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Super Nintendo emulators

878 bytes added, 2 May
Enhancements
{{Infobox console
|title = Super Nintendo Entertainment System
|logo image = Super Famicom.png|image2 = snesna.png|imagecaption = The Super Famicom (above) and Super Nintendo Entertainment System (below).
|developer = [[:Nintendo]]
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]
|release = 1990(Super Famicom)<br/>1991 (SNES)|discontinued = 20032005|predecessor = [[Nintendo Entertainment System emulators|NESFamily Computer / Nintendo Entertainment System]]
|successor = [[Nintendo 64 emulators|Nintendo 64]]
|emulated = {{✓}}
}}
{{for|other emulators that run on SNES hardware|Emulators on SNES}}
The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the '''Super Famicom'''(SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC-Engine]], outside of Japan during that time the SNES had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).
Emulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].
==Emulators==
===x86===<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Nintendo Super System">[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System NSS][#Hardware_variants|Hardware<br/abbr>variants]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="11"|PC / x86|-|[[bsnes]]<br/><small>bsnes_libretro<br/>abbr title="bsnes_hd_beta_libretro<abbr/><br/>, bsnes_mercury_libretro<br/, bsnes_2014_libretro, bsnes_cplusplus98_libretro">bsnes_2014_libretrobsnes_libretro<br/abbr>bsnes_cplusplus98_libretro</small>
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro cores]<br/>[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}] ([[Bsnes#List_of_forks|bsnes-hd]])<br/>[https://github.com/Marat-Tanalin/bsnes-mt/releases {{bsnes-mtVer}}] ([[Bsnes#List_of_forks|bsnes-mt]])<br/>[https://github.com/sharknnth/bsnes-classic/releases git] <abbr title="forked bsnes Qt v073">[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks (bsnes-classic)]</abbr>
|[[ares]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts]</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]
| {{✗}}
| {{~}}
| {{✓}}
|-
|[[Mesen|Mesen]]<ref name=MesenS>Mesen libretro core doesn't support SNES emulation. On the other hand Mesen S libretro core supports it but it's obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (with version 2.0)]</ref>|align=left|{{Icon|Windows|Linux|macOS}}|<abbr title="Latest development version">[https://nightlygithub.linkcom/SourMesen/Mesen2#development-builds {{MesenVer}}]<br/workflows><small>[[Mesen S]]<ref name=MesenS></buildref><br/master git artifacts>[https://buildbot.libretro.com/nightly/ Mesen S libretro]<ref name=MesenS></abbrref><br/>[https://github.com/SourMesenNovaSquirrel/Mesen2Mesen-SX/tags 2.0.0-preview1releases Mesen SX]<ref name=MesenS></ref></small>
| {{✗}}
| {{~}}
| {{✓}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99.5%]
| High
| {{NC}}
|align=left|{{Icon|Windows|Linux}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
| {{~}}<abbr title="Possible with MAME core">*</abbr>
| {{~}}
| {{~}}
|[[higan]] (火眼)<br/>byuu (謬/view)
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br/>[[Higan#nSide|nSide]]<br/>[https://github.com/libretro/higan libretro core]</abbr>
| {{✗}}
| {{~}}
| {{~}}
| {{✗}}<ref group=N>Superseded by [[ares]].</ref>
|-
|[[Mesen S]]/SX
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/NovaSquirrel/Mesen-SX/releases 2022-3-10] ([[Mesen_S#List_of_forks|Mesen SX]])<br /> [https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{~}}
| {{~}}
| ?
| Cycle
| {{✓}}
| {{✗}}
| {{✗}}<ref group=N>[https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 Superseded by Mesen (with version 2.0)]</ref>
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{~}}<ref group=N>[[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&arcade_only=0&current_version=0 compatibility status] for Nintendo Super System.</ref>
| {{~}}
| {{?}}
|align=left|{{Icon|Windows}}
|[https://problemkaputt.de/sns.htm 1.6]
| {{~}}
| {{✗}}
| ?
