Difference between revisions of "Texture filtering"
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! scope="col" style="text-align: center;"|Texture Filtering | ! scope="col" style="text-align: center;"|Texture Filtering | ||
! scope="col" style="text-align: center;"|Types of filtering | ! scope="col" style="text-align: center;"|Types of filtering | ||
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|[[Super Nintendo]] | |[[Super Nintendo]] | ||
| style="text-align: center;"|✗ | | style="text-align: center;"|✗ | ||
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| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|[[PlayStation]] | |[[PlayStation]] | ||
| style="text-align: center;"|✗ | | style="text-align: center;"|✗ | ||
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| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|[[Sega Saturn]] | |[[Sega Saturn]] | ||
| style="text-align: center;"|✗ | | style="text-align: center;"|✗ | ||
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| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
|[[Atari Jaguar]] | |[[Atari Jaguar]] | ||
| style="text-align: center;"|✗ | | style="text-align: center;"|✗ | ||
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| style="text-align: center;"| | | style="text-align: center;"| | ||
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| style="text-align: center;"|✓ | | style="text-align: center;"|✓ | ||
| style="text-align: center;"|Bilinear | | style="text-align: center;"|Bilinear | ||
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|- | |- | ||
|[[3DO]] | |[[3DO]] | ||
| style="text-align: center;"|✗ | | style="text-align: center;"|✗ | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
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|- | |- | ||
|[[Nintendo DS]] | |[[Nintendo DS]] | ||
| style="text-align: center;"|✗ | | style="text-align: center;"|✗ | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
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|- | |- | ||
|[[Gamecube|GameCube]] | |[[Gamecube|GameCube]] | ||
| style="text-align: center;"|? | | style="text-align: center;"|? | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
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|- | |- | ||
|[[PlayStation 2]] | |[[PlayStation 2]] | ||
| style="text-align: center;"|? | | style="text-align: center;"|? | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
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|- | |- | ||
|[[Xbox]] | |[[Xbox]] | ||
| style="text-align: center;"|? | | style="text-align: center;"|? | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
− | |||
|- | |- | ||
|[[Wii]] | |[[Wii]] | ||
| style="text-align: center;"|? | | style="text-align: center;"|? | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|? |
− | |||
|- | |- | ||
|[[PlayStation Portable]] | |[[PlayStation Portable]] | ||
| style="text-align: center;"|✓ | | style="text-align: center;"|✓ | ||
| style="text-align: center;"|Trilinear | | style="text-align: center;"|Trilinear | ||
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|- | |- | ||
|[[Sega Dreamcast]] | |[[Sega Dreamcast]] | ||
| style="text-align: center;"|✓ | | style="text-align: center;"|✓ | ||
| style="text-align: center;"|Anisotropic, bilinear, trilinear | | style="text-align: center;"|Anisotropic, bilinear, trilinear | ||
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|} | |} | ||
Revision as of 21:16, 16 July 2013
In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models.
Contents
Consoles
Some consoles used texture filtering.
Console | Texture Filtering | Types of filtering |
---|---|---|
Super Nintendo | ✗ | |
PlayStation | ✗ | |
Sega Saturn | ✗ | |
Atari Jaguar | ✗ | |
Nintendo 64 | ✓ | Bilinear |
3DO | ✗ | ? |
Nintendo DS | ✗ | ? |
GameCube | ? | ? |
PlayStation 2 | ? | ? |
Xbox | ? | ? |
Wii | ? | ? |
PlayStation Portable | ✓ | Trilinear |
Sega Dreamcast | ✓ | Anisotropic, bilinear, trilinear |
Emulation
In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.
Types
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.
- Nearest neighbor
- Nearest-neighbor with mipmapping
- bilinear
- trilinear
- linear
- linear (cg)
- Anisotropic
- xBR