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Texture filtering

582 bytes added, 03:03, 18 July 2013
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In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models.
In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models. Some consoles use texture filtering.
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
*Anisotropic
*xBR
==Images==
<gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none">
Snes-nearest.png|SNES game with 'nearest' filter|link=http://images.wikia.com/emulation-general/images/f/fc/Snes-nearest.png
Snes-linear.png|SNES game with 'linear' filter|link=http://images.wikia.com/emulation-general/images/2/2f/Snes-linear.png
</gallery>
<gallery captionalign="center" position="center" bordersize="none" captionsize="medium" captionposition="below">
Psp-linear.png|PSP game with 'linear' filtering|link=http://images.wikia.com/emulation-general/images/6/61/Psp-linear.pngPsp-nearest.png|PSP game with 'nearest' filtering|link=http://images.wikia.com/emulation-general/images/e/ec/Psp-nearest.pngPsp-xbr.png|PSP game with 'xBR' filtering|link=http://images.wikia.com/emulation-general/images/5/58/Psp-xbr.png
</gallery>
==Further reading==
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