|[[Mednafen]]<br/><small>bsnes v059 and SNES-Faust</small>
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ <abbr title="beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen's SNES-Faust)">libretro core]</abbr>]
| {{✗}}
| {{~}}
| {{✗}}
|-
|kindred (Super Sleuth PE)
|align=left|{{Icon|Windows}}
|[https://www.crazysmart.net.au/kindred 1.12 Preview Build 3]
| {{✗}}
|-
!colspan|jgenesis|align="11"left|{{Icon|Windows|Linux}}|Mobile [https://github.com/jsgroth/ ARMjgenesis {{jgenesisVer}}]||||?|?|{{✓}}|{{✓}}|{{TBD}}
|-
|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}|} ===ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr/></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2002_libretro</small>
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
|[https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{✗}}
|} ===Console===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>!colspanscope="11col"|ConsoleActive! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[bsnes]]
| {{✓}}
|-
|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr/></small><br/><small>snes9x2005_libretro</small><br/>
<small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>
|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|Saturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>
| {{✓}}
|-
|Snes9x GX |align=left|{{Icon|GCN|Wii|WiiU}} | [https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]<br/>[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]
| {{✗}}
| ?
| {{~}}
| [https://githubwiki.com/snes9xgit/snes9xgbatemp.net/issueswiki/53 99Snes9x_GX_for_Wii#Z 97%]
| High
| {{NC}}
| {{✓}}
|-
|[[Nintendo Switch Online]]<br/><small>([[L-CLASSICS]])</small>
|align=left|{{Icon|Switch}}
|3.4.0
|Pocket SNES
|align=left|{{Icon|GBA||Nspire}}<br/>{{Icon|GCWZero}}
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]<br/>[https://github.com/gameblabla/PocketSNES git]
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| ?[https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List 44%<br/><small>77 out of 175 reported titles </small>]
| ?
| {{✓}}
| ?
| ?
| ?[https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility 70%<br/><small>27 out of 38 reported titles </small>]
| Mid
| {{✓}}
| {{✗}}
| {{✗}}
| ?[https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List 77%<br/><small>476 out of 714 reported titles </small>]
| ?
| {{✗}}
:* Sporting an iconic DOS-centric GUI.
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! ares
! Snes9x
! Mesen<ref name=MesenS></ref>
! BizHawk
! Mednafen
|-
| [[Input_lag|Preemptive Frames]]
| {{~}}<ref group=N2 name=RA>Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to the Mesen-S, some bsnes-mercury or , and snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].</ref>
| ?
| {{✓}}
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{~}}<ref group=N2>There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.</ref>|| {{~}}<ref group=N2>Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].</ref>
|
|{{~}}<ref group=N2>Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].</ref>
|
|{{Y}}
|
|-
|{{Y}}
|
|{{Y}}
|
|-
|{{Y}}
|
|{{Y}}
|
|-
|{{Y}}
|
|{{Y}}
|
|-
|
|
|{{Y}}
|
|-
| rowspan=5 6 | Quality of life
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}[https://bsnes.org/docs/snes-cheats *]
| {{?Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]
| {{Y}}
| {{?}}
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
|-
| Per-Game Profiles
| {{?}}
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>|-| rowspan=2 4 | Post-Processing
| [[Shaders_and_filters|Filters]]
| {{Y}}
| {{Y}}
| {{Y}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{~}}<ref group=N2 name=RA></ref>
| {{NY}}[https://github.com/ares-emulator/ares/pull/1397 *]
| {{~}}<ref group=N2 name=RA></ref>
| {{~}}<ref group=N2 name=RA></ref>
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=4 5 | Misc| [[Netplay#SNES|<abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information.">[[Netplay#SNES|Netplay]]</abbr>]]
|{{Y}}
|{{X}}
|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]
|{{Y}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| [https://retroachievements.org/gameList.php?c=3 RetroAchievements]
| {{X}}
| {{~}}<ref group=N2 name=RA></ref>
| {{X~}}<ref group=N2 name=RA></ref>
| {{Y}}
| {{X}}
| {{Y}}[https://mednafen.github.io/documentation/debugger.html *]
|}
</div>
<references group=N2/>
===[[Texture_packs#SNES|Sprite Replacement]]===
No emulator support this at the moment, but a
[https://github.com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/texture dumping/injection support] exist.
There weren't as many accessories that were released for the Super Famicom/SNES compared to the Famicom/NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref>, but there are still quite a few to go over.
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! Name
| {{✓}}
| {{✓}}
| {{}}
| {{✗}}
|?
| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]
| {{✓}}
| {{}}
| {{✓}}
|?
| {{✗}}
|-
| [[Early_Online_Services#XBAND_Modem|XBⱯND modem]]
| ?
| ?
| ?
|-
| [[Early_Online_Services#Satellaview_emulationSatellaview_.28SNES.29|BS-X]]
| {{✓}}<ref group=N2 name=bsnes-plus>Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.</ref>
| {{✓}}
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games *]
|-
| [[Early_Online_Services#Data_Pack_emulationSatellaview_.28SNES.29|Data Pack]]
| {{✓}}<ref group=N2 name=bsnes-plus></ref>
| ?
| {{✓}}| ?| ?| ?| {{✓}}|-|[[#Data_Pack_emulationhttps://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]| ?| ?|*]]?
| ?
| ?
| ?
| {{✓}}[[#Data_Pack_emulation|*]]
|-
| [[Wikipedia:SuFami_Turbo#Games|SuFami Turbo<br/><small>(incl. ST Link)</small>]]
| {{✓}}[https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]
| {{✓}}[https://ares-emu.net/compatibility/14 nintendo-snes-super-famicom *]
| {{✓}}<ref group=N2>[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].</ref>
| ?
