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Super Nintendo emulators

23,473 bytes added, 1 May
x86
{{Infobox console
|title = Super Nintendo Entertainment System
|logo image = Super Famicom.png|image2 = snesna.png|imagecaption = The Super Famicom (above) and Super Nintendo Entertainment System (below).|developer = [[:Nintendo]]|type = [[:Category:ConsolesHome consoles|Home video game console]]|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]|release = 1990(Super Famicom)<br/>1991 (SNES)|discontinued = 20032005|predecessor = [[Nintendo Entertainment System emulators|NESFamily Computer / Nintendo Entertainment System]]
|successor = [[Nintendo 64 emulators|Nintendo 64]]
|emulated = {{✓}}
}}
The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation console released by [[wikipedia:Nintendo|Nintendo]] in 1990. Borrowing the name of its predecessor, the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], it was similarly named the '''Super Famicom''' in Japan, and during that time it had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).
{{for|other emulators that run on SNES hardware|Emulators on SNES}} The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the '''Super Famicom''' (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive). Emulation for the Super Famicom/SNES is robust, with several high -quality emulators for various systems, some of which are [[Emulation Accuracy|cycle -accurate]].
==Emulators==
===x86===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan|[[bsnes]]<br><small><abbr title="7bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro">bsnes_libretro</abbr></small>|align=left|PC{{Icon|Windows|Linux|macOS|-FreeBSD}}|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]<br/>[higanhttps://buildbot.libretro.com/nightly/ libretro cores]<br/>[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}] (formerly [[Bsnes#List_of_forks|bsnes-hd]])|Multi-platform|<br/>[httphttps://byuugithub.orgcom/emulationMarat-Tanalin/higanbsnes-mt/ releases {{higanVerbsnes-mtVer}}] ([[Bsnes#List_of_forks|bsnes-mt]])<br />[https://boardgithub.byuu.orgcom/sharknnth/bsnes-classic/viewtopic.php?f=29&t=2102 v106r44 betareleases git] <small>(abbr title="forked bsnes official)</smallQt v073">[https://boardemulation.byuugametechwiki.orgcom/viewtopicindex.php?f=2&t=2131 csnes WIP] <small>/Bsnes#List_of_forks (from scratchbsnes-classic)]</smallabbr>| {{✗}}| {{✓}}| {{~}}| 100%| Partial Cycle
| {{✓}}
|Cycle
| {{✓}}
| {{✓}}
|-
|[[Higan#nSide|nSideares]] (forked higan)|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts]</abbr><br/>[https://github.com/hexares-usremulator/nSideares/releases v009r16{{aresVer}}]| {{✗}}| {{~}}| {{~}}| [https://ares-emu.net/compatibility 100%]| Full Cycle
| {{✓}}
|Cycle
| {{✓}}
| {{✓}}
|-
|[[Higan#bsnes-classicMesen|bsnes-classicMesen]] <ref name=MesenS>Mesen libretro core doesn't support SNES emulation. On the other hand Mesen S libretro core supports it but it's obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (forked bsnes Qtwith version 2.0)]</ref>|Multi-platformalign=left|{{Icon|Windows|Linux|macOS}}|[httphttps://github.com/sharknnthSourMesen/bsnesMesen2#development-classicbuilds {{MesenVer}}]<br/releases 073u7><small>[[Mesen S]] <ref name=MesenS></ref><br /> [https://boardbuildbot.byuulibretro.orgcom/nightly/ Mesen S libretro]<ref name=MesenS></ref><br/viewtopic>[https://github.php?fcom/NovaSquirrel/Mesen-SX/releases Mesen SX]<ref name=4&t=2061&p=54005 v106r04] MesenS><small/ref>(bsnes-mcfly)</small>| {{✗}}| {{~}}| {{~}}| ?| Cycle
| {{✓}}
|Cycle
| {{✓}}
| {{✓}}
|-
|[[Snes9x]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://sitesgithub.googlecom/snes9xgit/snes9x#snes9x-1 nightly<br/>libretro nightly core]<br/>[https://github.com/sitesnes9xgit/bearososnes9x/ releases {{Snes9xVer}}]| {{✗}}| {{✓}}| {{~}}| [https://github.com/snes9xgit/snes9x/issues/53 99.5%]| High| {{NC}}| {{✓}}
| {{✓}}
|High-|[[BizHawk]]<br/><small>(bsnes v115)</small>|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]| {{~}}| {{~}}| {{~}}| 100%| Partial Cycle
| {{✓}}
| {{✓}}
| {{~}}
|-
|[[BizHawkhigan]] (bsnes火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://tasvideosgithub.orgcom/BizHawkhigan-emu/ReleaseHistory.html higan/releases {{BizHawkVerhiganVer}}]<br/>[[Higan#nSide|nSide]]<br/>[https://github.com/libretro/higan libretro core]
| {{✗}}
|{{~}}| {{~}}| 100%| Full Cycle| {{✓}}| {{~}}| {{✗}}<ref group=N>Superseded by [[ares]].</ref>|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]| {{~}}| {{~}}| {{?}}| [http://adb.arcadeitalia.net/lista_mess.php?software_list_name=snes&compatibility= ?]| ?| {{✓}}
| {{✓}}
| {{✗}}
|-
|[[Mednafen]http://tasvideos.org/Lsnes.html lsnes] <br/><small>(based on bsnes)</small>|Multi-platformalign=left|[{{MednafenURLIcon|releases/Windows}} |[https://lsnes.tasbot.net/ rr2-β25]<br/>[http://repo.or.cz/w/lsnes.git git]| {{MednafenVer}}]| {{}}|High?| ?| Partial Cycle
| {{✓}}
| {{~}}
| {{✗}}
|-
|[[No$|NO$SNS]]
|align=left|{{Icon|Windows}}
|[https://problemkaputt.de/sns.htm 1.6]
| {{~}}
| {{✗}}
| ?
| ?
