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Super Nintendo emulators

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[[File:SNES-and-controller.jpg{{Infobox console|thumbtitle = Super Nintendo Entertainment System|image = Super Famicom.png|250pximage2 = snesna.png|imagecaption = The main console Super Famicom (above) and Super Nintendo Entertainment System (North American versionbelow) with the controller.|developer = [[:Nintendo]]The '''|type = [[gametech:Super Nintendo Entertainment SystemCategory:Home consoles|Super Nintendo Entertainment SystemHome video game console]]''' (SNES) is a 16-bit, fourth-|generation console released by = [[wikipedia:NintendoCategory:Fourth-generation video game consoles|NintendoFourth generation]] in |release = 1990. Borrowing the name of its (Super Famicom)<br/>1991 (SNES)|discontinued = 2005|predecessor, the = [[Nintendo Entertainment System emulators|Family Computer / Nintendo Entertainment System]], it was similarly named the '''Super Famicom''' in Japan, and during that time it had ''fierce'' competition with SEGA's |successor = [[Sega Genesis Nintendo 64 emulators|GenesisNintendo 64]] (known in other regions as the Mega Drive).|emulated = {{✓}}}}
{{for|other emulators that run on SNES hardware|Emulators on SNES}} The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the '''Super Famicom''' (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive). Emulation for the Super Famicom/SNES is robust, with several high -quality emulators for various systems, some of which are [[Emulation Accuracy|cycle -accurate]].
==Emulators==
===x86===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan|[[bsnes]]<br><small><abbr title="6bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro">bsnes_libretro</abbr></small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro cores]<br/>[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}] ([[Bsnes#List_of_forks|bsnes-hd]])<br/>[https://github.com/Marat-Tanalin/bsnes-mt/releases {{bsnes-mtVer}}] ([[Bsnes#List_of_forks|bsnes-mt]])<br/>[https://github.com/sharknnth/bsnes-classic/releases git] <abbr title="forked bsnes Qt v073">[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks (bsnes-classic)]</abbr>| {{✗}}| {{✓}}| {{~}}| 100%| Partial Cycle| {{✓}}| {{✓}}|PC{{✓}}
|-
| style="text-align: center;"|[[Higanares]] (formerly bsnes)| stylealign="text-align: center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}| style[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="text-align: center;Latest development build version"|>git Artifacts]</abbr><br/>[httphttps://byuugithub.orgcom/emulationares-emulator/higanares/ releases {{higanVeraresVer}}]| {{✗}}| {{~}}| {{~}}| [https://ares-emu.net/compatibility 100%]| Full Cycle
| {{✓}}
| style="text-align: center;"|Cycle
| {{✓}}
| {{✓}}
|-
| style="text-align: center;"|[[Higan#bsnes-classicMesen|bsnes-classicMesen]] <ref name=MesenS>Mesen libretro core doesn't support SNES emulation. On the other hand Mesen S libretro core supports it but it's obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (forked bsnes Qtwith version 2.0)]</ref>| stylealign="text-align: center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}| style[https://github.com/SourMesen/Mesen2#development-builds {{MesenVer}}]<br/><small>[[Mesen S]]<ref name="text-alignMesenS></ref><br/>[https: center;"|//buildbot.libretro.com/nightly/ Mesen S libretro]<ref name=MesenS></ref><br/>[httphttps://github.com/sharknnthNovaSquirrel/bsnesMesen-classicSX/releases 073u7Mesen SX]<ref name=MesenS></ref></small>| {{✗}}| {{~}}| {{~}}| ?| Cycle
| {{✓}}
| style="text-align: center;"|Cycle
| {{✓}}
| {{✓}}
|-
| style="text-align: center;"|[[Snes9x]]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|FreeBSD|Multi-platformWeb}}| style="text[https://github.com/snes9xgit/snes9x#snes9x-align: center;"|1 nightly<br/>libretro nightly core]<br/>[https://sites.googlegithub.com/sitesnes9xgit/bearososnes9x/ releases {{Snes9xVer}}]| {{✗}}
| {{✓}}
| style="text-align{{~}}| [https: center;"//github.com/snes9xgit/snes9x/issues/53 99.5%]|High| {{NC}}
| {{✓}}
| {{✓}}
|-
| style="text-align: center;"|[[BizHawk]] <br/><small>(bsnesv115)</small>| stylealign="text-align: center;"left|{{Icon|Windows|Linux}}| style="text[https://gitlab.com/TASVideos/BizHawk/-align: center;"|/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]| {{~}}| {{~}}| {{~}}| 100%| Partial Cycle| {{✓}}| {{✓}}| {{~}}|-|[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br/>[[Higan#nSide|nSide]]<br/>[https://github.com/libretro/higan libretro core]
| {{✗}}
| style{{~}}| {{~}}| 100%| Full Cycle| {{✓}}| {{~}}| {{✗}}<ref group=N>Superseded by [[ares]].</ref>|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version"text>git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-alignlinux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]| {{~}}| {{~}}| {{?}}| [http: center;"//adb.arcadeitalia.net/lista_mess.php?software_list_name=snes&compatibility= ?]| ?|Cycle{{✓}}
| {{✓}}
| {{✗}}
|-
| style="text-align[http: center;"|[[Mednafen]//tasvideos.org/Lsnes.html lsnes] <br/><small>(based on bsnes)</small>| style="text-align: center;"|Multi-platform| style="text-align: center;"left|[{{MednafenURLIcon|releases/Windows}} |[https://lsnes.tasbot.net/ rr2-β25]<br/>[http://repo.or.cz/w/lsnes.git git]| {{MednafenVer}}]| {{}}| style="text-align: center;"?| ?|HighPartial Cycle
| {{✓}}
| {{~}}
| {{✗}}
|-
|[[No$|NO$SNS]]
|align=left|{{Icon|Windows}}
|[https://problemkaputt.de/sns.htm 1.6]
| {{~}}
| {{✗}}
| ?
| ?
| Low
| {{✗}}
| {{✗}}
| {{✗}}
|-
| style="text-align: center;"|[http[CATSFC]]<br/>[https://tasvideosdocs.orglibretro.com/library/snes9x_2005_plus/Lsnes<small><abbr title="Snes9x 2005.html lsnesPort of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}| style="text-align[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https: center;"|rr2-β23//github.com/ShadauxCat/CATSFC git]
| {{✗}}
| style="text-align: center;"{{~}}|Cycle{{~}}| ?| Mid
| {{✓}}
| {{~}}
| {{✗}}
|-
| style="text-align:center;"|[[MAMEMednafen]]<br/><small>bsnes v059 and SNES-Faust</small>| stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}| style="text-align:center;"[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[httphttps://wwwbuildbot.mamedevlibretro.orgcom/releasenightly/ <abbr title="beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.html 59) and mednafen_supafaust_libretro (Libretro port of mednafen's SNES-Faust)">libretro core]</abbr>| {{MAMEVer}}]| {{~}}| {{~}}| ?| Partial Cycle
| {{✓}}
| style="text-align:center;"|Low
| {{✓}}
| {{✗}}
|-
| stylekindred (Super Sleuth PE)|align="text-align: center;"left|{{Icon|Windows}}|[[Silhouette]https://www.crazysmart.net.au/kindred 1.12 Preview Build 3]| style="text-align: center;"{{✗}}| {{✗}}|Macintosh{{✗}}| style="text-align: center;"?|1.0?
