Difference between revisions of "Texture filtering"

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(Consoles)
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Texture filtering refers to filtering on textures.
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In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models.
  
 
==Consoles==
 
==Consoles==
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|Playstation 1
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|[[Super Nintendo]]
 
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|Sega Saturn
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|[[Playstation 1]]
 
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|Atari Jaguar
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|[[Sega Saturn]]
 
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|[[Atari Jaguar]]
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|3D0
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|[[3D0]]
 
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|Nintendo DS
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|[[Nintendo DS]]
 
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|Gamecube
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|[[Gamecube]]
 
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|Playstation 2
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|[[Playstation 2]]
 
| style="text-align: center;"|?
 
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|Xbox
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|[[Xbox]]
 
| style="text-align: center;"|?
 
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|Wii
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|[[Wii]]
 
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|Playstation Portable
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|[[Playstation Portable]]
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| style="text-align: center;"|Trilinear
 
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|Sega Dreamcast
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|[[Sega Dreamcast]]
 
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Revision as of 20:55, 16 July 2013

In computer graphics, texture filtering or texture smoothing is the method used to smooth textures used in 3D models.

Consoles

Some consoles used texture filtering.

Console Texture Filtering Types of filtering
Super Nintendo
Playstation 1
Sega Saturn
Atari Jaguar
Nintendo 64

bilinear
3D0
Nintendo DS
Gamecube ?
Playstation 2 ?
Xbox ?
Wii ?
Playstation Portable Trilinear
Sega Dreamcast ?

Emulation

In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features.

Types

images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.

  • Nearest neighbor
  • Nearest-neighbor with mipmapping
  • bilinear
  • trilinear
  • linear
  • linear (cg)
  • Anisotropic
  • xBR

Further reading

http://en.wikipedia.org/wiki/Texture_filtering