| Low
| {{✗}}
| {{✗}}
| {{✗}}
|-
|lsnes[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://tasvideosbuildbot.libretro.orgcom/Lsnes.html rr2-β23nightly/ libretro core] <br /> [httphttps://repogithub.or.czcom/wShadauxCat/lsnes.CATSFC git Git]
| {{✗}}
|Cycle{{~}}| {{~}}| ?| Mid
| {{✓}}
| {{~}}
| {{✗}}
|-
|[[MAMEMednafen]]<br/><small>bsnes v059 and SNES-Faust</small>|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://wwwbuildbot.mamedevlibretro.orgcom/releasenightly/ <abbr title="beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.html 59) and mednafen_supafaust_libretro (Libretro port of mednafen's SNES-Faust)">libretro core]</abbr>| {{✗}}| {{~}}| {{MAMEVer~}}]| ?| Partial Cycle
| {{✓}}
|Low
| {{✓}}
| {{✗}}
|-
|kindred (Super Sleuth PE)
|align=left|{{Icon|Windows}}
|[https://www.crazysmart.net.au/kindred 1.12 Preview Build 3]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✗}}
| {{✗}}
| {{✗}}
|-
|[[Silhouette]]
|Macintoshalign=left|{{Icon|macOS}}
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]
| {{✗}}
| {{✗}}| {{✗}}| ?|Low| {{✗}}
| {{✗}}
| {{✗}}
|-
|[[ZSNES]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|DOS}}
|[http://zsnes.com 1.51]
| {{✗}}
| {{~}}| {{✗}}| ?|Low| {{✓}}
| {{✗}}
| {{✗}}
|-
|CATSFCSNESGT|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://githubwww.zophar.comnet/ShadauxCatsnes/CATSFC 1snesgt.html 2.3618 (2007)]| {{✓}}|Low
| {{✗}}
| {{✗}}
|-
|[[No$|NO$SNS]]
|Windows
|[http://problemkaputt.de/sns.htm 1.6]
| {{✗}}
|Medium?| Low| ?
| {{✗}}
| {{✗}}
|-
!colspan|jgenesis|align="7"left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]||||?|?|{{✓}}|{{✓}}|Mobile{{TBD}}
|-
|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}|} ===ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-|[[Snes9x]] <br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2002_libretro</small>|Multi-platformalign=left|{{Icon|Android|iOS|Linux|Pandora}}|1[https://buildbot.libretro.53com/nightly/ libretro core]| {{✗}}| {{Y}}| {{~}}|Mid[https://github.com/snes9xgit/snes9x/issues/53 99%]| High| {{NC}}
| {{✓}}
| {{✓}}
|-
|Snes9x EX+
|align=left|{{Icon|Android|Pyra}}|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus Varies{{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/84 1.5.46.02 Pyra]
| {{✗}}
| ?| {{~}}| [https://github.com/snes9xgit/snes9x/issues/53 99%]|High| ?| {{✓}}
| {{✓}}
|-
|[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
| [https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| ?
| {{~}}
| ?
| Mid
| {{✓}}
| {{~}}
| {{~}}
|-
|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small>
|align=left|{{Icon|WinMobile}}
|[https://www.appx4fun.com/xap/497 2.15.3]
| {{✗}}
| ?
| {{✗}}
| ?
| Mid
| ?
| {{✗}}
| {{~}}
|-
|[http://yoyofr92.free.fr/ Little John]<br/><small>(Snes9x 1.39 based)</small>
|align=left|{{Icon|PalmOS}}
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.2]
| {{✗}}
| ?
| {{✗}}
| ?
| Mid
| ?
| {{✗}}
| {{~}}
|-
|Snes9x EX[http://www.superretro16.com SuperRetro16]|align=left|{{Icon|Android}}|1[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.52.341]| {{✗}}| {{✗}}| {{✗}}| ?| ?
| {{✗}}
|Low{{~}}
| {{✗}}
|-
|OpenSnes9x
|align=left|{{Icon|GP32|Zodiac}}
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| High
| {{✓}}
| {{✗}}
| {{✗}}
|-
|[http://www.superretro16.com/ SuperRetro16]J2MESnes|Androidalign=left|{{Icon|Java}}| ?| {{✗}}| {{✗}}| {{✗}}| ?| ?|[https://play.google.com/store/apps/details?id=com.bubblezapgames.supergnes 1.7.11]
| {{✗}}
|Low
| {{✓}}
| {{✗}}
|}
 
===Console===
<div style="overflow-x:auto;width:100%">
{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]
! scope="col"|Compatibility
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
|CATSFC[[bsnes]]|Multi-platformalign=left|{{Icon|NX|XboxOne|SXS}}|1[https://www.retroarch.36com/?page=platforms libretro core]| {{✗}}| {{Y}}| {{~}}| 100%| Partial Cycle
| {{✓}}
|Low{{✓}}| {{✓}}|-|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|Saturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>|[https://www.retroarch.com/?page=platforms libretro core]<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br/>[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]
| {{✗}}
| {{Y}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{✓}}
| {{✓}}
| {{✓}}
|-
|Snes9x GX
|align=left|{{Icon|GCN|Wii|WiiU}}
| [https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]<br/>[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]
| {{✗}}
| ?
| {{~}}
| [https://wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]
| High
| {{NC}}
| {{✓}}
| {{✓}}
|-
|Snes8x[[Snes9x]] for 3DS|Windows Phonealign=left|{{Icon|3DS}}|2[https://github.15com/bubble2k16/snes9x_3ds/releases stable] [https://github.3|?|Midcom/matbo87/snes9x_3ds/tags git]
| {{✗}}
| ?
| ?
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{✓}}
| {{✓}}
| {{✓}}
|-
!colspan="7"|Console
|-
|[[Virtual Console]]
|align=left|{{Icon|Wii, Wii U, New |3DS}}<br/>{{Icon|WiiU}}
|N/A
| {{✗}}
|Mid?| {{✗}}[https://gbatemp.net/threads/injected-Highyoshis-safari-would-a-stylus-work-in-place-of-the-super-scope.597862/ *]| [[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]| Game dependent| {{✗}}| {{✗}}| {{✓}}|-|[[Nintendo Switch Online]] <small>([[L-CLASSICS]])</small>|align=left|{{Icon|Switch}}|3.4.0| {{✗}}| ?| {{✗}}| [https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]| Game dependent| {{✗}}
| {{✓}}
| {{✓}}
|-
|[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="Snes9x2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Wii|3DS}}<br/>{{Icon|WiiU|Switch}}<br>{{Icon|NDS}}<br/>{{Icon|PSP}}<br/>{{Icon|PS3|DC}}| [https://www.retroarch.com/?page=platforms libretro core] Next<br/>|Multi-platform{{✗}}|1.53?| {{~}}| ?| Mid
| {{✓}}
|Mid{{~}}| {{~}}|-|Snes9x X|align=left|{{Icon|Xbox}}| [https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]| {{✗}}| {{✗}}| {{✗}}| ?| High| ?| {{✗}}| {{~}}|-|DreamSNES|align=left|{{Icon|DC}}|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✗}}
| {{✓}}
| {{~}}
|-
|Pocket SNES
|align=left|{{Icon|GBA||Nspire}}<br/>{{Icon|GCWZero}}
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]<br/>[https://github.com/gameblabla/PocketSNES git]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✓}}
| {{~}}<abbr title="libretro core only">*</abbr>
| {{~}}<br/><small>(Ti-Npire)<small><br/>
|-
|pSnes|align=left|{{Icon|Vita|NX}}|[httphttps://173210.server-queengithub.com/autoindexCpasjuste/indexpemu/releases 6.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(me)cm Mod]|[[PlayStation Portable6]]|r26
| {{✗}}
|Low
| {{✗}}
| {{✗}}
| ?
