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Super Nintendo emulators

2,281 bytes removed, 23:19, 11 July 2022
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Emulators: Not relevant
::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.
:* Having [[ZSNES#Netplay|surprisingly good netplay]].
:* Sporting an iconic DOS-centric GUI, at a time when good software design was optional. Reception to the interface has warmed in the years since, but it's not acclaimed.
* While fans have since modded the binaries (including to patch out the vulnerability), the project is basically dead.
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that said the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (for better compatibility).
; Super Retro 16
* Basically an Android equivalent of ZSNES, accuracy-wise, if not worse. Not even ZSNES had its problems by version 0.715.
* Its audio emulation in general is weird. Aside from the missing echo and pitch modulation handling, certain sounds in Tales of Phantasia sound like the old ADPCM decoding method used in very old versions of SNES9X and ZSNES. The wind in Final Fantasy VI, on the other hand, is emulated correctly, minus the pitch modulation. Earthworm Jim 2 doesn't suffer from missing sound effects, surprisingly enough. It does have a hidden "advanced APU" option which doesn't seem to do anything, though it could be that it is automatically turned on and off on a per-game basis.
:* Tales of Phantasia and Star Ocean have horrible audio glitches. Music instruments are garbled in random ways. Voice acting is reduced to random buzzing and farting. Toggling surround sound causes extremely loud static. These games will also crash seemingly at random with the SPC700 being the first to crash. The DeJap patch won't even run and would crash the emulator in older versions.
* Save states are locked behind a paywall with no SRM support, so save states aren't viable in these games.
* Doom used to run with graphical glitches on the walls, but as of newer versions it freezes with just the music after the title screen.
* It does, however, support controlling the D-Pad by tilting your phone, which works quite well in Starfox.
* Snes9x EX+ is a better choice and isn't locked behind a paywall. If that's not usable, you may even get further by just running ZSNES verbatim in DOSBox if your phone is capable enough.
; SNNES
* Better than Super Retro 16 but very outdated, and might not run at all on newer devices.
* Likely based on some 1.3x version of Snes9x.
* Same ADPCM-like higher pitch characteristic of very old ZSNES and SNES9X versions, as well as missing interpolation. Echo emulation is broken, with no decay and the echo being cut off prematurely. The sample rate is also bad. It does have pitch modulation, however.
* Tales of Phantasia and Star Ocean audio works fine, aside from the quirks mentioned above.
==Emulation Enhancements==
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