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Talk:Game Boy/Game Boy Color emulators

377 bytes added, 22:52, 4 March 2018
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:::::I think that's a good idea. The 100% number comes from real DMG hardware, and that's what all the tests are measured against. When compared to real CGB and AGB hardware, Gambatte, BGB, and SameBoy are all 100% accurate according to blargg's tests. I also think we should add other tests as well (Gambatte and Mooneye specifically) with real bootroms (Mooneye specifically fails when not using real bootroms). Also for clarification, CGB and AGB = Game Boy Color and Game Boy Advance. DMG = OG Game Boy. I also only ran the DMG_Sound and OAM tests on real hardware, so if you have a flashcart, testing everything would be a good idea. DMG_Sound combined test gives a black screen on emulators and on CGB/AGB, so those tests need to be run individually. I'll be happy to run all tests on real hardware, but my flash cart is a PITA (EMS 64M USB), so I won't be able to do it today. --[[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]]) 17:30, 4 March 2018 (EST)
 
::::::Thanks for clarifying the models, I didn't think AGB meant the Game Boy Advance but in hindsight it should have been obvious. I'll add the revisions but comment them out until you can get results. They're not needed immediately because I'm still trying to add the other tables. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 17:52, 4 March 2018 (EST)
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