| ?
| {{✓}}
| {{✓}}
| {{~}}
|-
|CATSFCSnemulDS|Multi-platformalign=left|{{Icon|NDS}}|[https://bitbucket.org/Coto88/snemulds/src/master/ Bitbucket]| {{✗}}| {{✗}}| {{✗}}|1[https://wiki.36gbatemp.net/wiki/SNEmulDS_Compatibility_List 44%<br/><small>77 out of 175 reported titles </small>]| ?
| {{✓}}
|Low{{~}}| {{~}}|-|sodium64|align=left|{{Icon|N64}}|[https://github.com/Hydr8gon/sodium64 git]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✓}}
| {{✓}}
| {{~}}
|-
|SNES360
|align=left|{{Icon|Xbox360}}
|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| ?
| {{✗}}
| {{~}}
|-
|blargSNES*SNES Station|3DSalign=left|{{Icon|PS2}}|[http://blargsnes0.kuribo642.net/ 1.3b]6c| {{✗}}
| {{✗}}
|Low
| {{✗}}
| ?
| ?
| ?
| {{✗}}
| {{~}}
|-
|SNES9X for 3DS[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.39 based)</small>|3DSalign=left|{{Icon|PSP}}|[https://github.com/bubble2k16esmjanus/snes9x_3dssnes9xTYL/releases Gitgit]
| {{✗}}
|Low?| ?| [https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility 70%<br/><small>27 out of 38 reported titles </small>]| Mid
| {{✓}}
| {{✗}}
| {{~}}
|-
|blargSNES
|align=left|{{Icon|3DS}}
|[http://blargsnes.kuribo64.net/ 1.3b]
| {{✗}}
| {{✗}}
| {{✗}}
| [https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List 77%<br/><small>476 out of 714 reported titles </small>]
| ?
| {{✗}}
| {{✓}}
| {{✗}}
|}
 <nowiki/div>*<references group=N /nowiki> ''This emulator is currently in beta, but it does run several games. A compatibility list is available [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here]. It doesn't support any cart-chips (SuperFX, DSP-1, Cx4, etc.). This emulator is no longer recommended due to inactivity and other more accurate and more compatible emulators, such as SNES9X for 3DS.''
===Comparisons===
1. ; [[higan]] <small>(formerly / [[ares]] / [[bsnes)</small>]]* The most codifier of [[Emulation Accuracy|accurateemulation accuracy]] of the bunch. Should play all commercially released games without trouble, assuming you have the power. ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|full cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partial cycle-accurate]].* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.* A Has a superb LLE audio engine. * For maximum authenticity, higan (or, as it was known before it expanded to more systems, bsnes) is the most accurate SNES emulatoroffers better ROM management, but the vanilla build can confuse newcomers due to the "Advent of Gamepaks". As the developer puts it [https://byuu.org/articles/emulation-4/ in an article on his website], bsnes version 0.73 is user-friendly despite being a bit who care more dated, and it lacks many of about playing the recent improvements to the core. If you want to get the best out of your system, ROMs they have should stick with the accuracy profile if your computer is powerful enough. When scaling down, use forks based on 0.73 such as bsnes-classic or bsnes-plus, as they backport many of the improvements from new releases. Version 097 is the last version of the emulator to include "performance" and "balanced" profiles for less powerful systems; from that point on, it only has the accurate profilereleaseVanilla build users will need to learn how to set "game folders" and distinguish co-processor roms and so on. If this gets too confusing, opt for the aforementioned bsnes forks, or use the libretro bsnes cores (and also check out bsnes-mercury; that restores HLE chip functionality). libretro cores are often very closely updated with upstream's latest developments and offer an easy way to set up your roms. 2. [[Snes9x]]* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks that make use of emulator quirks.* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you'll want at least a late Pentium 3).* Shares its LLE audio engine shared with bsnes.* Often Older versions may have buggy graphics and shaders in standalone, though it's video card - and driver -dependent.<!-- ** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' -->* HitController support is hit-and-miss controller support, especially when it comes to XInput. 3. ; [[RetroArch]]* Not a unique emulator, but there There are official cores for bsnes and Snes9x you can obtain easily obtain.
* Very customizable and programmable by nature.
* Tends to have better graphics than standalone software.*:* The viewport is scalable to any resolution.*:* It makes good use of full-screen fullscreen with the right choice of interface.*:* A highly robust and flexible [[Shaders_and_FiltersShader_Presets|shaderchain]] system completely separate from the core.
* Dynamic rate control fixes most audio issues.
* Mirrored Rom ROM and Ram RAM maps, allowing ordinary rom ROM images to be played right away.* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53, and . It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.* The bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan , and, much like Snes9x Next, it has an the option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.* Supports [[#Enhancements|RetroAchievements]].4. ; [[BizHawk]]* Multi-system emulator by TASVideos tests say its the best , designed for TASes (tool-assisted speedruns/superplays), but also doubles as an easy-to-use emulator.* Its SNES core is based on bsnes v115.* Not cross-platform; it's written in C#, and compiled Primarily for .NET 4.0 on Windows, but some Linux compatibility has been reported, likely through Wine.
* Has support for libretro cores.
* Supports [[#Enhancements|RetroAchievements]].
; [[Mednafen]]
* Like BizHawk, it's multi-system and based on bsnes.
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.
* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).
:* It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.
:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|''A.S.P. Air Strike Patrol'']], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.
* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you'd be better off using standalone bsnes.
; [[Mesen]] / [[Mesen S]] / Mesen SX
* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.
* Users who increasingly tire of higan's and bsnes' limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).
; [[Nintendo Switch Online]]
* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.
