Texture filtering

From Emulation General Wiki
Revision as of 23:49, 16 July 2013 by GPDP (talk) (Consoles)
Jump to navigation Jump to search

In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models.

Consoles

Some consoles used texture filtering.

Console Texture Filtering Types of filtering
Super Nintendo
PlayStation
Sega Saturn
Atari Jaguar
Nintendo 64 Three-Sample Bilinear
3DO ?
Nintendo DS ?
GameCube ? ?
PlayStation 2 Bilinear, Trilinear
Xbox ? ?
Wii ? ?
PlayStation Portable Trilinear
Sega Dreamcast Anisotropic, bilinear, trilinear

Emulation

In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.

Types

images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.

  • Nearest neighbor
  • Nearest-neighbor with mipmapping
  • bilinear
  • trilinear
  • linear
  • linear (cg)
  • Anisotropic
  • xBR

Further reading

http://en.wikipedia.org/wiki/Texture_filtering