Difference between revisions of "Texture filtering"
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==Consoles== | ==Consoles== | ||
− | Some consoles | + | Some consoles used texture filtering. |
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" | ||
! scope="col" style="text-align: center;"|Console | ! scope="col" style="text-align: center;"|Console | ||
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|Atari Jaguar | |Atari Jaguar | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|✗ |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
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|Nintendo 64 | |Nintendo 64 | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
− | | style="text-align: center;"| | + | ✓ |
+ | | style="text-align: center;"|bilinear | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|3D0 | |3D0 | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|✗ |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|✗ |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|Gamecube | |Gamecube | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|Playstation 2 | |Playstation 2 | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|Xbox | |Xbox | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|Wii | |Wii | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|Playstation Portable | |Playstation Portable | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|Sega Dreamcast | |Sega Dreamcast | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
| style="text-align: center;"| | | style="text-align: center;"| | ||
| style="text-align: center;"| | | style="text-align: center;"| |
Revision as of 20:49, 16 July 2013
Texture filtering refers to filtering on textures.
Contents
Consoles
Some consoles used texture filtering.
Console | Texture Filtering | Types of filtering | |
---|---|---|---|
Playstation 1 | ✗ | ||
Sega Saturn | ✗ | ||
Atari Jaguar | ✗ | ||
Nintendo 64 |
✓ |
bilinear | |
3D0 | ✗ | ||
Nintendo DS | ✗ | ||
Gamecube | ? | ||
Playstation 2 | ? | ||
Xbox | ? | ||
Wii | ? | ||
Playstation Portable | ? | ||
Sega Dreamcast | ? |
Emulation
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
Types
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.
- Nearest neighbor
- Nearest-neighbor with mipmapping
- bilinear
- trilinear
- linear
- linear (cg)
- Anisotropic
- xBR