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980 bytes added, 05:46, 17 August 2015
reducing the size of games while keeping them instantly playable in their respective emulators
:i think we let that fucking bullshit stay over there --[[User:YOU'RE MOM|YOU'RE MOM]] ([[User talk:YOU'RE MOM|talk]]) 19:04, 13 August 2015 (EDT)
::Not that I'm saying it's not bullshit, but...why is it 'fucking bullshit'? It seems pretty okay to me, so is there some drawback to these approaches that makes it inappropriate for the wiki? (Which is my one go-to resource for emulation tips, by the way! I'd like to thank all the contributors.) --[[Special:Contributions/45.40.64.141|45.40.64.141]] 02:08, 14 August 2015 (EDT)
:::The guide neglects to mention very important things, but I don't see why an improved article wouldn't be appropriate here. Most importantly, the guide does not inform readers that some of the conversions are irreversible. Once a clean X360 .iso or DS rom gets trimmed following the instructions in the guide, it is irreversible. The data that is removed is garbage/padding data, and the game still works the same in emulators after conversion, but nonetheless it makes it an imperfect copy of the game. I have personally encountered downloads where important data such as music or video has been ripped out of the game to save space, so I understand that some are uncomfortable with removing any data at all, even if it is garbage/padding data; it is not archive-quality. The compression the guide mentions for gamecube, wii, and PS2 is perfectly reversible though. Don't know about the other systems. --[[User:Awry|Awry]] ([[User talk:Awry|talk]]) 01:46, 17 August 2015 (EDT)
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