* [[Emulation Accuracy|Accuracy]] is not the greatest and users are limited to the selection of games Nintendo chooses to make available on the service.
* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: ''Super Puyo Puyo 2'').
* Different games between regions (Japan and International).
* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].
:* Netplay is generally hassle-free and doesn't require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).
::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.
; [[ZSNES]]
* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays its the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it still relevant for many reasons, including:
:* Running full speed on even very old PCs such as an early Pentium 1.
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.
:* Having tons of bugs and not even emulating some of the original console's operations which some fewer notable games needed.
::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.
:* Having [[ZSNES#Netplay|surprisingly good netplay]].
:* Sporting an iconic DOS-centric GUI.
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).
5==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! bsnes! ares! Snes9x! Mesen<ref name=MesenS></ref>! BizHawk! Mednafen|-| rowspan=3 | [[Overclocking|Overclock]]| [[#Extra_Scanlines,_SuperFX_and_SA-1|SuperFX]]| {{✓}}| ?| {{✓}}[https://github. com/snes9xgit/snes9x/issues/140 *]| {{✓}}| ?| ?|-| [[Mednafen#Extra_Scanlines,_SuperFX_and_SA-1|SA-1]]* Much like higan| {{✓}}| ?| ?| {{✓}}| ?| ?|-| [[#Extra_Scanlines, it's a multi_SuperFX_and_SA-1|Extra Scanlines]]| {{✓}}| ?| ?| {{✓}}| ?| ?|-| rowspan=4 | Graphics| [[#High-Resolution_Affine_Transformations|High-Resolution Affine Transformations]]| {{✓}}| ?| ?| ?| ?| ?|-| [[#Sprite_Replacement|Sprite Replacement]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[#Widescreen_hacks|Widescreen hacks]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-system emulator. The libretro core is a fork renamed Beetle.* Graphical shells exist (like Mednaffe) to help with | [[Resolution|Resizable Internal Resolution]]| colspan=6 | For emulation of 2D systems, the fact that it resolution can only run from be upscaled, making the command linepixels more apparent.|-| rowspan=2 | Audio| [[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]| {{✓}}| ?| {{✓}}[https://docs.libretro.com/library/snes9x/#core-options * Its SNES ]| ?| ?| ?|-| [[#Higher_sample_rates|Higher sample rates]]| {{✓}}| ?| {{✓}}| ?| ?| ?|-| rowspan=2 | Input| [[Input_lag|Run-ahead]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| [[Input_lag|Preemptive Frames]]| {{~}}<ref group=N2 name=RA>Exclusive to libretro core is based on bsnes v059 which is actually pretty old. It predates the performanceAlso RetroAchievements [https://docs.libretro.com/guides/balancedretroachievements/accuracy profiles #snes exclusive to as far back as 2010bsnes-mercury or snes9x libretro cores] and older [https://github. However, this com/RetroAchievements/RASnes9x modified version of snes9x].</ref>| ?| {{✓}}| ?| ?| ?|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{~}}<ref group=N2>There is much faster than upstreamno Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.</ref>|** It's missing many of the improvements |{{~}}<ref group=N2>Exclusive to the LLE audio engine that newer versions of [https://tasvideos.org/EmulatorResources/Snes9x and higan havestandalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].</ref>||{{Y}}||-| Rewind|{{Y}}||{{Y}}||{{Y}}||-| Fast-Forward/Turbo Speed|{{Y}}||{{Y}}||{{Y}}||-| Savestates|{{Y}}||{{Y}}||{{Y}}||-| [https://tasvideos.org/Movies Movie recording/playback]|{{Y}}||||{{Y}}||-| rowspan=6 | Quality of life| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://bsnes.org/docs/snes-cheats *]| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ * It's also missing out ]| {{Y}}| {{?}}| {{?}}| {{Y}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{✓}}| ?| {{✓}}| {{✓}}| ?| ?|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on many accuracy updates that addresses a few edge cases Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as Air Strike Patrol, one of two games known "Custom Resolution Utility".</small>| colspan=7 | <small>Exclusive to notoriously manipulate [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the PPU mid-scanlinemoment.<br/>Also there is a [https://github. It also has some problems rendering textcom/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, flickering lines near it basically turns the MiSTer into a GPU for the bottom, emulator allowing for easy setup and displaying shadows during flightuse with CRT TVs/Arcade monitors.</small>|-| Per-Game Profiles| {{~}}<ref group=N2 name=RA></ref>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>|-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 * There ''are'' systems Mednafen emulates well ]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | Misc| <abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and very accurately, but the Accessories section for more information.">[[Netplay#SNES is not exactly one of them|Netplay]]</abbr>|{{Y}}|{{X}}|{{Y}}|{{Y}}|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]|{{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=6 | Exclusive to [https://www.emuvr. At that point it's worth using bsnes or its net/wiki/Installation_Guide#Downloads libretro cores instead] at the moment.|-| [https://retroachievements.org/gameList.php?c=3 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{Y}}| {{X}}|-| [[#MSU-1|MSU-1]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://github.com/devinacker/bsnes-plus#bsnes-plus *]| {{Y}}| {{Y}}[https://www.romhacking.net/utilities/241/ *]| {{Y}}| {{Y}}[https://tasvideos.org/ReverseEngineering *]| {{Y}}[https://mednafen.github.io/documentation/debugger.html *]|}</div><references group=N2/>
6. [[ZSNES]]===MSU-1===:''See also [[ZSNES#Review|Cue the review]].''* The least accurate of the bunch but still relevant for many reasons.** Runs full speed on even very old x86 systems such as an early Pentium MSU-1.** Many ROM hacks were often designed around (let alone possible, simply because ofMedia Streaming Unit) its problems, and would often break on anything else.** It had tons of bugs and lacked certain operations for less notable games that needed them. Some testing also showed it didn't synchronize the components as often as other newer emulators would.*** One which aims to add some of these bugs was '''a severe <abbr title="arbitrary code execution">ACE</abbr> vulnerability''' that could allow a maliciously designed ROM features to run its own code on the host machineSNES. Therefore, itIt's best to check the source of your roms before using them a custom fan-made hardware specification for an additional chip, eventually made available and working with ZSNES.** Though fans have modded real SNES hardware as the builds, the project is basically deadSD2SNES flashcard.* It has [[ZSNES#Netplay|surprisingly good netplay]].* Sports an interesting but polarizing graphical user interface; it's either loved, or it's despised by the community.* Relies on external preclosest to the SNES-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming CD that you 'll ever get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics.* Viable alternatives are BZSNES (for ZSNES-centric rom hacks), ZMZ (for the UI), NO$SNS or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (for better compatibility).No more 12 MB maximum cartridge size limitation!