| {{✗}}
| style="text-align: center;"|Low
| {{✗}}
| {{✗}}
|-
| style="text-align: center;"|[[ZSNESSilhouette]]| stylealign="text-align: center;"left|{{Icon|Multi-platformmacOS}}| style="text-align: center;"|[httphttps://zsneswww.zophar.net/fileuploads/1/816uajag/Silhouette.sit.com hqx 1.510]| {{✗}}| {{✗}}| {{✗}}| ?| Low
| {{✗}}
| style="text-align: center;"|Low
| {{✗}}
| {{✗}}
|-
| style[[ZSNES]]|align="text-alignleft|{{Icon|Windows|Linux|macOS|DOS}}|[http: center;"//zsnes.com 1.51]|CATSFC{{✗}}| style="text-align: center;"{{~}}|Multi-platform{{✗}}| style="text-align: center;"?|1.36Low
| {{✓}}
| style="text-align: center;"|Low
| {{✗}}
| {{✗}}
|-
| style="text-align: center;"|[[No$|NO$SNS]]SNESGT| stylealign="text-align: center;"left|{{Icon|Windows}}| style="text-align: center;"|[http://problemkaputtwww.zophar.denet/snes/snssnesgt.htm 1html 2.618 (2007)]| {{✗}}| {{✗}}| {{✗}}| ?| Low| ?
| {{✗}}
| style="text-align: center;"|Medium
| {{✓}}
| {{✗}}
|-
|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]||||?|?|{{✓}}|{{✓}}|{{TBD}}|-|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}|} ===ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version!colspanscope="6col"|Mobile[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
| style="text-align: center;"|[[Snes9x]] <br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2002_libretro</small>| stylealign="text-alignleft|{{Icon|Android|iOS|Linux|Pandora}}|[https: center;"//buildbot.libretro.com/nightly/ libretro core]| {{✗}}| {{Y}}|Multi-platform{{~}}| style="text-align[https: center;"|1//github.com/snes9xgit/snes9x/issues/5399%]| High| {{NC}}
| {{✓}}
| style{{✓}}|-|Snes9x EX+|align=left|{{Icon|Android|Pyra}}|[https://play.google.com/store/apps/details?id="textcom.explusalpha.Snes9xPlus {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-alignhandheld.com/repo/apps/84 1.5.46.02 Pyra]| {{✗}}| ?| {{~}}| [https: center;"//github.com/snes9xgit/snes9x/issues/53 99%]| High|Mid?
| {{✓}}
| {{✓}}
|-
| style[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="text-align: center;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC)."|Snes9x EX+>snes9x2005_plus_libretro</abbr></small>]| stylealign="text-align: center;"left|{{Icon|Android|iOS|Linux|Pandora}}| style="text-align: center;"|[https://playbuildbot.googlelibretro.com/storenightly/apps/details?id=com.explusalpha.Snes9xPlus Varieslibretro core]
| {{✗}}
| style="text-align: center;"?|High{{~}}| ?| Mid
| {{✓}}
| {{~}}
| {{~}}
|-
|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small>
|align=left|{{Icon|WinMobile}}
|[https://www.appx4fun.com/xap/497 2.15.3]
| {{✗}}
| ?
| {{✗}}
| ?
| Mid
| ?
| {{✗}}
| {{~}}
|-
|[http://yoyofr92.free.fr/ Little John]<br/><small>(Snes9x 1.39 based)</small>
|align=left|{{Icon|PalmOS}}
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.2]
| {{✗}}
| ?
| {{✗}}
| ?
| Mid
| ?
| {{✗}}
| {{~}}
|-
|[http://www.superretro16.com SuperRetro16]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.neutronemulation.super_retro_16 2.2.1]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✗}}
| {{~}}
| {{✗}}
|-
|OpenSnes9x
|align=left|{{Icon|GP32|Zodiac}}
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| High
| {{✓}}
| {{✗}}
| {{✗}}
|-
|J2MESnes
|align=left|{{Icon|Java}}
| ?
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| ?
| {{✗}}
| {{✗}}
|}
 
===Console===
<div style="overflow-x:auto;width:100%">
{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]
! scope="col"|Compatibility
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style[[bsnes]]|align="text-align: center;"left|{{Icon|Snes9x EXNX| style="text-align: center;"XboxOne|AndroidSXS}}| style="text-align[https: center;"|1//www.5retroarch.34com/?page=platforms libretro core]
| {{✗}}
| style{{Y}}| {{~}}| 100%| Partial Cycle| {{✓}}| {{✓}}| {{✓}}|-|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="textSnes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|Saturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>|[https://www.retroarch.com/?page=platforms libretro core]<br/>[https://digiex.net/threads/retroarch-align360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br/>[http: center;"|Low//www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]
| {{✗}}
| {{Y}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{✓}}
| {{✓}}
| {{✓}}
|-
| styleSnes9x GX|align="text-align: center;"left|{{Icon|GCN|Wii|WiiU}}|[httphttps://www.superretro16github.com/ SuperRetro16dborth/snes9xgx#nightly-builds Nightly Builds]| style="text-align: center;"|Android| style="text-align: center;"|<br/>[https://play.googlegithub.com/storedborth/appssnes9xgx/details?id=com.bubblezapgames.supergnes 1.7.11releases {{Snes9xGXVer}}]
| {{✗}}
| style="text-align?| {{~}}| [https: center;"//wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]| High|Low{{NC}}
| {{✓}}
| {{✓}}
|-
|[[Snes9x]] for 3DS
|align=left|{{Icon|3DS}}
|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]
| {{✗}}
| ?
| ?
