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Super Nintendo emulators

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[[File:SNES-and-controller.jpg{{Infobox console|thumbtitle = Super Nintendo Entertainment System|image = Super Famicom.png|250pximage2 = snesna.png|imagecaption = The Super Famicom (above) and Super Nintendo Entertainment System (SNESbelow).|developer = [[:Nintendo]]The '''|type = [[:Category:Home consoles|Home video game console]]|generation = [[gametech:Category:Fourth-generation video game consoles|Fourth generation]]|release = 1990 (Super Famicom)<br/>1991 (SNES)|discontinued = 2005|predecessor = [[Nintendo Entertainment Systememulators|Super Family Computer / Nintendo Entertainment System]]''' (SNES) is a 16-bit, 4th generation console released on 1990 in North America. In Japan, it was known as the Super Famicom. The '''Satellaview''' was a subscription based add-on released only in Japan that streamed content to the Super Famicom. The '''Super Game Boy''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo. Both the Satellaview and the Super Game Boy are supported by |successor = [[higanNintendo 64 emulators|Nintendo 64]].|emulated = {{✓}}}}
{{for|other emulators that run on SNES hardware|Emulators on SNES}} The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the '''Super Famicom''' (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive). Emulation for the Super Famicom/SNES is robust, with several high -quality emulators for various systems, with some even being of which are [[Emulation Accuracy|cycle -accurate]].
==Emulators==
===x86===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable"|+PC|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style="text-align: center;"|[[Higanbsnes]] (formerly bsnes)<br><small><abbr title="bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro">bsnes_libretro</abbr></small>| stylealign="text-align: center;"left|{{Icon|Windows, |Linux|macOS|FreeBSD}}| style="text[https://nightly.link/bsnes-alignemu/bsnes/workflows/build/master nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro cores]<br/>[https: center;"//github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}] ([[Bsnes#List_of_forks|bsnes-hd]])<br/>[httphttps://byuugithub.orgcom/Marat-Tanalin/emulationbsnes-mt/releases {{bsnes-mtVer}}] ([[Bsnes#List_of_forks|bsnes-mt]])<br/>[https:/higan/ 0github.97com/sharknnth/bsnes-classic/releases git]| style<abbr title="textforked bsnes Qt v073">[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks (bsnes-align: center;"classic)]</abbr>| {{✗}}|{{}}| {{~}}| style="text-align: center;"100%|Partial Cycle| style="text-align: center;"{{✓}}| {{✓}}|{{}}
|-
| style="text-align: center;"|[[Snes9xares]]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}| style[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="text-align: center;Latest development build version"|>git Artifacts]</abbr><br/>[httphttps://wwwgithub.s9xcom/ares-w32.deemulator/dlares/testbuildsreleases {{aresVer}}]| {{✗}}| {{~}}| {{~}}| [https:/?C=M;O=A/ 1ares-emu.53net/compatibility 100%]| style="text-align: center;"Full Cycle|{{}}| style="text-align: center;"|High{{✓}}| style="text-align: center;"|{{}}
|-
| style="text-align: center;"|[[BizHawkMesen|Mesen]] <ref name=MesenS>Mesen libretro core doesn't support SNES emulation. On the other hand Mesen S libretro core supports it but it's obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (bsneswith version 2.0)]</ref>| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS}}| style[https://github.com/SourMesen/Mesen2#development-builds {{MesenVer}}]<br/><small>[[Mesen S]]<ref name="text-alignMesenS></ref><br/>[https: center;"|//buildbot.libretro.com/nightly/ Mesen S libretro]<ref name=MesenS></ref><br/>[httphttps://tasvideosgithub.orgcom/BizHawkNovaSquirrel/ReleaseHistory.html Mesen-SX/releases Mesen SX]<ref name=MesenS></ref></small>| {{BizHawkVer}}]| style="text-align: center;"{{~}}|{{~}}| style="text-align: center;"?|Cycle| style="text-align: center;"{{✓}}| {{✓}}|{{✓}}
|-