==Accessories==There arenOne inconvenience is that most emulators don't as many accessories that were released for really support this specification. It's currently supported by the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref> but there is still quite a few to go overSD2SNES flashcard, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up).===Super Game Boy===The These hacks simply won'''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed t work at all in other emulators unless their developers implement an MSU-1 check to play Game Boy and black Game Boy Color cartridges on let the game run in these emulators without the Super Nintendo through MSU-1 enhancements (the cartridge slot, just like MSU-1 specification has a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware specific feature to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features. Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] fake this ability, [[Higan]] and forks are the only emulators to truly emulate its featurescompatibility testing).
Another thing To load the MSU-1 patched games with higan or bsnes:# Patch the original SNES ROM with the IPS patch# Make sure to note is that there is a redesign modelcopy <code>manifest.bml</code> and the PCM files (generated with <code>create_pcm.bat</code>, only released often found included with the sound pack) in the same directory as the ROM#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in Japanthe case of higan, called and follow the readme included to know what names to use# Launch with higan/bsnes.To load the MSU-1 patched games with Snes9x: ''Super Game Boy 2(See [https://docs.libretro.com/library/snes9x/#msu-1-support this page] for libretro core version)''# Patch the original SNES ROM with the IPS patch# Copy the patched ROM file, any MSU image file, and the PCM files (generated with <code>create_pcm. It has bat</code>, often found included with the sound pack) in the ability to use a link cable connection that same directory as the first model lacksROM. It also fixes #* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a slight overclocking issue <code>.msu</code> extension and runs games at normal speedall PCM files suffixed by track number.# Launch the base ROM with Snes9x.
There are Notable hacks for the MSU-1 include:* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a few hiccups with emulating restoration of how the streamed audio played in the Super Game Boy howeverSatellaview game!)* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]* [http://www. Higan's Game Boy core isn't up to snuff yetromhacking. One notable example is Pokémon Yellow Version and net/hacks/2546/ Chrono Trigger] (includes a conversion of the special border that is supposed to display. Higan displays FMV intro from the standard Game Boy border while PlayStation version of the real hardware displays a special green Pikachu bordergame)* [http://www.dkc-atlas.com/forum/viewtopic. On the other hand, Pokémon Goldphp?f=33&t=2073 Donkey Kong Country 2]* [http://Silver Version, designed for Game Boy Color, can operate on a Game Boy and that operates as intended when played on a Super Game Boywww.romhacking. Also, if one attempts net/hacks/2483/ The Legend of Zelda: A Link to run Game Boy Camera in Higan in Super Game Boy mode, the emulator crashesPast] (with an optional patch adding FMVs)* [http://www.romhacking.net/hacks/2274/ Mega Man X]* [http://www.romhacking. Higan can run in 'net/hacks/2342/ Mega Man X3] (with CD version audio)* [http://www.romhacking.net/hacks/2311/ Rock n'Roll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of Mana]* [http://www.romhacking.net/hacks/2472/ Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cableMario World]* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
===asciiPadExtra Scanlines, SuperFX and SA-1===The asciiPad is [[Overclocking|Overclocking has been a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard thing in other SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labelled "Slow" which changes the frequency of the additional modes. The switch can be set off, to turbo, and to auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[Higanemulators previously]] is the only emulator known to support this specific controller's switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.as the bsnes dev explains it;
===Super Scope=== Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games. bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The Super Scope result is a bazookamethod of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.) The [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-looking light gun that is a bit more complex compared to the Zapper for the 1]] and SuperFX can also be overclocked in this way. The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[Nintendo Entertainment SystemWikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]], etc) support HLE which results in all of their operations occurring. ''Super Scope 6'' <ref>[https://gbatemp.net/threads/bsnes-and ''Yoshi'-mesen-s Safari'' used it-add-newly-developed-snes-overclocking-method. Some emulators including Snes9x 545475/ bsnes and bsnesMesen-S add newly developed SNES overclocking method]</higan support the Super Scope, emulated with the mouse.ref>
===Mouse===The mouse allowed control over :[[Wikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|''Mario Paint'' and ''Mario & Wario'' among other games, though in later List of Super NES games mouse support was optional. Some emulators including Snes9x and bsnes/higan support the Mouse. A ROM hack for Mario & Wario replaces mouse controls with traditional controls for the emulators that donenhancement chips''t support this feature.]]
===Konami JustifierHigh-Resolution Affine Transformations===Similar to The SNES had a graphical mode called "Mode 7" that allowed scaling the NES Zapper first background layer. The Super-FX2 added more advanced scaling options, but differs from the Super Scopethey're not covered by Mode 7 and, this is another light guntherefore, but needs calibrationenhancements for it. It looks like a real gun. It was meant The SNES Mode 7 background is limited to simulate 128x128 pixels, and the shooter arcade experienceoutput resolution is 256x240. Only one game is compatible and that is As a result, there''Lethal Enforcers''. Snes9x s heavy aliasing and Higan support this guna general loss of quality with some transformations.However, there have been emulator enhancements to make it look better:
===Super Multitap===Made by Hudson Soft and licensed by Nintendo, this functions similarly * '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the [[Nintendo Entertainment System|NES Four Score]]rest of the game's graphics. This may cause visual discrepancies between both. Instead * '''Supersampling:''' Acts like a sort of using both controller portsanti-aliasing for Mode 7. All graphics are rendered with the same pixel size, it just used onethough scaled backgrounds are rendered in a higher resolution, allowing up then processed back to the same resolution as the rest of the image for a more uniform look. Used to 5 players at oncebe the only option in bsnes. * ''Bomberman'Widescreen:' games used this accessory. Some emulators including Snes9x and '' Later added by bsnes/higan support five players-hd.
===JRA PATA fork of bsnes, SNES Modem, and NTT Data Controller===This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game where you could use real money.<ref>[https://www.youtubegithub.com/watch?v=wtMlEcf8x6Q<DerKoun/ref> The service is deadbsnes-hd/releases bsnes-hd], offers active development of these features. However, it is unknown if any emulator supports the special controller and modem that can plug into the player 1 and player 2 slots respectivelyMost of those were ported back to [[higan]].