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#sufami-turbo-games *]
|}
</div>
<references group=N2/>
===Super Game Boy===
:''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]].''<br/>
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]'' Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES's more sophisticated sound hardware.
====Konami Justifier====
Similar to the NES Zapper, but differs from the Super Scope. It's a another light gun, but requiring calibration this time around. It looks like a real gun. It and was intended to simulate the shooter arcade experience. Only one game is compatible, and that's [[wikipedia:Lethal_Enforcers|''Lethal Enforcers'']]. Snes9x and higan support this gun.
===Super Multitap===
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game that allowed you to use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.
 
===[[Wikipedia:XBAND|XBAND Modem]]===
The XBAND was the very first console modem to allow online multiplayer using a dial-up connection. It was released on the SNES for a range of games in the mid-nineties - as well as the [[Sega_Genesis_emulators#Accessories|Genesis]] and [[Sega_Saturn_emulators#Hardware_Features_and_Accessories|Saturn]].<ref>[https://old.reddit.com/r/snes/comments/f4jvg7/the_xband_was_the_very_first_console_modem_to/ XBAND: Wonders of the Retro Gaming World]</ref>
 
:[[wikipedia:XBAND#Supported_games|SNES XBAND Modem compatible games list]]
===Voice-kun===
A few games by Koei shipped with an Audio-CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.
==Hardware variants=Satellaview emulation====Nintendo Super System===The '''Satellaview''' was a subscription:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom -based add-on released only in Japan that streamed content Nintendo Super System]Arcade system used to the preview Super Famicom. BS-X or Satellaview software was broadcast to NES games in the console add-on and stored as temporary data to be deleted shortly afterwardUnited States. As such, a wealth of games went undumped *Emulation is possible with MAME and lost foreverBizHawk's MAME coreMany of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some extra data, but these have been lost forever outside of video recordings and OST releases[[MAME]] {{MAMEVer}} version [http://adb. These games will likely play without music on your emulatorarcadeitalia. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the 12 MB cartridge capacity,, but it's not the same thingnet/lista_mameSome games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-onphp?game_sourcefile=nss. While you can try playing them on regular SNES emulators, you may face issues cpp&arcade_only=0&current_version=0 compatibility status] for many of these games (no font appearing, hangs with a black screen, and so on). You'll need Satellaview emulation to properly emulate those gamesNintendo Super System.
bsnes ===SNES-CD revival and snes9x are recommended. They use your PC clock with no option emulation===The Super Famicom was originally going to modify itget a CD add-on called the SNES-CD, thoughdeveloped by Sony, who had already helped with the sound chip for the SNES. SNESGT had However, Nintendo were unhappy with Sony's clause in the contract that would give them the option rights to modify any software developed on the clockdevice. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but it wasnthe project couldn't updated for a while be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and isn't really recommended for the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES emulation -CD prototype, but in generalreturn, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. No$SNS has good BSGiga radio service to create the Japan-exclusive Satellaview add-X emulation (on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the best debugger tools cartridge format for ROM hackers and translators) its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but falls behind the others when it comes add-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to general emulationsupport the PS1 instead.
You'll need Some prototype units of the BSSony SNES-X BIOS to properly emulate CD were made. While games were in development for the Satellaview. It goes add-on, some were eventually reworked as "BS-Xregular SNES cartridge games with lots of content gutted (e.bin" under the "BIOS" folder when using snes9xg. There are many variants, Nintendo R&D's Marvelous, Square's Secret of Mana, and Romancing Saga 2). You'll want Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the translated one (with English textAtari Jaguar, among others) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in while the original hardwarerest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.
