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Super Nintendo emulators

11 bytes added, 07:39, 14 February 2022
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Comparisons
* The least accurate of the bunch but still relevant for many reasons, including:
:* Running full speed on even very old PCs such as an early Pentium 1.
:* Many Forming the basis for many ROM hacks which were often designed around (let alone possible, simply because of) its problems, and would often break on anything else.
:* Having tons of bugs and not even emulating some of the original console's operations which some less notable games needed.
::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.
:* Has Having [[ZSNES#Netplay|surprisingly good netplay]].:* The Sporting an iconic DOS-centric GUI was iconic, having been made at a time when good software design was optional. Reception to the interface has warmed in the years since, but it's not acclaimed.
* While fans have since modded the binaries (including to patch out the vulnerability), the project is basically dead.
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that said the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
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