===Voice-kun===A few games by Koei shipped with an Audio-CD that typically contained voice actingWith certain settings, and supported this accessory there is heavy aliasing which would command a CD player with IR signals typically used we can reduce by remote controllers, so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it increasing the first emulator to emulate this featuresampling rate.
==Satellaview emulation=[[Texture_packs#SNES|Sprite Replacement]]===The '''Satellaview''' was No emulator support this at the moment, but a subscription-based add-on released only in Japan that streamed content to the Super Famicom[https://github. BScom/DerKoun/bsnes-X or Satellaview software was broadcast the console addhd/issues/71 Feature request for bsnes-on and stored as temporary data to be deleted shortly afterwards. As such, a wealth of games went undumped and lost foreverhd: Add custom sprite/texture dumping/injection support] exist.
Many of these ===[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===A widescreen hack is an emulator feature that make older games had Soundlink features and would have assets playable on 16:9 aspect ratio. Some emulators like streamed music and voice acting, as well as some extra data, but [[Bsnes#List_of_forks|bsnes-hd]] provide a widescreen hack option to make these have been lost forever outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-to runs at 16:9 properly (with the traditional pixel stretch for 4:3 CRT pixel or 1:1 feature raw pixel instead of displayed with black bars on the higan emulator tries each side or stretched to replicate fill the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MBwhole screen), but it's not the same thing.
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS:[https://retrogamecorps.com/2023/02/22/widescreen-X addsnes-on. While you can try playing them on regular guide/ retrogamecorps: Widescreen SNES emulators as regular emulators, you may face issues for many of these games (no font appearing, hangs with black screen, and so on). You'll need Satellaview emulation to properly emulate those.guide]
bsnes-sx2 and snes9x-sx2 ===Mode 7 scaling bilinear filtering===Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they are recommended. They use your PC clock with no option to modify it, though. SNESGT had scaled instead of just applying the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind bilinear filter on the others when it comes to general emulationvideo output itself.
You'll need the BS-X BIOS to properly emulate the Satellaview===Alternative audio interpolation methods===Most SNES emulators, since at least ZSNES 1. It goes as BS-X3.bin under x, support audio interpolation methods beyond the BIOS folder when using snes9x-sx2. There are many variants. You'll want the translated one (with English text) with removed DRM so traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware.
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game===Higher sample rates===Likewise, like most BS Zelda translations were), you'll the sample rate can also be greeted by the BIOS software. It will ask you set to choose your name and avatarhigher than 32 kHz, which you can control even in a cityZSNES 0. Of course, the St-GIGA broadcast service went defunct 150. Though in some versions of ZSNES in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. Howeverearly 2000s, you may be interested in seeing how Nintendo used to do loading screensit did cause some artifacts. To see them without them shutting down instantlyNowadays, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> emulators support sample rates all the way up to <code>0x00</code>. Most houses will be closed, though96 kHz.
You==Hardware features and accessories==There weren'll want t as many accessories that were released for the Super Famicom/SNES compared to enter the little red house you start in front Famicom/NES<ref>[[Wikipedia:List of and load the stored data. In some casesSuper Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref>, you may have to wait but there are still quite a while before actual game play starts, or until a given time (on real hardware people would wait for up few to 6 minutes)go over.
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|+PC- style="font-weight:bold;"! Name! bsnes! ares! Snes9x! Mesen! BizHawk! Mednafen! higan
|-
! scope="col"|Name[[#Mouse|Mouse]]| {{✓}}| {{✓}}! scope="col"|OS{{✓}}! scope="col"|Version{{✓}}! scope="col"|BS-X Emulation {{✗}}! scope="col"|[[Recommended emulators?|Recommended]]{{✓}}
|-
|[[bsnes#Super Game Boy|Super Game Boy]] |Windows{{✓}}| {{✓}}| {{✗}}[https://github.com/snes9xgit/snes9x/issues/357 *]| {{✓}}|{{✗}}<ref group=N2>[httphttps://bsxprojmednafen.superfamicomgithub.orgio/archivedocumentation/snes.htm sx2 v0html Super Game Boy is not supported.09If it ever gonna supported in the future, it will likely be via the mednafen's SNES module instead of the GB module] (based on v082).</ref>|Cycle?
| {{✓}}
|-
|[[Snes9x#Super Scope|Super Scope]]|Windows x86, x64{{✓}}|{{✓}}[httphttps://bsxprojgithub.superfamicom.orgcom/ares-emulator/ares/tree/master/ares/sfc/archive.htm sx2 0.02controller *] (based on 1.53)|High{{✓}}| {{✓}}| {{✓}}|?
| {{✓}}
|-
|NO$SNS[[#Super Multitap|Super Multitap]]|Windows{{✓}}|{{✓}}[httphttps://problemkaputtgithub.decom/ares-emulator/sns.htm 1.5 (2013)ares/tree/master/ares/sfc/controller *]|Mid {{✓}}| {{✓}}| {{✗}}|?
| {{✓}}
|-
|SNESGT[[#Konami Justifier|Konami Justifier]]|Windows{{✗}}|{{✓}}[httphttps://wwwgithub.zophar.netcom/ares-emulator/ares/tree/master/ares/snessfc/snesgt.html 2.18 (2007)controller *]|Mid {{✓}}| {{✗}}
| {{✗}}
|?
| {{✓}}
|-
| [https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]
|?
|?
|{{✓}}
|?
|?
|?
|?
|-
|[[bsnes#asciiPad|asciiPad]] (higan)|Windows, Linux{{✗}}| {{✗}}| {{✗}}| {{✗}}|[http://byuu.org/higan/ 0.96]{{✗}}|Cycle?
| {{✓}}
|-
|[[BizHawk#Voice-kun|Voice-kun]] (bsnes)|Windows{{✗}}| {{✗}}| {{✗}}| {{✗}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|Cycle?
| {{✗}}
|-
|[[Mednafen#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]] (bsnes)|Multi-platform{{✗}}|[{{MednafenURL✗}}|releases/{{✗}} | {{MednafenVer}}]|High{{✗}}
| {{✗}}
| {{✗}}
|-
| [[Early_Online_Services#XBAND_Modem|XBⱯND modem]]
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|-
| [[Early_Online_Services#Satellaview_.28SNES.29|BS-X]]
| {{✓}}<ref group=N2 name=bsnes-plus>Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.</ref>
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games *]
|-
| [[Early_Online_Services#Satellaview_.28SNES.29|Data Pack]]
| {{✓}}<ref group=N2 name=bsnes-plus></ref>
| ?
| {{✓}}
| ?
| ?
| ?
| {{✓}}
|-
|[https://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]
| ?
| ?
| ?
| ?
| ?
| ?
|-
| [[Wikipedia:SuFami_Turbo#Games|SuFami Turbo<br/><small>(incl. ST Link)</small>]]
| {{✓}}[https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]
| {{✓}}[https://ares-emu.net/compatibility/nintendo-snes-super-famicom *]
| {{✓}}<ref group=N2>[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].</ref>
| ?
| ?
| ?