| style="text-align: center;"|[[MednafenSnes9x]] (bsnes)| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|FreeBSD|Multi-platformWeb}}| style="text[https://github.com/snes9xgit/snes9x#snes9x-align: center;"|1 nightly<br/>libretro nightly core]<br/>[httphttps://mednafengithub.sourceforge.netcom/snes9xgit/snes9x/releases/ {{MednafenVerSnes9xVer}}]| style="text-align: center;"{{✗}}|{{}}| {{~}}| style="text-align[https: center;"//github.com/snes9xgit/snes9x/issues/53 99.5%]|High| style="text-align: center;"{{NC}}| {{✓}}|{{✓}}
|-
| style[[BizHawk]]<br/><small>(bsnes v115)</small>|align="textleft|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-align: center;"|/pipelines Dev builds]<br/>[http://tasvideos.org/LsnesBizHawk/ReleaseHistory.html lsnes{{BizHawkVer}}]| style="text-align: center;"{{~}}|Windows{{~}}| style="text-align: center;"{{~}}|rr2-β23100%| style="text-align: center;"Partial Cycle|{{✓}}| style="text-align: center;"|Cycle{{✓}}| style="text-align: center;"|✗{{~}}
|-
| style="text-align:center;"|[[MESShigan]](火眼)<br/>byuu (謬/view)| stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}| style="text[https://github.com/higan-align:center;"emu/higan/releases {{higanVer}}]<br/>[[Higan#nSide|nSide]]<br/>[httphttps://wwwgithub.mamedev.orgcom/libretro/release.html higan libretro core]| {{✗}}| {{MAMEVer~}}]| style="text-align:center;"{{~}}|100%| style="text-align:center;"Full Cycle|Low{{✓}}| style="text-align:center;"{{~}}|{{}}<ref group=N>Superseded by [[ares]].</ref>
|-
| style="text-align: center;"|[[SilhouetteMAME]]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|MacintoshFreeBSD}}| style<abbr title="textLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-alignMacos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https: center;"//buildbot.libretro.com/nightly/ libretro core]|1.0{{~}}| style="text-align: center;"{{~}}|{{?}}| style[http://adb.arcadeitalia.net/lista_mess.php?software_list_name="text-align: center;"snes&compatibility= ?]| ?|Low{{✓}}| style="text-align: center;"{{✓}}|{{}}
|-
| style="text-align[http: center;"|[[ZSNES]//tasvideos.org/Lsnes.html lsnes]<br/><small>(based on bsnes)</small>| stylealign="text-align: center;"left|{{Icon|Multi-platformWindows}}| style="text[https://lsnes.tasbot.net/ rr2-alignβ25]<br/>[http: center;"|1//repo.or.cz/w/lsnes.51git git]| style="text-align: center;"{{✗}}|{{}}| ?| ?| style="text-align: center;"Partial Cycle|Low{{✓}}| style="text-align: center;"{{~}}|{{}}
|-
| style[[No$|NO$SNS]]|align="textleft|{{Icon|Windows}}|[https://problemkaputt.de/sns.htm 1.6]| {{~}}| {{✗}}| ?| ?| Low| {{✗}}| {{✗}}| {{✗}}|-align|[[CATSFC]]<br/>[https: center;//docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/ShadauxCat/CATSFCgit]| {{✗}}| {{~}}| {{~}}| ?| Mid| {{✓}}| {{~}}| style{{✗}}|-|[[Mednafen]]<br/><small>bsnes v059 and SNES-Faust</small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ <abbr title="textbeetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen's SNES-align: center;Faust)">libretro core]</abbr>| {{✗}}| {{~}}| {{~}}| ?| Partial Cycle| {{✓}}| {{✓}}| {{✗}}|Multi-platform| stylekindred (Super Sleuth PE)|align="textleft|{{Icon|Windows}}|[https://www.crazysmart.net.au/kindred 1.12 Preview Build 3]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✗}}| {{✗}}| {{✗}}|-|[[Silhouette]]|align=left|{{Icon|macOS}}|[https: center;"|//www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.360]| {{✗}}| {{✗}}| {{✗}}| ?| Low| {{✗}}| {{✗}}| {{✗}}| style="text-|[[ZSNES]]|align=left|{{Icon|Windows|Linux|macOS|DOS}}|[http: center;"//zsnes.com 1.51]| {{✗}}| {{~}}| {{✗}}| ?| Low|{{}}| {{✗}}| {{✗}}| style="text-|SNESGT|align=left|{{Icon|Windows}}|[http: center;"//www.zophar.net/snes/snesgt.html 2.18 (2007)]| {{✗}}| {{✗}}| {{✗}}| ?|Low| style?| {{✗}}| {{✗}}|-|jgenesis|align="textleft|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]||||?|?|{{✓}}|{{✓}}|{{TBD}}|-|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https: center;"//segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}
|}
===ARM===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable"|+Mobile|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style="text-align: center;"|[[Snes9x]] <br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2002_libretro</small>| stylealign="text-align: center;"left|{{Icon|Android|iOS|Linux|Multi-platformPandora}}| style="text-align[https: center;"//buildbot.libretro.com/nightly/ libretro core]|1.53{{✗}}| style="text-align: center;"{{Y}}|{{~}}| style="text-align[https: center;"//github.com/snes9xgit/snes9x/issues/53 99%]| High|Mid{{NC}}| style="text-align: center;"{{✓}}|{{}}
