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Super Nintendo emulators

4,620 bytes added, 13:20, 30 April 2015
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* '''Snes9X:''' Under "File/Load Multi Cart...", choose the base game for "Slot A" and the expansion pack for "Slot B", and then the BS-X BIOS file. The combined game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - it's one of the last overlooked areas in SNES emulation after all.
* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't have a "Show files from all extensions" option, and an oversight during development, the expansion pack file can't be selected. Due to this, current versions can't go in-game.
 
{| class="wikitable"
|+PC
|-
! scope="col"|Name
! scope="col"|OS
! scope="col"|Version
! scope="col"|Data Pack Emulation
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style="text-align: center;"|[[bsnes]]
| style="text-align: center;"|Windows
| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09] (based on v082)
| style="text-align: center;"|Incomplete
| style="text-align: center;"|✗
|-
| style="text-align: center;"|[[Snes9x]]
| style="text-align: center;"|Windows x86, x64
| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)
| style="text-align: center;"|Mid
| style="text-align: center;"|✓
|}
 
 
==MSU-1 Hack Emulation (SNES-CD like Hacks)==
===SNES-CD===
It's well-known enough that the Super Famicom was to get a CD add-on, the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device - and Nintendo acted like assholes in retaliation by publicly humiliating the Sony execs present in the SNES-CD announcement by claiming they'll partner with Phillips instead. Talks between Sony and Nintendo still resumed afterwards as late as 1993, but couldn't salvage the project. Nintendo lost interest in the CD peripheral seeing how the Sega-CD failed in the US (though the PC-Engine CD enjoyed some relative success). They cancelled the Phillips collaboration but allowed them in return to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio. As for Sony, they basically created their own CD-based SNES-successor console, the first PlayStation. Nintendo wouldn't support CD format afterwards besides a shy attempt as the N64DD that failed due to the third-parties (Square, Enix, Hudson) that were supposed to support it jumping ship to the PS1 like almost everyone else. And the rest is history.
 
Some prototype units of the Sony SNES-CD were indeed made, and games developed for it but they were reworked as regular SNES cartridge games with lots of content gutted (like Square's Secret of Mana/Romancing Saga 2, and Nintendo R&D's Marvelous), ported to other consoles (like Hook for the Sega-CD), or outright cancelled. They were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviews. However that never happened, and even most of the stuff developed for these consoles, as well as their various manuals/specifications, were lost.
 
Obviously, no emulators, rom dumps or documentation exist publicly for the SNES-CD.
 
===MSU-1===
Come the MSU-1, which aims to add some of these features to the SNES. It's a custom hardware specification for an additional chip (eventually made available and working with real SNES hardware, as the SD2SNES flashcard), and the closest to SNES-CD you'll ever get. No more 12MB maximal cartridge size limitation!
 
One inconvenient is that this specification isn't really supported by most emulators. It's currently supported by the SD2SNES flashcard, BSNES 075 onwards and higan 094 onwards. These hacks simply won't work at all in other emulators, or their developers will implement a MSU-1 check to let the game run in these emulators without the MSU-1 enhancements.
 
{| class="wikitable"
|+PC
|-
! scope="col"|Name
! scope="col"|OS
! scope="col"|Version
! scope="col"|MSU-1
! scope="col"|[[Accuracy]]
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style="text-align: center;"|[[bsnes|higan]]
| style="text-align: center;"|Windows, Linux
| style="text-align: center;"|[http://byuu.org/higan/ 0.94]
| style="text-align: center;"|✓
| style="text-align: center;"|Cycle
| style="text-align: center;"|✓
|-
| style="text-align: center;"|[[bsnes]]
| style="text-align: center;"|Windows, Linux
| style="text-align: center;"|[http://byuu.org/higan/ 0.75]
| style="text-align: center;"|✓
| style="text-align: center;"|Cycle
| style="text-align: center;"|✓
|}
 
* To load the MSU-1 patched games with higan or bsnes, patch the original SNES rom with the ips patch, make sure to copy manifest.bml and the .pcm files (generated with create_pcm.bat, often found ready in the sound pack) in the same directory as the rom (make sure it's %USERPROFILE%\Emulation\Super Famicom\ in the case of higan, and follow the readme included to know what names to use) and launch with higan/bsnes.
==Resources==
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