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#sufami-turbo-games *]
|}
</div>
<references group=N2/>
===Super Game Boy===
:''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]].''<br/>
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]'' Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES's more sophisticated sound hardware.
==Data Pack emulation==Also known as DLC for the Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]<ref>[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Famicom - Game Boy miscellaneous enhancements are not planned].</ref> can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old Mega Drive could do .reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its lock-on thing! (incredibleSuper Game Boy functionality, isnnowadays it't it?) s using Sameboy for Super Gameboy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Gameboy emulation.
Data Packs There are Satellaview 8M Memory Paks which have data meant a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to be used as expansion for a Data Pack-compatible gamesnuff. Data Pack-compatible game cartridges look like One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|''Pokémon Yellow'']] and the BS-X Cartridgespecial border that's supposed to display. For most of these gameshigan displays the standard Game Boy border, data was distributed via Stwhile the real hardware displays a special green Pikachu border.GIGA’s Satellaview streaming services. Same On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|''Pokémon Gold'' and ''Silver'']], designed for the Game Boy Color, can operate on a Game Boy, and SD Gundam G-Next had some Data Packs sold in physical form via retail storesoperates as intended when played on a Super Game Boy. RPG Tsukuru 2Also, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data if one attempts to 8M Memory Paksrun the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.
The following Another thing to note is that there's a redesigned model, only released in Japan, called the ''Super Game Boy 2''. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games were compatible at normal speed, fixing a slight overclocking issue that stemmed from the original SGB's reliance on the clock signal from the SNES. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with Data Packs:* Derby Stallion 96* Joushou Mahjong Tenpai* Ongaku Tsukuru Kanaderu * RPG Tsukuru 2* Same other Game* SD Gundam G-NEXT* Shigesato Itoi no Bass Tsuri NoBoy emulators that can emulate a link cable. 1* Sound Novel Tsukuru
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different===asciiPad===The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike regular the standard SNES gamescontroller, they won't load in SNES emulators by themselves.Two emulators support this feature:* '''Snes9x:''' Under "File/Load Multi Cartit has seven small switches that extend the way buttons are pressed...", choose All the base game switches can be set to one of three modes for "Slot A" and the expansion pack standard buttons they individually represent, except for the seventh labeled "Slot BSlow"which changes the frequency of the additional modes. The switch can be set to off, turbo, and then the BS-X BIOS fileauto. The combined game variant should openturbo setting holds the button, and the auto setting control presses them automatically. Most Memory Pack games should work [[higan]] is the first and only emulator known to support this way but some are unemulated for various reasons - itspecific controller's one of the last overlooked areas in SNES emulation after allswitches.* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't Other emulators have a "Show files from all extensions" optioncompletely different implementation of turbo presses in their GUI, and an oversight during developmentwhich can work for some, the expansion pack file can't be selected. Due but not to this, current versions can't go in-gameextent.
{| class="wikitable" style="text-align:center;"=Pointing Devices===|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|Data Pack Emulation Mouse====! scope="col"|The mouse allowed for control in [[Recommended emulatorswikipedia:Mario_Paint|Recommended''Mario Paint'']]|-|and [[bsneswikipedia:Mario_%26_Wario|''Mario & Wario'']] |Windows|, among other games. Though in later games, mouse support was optional. Some emulators, including Snes9x and [httphttps://bsxprojgithub.superfamicom.orgcom/ares-emulator/ares/issues/archive.htm sx2 v0.09] (based on v082)|Low| {{✗}}|224#issuecomment-|[[Snes9x939579324 ares]]|Windows x86, x64|[http:/bsnes/bsxprojhigan, support the Mouse.superfamicomA ROM hack for ''Mario & Wario'' replaces mouse controls with traditional controls for the emulators that don't support this feature.org/archive.htm sx2 0.02] (based on 1.53)|Mid| {{✓}}|}
==SNES-CD revival and emulation=====SNES-CD===It's well-known enough that the *[[Wikipedia:Super_NES_Mouse#List_of_compatible_games|Super Famicom was to get a CD add-on called the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation, Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterwards as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They cancelled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC NES Mouse supported games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to the pathetic 64MB maximum storage limit which would be obsoleted by later bigger N64 cartridges, as well as the lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is history.list]]
Some prototype units of ====Super Scope====The Super Scope is a bazooka-looking light gun that is a bit more complex than the Sony SNES-CD were indeed made. While games were in development Zapper for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e[[Nintendo Entertainment System emulators|Nintendo Entertainment System]].g. Nintendo R&D[[wikipedia:Super_Scope_6|''Super Scope 6''s Marvelous]], Square[[wikipedia:Yoshi%27s_Safari|''Yoshi's Secret of Mana and Romancing Saga 2). Other gamesSafari'']], like Hook, were ported to other systems instead (Hook to the Sega CD[[wikipedia:Battle_Clash|''Battle Clash'']], and Rayman to the Atari Jaguar, among others), while the rest were outright cancelled[[wikipedia:Metal_Combat:_Falcon%27s_Revenge|''Metal Combat: Falcon's Revenge'']] used it. These games were to have much bigger worlds, streamed music, cutscenes, Some emulators including Snes9x and even FMVs according to various interviews. That never happenedbsnes/higan support the Super Scope, however, and even most of emulated with the stuff developed for these consoles, including their various manuals and specifications, were lostmouse.
Recently====Konami Justifier====Similar to the NES Zapper, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/but differs from the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repairedSuper Scope.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://wwwIt's a another light gun, but requiring calibration this time around.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors) with much of it likely having looks like a real gun and was intended to do with its unfinished naturesimulate the shooter arcade experience. For exampleOnly one game is compatible, it had a planned Audio CD support and that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have beens [[wikipedia:Lethal_Enforcers|''Lethal Enforcers'']]. Snes9x and higan support this gun.