|-
| style="text-align: center;"|Snes9x EX+| stylealign="text-align: center;"left|{{Icon|Android|Pyra}}| style[https://play.google.com/store/apps/details?id="textcom.explusalpha.Snes9xPlus {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alignalpha git]</br>[https: center;"|//pyra-handheld.com/repo/apps/84 1.5.2846.02 Pyra]| {{✗}}| style="text-align: center;"?|{{~}}| style="text-align[https: center;"//github.com/snes9xgit/snes9x/issues/53 99%]|High| style="text-align: center;"?| {{✓}}|{{}}
|-
| style[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="text-align: center;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC)."|Snes9x EX>snes9x2005_plus_libretro</abbr></small>]| stylealign="text-align: center;"left|{{Icon|Android|iOS|Linux|Pandora}}| style="text-align[https: center;"|1//buildbot.5libretro.28com/nightly/ libretro core]| style="text-align: center;"{{✗}}|?| style="text-align: center;"{{~}}|Low?| style="text-align: center;"Mid|{{}}| {{~}}| {{~}}
|-
| style="text-align: center;"|SuperGNESSnes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small>| stylealign="text-align: center;"left|{{Icon|AndroidWinMobile}}| style="text-align[https: center;"//www.appx4fun.com/xap/497 2.15.3]|r89{{✗}}| style="text-align: center;"?|{{}}| style="text-align: center;"?|LowMid| style="text-align: center;"?|{{}}| {{~}}
|-
| style="text-align[http: center;"|CATSFC//yoyofr92.free.fr/ Little John]<br/><small>(Snes9x 1.39 based)</small>| stylealign="text-align: center;"left|{{Icon|Multi-platformPalmOS}}| style="text[https://www.zophar.net/palm-os/multiem/little-john-alignpalmos.html 1.1], [https: center;"|//pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.362]| style="text-align: center;"{{✗}}| ?|{{✗}}| style="text-align: center;"?|LowMid| style="text-align: center;"?|{{}}| {{~}}
|-
| style[http://www.superretro16.com SuperRetro16]|align="text-align: center;"left|{{Icon|Android}}|[https://wwwplay.microsoftgoogle.com/en-us/store/apps/snes8x/9wzdncrfjc6b/ Snes8xdetails?id=com.neutronemulation.super_retro_16 2.2.1]| style="text{{✗}}| {{✗}}| {{✗}}| ?| ?| {{✗}}| {{~}}| {{✗}}|-|OpenSnes9x|align: center;"=left|{{Icon|GP32|Windows PhoneZodiac}}| style="text-align[http: center;"|2//yoyofr92.free.fr/os9xgp/html/downloads.15html 0.33beta]| {{✗}}| {{✗}}| {{✗}}| ?| High| {{✓}}| {{✗}}| {{✗}}| style="text-|J2MESnes|align: center;"=left|{{Icon|Java}}| ?| {{✗}}| {{✗}}| {{✗}}|?| style="text-align: center;"?|Mid?| style="text-align: center;"{{✗}}|{{✗}}
|}
===Console===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable"|+Console|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style[[bsnes]]|align=left|{{Icon|NX|XboxOne|SXS}}| [https://www.retroarch.com/?page=platforms libretro core]| {{✗}}| {{Y}}| {{~}}| 100%| Partial Cycle| {{✓}}| {{✓}}| {{✓}}|-|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="textSnes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|Saturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>|[https://www.retroarch.com/?page=platforms libretro core]<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br/>[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]| {{✗}}| {{Y}}| {{~}}| [https://github.com/snes9xgit/snes9x/issues/53 99%]| High| {{✓}}| {{✓}}| {{✓}}|-|Snes9x GX|align=left|{{Icon|GCN|Wii|WiiU}}| [https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]<br/>[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]| {{✗}}| ?| {{~}}| [https: center;"//wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]| High| {{NC}}| {{✓}}| {{✓}}|-|[[Snes9x]] for 3DS|align=left|{{Icon|3DS}}|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]| {{✗}}| ?| ?| [https://github.com/snes9xgit/snes9x/issues/53 99%]| High| {{✓}}| {{✓}}| {{✓}}|-|[[Virtual Console]]| stylealign="text-align: center;"left|{{Icon|Wii and Wii U|3DS}}<br/>{{Icon|WiiU}}|N/A| {{✗}}| ?