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Texture filtering

31 bytes added, 01:13, 18 July 2013
Consoles
| style="text-align: center;"|
|-
|[[PlayStation3DO]]| style="text-align: center;"|✗| style="text-align: center;"|?|-|[[Atari Jaguar]]
| style="text-align: center;"|✗
| style="text-align: center;"|
| style="text-align: center;"|
|-
|[[Atari JaguarPlayStation]]
| style="text-align: center;"|✗
| style="text-align: center;"|
|[[Nintendo 64]]
| style="text-align: center;"|✓
| style="text-align: center;"|Three-Sample Bilinearsample bilinear
|-
|[[3DO]]| style="text-align: center;"|✗| style="text-align: center;"|?|-|[[Nintendo DS]]| style="text-align: center;"|✗| style="text-align: center;"|?|-|[[Gamecube|GameCubeSega Dreamcast]]
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic
| style="text-align: center;"|Bilinear, trilinear
|-
|[[XboxGamecube|GameCube]]
| style="text-align: center;"|✓
| style="text-align: center;"|?Bilinear, trilinear, anisotropic
|-
|[[WiiXbox]]
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic
|-
|[[Nintendo DS]]
| style="text-align: center;"|✗
| style="text-align: center;"|?
|-
|[[PlayStation Portable]]
| style="text-align: center;"|Bilinear, trilinear
|-
|[[Sega DreamcastWii]]
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic
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