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Texture filtering

15 bytes removed, 14:00, 17 July 2013
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In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models.
 
Some consoles use texture filtering.
 
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
==Consoles==
Some consoles use texture filtering. 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
! scope="col" style="text-align: center;"|Console
|[[Wii]]
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic
|-
|[[PlayStation Portable]]
|}
==Emulation== In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features. ===Types===
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.
Anonymous user

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