Whenever you open a BSRecently, an actual Sony SNES-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS softwareCD prototype was uncovered<ref>http://arstechnica. It will ask you to choose your name and avatar, which you can control in a city. Of course, com/gaming/2015/11/the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open <code>BSX0001fabled-snes-playstation-prototype-has-been-turned-on-and-47.bindisassembled/</coderef> (bsxdat folder) in a hex editor and change offset repaired.<coderef>0x06https://www.youtube.com/watch?v=ug-CyGXMabg</coderef> from <coderef>0x30https://www.youtube.com/watch?v=qh91IO9cV48</coderef> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors), with much of it likely having to <code>0x00</code>do with its unfinished nature. Most houses will be closedFor example, it had planned Audio CD support, thoughit doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what the SNES-CD could have been.
You'll want to enter No$SNS 1.6 supports the little red house you start in front Sony SNES-CD add-on. This was made possible after some reverse-engineering and analysis of and load the stored dataleaked BIOS file. SometimesGet the leaked Super Disc BIOS, you might have to wait circulating on the net as "SDBR_v0.95.sfc". Under the same directory as the no$sns executable, make a while before actual gameplay starts or until a given time. On real hardware"BIOS" folder, put the BIOS file there, people would wait for up and rename it to 6 minutes!"SFX-100.bin".
===Data Pack emulation===AKA DLC for The only SNES-CD games available online currently are the Super Famicom. Data Packs are Satellaview 8M Memory Paks, which have data meant to be used as an expansion BIOS for a Data Pack-compatible game. Data Pack-compatible game cartridges look like one of the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game discovered prototypes and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks. The following two homebrew games were compatible with Data Packs:* Derby Stallion 96* Joushou Mahjong Tenpai* Ongaku Tsukuru Kanaderu * RPG Tsukuru 2* Same Game* SD Gundam G-NEXT* Shigesato Itoi no Bass Tsuri No. 1* Sound Novel Tsukuru These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different. Unlike regular SNES games, they won't load in SNES emulators by themselves.These emulators support this feature:* '''Snes9x:''' To play SFC games with Memory Pack support (also works with BS-X): Use File -> Load MultiCart... Magic Floor and put the main game in Slot A and the Memory Pack dump in Slot B. Memory Pack changes are not saved automatically, you need to use Save Other -> Save Memory Pack. Super Boss Gaiden (Optional) You can put Satellaview Broadcast Files in a folder named SatData (can be changed in the settingsboth of which have alternate versions as regular SNES ROMs). Satellaview Time & Date are based on current time.* '''bsnes-plus:''' To play SFC games with Memory Pack support: Under "File/Load Slotted BS-X Cartridge". Memory Pack changes are not saved automatically, you need to use File -> Save Memory Pack... bsxdat folder contains Satellaview Broadcast Files. Satellaview expansion needs to be enabled to work. You can change the Satellaview Time & Date in the settings to either use the current time or start with a specific time setup (recommended).* '''higan:''' [https:come as BIN//higanCUE files.readthedocsNO$SNS 1.io/en/stable/guides/import/#satellaview-games Importing a memory pak is like importing a regular game]6 supports only one CD mode, but so it only reads the name of the memory pak file must end in .bs (if it’s in a .zip fileBIN, that’s OK, but the name inside not the CUE.zip file must end in .bs) in order for it Both were tested on real hardware and had severe visual glitches due to be successfully imported. Sometimes memory pak filenames end in .sfcthe SNES-CD adding more undocumented interrupts, which will make higan try to import them as regular Super Famicom games and failare not accurately emulated anywhere. Rename the file and This means it should work beautifully. Playing a game 's safe to say that has a slot for a memory pak is just like playing a regular gamewhile SNES-CD emulation exists nowadays, but after you it would have selected which game you want to play higan will open another filesystem browser to let you pick which previouslylow compatibility with any real unreleased SNES-imported memory pak you want to insert into the CD gameprototypes. If you press “Cancel” at *It's possible to emulate this point, the game will load without any cartridge in its memory pak slot. If you load the control cartridge into higan, make sure the emulated Satellaview is connected to the emulated Super Famicom’s expansion port by opening the “Super Famicom” menu, selecting the “Expansion Port” sub-menu, and choosing “Satellaview”. If the expansion port was previously configured variant with a different option, power-cycle the Super Famicom (also in the “Super Famicom” menu) to make sure the control cartridge will find the Satellaview when it starts up[[No$|NO$SNS]]. Note that higan’s Satellaview emulation is not very accurate, so the control cartridge may not work as it should. Playing a memory pak on its own doesn’t make much sense, it’s not a standalone cartridge. Play a game with a memory pak slot, and choose which memory pak you want when higan asks *See [[Prototype consoles]] page for itmore information about other prototype consoles.
==References==
* [http://wiki.superfamicom.org SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs
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[[Category:Home consoles]]
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