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Texture filtering

251 bytes added, 20:55, 16 July 2013
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Texture In computer graphics, '''texture filtering refers ''' or texture smoothing is the method used to filtering on smooth texturesused in 3D models.
==Consoles==
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|Playstation 1[[Super Nintendo]]
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|Sega Saturn[[Playstation 1]]
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|Atari Jaguar[[Sega Saturn]]
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|[[Atari Jaguar]]| style="text-align: center;"|✗| style="text-align: center;"|| style="text-align: center;"||-|[[Nintendo 64]]
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|[[3D0]]
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|[[Nintendo DS]]
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|[[Gamecube]]
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|[[Playstation 2]]
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|[[Xbox]]
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|[[Wii]]
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|[[Playstation Portable]]| style="text-align: center;"|?| style="text-align: center;"|Trilinear
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|[[Sega Dreamcast]]
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