Difference between revisions of "Texture filtering"

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In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models.
 
In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models.
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Some consoles use texture filtering.
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In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
  
 
==Consoles==
 
==Consoles==
  
Some consoles use texture filtering.
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 +
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
! scope="col" style="text-align: center;"|Console
 
! scope="col" style="text-align: center;"|Console
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|[[Wii]]
 
|[[Wii]]
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic  
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| style="text-align: center;"|Bilinear, trilinear, anisotropic
 
|-
 
|-
 
|[[PlayStation Portable]]
 
|[[PlayStation Portable]]
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|}
 
|}
  
==Emulation==
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==Types==
 
 
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
 
 
 
===Types===
 
  
 
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.
 
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.

Revision as of 14:00, 17 July 2013

In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models.

Some consoles use texture filtering.

In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.

Consoles

Console Texture Filtering Types of filtering
Super Nintendo
PlayStation
Sega Saturn
Atari Jaguar
Nintendo 64 Three-Sample Bilinear
3DO ?
Nintendo DS ?
GameCube Bilinear, trilinear, anisotropic
PlayStation 2 Bilinear, trilinear
Xbox ?
Wii Bilinear, trilinear, anisotropic
PlayStation Portable Bilinear, trilinear
Sega Dreamcast Bilinear, trilinear, anisotropic

Types

images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.

  • Nearest neighbor
  • Nearest-neighbor with mipmapping
  • Bilinear
  • Trilinear
  • Linear
  • Linear (cg)
  • Anisotropic
  • xBR

Further reading

http://en.wikipedia.org/wiki/Texture_filtering