No$SNS 1.6 supports ===Super Multitap===Made by Hudson Soft and licensed by Nintendo, this functions similarly to the Sony SNES-CD add-on[[Nintendo Entertainment System emulators|NES Four Score]]. This was made possible after some reverse engineering and analysis Instead of the leaked BIOS file. Get the leaked Super Disc BIOSusing both controller ports, it just used one, circulating on the net as "SDBR_v0.95allowing up to 5 players at once.sfc"[[wikipedia:List_of_Bomberman_video_games|''Bomberman'' games]] used this accessory. Under the same directory as the no$sns executableSome emulators, make a "BIOS" folderincluding Snes9x and bsnes/higan, put the BIOS file there and rename it to "SFX-100.bin"support five players.
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game that allowed you to use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.
The only SNES===Voice-kun===A few games by Koei shipped with an Audio-CD games available online at this time are a legitimate BIOS for one of that typically contained voice acting and supported the discovered prototypes and two homebrew games. These gamesVoice-kun accessory, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs) come as BIN/CUE files. NO$SNS 1would command a CD player with IR signals.6 supports only one CD mode, Typically used by remote controllers so it doesn't actually read that audio plays at specific points in the CUE game. These games are still playable in most emulators but just the BIN filewithout Voice-kun support. Both of these were tested on the real hardware and have severe visual glitches due byuu intends to the SNESmake either MSU-1 hacks or proper Voice-CD adding more undocumented interrupts which are not accurately emulated anywherekun emulation for these games in future higan versions, which means would make it's safe the first emulator to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any legit unreleased SNES-CD game prototypesemulate this feature
{| class="wikitable" style="text-align:center;"Hardware variants==|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scopeNintendo Super System=="col"|SNES-CD (Sony)! scope="col"|[[Accuracy]]! scope="col"|:[[Recommended emulators|Recommended]https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]|-Arcade system used to preview Super NES games in the United States.|*Emulation is possible with MAME and BizHawk's MAME core. [[No$|NO$SNSMAME]]|Windows|{{MAMEVer}} version [http://problemkaputtadb.dearcadeitalia.net/snslista_mame.htm 1php?game_sourcefile=nss.6cpp&arcade_only=0&current_version=0 compatibility status]| {{✓}}|MId| {{✓}}|}for Nintendo Super System.
===MSUSNES-1CD revival and emulation===Cue The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the MSUPC-1Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, which aims but in return, they allowed them to add use some of these features their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the SNESJapan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. It's a custom fan-made hardware specification As for an additional chipSony, eventually made available they took the hardware and working experience from their collaboration with real SNES hardwareNintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, as the SD2SNES flashcardNintendo 64. It's A shy attempt at rewritable disk media was attempted with the 64DD, but the closest add-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the SNESlack of support from third parties -CD that you'll ever getmany of whom had opted to support the PS1 instead. No more 12MB maximum cartridge size limitation!
One inconvenience is that this specification isnSome prototype units of the Sony SNES-CD were made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&D't really supported by most emulators. Its Marvelous, Square's currently supported by the SD2SNES flash cardSecret of Mana, bsnes (v075 and upRomancing Saga 2). Other games, and higan like Hook, were ported to other systems instead (v094 Hook to the Sega CD and upRayman to the Atari Jaguar, among others), while the rest were outright canceled. These hacks simply won't work at all in other emulatorsgames were to have much bigger worlds, streamed music, cutscenes, and even FMVs, unless their developers implement a MSU-1 check according to let the game run in various interviews. That never happened, however, and most of what was developed for these emulators without the MSU-1 enhancementsconsoles, including their various manuals and specifications, were lost.
{| class="wikitable" style="textRecently, an actual Sony SNES-alignCD prototype was uncovered<ref>http:center;"|+PC|//arstechnica.com/gaming/2015/11/the-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|MSUfabled-snes-playstation-prototype-has-been-turned-on-1! scope="col"|[[Accuracy]]! scope="col"|[[Recommended emulators|Recommended]]|and-|[[bsnes|higan]]|Windows, Linux|[http:disassembled/</byuuref> and repaired.org<ref>https:/higan/ 0www.96]| {{✓}}|Cycle| {{✓}}|youtube.com/watch?v=ug-|[[bsnes]]|Windows, Linux|[httpCyGXMabg</ref><ref>https://byuuwww.orgyoutube.com/higanwatch?v=qh91IO9cV48</ 0ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors), with much of it likely having to do with its unfinished nature.75]| {{✓}}|Cycle| {{✓}}|For example, it had planned Audio CD support, though it doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what the SNES-|[[Snes9x]]|Windows, Linux|Main| {{✓}}|High| {{✓}}|}CD could have been.
To load the MSU-No$SNS 1 patched games with higan or bsnes:# Patch .6 supports the original Sony SNES ROM with the IPS patch# Make sure to copy <code>manifest-CD add-on.bml</code> This was made possible after some reverse-engineering and analysis of the PCM files (generated with <code>create_pcmleaked BIOS file.bat</code>Get the leaked Super Disc BIOS, often found included with circulating on the sound pack) in net as "SDBR_v0.95.sfc". Under the same directory as the ROM#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in no$sns executable, make a "BIOS" folder, put the case of higanBIOS file there, and follow the readme included rename it to know what names to use# Launch with higan/bsnes"SFX-100.bin".
Notable hacks The only SNES-CD games available online currently are the BIOS for one of the MSU-1 include:* [http://bszeldadiscovered prototypes and two homebrew games.zeldalegends.net/right.shtml BS Zelda no Densetsu] These games, Magic Floor and Super Boss Gaiden (a restoration both of how the streamed audio played in the Satellaview game!which have alternate versions as regular SNES ROMs)* [http:, come as BIN//bszeldaCUE files.zeldalegendsNO$SNS 1.net/sekibanfiles6 supports only one CD mode, so it only reads the BIN, not the CUE.shtml BS Zelda no Densetsu: Inishie no Sekiban]* [http://wwwBoth were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which are not accurately emulated anywhere.romhacking.net/hacks/2546/ Chrono Trigger]* [http://www.dkcThis means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-atlasCD game prototypes.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link It's possible to the Past] (emulate this variant with an optional patch adding FMVs)* [http://www.romhacking.net/hacks/2274/ Mega Man X[No$|NO$SNS]]* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)* See [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of ManaPrototype consoles]* [http://www.romhacking.net/hacks/2472/ Super Mario World]* [http://www.dforce3000page for more information about other prototype consoles.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
==References==
==Resources==
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs
 
 
{{Nintendo}}
 
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Super Nintendo emulators|*]]
[[Category:Fourth-generation video game consolesEmulated By MAME]]
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