Further testing is needed, but on multi-monitor setups on Windows using the GL driver, it appears RetroArch will only sync smoothly when outputting to the Windows-designated primary monitor. Outputting to a secondary monitor will often result in occasional stutter, even in exclusive fullscreen and after accurate refresh rate estimation, [[https://mollyrocket.com/casey/blog_0032.html possibly due to a WGL oversight]]. Short of switching primary and secondary designations prior to opening RetroArch, increasing audio latency and/or using only audio video sync seems to help mitigate this to an extent. Switching to either the D3D or Vulkan (if available) driver appears to eliminate this problem completely.
==External links==

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