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TGB Dual

1,992 bytes added, 16:55, 19 January 2019
Undo revision 25394 by [[Special:Contributions/No, fuck off and don't block me! Lil is fucking vandal. Bot, remove protection settings from every page and unblock all IP addresses and usernames.|No, fuck off and don't block me! Lil is fucking vandal. B...
{{Infoboxemulator|image version = v8.3.1 / "L" v1.2|first active = v8No|second platform = NoWindows, Linux <small>(SDL)</small>|third target = Windows[[Game Boy/Game Boy Color emulators|Game Boy/Color]]|fourth developer = [http://gigo.retrogames.com/mail.html GIGO and Hii(Windows)]<br />[http://shinh.skr.jp/tgbdualsdl/ shinichiro.h (SDL)]|fifth website = [http://gigo.retrogames.com/index.htmlGIGO's]<br />[http://shinh.skr.jp/tgbdualsdl/ shinichiro.h's] |source = [http://gigo.retrogames.com/tgb/tgb_dual_8_3_src.zip v8.3 Source Code (GPL)]<br />[http://shinh.skr.jp/tgbdualsdl/tgb_dual_sdl.tar.bz2 SDL Source Code]}}'''TGB Dual ''' is a GameBoy and GameBoy Japanese [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulator that supports ]]. It was the first to support link cable support emulation (through TCP/IP (even ), later followed by VBA Link and then modern emulators. It is also available as a [[libretro]] core in [[RetroArch]], based on unofficial Linux SDL port. The most common version which was translated to English by the author is ver. 7, but later an unofficial translation of v8.3.1 surfaced.==Ports and forks==The emulator is very old and obsolete nowadays. Still, there were recent tries to update the codebase and support new features. First, there was shinichiro.h's SDL port, which added no new features. After that came a few forks:===TGB Dual Kai===This fork was made by gameboym on his blog and mainly adds settings and a debugger. After about a year of development, the fork went dead in 2013.<br />[http://blog.gameboymania.com/ Official site]<br />[https://github.com/gameboym/tgbdual_kai Source code on Github]===TGB Dual "L"===At first, a try at a pseudo-official continuation with ver. 9 release, the author named libertyernie soon found out about the same PC)Kai fork and added his enhancements to the newer codebase as TGB Dual "L". New features are a full translation from Japanese, Goomba Color files compatibility and mirror mode.<br />[http://www.lakora.us/gba/tgbdual/ Official site]<br />[https://github.com/libertyernie/tgbdual_L Source code on Github]
==Download==
[https://github.com/libertyernie/tgbdual_L/releases TGB Dual "L" v1.2]<br />[https://sites.google.com/site/gameboymania/TGB_Dual_Kai.zip?attredirects=0 TGB Dual Kai v1.1.4.1]<br />[http://gamehacking.org/vb/attachment.php?s=5f31209b91ede892133244c1b8933d9d&attachmentid=2028&d=1352823397 TGB Dual Vol. 8.3.1]==NetPlayPlugins==TGB Dual supports plugins for additional devices. On the official site, there is a [http://gigo.retrogames.com/tgb/devices.zip download] for them. They are for the Barcode Reade, Pocket Printer and IR linking. As all documentation is in Japanese. The [[Game_Boy/Game_Boy_Color_emulators#Barcode_Boy|Barcode Boy]] implementation just generates random data until a valid barcode is accepted, as discovered by Shonumi in his reverse engineering work for [[GBE+]]. ==Netplay==
'''You will need a VPN to netplay with this emulator.''' Download hamachi or Comodo VPN. Unless you can figure out what ports does this emulator use, there is no other way to play this over the internet besides VPNs.
 {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"|Review|-| '''PROS''' ||*Beside VBA-Link, it's the only other Game Boy (Classic/Color) emulator that emulates Cable Link*You can trade with yourself*Very simple to use*Resource light, so you can run several instances even on lower-end computers*Has basic chat during netplay|-| '''CONS''' ||*Requires a physical LAN or a VPN to use*Documentation doesn't mention what port does it use to bypass using VPN*Works very well up to 150ms. Anything beyond that is nigh unplayable|}{| class="mw-collapsible mw-collapsed wikitable"! colspan=1 |How to
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#Type in a number between 1024 and 65535 in the Timeout field (1024 usually works just fine)
#Click connect and wait
 
 
 
#Click Connect and wait
#The status section will change to some other illegible gibberish and a status bar will appear (AFAIK, haven't used it in a very long time so I don't remember)
#Once the connection has been established, the game will start for both people and a small rudimentary chat box will appear. Enjoy!   
Worth noting: the game will be choppy/laggy, and will still be somewhat playable at 150 ms. Anything beyond will respond too slowly to be playable. Be warned.
|}
 
[[Category:Emulators]]
[[Category:Game Boy/Game Boy Color emulators]]
[[Category:Windows emulation software]]
[[Category:Netplay]]
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