| style="text{{✗}}[https://gbatemp.net/threads/injected-yoshis-safari-would-a-stylus-work-in-place-of-the-super-align: center;"scope.597862/ *]|n[[Virtual_Console/aCompatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]| Game dependent| {{✗}}| {{✗}}| {{✓}}|-| style="text[[Nintendo Switch Online]] <small>([[L-CLASSICS]])</small>|align=left|{{Icon|Switch}}|3.4.0| {{✗}}| ?| {{✗}}| [https: center;"//nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]| Game dependent|{{}}| {{✓}}| style{{✓}}|-|[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="text-Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Wii|3DS}}<br/>{{Icon|WiiU|Switch}}<br>{{Icon|NDS}}<br/>{{Icon|PSP}}<br/>{{Icon|PS3|DC}}| [https: center;"//www.retroarch.com/?page=platforms libretro core]<br/>| {{✗}}| ?| {{~}}| ?|Mid| {{✓}}| {{~}}| {{~}}|-|Snes9x X|align=left|{{Icon|Xbox}}| [https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]| {{✗}}| {{✗}}| {{✗}}| ?| High| style="text?| {{✗}}| {{~}}|-|DreamSNES|align=left|{{Icon|DC}}|[http: center;"//www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✗}}|{{}}| {{~}}
|-
| stylePocket SNES|align="text-alignleft|{{Icon|GBA||Nspire}}<br/>{{Icon|GCWZero}}|[https://web.archive.org/web/20230308183855/https: center;"|//www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[Snes9xhttps://github.com/AkimanBengus/pocketsnes-libretro libretro core]<br/>[https://github.com/gameblabla/PocketSNES git] Next| style="text-align: center;"{{✗}}|Multi-platform{{✗}}| style="text-align: center;"{{✗}}|1.53?| style="text-align: center;"?|{{}}| style{{~}}<abbr title="text-align: center;libretro core only"|Mid>*</abbr>| style="text{{~}}<br/><small>(Ti-align: center;"|✓Npire)<small><br/>
|-
| stylepSnes|align="text-align: center;"left|{{Icon|Vita|NX}}|[httphttps://173210.server-queengithub.com/autoindexCpasjuste/indexpemu/releases 6.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(me)cm Mod6]| style="text-align: center;"|[[PlayStation Portable]]{{✗}}| style="text-align: center;"|r26{{✗}}| style="text-align: center;"|{{}}| style="text-align: center;"?|Low?| style="text-align: center;"{{✓}}|{{}}| {{~}}
|-
| styleSnemulDS|align="text-alignleft|{{Icon|NDS}}|[https: center;"//bitbucket.org/Coto88/snemulds/src/master/ Bitbucket]|CATSFC{{✗}}| style="text-align: center;"{{✗}}|Multi-platform{{✗}}| style="text-align[https: center;"|1//wiki.gbatemp.36net/wiki/SNEmulDS_Compatibility_List 44%<br/><small>77 out of 175 reported titles </small>]| style="text-align: center;"?|{{}}| style="text-align: center;"|Low{{~}}| style="text-align: center;"|✓{{~}}
|-
| stylesodium64|align="textleft|{{Icon|N64}}|[https://github.com/Hydr8gon/sodium64 git]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✓}}| {{✓}}| {{~}}|-|SNES360|align=left|{{Icon|Xbox360}}|[http: center;"//download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]| {{✗}}| {{✗}}| {{✗}}| ?| ?|blargSNES*?| {{✗}}| {{~}}| style="text-|SNES Station|align: center;"=left|{{Icon|PS2}}|0.2.6c| {{✗}}| {{✗}}| {{✗}}| ?| ?| ?| {{✗}}|3DS{{~}}| style="text-align| [https: center;"|//wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.339 based)</small>| stylealign="text-alignleft|{{Icon|PSP}}| [https://github.com/esmjanus/snes9xTYL/releases git]| {{✗}}| ?| ?| [https: center;"//www.psdevwiki.com/psp/Snes9xTYL#Compatibility 70%<br/><small>27 out of 38 reported titles </small>]| Mid| {{✓}}|{{}}| {{~}}| style="text-|blargSNES|align=left|{{Icon|3DS}}|[http: center;"//blargsnes.kuribo64.net/ 1.3b]|Low{{✗}}| {{✗}}| style="text-align{{✗}}| [https: center;"//wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List 77%<br/><small>476 out of 714 reported titles </small>]| ?| {{✗}}|{{}}| {{✗}}
|}
</div>
<references group=N />
<nowiki>===Comparisons===; [[higan]] / [[ares]] / [[bsnes]]* The codifier of [[Emulation Accuracy|emulation accuracy]]. Should play all commercially released games without trouble, assuming you have the power. ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|full cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partial cycle-accurate]].* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.* Has a superb LLE audio engine.* For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.; [[Snes9x]]*<[https://github.com/snes9xgit/snes9x/issues/nowiki>This 53 Compatible with most games], even many ROM hacks that make use of emulator quirks.* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you'll want at least a late Pentium 3).* Shares its LLE audio engine with bsnes.* Older versions may have buggy graphics and shaders in standalone, though it's video card- and driver-dependent.* Controller support is hit-and-miss, especially when it comes to XInput.; [[RetroArch]]* There are official cores for bsnes and Snes9x you can obtain easily.* Very customizable and programmable by nature.:* The viewport is scalable to any resolution.:* It makes good use of fullscreen with the right choice of interface.:* A highly robust and flexible [[Shader_Presets|shader chain]] system completely separate from the core.* Dynamic rate control fixes most audio issues.* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in beta stages at higan, and much like Snes9x Next, it has the momentoption to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.* Supports [[#Enhancements|RetroAchievements]].; [[BizHawk]]* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.* Its SNES core is based on bsnes v115.* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.* Has support for libretro cores.* Supports [[#Enhancements|RetroAchievements]].; [[Mednafen]]* Like BizHawk, it's multi-system and based on bsnes.* Graphical shells exist (like Mednaffe) to help with the fact that it does can only run quite from the command line.* Its SNES core is based on bsnes v059, which is a few pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).:* It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|''A.S.P. Air Strike Patrol'']], one of two gamesnotorious for manipulating the PPU mid-scanline. It doesnalso has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you'd be better off using standalone bsnes.; [[Mesen]] / [[Mesen S]] / Mesen SX* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.* Users who increasingly tire of higan's and bsnes' limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users't game systems alongside Snes9x or Mednafen (or similar peer).; [[Nintendo Switch Online]]* SNES support any cartwas added to Nintendo Switch Online in September 2019 alongside NES games.* [[Emulation Accuracy|Accuracy]] is not the greatest and users are limited to the selection of games Nintendo chooses to make available on the service.* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-chips player support included (e.g.: ''Super Puyo Puyo 2'').* Different games between regions (SuperFXJapan and International).* Despite its shortcomings, DSPthe emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].:* Netplay is generally hassle-1free and doesn't require forwarding of any ports, Cx4with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, etcbetter options are available.); [[ZSNES]]* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays its the least [[Emulation Accuracy|accurate]] among the active popular emulators, but though it still relevant for many reasons, including::* Running full speed on even very old PCs such as an early Pentium 1.:* Forming the Old 3DSbasis for many ROM hacks, itwhich were often designed around (let alone possible, simply because of) its problems and would break on anything else.:* Having tons of bugs and not even emulating some of the original console's operations which some fewer notable games needed.::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the best option so farhost machine. If using a New 3DSNo real-world case of it being exploited exists aside from some harmless proof of concept, use CATSFC with RetroArchbut it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.:* Having [[ZSNES#Netplay|surprisingly good netplay]].:* Sporting an iconic DOS-centric GUI.A compatibility list * While fans have since modded the binaries (including patching out the vulnerability), the project is available basically dead.* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110—like from [http://wikiother.gbatempipherswipsite.netcom/wikigpacks/BlargSnes_Compatibility_List here]—and Star Ocean and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version does not need them for SDD-1 titles, only for SPC7110 titles.* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).