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{✓}}
| {{✓}}
| {{✓}}
|-
| style[[Virtual Console]]|align="text-align: center;"left|{{Icon|Wii|3DS}}<br/>{{Icon|WiiU}}|N/A| {{✗}}|CATSFC?| style="text{{✗}}[https://gbatemp.net/threads/injected-yoshis-safari-would-a-stylus-work-in-place-of-the-super-align: center;"scope.597862/ *]| [[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]|Multi-platformGame dependent| style="text-align: center;"{{✗}}|1.36{{✗}}
| {{✓}}
| style="text-|[[Nintendo Switch Online]] <small>([[L-CLASSICS]])</small>|align: center;"=left|{{Icon|Switch}}|Low3.4.0
| {{✗}}
| ?
| {{✗}}
| [https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]
| Game dependent
| {{✗}}
| {{✓}}
| {{✓}}
|-
| style[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="text-align: center;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC)."|Snes8x>snes9x2005_plus_libretro</abbr></small>]| stylealign="text-align: center;"left|{{Icon|Wii|3DS}}<br/>{{Icon|WiiU|Switch}}<br>{{Icon|NDS}}<br/>{{Icon|PSP}}<br/>{{Icon|PS3|Windows PhoneDC}}| style="text-align[https: center;"|2//www.15retroarch.3| style="text-align: center;"|com/?| stylepage="text-align: center;"|Midplatforms libretro core]<br/>
| {{✗}}
| ?
| {{~}}
| ?
| Mid
| {{✓}}
| {{~}}
| {{~}}
|-
!colspan|Snes9x X|align="6"left|{{Icon|Xbox}}| [https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]| {{✗}}| {{✗}}| {{✗}}| ?| High| ?| {{✗}}|Console{{~}}
|-
| styleDreamSNES|align="text-align: center;"left|{{Icon|DC}}|[[Virtual Console]http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]| style="text-align: center;"{{✗}}| {{✗}}|Wii, Wii U, New 3DS{{✗}}| style="text-align: center;"?|n/a?
| {{✗}}
| style="text-align: center;"|Mid-High
| {{✓}}
| {{~}}
|-
|Pocket SNES
|align=left|{{Icon|GBA||Nspire}}<br/>{{Icon|GCWZero}}
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]<br/>[https://github.com/gameblabla/PocketSNES git]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✓}}
| {{~}}<abbr title="libretro core only">*</abbr>
| {{~}}<br/><small>(Ti-Npire)<small><br/>
|-
| stylepSnes|align="text-align: center;"left|{{Icon|Vita|NX}}|[[Snes9xhttps://github.com/Cpasjuste/pemu/releases 6.6]] Next| style="text-align: center;"{{✗}}| {{✗}}|Multi-platform{{✗}}| style="text-align: center;"?|1.53?
| {{✓}}
| style="text-align: center;"|Mid
| {{✓}}
| {{~}}
|-
|SnemulDS
|align=left|{{Icon|NDS}}
|[https://bitbucket.org/Coto88/snemulds/src/master/ Bitbucket]
| {{✗}}
| {{✗}}
| {{✗}}
| [https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List 44%<br/><small>77 out of 175 reported titles </small>]
| ?
| {{✓}}
| {{~}}
| {{~}}
|-
| stylesodium64|align="text-align: center;"left|{{Icon|N64}}|[httphttps://173210.server-queengithub.com/autoindex/index.php?dir=PSPHydr8gon/Snes9xTYLcm_Mod/ Snes9xTYL(me)cm Modsodium64 git]| style="text-align: center;"|[[PlayStation Portable]]| style="text-align: center;"|r26
| {{✗}}
| style="text-align: center;"|Low
| {{✗}}
| {{✗}}
| ?
| ?
| {{✓}}
| {{✓}}
| {{~}}
|-
| styleSNES360|align="text-align: center;"left|{{Icon|CATSFCXbox360}}| style="text-align[http: center;"//download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]|Multi-platform{{✗}}| style="text-align: center;"|1.36{{✗}}| {{}}| style="text-align: center;"?| ?|Low?
| {{✗}}
| {{~}}
|-
| style="text-align: center;"|blargSNES*SNES Station| stylealign="text-align: center;"left|{{Icon|3DSPS2}}| style="text-align: center;"|[http://blargsnes0.kuribo642.net/ 1.3b]6c| {{✗}}
| {{✗}}
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| style[https://wololo.net/talk/viewtopic.php?t="text-align: center;"|SNES9X for 3DS48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.39 based)</small>| stylealign="text-align: center;"left|{{Icon|3DSPSP}}| style="text-align: center;"|[https://github.com/bubble2k16esmjanus/snes9x_3dssnes9xTYL/releases Gitgit]
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| style="text-align?| ?| [https: center;"//www.psdevwiki.com/psp/Snes9xTYL#Compatibility 70%<br/><small>27 out of 38 reported titles </small>]|LowMid
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| [https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List 77%<br/><small>476 out of 714 reported titles </small>]
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 <nowiki/div>*<references group=N /nowiki> ''This emulator is currently in beta, but it does run several games. A compatibility list is available [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here]. It doesn't support any cart-chips (SuperFX, DSP-1, Cx4, etc.). This emulator is no longer recommended due to inactivity and other more accurate and more compatible emulators, such as SNES9X for 3DS.''
===Comparisons===
1. ; [[higan]] / [[Higanares]] <small>(formerly / [[bsnes)</small>]]* The most codifier of [[Emulation Accuracy|accurateemulation accuracy]] of the bunch. Should play all commercially released games without trouble, assuming you have the power. ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|full cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partial cycle-accurate]].* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.* A Has a superb LLE audio engine. Higan (or* For maximum authenticity, as it was known before it expanded to more systems, bsnes) is the most accurate SNES emulatorhigan offers better ROM management, but the vanilla build can confuse newcomers due to the "Advent of Gamepaks". As the developer puts it [https://byuu.org/articles/emulation-4/ in an article on his website], bsnes version 0.73 is user-friendly despite being a bit who care more dated, and it lacks many of about playing the recent improvements to the core. If you want to get the best out of your system, ROMs they have should stick with the accuracy profile if your computer is powerful enough. When scaling down, use forks based on 0.73 such as bsnes-classic or bsnes-plus, as they backport many of the improvements from new releasesrelease. Version 097 is the last version of the emulator to include "performance" and "balanced" profiles for less powerful systems; from that point on, it only has the accurate profile. Vanilla build users will need to learn how to set "game folders" and distinguish co-processor roms and so on. If this gets too confusing, opt for the aforementioned bsnes forks, or use the LibRetro bsnes cores (and also check out bsnes-mercury; that restores HLE chip functionality). LibRetro cores are often very closely updated with upstream's latest developments and offer an easy way to set up your roms. 2. [[Snes9x]]* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks that make use of emulator quirks.* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you'll want at least a late Pentium 3).* Shares its LLE audio engine shared with bsnes.* Often Older versions may have buggy graphics and shaders in standalone, though it's video card - and driver -dependent.<!-- ** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' -->* HitController support is hit-and-miss controller support, especially when it comes to XInput. 3. ; [[RetroArch]]* Not a unique emulator, but there There are official cores for bsnes and Snes9x you can obtain easily obtain.
* Very customizable and programmable by nature.
* Tends to have better graphics than standalone software.*:* The viewport is scalable to any resolution.*:* It makes good use of full-screen fullscreen with the right choice of interface.*:* A highly robust and flexible [[Shaders_and_FiltersShader_Presets|shaderchain]] system completely separate from the core.
