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Texture filtering

40 bytes added, 20:59, 16 July 2013
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| style="text-align: center;"|
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|[[Playstation 1PlayStation]]
| style="text-align: center;"|✗
| style="text-align: center;"|
|-
|[[Nintendo 64]]
| style="text-align: center;"|✓| style="text-align: center;"|bilinearBilinear
| style="text-align: center;"|
|-
|[[3D03DO]]
| style="text-align: center;"|✗
| style="text-align: center;"|
| style="text-align: center;"|
|-
|[[Gamecube|GameCube]]
| style="text-align: center;"|?
| style="text-align: center;"|
| style="text-align: center;"|
|-
|[[Playstation PlayStation 2]]
| style="text-align: center;"|?
| style="text-align: center;"|
| style="text-align: center;"|
|-
|[[Playstation PlayStation Portable]]
| style="text-align: center;"|✓
| style="text-align: center;"|Trilinear
|-
|[[Sega Dreamcast]]
| style="text-align: center;"|?| style="text-align: center;"|Anisotropic, bilinear, trilinear
| style="text-align: center;"|
|}
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