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Texture filtering

78 bytes added, 08:17, 17 July 2013
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==Consoles==
Some consoles used use texture filtering.
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
! scope="col" style="text-align: center;"|Console
|-
|[[Gamecube|GameCube]]
| style="text-align: center;"|?| style="text-align: center;"|?Bilinear, trilinear, anisotropic
|-
|[[PlayStation 2]]
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, Trilineartrilinear
|-
|[[Xbox]]
| style="text-align: center;"|?
| style="text-align: center;"|?
|-
|[[Wii]]
| style="text-align: center;"|?| style="text-align: center;"|?Bilinear, trilinear, anisotropic
|-
|[[PlayStation Portable]]
| style="text-align: center;"|✓
| style="text-align: center;"|TrilinearBilinear, trilinear
|-
|[[Sega Dreamcast]]
| style="text-align: center;"|✓
| style="text-align: center;"|AnisotropicBilinear, bilineartrilinear, trilinearanisotropic
|}
*Nearest neighbor
*Nearest-neighbor with mipmapping
*bilinearBilinear*trilinearTrilinear*linearLinear*linear Linear (cg)
*Anisotropic
*xBR
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