* Dynamic rate control fixes most audio issues.
* Mirrored Rom ROM and Ram RAM maps, allowing ordinary rom ROM images to be played right away.* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53, and . It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.* The bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan , and, much like Snes9x Next, it has an the option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.* Supports [[#Enhancements|RetroAchievements]].; [[BizHawk]]* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.* Its SNES core is based on bsnes v115.* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.* Has support for libretro cores.* Supports [[#Enhancements|RetroAchievements]].; [[Mednafen]]* Like BizHawk, it's multi-system and based on bsnes.* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).:* It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|''A.S.P. Air Strike Patrol'']], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you'd be better off using standalone bsnes.; [[Mesen]] / [[Mesen S]] / Mesen SX* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.* Users who increasingly tire of higan's and bsnes' limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).; [[Nintendo Switch Online]]* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.* [[Emulation Accuracy|Accuracy]] is not the greatest and users are limited to the selection of games Nintendo chooses to make available on the service.* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: ''Super Puyo Puyo 2'').* Different games between regions (Japan and International).* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].:* Netplay is generally hassle-free and doesn't require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.; [[ZSNES]]* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays its the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it still relevant for many reasons, including::* Running full speed on even very old PCs such as an early Pentium 1.:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.:* Having tons of bugs and not even emulating some of the original console's operations which some fewer notable games needed.::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.:* Having [[ZSNES#Netplay|surprisingly good netplay]].:* Sporting an iconic DOS-centric GUI.* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version does not need them for SDD-1 titles, only for SPC7110 titles.* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).
==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! bsnes! ares! Snes9x! Mesen<ref name=MesenS></ref>! BizHawk! Mednafen|-| rowspan=3 | [[Overclocking|Overclock]]| [[#Extra_Scanlines,_SuperFX_and_SA-1|SuperFX]]| {{✓}}| ?| {{✓}}[https://github.com/snes9xgit/snes9x/issues/140 *]| {{✓}}| ?| ?|-| [[#Extra_Scanlines,_SuperFX_and_SA-1|SA-1]]| {{✓}}| ?| ?| {{✓}}| ?| ?|-| [[#Extra_Scanlines,_SuperFX_and_SA-1|Extra Scanlines]]| {{✓}}| ?| ?| {{✓}}| ?| ?|-| rowspan=4| Graphics| [[#High-Resolution_Affine_Transformations|High-Resolution Affine Transformations]]| {{✓}}| ?| ?| ?| ?| ?|-| [[#Sprite_Replacement|Sprite Replacement]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[#Widescreen_hacks|Widescreen hacks]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[Resolution|Resizable Internal Resolution]]| colspan=6 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. |-| rowspan=2 | Audio| [[BizHawk#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]| {{✓}}| ?| {{✓}}[https://docs.libretro.com/library/snes9x/#core-options * TASVideos tests say its the best ]| ?| ?| ?|-| [[#Higher_sample_rates|Higher sample rates]]| {{✓}}| ?| {{✓}}| ?| ?| ?|-| rowspan=2 | Input| [[Input_lag|Run-ahead]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| [[Input_lag|Preemptive Frames]]| {{~}}<ref group=N2 name=RA>Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to bsnes-mercury or snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].</ref>| ?| {{✓}}| ?| ?| ?|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{~}}<ref group=N2>There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.</ref>||{{~}}<ref group=N2>Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for TASes (toolLua Scripting].</ref>||{{Y}}||-| Rewind|{{Y}}||{{Y}}||{{Y}}||-| Fast-Forward/Turbo Speed|{{Y}}||{{Y}}||{{Y}}||-| Savestates|{{Y}}||{{Y}}||{{Y}}||-| [https://tasvideos.org/Movies Movie recording/playback]|{{Y}}||||{{Y}}||-| rowspan=6 | Quality of life| Built-assisted speedrunsin [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://superplays)bsnes.org/docs/snes-cheats *]| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ * Not cross]| {{Y}}| {{?}}| {{?}}| {{Y}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{✓}}| ?| {{✓}}| {{✓}}| ?| ?|-| Built-platform; it's written in C[http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and compiled for use with CRT TVs/Arcade monitors.</small>|-| Per-Game Profiles| {{~}}<ref group=N2 name=RA></ref>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.NET 29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>|-| rowspan=4| Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.0 on Windowsnvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | Misc| <abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information.">[[Netplay#SNES|Netplay]]</abbr>|{{Y}}|{{X}}|{{Y}}|{{Y}}|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 * Has ]|{{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support for LibRetro ]]| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=3 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{Y}}| {{X}}|-| [[#MSU-1|MSU-1]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://github.com/devinacker/bsnes-plus#bsnes-plus *]| {{Y}}| {{Y}}[https://www.romhacking.net/utilities/241/ *]| {{Y}}| {{Y}}[https://tasvideos.org/ReverseEngineering *]| {{Y}}[https://mednafen.github.io/documentation/debugger.html *]|}</div><references group=N2/>
5. [[Mednafen]]===MSU-1===* Much like higan, it's a multiCue the MSU-system emulator. The libretro core is a fork renamed Beetle.* Graphical shells exist 1 (like MednaffeMedia Streaming Unit) to help with the fact that it can only run from the command line.* Its SNES core is based on bsnes v059 , which is actually pretty old. It predates the performance/balanced/accuracy profiles aims to as far back as 2010. However, this version is much faster than upstream.** It's missing many add some of the improvements these features to the LLE audio engine that newer versions of Snes9x and higan haveSNES.** It's also missing out on many accuracy updates that addresses a few edge cases such custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware as Air Strike Patrol, one of two games known to notoriously manipulate the PPU mid-scanlineSD2SNES flashcard. It also has some problems rendering text, flickering lines near 's the bottom, and displaying shadows during flight.* There ''are'' systems Mednafen emulates well and very accurately, but closest to the SNES is not exactly one of them. At -CD that point ityou's worth using bsnes or its libretro cores insteadll ever get.No more 12 MB maximum cartridge size limitation!
6. [[ZSNES]]:One inconvenience is that most emulators don''See also [[ZSNES#Review|the review]]t really support this specification.It''* The least accurate of s currently supported by the bunch but still relevant for many reasons.** Runs full speed on even very old x86 systems such as an early Pentium 1.** Many ROM hacks were often designed around SD2SNES flashcard, bsnes (let alone possiblev075 and up), simply because ofhigan (v094 and up) its problems, and would often break on anything elseSnes9x (1.** It had tons of bugs 55 and lacked certain operations for less notable games that needed themup). Some testing also showed it didnThese hacks simply won't synchronize the components as often as work at all in other newer emulators would.*** One of these bugs was '''a severe <abbr title="arbitrary code execution">ACE</abbr> vulnerability''' that could allow a maliciously designed ROM to run its own code on the host machine. Therefore, it's best to check the source of your roms before using them with ZSNES.** Though fans have modded the builds, the project is basically dead.* It has [[ZSNES#Netplay|surprisingly good netplay]].* Sports unless their developers implement an interesting but polarizing graphical user interface; it's either loved, or it's despised by the community.* Relies on external preMSU-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-check to-find) graphical packs for let the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them game run in folders you then set under "Paths" in ZSNES, they can be playable these emulators without missing graphics.* Viable alternatives are BZSNES (for ZSNESthe MSU-centric rom hacks), ZMZ 1 enhancements (for the UI), NO$SNS or older versions of Snes9x (for speed boosts tailored MSU-1 specification has a specific feature to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (allow for better compatibilitytesting).
