Difference between revisions of "Texture filtering"

From Emulation General Wiki
Jump to navigation Jump to search
(Consoles)
Line 8: Line 8:
 
! scope="col" style="text-align: center;"|Texture Filtering
 
! scope="col" style="text-align: center;"|Texture Filtering
 
! scope="col" style="text-align: center;"|Types of filtering
 
! scope="col" style="text-align: center;"|Types of filtering
! scope="col"|
 
 
|-
 
|-
 
|[[Super Nintendo]]
 
|[[Super Nintendo]]
 
| style="text-align: center;"|✗
 
| style="text-align: center;"|✗
| style="text-align: center;"|
 
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
|-
 
|-
 
|[[PlayStation]]
 
|[[PlayStation]]
 
| style="text-align: center;"|✗
 
| style="text-align: center;"|✗
| style="text-align: center;"|
 
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
|-
 
|-
 
|[[Sega Saturn]]
 
|[[Sega Saturn]]
 
| style="text-align: center;"|✗
 
| style="text-align: center;"|✗
| style="text-align: center;"|
 
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
|-
 
|-
 
|[[Atari Jaguar]]
 
|[[Atari Jaguar]]
 
| style="text-align: center;"|✗
 
| style="text-align: center;"|✗
| style="text-align: center;"|
 
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
|-
 
|-
Line 33: Line 28:
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|Bilinear
 
| style="text-align: center;"|Bilinear
| style="text-align: center;"|
 
 
|-
 
|-
 
|[[3DO]]
 
|[[3DO]]
 
| style="text-align: center;"|✗
 
| style="text-align: center;"|✗
| style="text-align: center;"|
+
| style="text-align: center;"|?
| style="text-align: center;"|
 
 
|-
 
|-
 
|[[Nintendo DS]]
 
|[[Nintendo DS]]
 
| style="text-align: center;"|✗
 
| style="text-align: center;"|✗
| style="text-align: center;"|
+
| style="text-align: center;"|?
| style="text-align: center;"|
 
 
|-
 
|-
 
|[[Gamecube|GameCube]]
 
|[[Gamecube|GameCube]]
 
| style="text-align: center;"|?
 
| style="text-align: center;"|?
| style="text-align: center;"|
+
| style="text-align: center;"|?
| style="text-align: center;"|
 
 
|-
 
|-
 
|[[PlayStation 2]]
 
|[[PlayStation 2]]
 
| style="text-align: center;"|?
 
| style="text-align: center;"|?
| style="text-align: center;"|
+
| style="text-align: center;"|?
| style="text-align: center;"|
 
 
|-
 
|-
 
|[[Xbox]]
 
|[[Xbox]]
 
| style="text-align: center;"|?
 
| style="text-align: center;"|?
| style="text-align: center;"|
+
| style="text-align: center;"|?
| style="text-align: center;"|
 
 
|-
 
|-
 
|[[Wii]]
 
|[[Wii]]
 
| style="text-align: center;"|?
 
| style="text-align: center;"|?
| style="text-align: center;"|
+
| style="text-align: center;"|?
| style="text-align: center;"|
 
 
|-
 
|-
 
|[[PlayStation Portable]]
 
|[[PlayStation Portable]]
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|Trilinear
 
| style="text-align: center;"|Trilinear
| style="text-align: center;"|
 
 
|-
 
|-
 
|[[Sega Dreamcast]]
 
|[[Sega Dreamcast]]
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|Anisotropic, bilinear, trilinear
 
| style="text-align: center;"|Anisotropic, bilinear, trilinear
| style="text-align: center;"|
 
 
|}
 
|}
  

Revision as of 21:16, 16 July 2013

In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models.

Consoles

Some consoles used texture filtering.

Console Texture Filtering Types of filtering
Super Nintendo
PlayStation
Sega Saturn
Atari Jaguar
Nintendo 64 Bilinear
3DO ?
Nintendo DS ?
GameCube ? ?
PlayStation 2 ? ?
Xbox ? ?
Wii ? ?
PlayStation Portable Trilinear
Sega Dreamcast Anisotropic, bilinear, trilinear

Emulation

In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.

Types

images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.

  • Nearest neighbor
  • Nearest-neighbor with mipmapping
  • bilinear
  • trilinear
  • linear
  • linear (cg)
  • Anisotropic
  • xBR

Further reading

http://en.wikipedia.org/wiki/Texture_filtering