Changes

Jump to navigation Jump to search

Talk:Main Page

4,652 bytes added, 19:09, 11 January 2019
Release dates for systems lists: reason
== Proton? ==
I can't see where Proton would go on the main page. --[[User:LilShootDawg|The man formerly known as LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:52, 19 September 2018 (EDT)
:Compatibility layers/Game engine recreations section perhaps? Maybe also including source ports? I was thinking about making new content on these subjects. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 08:22, 19 September 2018 (EDT)
::I don't see why source ports would be here because they're not really emulators. What do you mean by "Game engine recreations"? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 09:02, 19 September 2018 (EDT)
:::Game engine recreations like ScummVM / ResidualVM (multi game engines in that case), and single game engines recreations such as: URDE (Metroid Prime), Open Tomb, CannonBall, etc. As for source ports they are used in the same way emulators and game engine recreations are used for: to play games on new systems they were not designed for. For me the biggest difference between a game engine recreation and a source port is that one is reverse engineered and the other one uses the original source code, such as: GZDoom --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 07:19, 20 September 2018 (EDT)
::Also where should Canoe and flog go? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 09:58, 19 September 2018 (EDT)
 
== New rule? ==
 
Can a new rule be that you can't be opinionated? Cause I was looking at the MAME compat page and this was under Model 2, "Development on this core has also been sabotaged by the fact that the only known working Model 2 emulator is closed source." (Now removed by me.) I also found the DS page saying that the DSM (desume) devs won't fix bugs in Pokemon games. (Now removed by me also.) --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:54, 3 October 2018 (EDT)
:This is a site for '''INFORMATION''', not your rants. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:55, 3 October 2018 (EDT)
 
== Source port ==
 
Is source port okay to be added in not really emulator section?
 
:Assistance: Similar to Game Engine Recreations, already listed on main page.
 
::Sure, even ScummVM is a source port for some games. One problem might be that there are like 50 source ports for some games like Doom. Might want to keep it to top three. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 14:11, 19 October 2018 (EDT)
::::Or just make a list. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 08:28, 22 October 2018 (EDT)
 
== I think we should... ==
 
...do away with putting accuracy before recommended. Some emulators are really accurate but hard to use. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 13:54, 31 October 2018 (EDT)
 
== PS1 ISO File Download Combine? ==
 
 
I hope someone can explain this to me.
 
I downloaded Crash Bandicoot from ROM Hustler and the files look like as in this picture.
 
[[File:CrashBandicootISO.jpg|400px]]
 
 
What do I need to do to get them combined correctly? The site mentions something like that but I have no idea what to do.
 
I am using RetroArch and the Beetle PSX Core which is great but it does not recognize these files.
 
I have others that are fine though and work.
 
Please help! -[[Special:Contributions/FrankMirr1|FrankMirr1]], 06:10 December 24, 2018.
 
:Try the following command: path\to\retroarch.exe -L path\to\mednafen_psx_libretro.dll "path\to\Crash Bandicoot [U] [SCUS-94900].ccd". -[User:16-Cyo]. 10:36 December 24, 2018.
 
:You have a CloneCD rip. The CloneCD format was most likely chosen because the game was printed with multiple CD tracks, not just a filesystem. However a lookup on [http://redump.org/disc/2250/ Redump] shows only one track, so that doesn't seem to be the case. If the img file is just a binary copy of the disc the same way a bin file is when paired with a [[Cue sheet (.cue)|cue sheet]], then one thing you could try is renaming the .img file to .iso and then loading it through RetroArch. If that doesn't work, you will need to convert it to a bin/cue pair using a program like ccd2cue. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 15:36, 24 December 2018 (EST)
 
==Release dates for systems lists==
LilShootDawg, why did you [http://emulation.gametechwiki.com/index.php?title=Main_Page&curid=1&diff=25105&oldid=25104 remove the release dates for all listed systems] in the first section on the main page? They're hidden so viewers can't see them normally and it helps the editors to accurately sort each type of systems' list by release dates/years. That was how it's been done for many years. What is your purpose? Something big like that should be discussed first with many other members. [[User:ObiKKa|ObiKKa]] ([[User talk:ObiKKa|talk]]) 13:26, 11 January 2019 (EST)
::With the new articles, it doesn't work. You can't do that with Apple ][ Line, apple III line, 86/286/386/486/P/P2, and all computer models. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:09, 11 January 2019 (EST)
1,809
edits

Navigation menu