==Accessories==To load the MSU-1 patched games with higan or bsnes:There aren't as many accessories that were released for # Patch the original SNES compared ROM with the IPS patch# Make sure to copy <code>manifest.bml</code> and the NESPCM files (generated with <refcode>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM#* Make sure it's <code>%USERPROFILE%\Emulation\Super Nintendo Entertainment System accessories]]Famicom\</refcode> but there is still quite a few in the case of higan, and follow the readme included to know what names to go overuse# Launch with higan/bsnes.===Super Game Boy===The To load the MSU-1 patched games with Snes9x: '''[(See [gametechhttps:Super Game Boy|Super Game Boy]//docs.libretro.com/library/snes9x/#msu-1-support this page]for libretro core version)''' was a peripheral designed to play Game Boy # Patch the original SNES ROM with the IPS patch# Copy the patched ROM file, any MSU image file, and black Game Boy Color cartridges on the Super Nintendo through PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM.#* Make sure the files all carry the same name prefix as the cartridge slotbase ROM, just like with the MSU image having a typical SNES game<code>. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features. Although many [[Game Boymsu</Game Boy Color emulators]] code> extension and [[Game Boy Advance emulators]] fake this ability, [[Higan]] and forks are all PCM files suffixed by track number.# Launch the only emulators to truly emulate its featuresbase ROM with Snes9x.
Another thing to note is that there is Notable hacks for the MSU-1 include:* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a redesign model, only released restoration of how the streamed audio played in Japan, called the ''Super Game Boy Satellaview game!)* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2'']* [http://www.romhacking. It has the ability net/hacks/2483/ The Legend of Zelda: A Link to use a link cable connection that the first model lacksPast] (with an optional patch adding FMVs)* [http://www.romhacking.net/hacks/2274/ Mega Man X]* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)* [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of Mana]* [http://www.romhacking.net/hacks/2472/ Super Mario World]* [http://www. It also fixes a slight overclocking issue and runs games at normal speeddforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
There are a few hiccups with emulating the Super Game Boy however. Higan's Game Boy core isn't up to snuff yet. One notable example is Pokémon Yellow Version ===Extra Scanlines, SuperFX and the special border that is supposed to display. Higan displays the standard Game Boy border while the real hardware displays SA-1===[[Overclocking|Overclocking has been a special green Pikachu border. On the thing in other handSNES emulators previously]], Pokémon Gold/Silver Version, designed for Game Boy Color, can operate on a Game Boy and that operates but as intended when played on a Super Game Boy. Also, if one attempts to run Game Boy Camera in Higan in Super Game Boy mode, the emulator crashes. Higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.bsnes dev explains it;
===asciiPad===The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike Existing SNES emulators sometimes allowed overclocking the standard SNES controllerCPU by a fixed amount, but it has seven small switches was done in a way that extend would either increase the video and audio rate, or break games. bsnes and Mesen-S now feature a new way buttons are pressed. All of overclocking that comes from the switches can be set to one of three modes for NES emulation scene: inserting additional scanlines into the standard buttons they individually representCPU thread, except for without running the seventh labelled "Slow" which changes the frequency of the additional modesvideo and audio during this time. The switch can be set offresult is a method of removing slowdown in just about any SNES game, to turbowithout any framerate or pitch distortion, and to autowithout harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected. ) The turbo setting holds the button, [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-1]] and the auto setting control presses them automaticallySuperFX can also be overclocked in this way. The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[HiganWikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]] is the only emulator known to , etc) support this specific controller's switches. Other emulators have a completely different implementation HLE which results in all of turbo presses in their GUI, which can work for some, but not to this extentoperations occurring.<ref>[https://gbatemp.net/threads/bsnes-and-mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]</ref>
===Super Scope===The Super Scope is a bazooka-looking light gun that is a bit more complex compared to the Zapper for the :[[Nintendo Entertainment System]]. Wikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|''List of Super Scope 6NES games with enhancement chips'' and ''Yoshi's Safari'' used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.]]
===MouseHigh-Resolution Affine Transformations===The mouse SNES had a graphical mode called "Mode 7" that allowed control over ''Mario Paint'scaling the first background layer. The Super-FX2 added more advanced scaling options, but they' re not covered by Mode 7 and ''Mario & Wario'' among other games, though in later games mouse support was optionaltherefore, enhancements for it. Some emulators including Snes9x The SNES Mode 7 background is limited to 128x128 pixels, and bsnes/higan support the Super Scopeoutput resolution is 256x240. As a result, emulated there's heavy aliasing and a general loss of quality with the mouse. A ROM hack for Mario & Wario replaces mouse controls with traditional controls for the emulators that don't support this featuresome transformations.However, there have been emulator enhancements to make it look better:
===Konami Justifier===Similar * '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the NES Zapper but differs from rest of the Super Scopegame's graphics. This may cause visual discrepancies between both.* '''Supersampling:''' Acts like a sort of anti-aliasing for Mode 7. All graphics are rendered with the same pixel size, this is another light gunthough scaled backgrounds are rendered in a higher resolution, but needs calibration. It looks like then processed back to the same resolution as the rest of the image for a real gunmore uniform look. It was meant Used to simulate be the shooter arcade experienceonly option in bsnes. Only one game is compatible and that is * '''Widescreen:'Lethal Enforcers''. Snes9x and Higan support this gunLater added by bsnes-hd.
===Super Multitap===Made by Hudson Soft and licensed by NintendoA fork of bsnes, this functions similarly to the [[Nintendo Entertainment System|NES Four Score]https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Instead Most of using both controller ports, it just used one, allowing up those were ported back to 5 players at once. ''Bomberman'' games used this accessory. Some emulators including Snes9x and bsnes/[[higan support five players]].
===JRA PATWith certain settings, SNES Modem, and NTT Data Controller===This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game where you could use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. However, it there is unknown if any emulator supports the special controller and modem that heavy aliasing which we can plug into reduce by increasing the player 1 and layer 2 slots respectivelysampling rate.
===Voice-kun[[Texture_packs#SNES|Sprite Replacement]]===A few games by Koei shipped with an Audio-CD that typically contained voice acting, and supported No emulator support this accessory which would command a CD player with IR signals typically used by remote controllers, so that audio plays at specific points in the game. These games are still playable in most emulators moment, but without Voice-kun supporta[https://github. byuu intends to make either MSUcom/DerKoun/bsnes-1 hacks or proper Voicehd/issues/71 Feature request for bsnes-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this featurehd: Add custom sprite/texture dumping/injection support] exist.
==Satellaview emulation=[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===The '''Satellaview''' was A widescreen hack is an emulator feature that make older games playable on 16:9 aspect ratio. Some emulators like [[Bsnes#List_of_forks|bsnes-hd]] provide a subscription-based add-on released only in Japan that streamed content widescreen hack option to make these games to runs at 16:9 properly (with the Super Famicom. BS-X traditional pixel stretch for 4:3 CRT pixel or Satellaview software was broadcast the console add-1:1 raw pixel instead of displayed with black bars on and stored as temporary data each side or stretched to be deleted shortly afterwards. As such, a wealth of games went undumped and lost foreverfill the whole screen).
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some extra data, but these have been lost forever outside of video recordings and OST releases:[https://retrogamecorps. These games will likely play without music on your emulator. The entirely fancom/2023/02/22/widescreen-made MSUsnes-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased guide/ retrogamecorps: Widescreen SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.guide]
===Mode 7 scaling bilinear filtering===Some games like BS Treasure Conflix make use older versions of the additional RAM provided by the BS-X add-on. While you can try playing SNES9X offered bilinear filtering for Mode 7 backgrounds, making them on regular SNES emulators smoother/blurrier instead of pixelated as regular emulators, you may face issues for many they are scaled instead of these games (no font appearing, hangs with black screen, and so just applying the bilinear filter on). You'll need Satellaview emulation to properly emulate thosethe video output itself.
bsnes-sx2 and snes9x-sx2 are recommended===Alternative audio interpolation methods===Most SNES emulators, since at least ZSNES 1.3. They use your PC clock with no option to modify itx, though. SNESGT had support audio interpolation methods beyond the option to modify the clocktraditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes to general emulationshould someone prefer that.
You'll need ===Higher sample rates===Likewise, the BS-X BIOS sample rate can also be set to properly emulate the Satellaviewhigher than 32 kHz, even in ZSNES 0. It goes as BS-X150.bin under Though in some versions of ZSNES in the BIOS folder when using snes9x-sx2. There are many variantsearly 2000s, it did cause some artifacts. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do soNowadays, like in emulators support sample rates all the original hardwareway up to 96 kHz.
Whenever you open a BS-X compatible ROM (that wasn==Hardware features and accessories==There weren't modified to behave like a normal SNES game, like most BS Zelda translations as many accessories that were), you'll be greeted by released for the BIOS software. It will ask you Super Famicom/SNES compared to choose your name and avatar, which you can control in a city. Of course, the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open Famicom/NES<coderef>BSX0001-47.bin[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</coderef> (bsxdat folder) in , but there are still quite a hex editor and change offset <code>0x06</code> from <code>0x30</code> few to <code>0x00</code>. Most houses will be closed, thoughgo over.
You'll want to enter the little red house you start in front of and load the stored data. In some cases, you may have to wait a while before actual game play starts, or until a given time (on real hardware people would wait for up to 6 minutes).<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|+PC- style="font-weight:bold;"! Name! bsnes! ares! Snes9x! Mesen! BizHawk! Mednafen! higan
|-
! scope="col"|Name[[#Mouse|Mouse]]| {{✓}}| {{✓}}! scope="col"|OS{{✓}}! scope="col"|Version{{✓}}! scope="col"|BS-X Emulation {{✗}}! scope="col"|[[Recommended emulators?|Recommended]]{{✓}}
|-
| style="text-align: center;"|[[bsnes#Super Game Boy|Super Game Boy]] | style="text-align{{✓}}| {{✓}}| {{✗}}[https: center;"//github.com/snes9xgit/snes9x/issues/357 *]|Windows{{✓}}| style{{✗}}<ref group="text-align: center;"|N2>[httphttps://bsxprojmednafen.superfamicomgithub.orgio/archivedocumentation/snes.htm sx2 v0html Super Game Boy is not supported.09If it ever gonna supported in the future, it will likely be via the mednafen's SNES module instead of the GB module] (based on v082).</ref>| style="text-align: center;"|Cycle?
| {{✓}}
|-
| style="text-align: center;"|[[Snes9x#Super Scope|Super Scope]]| style="text-align: center;"|Windows x86, x64{{✓}}| style="text-align: center;"|{{✓}}[httphttps://bsxprojgithub.superfamicom.orgcom/ares-emulator/ares/tree/master/ares/sfc/archive.htm sx2 0.02controller *] (based on 1.53)| style="text-align: center;"{{✓}}| {{✓}}| {{✓}}|High?
| {{✓}}
|-
| style="text-align: center;"[[#Super Multitap|NO$SNSSuper Multitap]]| style="text-align: center;"|Windows{{✓}}| style="text-align: center;"|{{✓}}[httphttps://problemkaputtgithub.decom/ares-emulator/ares/tree/master/sns.htm 1.5 (2013)ares/sfc/controller *]| style="text-align: center;"{{✓}}| {{✓}}| {{✗}}|Mid ?
| {{✓}}
|-
| style="text-align: center;"[[#Konami Justifier|SNESGT| style="text-align: center;"|Windows| style="text-align: center;"|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)Konami Justifier]]| style="text-align: center;"|Mid
| {{✗}}
| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]
| {{✓}}
| {{✗}}
| {{✗}}
|?
| {{✓}}
|-
| style[https://snescentral.com/article.php?id="text0901 M.A.C.S. Rifle]|?|?|{{✓}}|?|?|?|?|-align: center;"|[[bsnes#asciiPad|asciiPad]] (higan)| style="text-align: center;"{{✗}}|Windows, Linux{{✗}}| style="text-align: center;"{{✗}}|[http://byuu.org/higan/ 0.96]{{✗}}| style="text-align: center;"{{✗}}|Cycle?
| {{✓}}
|-
| style="text[[#Voice-align: center;"kun|[[BizHawkVoice-kun]] (bsnes)| style="text-align: center;"{{✗}}|Windows{{✗}}| style="text-align: center;"{{✗}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]| style="text-align: center;"{{✗}}|Cycle?
| {{✗}}
|-
| style="text-align: center;"|[[Mednafen]] (bsnes)| style="text-align: center;"#JRA_PAT_and_NTT_Data_Controller|Multi-platform| style="text-align: center;"|[{{MednafenURL|releasesJRA PAT/}} {{MednafenVer}}NTT modem]]| style="text-align: center;"|High
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
| [[Early_Online_Services#XBAND_Modem|XBⱯND modem]]
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|-
| [[Early_Online_Services#Satellaview_.28SNES.29|BS-X]]
| {{✓}}<ref group=N2 name=bsnes-plus>Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.</ref>
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games *]
|-
| [[Early_Online_Services#Satellaview_.28SNES.29|Data Pack]]
| {{✓}}<ref group=N2 name=bsnes-plus></ref>
| ?
| {{✓}}
| ?
| ?
| ?
| {{✓}}
|-
|[https://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]
| ?
| ?
| ?
| ?
| ?
| ?
|-
| [[Wikipedia:SuFami_Turbo#Games|SuFami Turbo<br/><small>(incl. ST Link)</small>]]
| {{✓}}[https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]
| {{✓}}[https://ares-emu.net/compatibility/nintendo-snes-super-famicom *]
| {{✓}}<ref group=N2>[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].</ref>
| ?
| ?
| ?
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#sufami-turbo-games *]
|}
</div>
<references group=N2/>
===Super Game Boy===
:''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]].''<br/>
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]'' Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES's more sophisticated sound hardware.
==Data Pack emulation==Also known as DLC for the Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]<ref>[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Famicom - Game Boy miscellaneous enhancements are not planned].</ref> can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old Mega Drive could do .reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its lock-on thing! (incredibleSuper Game Boy functionality, isnnowadays it't it?) s using Sameboy for Super Gameboy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Gameboy emulation.
Data Packs There are Satellaview 8M Memory Paks which have data meant a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to be used as expansion for a Data Pack-compatible gamesnuff. Data Pack-compatible game cartridges look like One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|''Pokémon Yellow'']] and the BS-X Cartridgespecial border that's supposed to display. For most of these gameshigan displays the standard Game Boy border, data was distributed via Stwhile the real hardware displays a special green Pikachu border.GIGA’s Satellaview streaming services. Same On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|''Pokémon Gold'' and ''Silver'']], designed for the Game Boy Color, can operate on a Game Boy, and SD Gundam G-Next had some Data Packs sold in physical form via retail storesoperates as intended when played on a Super Game Boy. RPG Tsukuru 2Also, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data if one attempts to 8M Memory Paksrun the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.
The following Another thing to note is that there's a redesigned model, only released in Japan, called the ''Super Game Boy 2''. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games were compatible at normal speed, fixing a slight overclocking issue that stemmed from the original SGB's reliance on the clock signal from the SNES. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with Data Packs:* Derby Stallion 96* Joushou Mahjong Tenpai* Ongaku Tsukuru Kanaderu * RPG Tsukuru 2* Same other Game* SD Gundam G-NEXT* Shigesato Itoi no Bass Tsuri NoBoy emulators that can emulate a link cable. 1* Sound Novel Tsukuru
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different===asciiPad===The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike regular the standard SNES gamescontroller, they won't load in SNES emulators by themselves.Two emulators support this feature:* '''Snes9x:''' Under "File/Load Multi Cart..it has seven small switches that extend the way buttons are pressed.", choose All the base game switches can be set to one of three modes for "Slot A" and the expansion pack standard buttons they individually represent, except for the seventh labeled "Slot BSlow", and then which changes the BS-X BIOS file. The combined game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - it's one frequency of the last overlooked areas in SNES emulation after alladditional modes.* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge"The switch can be set to off, turbo, and auto. However, due to how The turbo setting holds the emulator doesn't have a "Show files from all extensions" optionbutton, and an oversight during development, the expansion pack file can't be selectedauto setting control presses them automatically. Due [[higan]] is the first and only emulator known to support this, current versions canspecific controller't go in-games switches{| class="wikitable"|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|Data Pack Emulation ! scope="col"|[[Recommended Other emulators|Recommended]]|-| style="text-align: center;"|[[bsnes]] | style="text-align: center;"|Windows| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09] (based on v082)| style="text-align: center;"|Incomplete| style="text-align: center;"|✗|-| style="text-align: center;"|[[Snes9x]]| style="text-align: center;"|Windows x86have a completely different implementation of turbo presses in their GUI, which can work for some, x64| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 0but not to this extent.02] (based on 1.53)| style="text-align: center;"|Mid| style="text-align: center;"|✓|}
===Pointing Devices===
====Mouse====
The mouse allowed for control in [[wikipedia:Mario_Paint|''Mario Paint'']] and [[wikipedia:Mario_%26_Wario|''Mario & Wario'']], among other games. Though in later games, mouse support was optional. Some emulators, including Snes9x and [https://github.com/ares-emulator/ares/issues/224#issuecomment-939579324 ares]/bsnes/higan, support the Mouse. A ROM hack for ''Mario & Wario'' replaces mouse controls with traditional controls for the emulators that don't support this feature.
==SNES-CD revival and emulation=====SNES-CD===It's well-known enough that the *[[Wikipedia:Super_NES_Mouse#List_of_compatible_games|Super Famicom was to get a CD add-on called the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation, Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterwards as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They cancelled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC NES Mouse supported games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to the pathetic 64MB maximum storage limit which would be obsoleted by later bigger N64 cartridges, as well as the lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is history.list]]
Some prototype units of ====Super Scope====The Super Scope is a bazooka-looking light gun that is a bit more complex than the Sony SNES-CD were indeed made. While games were in development Zapper for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e[[Nintendo Entertainment System emulators|Nintendo Entertainment System]].g. Nintendo R&D[[wikipedia:Super_Scope_6|''Super Scope 6''s Marvelous]], Square[[wikipedia:Yoshi%27s_Safari|''Yoshi's Secret of Mana and Romancing Saga 2). Other gamesSafari'']], like Hook, were ported to other systems instead (Hook to the Sega CD[[wikipedia:Battle_Clash|''Battle Clash'']], and Rayman to the Atari Jaguar, among others), while the rest were outright cancelled[[wikipedia:Metal_Combat:_Falcon%27s_Revenge|''Metal Combat: Falcon's Revenge'']] used it. These games were to have much bigger worlds, streamed music, cutscenes, Some emulators including Snes9x and even FMVs according to various interviews. That never happenedbsnes/higan support the Super Scope, however, and even most of emulated with the stuff developed for these consoles, including their various manuals and specifications, were lostmouse.
Recently====Konami Justifier====Similar to the NES Zapper, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/but differs from the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repairedSuper Scope.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://wwwIt's a another light gun, but requiring calibration this time around.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors) with much of it likely having looks like a real gun and was intended to do with its unfinished naturesimulate the shooter arcade experience. For exampleOnly one game is compatible, it had a planned Audio CD support and that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have beens [[wikipedia:Lethal_Enforcers|''Lethal Enforcers'']]. Snes9x and higan support this gun.
No$SNS 1.6 supports ===Super Multitap===Made by Hudson Soft and licensed by Nintendo, this functions similarly to the Sony SNES-CD add-on[[Nintendo Entertainment System emulators|NES Four Score]]. This was made possible after some reverse engineering and analysis Instead of the leaked BIOS file. Get the leaked Super Disc BIOSusing both controller ports, it just used one, circulating on the net as "SDBR_v0.95allowing up to 5 players at once.sfc"[[wikipedia:List_of_Bomberman_video_games|''Bomberman'' games]] used this accessory. Under the same directory as the no$sns executableSome emulators, make a "BIOS" folderincluding Snes9x and bsnes/higan, put the BIOS file there and rename it to "SFX-100.bin"support five players.
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game that allowed you to use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.
The only SNES===Voice-kun===A few games by Koei shipped with an Audio-CD games available online at this time are a legitimate BIOS for one of that typically contained voice acting and supported the discovered prototypes and two homebrew games. These gamesVoice-kun accessory, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs) come as BIN/CUE files. NO$SNS 1would command a CD player with IR signals.6 supports only one CD mode, Typically used by remote controllers so it doesn't actually read that audio plays at specific points in the CUE game. These games are still playable in most emulators but just the BIN filewithout Voice-kun support. Both of these were tested on the real hardware and have severe visual glitches due byuu intends to the SNESmake either MSU-1 hacks or proper Voice-CD adding more undocumented interrupts which are not accurately emulated anywherekun emulation for these games in future higan versions, which means would make it's safe the first emulator to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any legit unreleased SNES-CD game prototypesemulate this feature.
{| class="wikitable"=Hardware variants==|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scopeNintendo Super System=="col"|SNES-CD (Sony)! scope="col"|[[Accuracy]]! scope="col"|:[[Recommended emulators|Recommended]https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]|-Arcade system used to preview Super NES games in the United States.| style="text-align: center;"|*Emulation is possible with MAME and BizHawk's MAME core. [[No$|NO$SNSMAME]]| style="text-align: center;"|Windows| style="text-align: center;"|{{MAMEVer}} version [http://problemkaputtadb.arcadeitalia.denet/snslista_mame.htm 1php?game_sourcefile=nss.6]| stylecpp&arcade_only="text-align: center;"|✓| style0&current_version="text-align: center;"|Medium| style="text-align: center;"|✓|}0 compatibility status] for Nintendo Super System.
===MSUSNES-1CD revival and emulation===Cue The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the MSUPC-1Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, which aims but in return, they allowed them to add use some of these features their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the SNESJapan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. It's a custom fan-made hardware specification As for an additional chipSony, eventually made available they took the hardware and working experience from their collaboration with real SNES hardwareNintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, as the SD2SNES flashcardNintendo 64. It's A shy attempt at rewritable disk media was attempted with the 64DD, but the closest add-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the SNESlack of support from third parties -CD that you'll ever getmany of whom had opted to support the PS1 instead. No more 12MB maximum cartridge size limitation!
One inconvenience is that this specification isnSome prototype units of the Sony SNES-CD were made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&D't really supported by most emulators. Its Marvelous, Square's currently supported by the SD2SNES flash cardSecret of Mana, bsnes (v075 and upRomancing Saga 2). Other games, and higan like Hook, were ported to other systems instead (v094 Hook to the Sega CD and upRayman to the Atari Jaguar, among others), while the rest were outright canceled. These hacks simply won't work at all in other emulatorsgames were to have much bigger worlds, streamed music, cutscenes, and even FMVs, unless their developers implement a MSU-1 check according to let the game run in various interviews. That never happened, however, and most of what was developed for these emulators without the MSU-1 enhancementsconsoles, including their various manuals and specifications, were lost.
{| class="wikitable"|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|MSU-1! scope="col"|[[Accuracy]]! scope="col"|[[Recommended emulators|Recommended]]|-| style="text-align: center;"|[[bsnes|higan]]| style="text-align: center;"|WindowsRecently, Linux| style="textan actual Sony SNES-align: center;"|[CD prototype was uncovered<ref>http://byuuarstechnica.orgcom/higangaming/ 0.96]| style="text2015/11/the-fabled-snes-playstation-align: center;"|✓| style="textprototype-align: center;"|Cycle| style="texthas-align: center;"|✓|been-| style="textturned-align: center;"|[[bsnes]]| style="texton-align: center;"|Windows, Linux| style="textand-align: center;"|[http:disassembled/</byuuref> and repaired.org<ref>https:/higan/ 0www.75]| styleyoutube.com/watch?v="textug-alignCyGXMabg</ref><ref>https: center;"|✓| style//www.youtube.com/watch?v="textqh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-align: center;"|Cycle| style="text-align: center;"|✓|-| style="text-align: center;"|[[Snes9x]]| style="text-align: center;"|Windowsprocessors), with much of it likely having to do with its unfinished nature. For example, it had planned Audio CD support, though it doesn't actually work, Linux| style="textwhich means the MSU-align: center;"|Main| style="text1 is a much more attractive alternative for hacks aiming to reflect what the SNES-align: center;"|✓| style="text-align: center;"|High| style="text-align: center;"|✓|}CD could have been.
To load the MSU-No$SNS 1 patched games with higan or bsnes:# Patch .6 supports the original Sony SNES ROM with the IPS patch# Make sure to copy <code>manifest-CD add-on.bml</code> This was made possible after some reverse-engineering and analysis of the PCM files (generated with <code>create_pcmleaked BIOS file.bat</code>Get the leaked Super Disc BIOS, often found included with circulating on the sound pack) in net as "SDBR_v0.95.sfc". Under the same directory as the ROM#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in no$sns executable, make a "BIOS" folder, put the case of higanBIOS file there, and follow the readme included rename it to know what names to use# Launch with higan/bsnes"SFX-100.bin".
Notable hacks The only SNES-CD games available online currently are the BIOS for one of the MSU-1 include:* [http://bszeldadiscovered prototypes and two homebrew games.zeldalegends.net/right.shtml BS Zelda no Densetsu] These games, Magic Floor and Super Boss Gaiden (a restoration both of how the streamed audio played in the Satellaview game!which have alternate versions as regular SNES ROMs)* [http:, come as BIN//bszeldaCUE files.zeldalegendsNO$SNS 1.net/sekibanfiles6 supports only one CD mode, so it only reads the BIN, not the CUE.shtml BS Zelda no Densetsu: Inishie no Sekiban]* [http://wwwBoth were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which are not accurately emulated anywhere.romhacking.net/hacks/2546/ Chrono Trigger]* [http://www.dkcThis means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-atlasCD game prototypes.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link It's possible to the Past] (emulate this variant with an optional patch adding FMVs)* [http://www.romhacking.net/hacks/2274/ Mega Man X[No$|NO$SNS]]* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)* See [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of ManaPrototype consoles]* [http://www.romhacking.net/hacks/2472/ Super Mario World]* [http://www.dforce3000page for more information about other prototype consoles.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
==References==
==Resources==
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs
 
{{Nintendo}}
 
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Super Nintendo emulators|*]]
[[Category:Emulated By MAME]]
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