==Enhancements=Comparisons=<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! bsnes! ares! Snes9x! Mesen<ref name=MesenS></ref>! BizHawk! Mednafen|-| rowspan=3 | [[Overclocking|Overclock]]| [[#Extra_Scanlines,_SuperFX_and_SA-1|SuperFX]]| {{✓}}| ?| {{✓}}[https://github.com/snes9xgit/snes9x/issues/140 *]| {{✓}}| ?| ?|-| [[#Extra_Scanlines,_SuperFX_and_SA-1|SA-1]]| {{✓}}| ?| ?| {{✓}}| ?| ?|-| [[#Extra_Scanlines,_SuperFX_and_SA-1|Extra Scanlines]]| {{✓}}| ?| ?| {{✓}}| ?| ?|-| rowspan=4 | Graphics| [[#High-Resolution_Affine_Transformations|High-Resolution Affine Transformations]]| {{✓}}| ?| ?| ?| ?| ?|-| [[#Sprite_Replacement|Sprite Replacement]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[#Widescreen_hacks|Widescreen hacks]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[Resolution|Resizable Internal Resolution]]| colspan=6 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| rowspan=2 | Audio| [[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]| {{✓}}| ?| {{✓}}[https://docs.libretro. com/library/snes9x/#core-options *]| ?| ?| ?|-| [[#Higher_sample_rates|Higher sample rates]]| {{✓}}| ?| {{✓}}| ?| ?| ?|-| rowspan=2 | Input| [[HiganInput_lag|Run-ahead]] | {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| [[Input_lag|Preemptive Frames]]| {{~}}<ref group=N2 name=RA>Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to bsnes-mercury or snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].</ref>| ?| {{✓}}| ?| ?| ?|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(formerly computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{~}}<ref group=N2>There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.</ref>||{{~}}<ref group=N2>Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].</ref>||{{Y}}||-| Rewind|{{Y}}||{{Y}}||{{Y}}||-| Fast-Forward/Turbo Speed|{{Y}}||{{Y}}||{{Y}}||-| Savestates|{{Y}}||{{Y}}||{{Y}}||-| [https://tasvideos.org/Movies Movie recording/playback]|{{Y}}||||{{Y}}||-| rowspan=6 | Quality of life| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://bsnes).org/docs/snes-cheats *]| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ * The most ]| {{Y}}| {{?}}| {{?}}| {{Y}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{✓}}| ?| {{✓}}| {{✓}}| ?| ?|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[accurateGroovyMAME]] of at the bunchmoment. Should play any <br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and all commercially released games without troubleGroovyMAME send the raw RGB data over a network to a core running on MiSTer, assuming you have it basically turns the MiSTer into a GPU for the poweremulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| Per-Game Profiles| {{~}}<ref group=N2 name=RA></ref>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>|-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | Misc| <abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information.">[[Netplay#SNES|Netplay]]</abbr>|{{Y}}|{{X}}|{{Y}}|{{Y}}|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 * A Core 2 Duo ]|{{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at 2 GHz the moment.|-| [https://retroachievements.org/gameList.php?c=3 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{Y}}| {{X}}|-| [[#MSU-1|MSU-1]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://github.com/devinacker/bsnes-plus#bsnes-plus *]| {{Y}}| {{Y}}[https://www.romhacking.net/utilities/241/ *]| {{Y}}| {{Y}}[https://tasvideos.org/ReverseEngineering *]| {{Y}}[https://mednafen.github.io/documentation/debugger.html *]|}</div><references group=N2/> ===MSU-1===Cue the MSU-1 (Media Streaming Unit), which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12 MB maximum cartridge size limitation! One inconvenience is that most emulators don't really support this specification. It's currently supported by the weakest ISD2SNES flashcard, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won've seen t work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the balanced version full speed MSU-1 specification has a specific feature to allow for most compatibility testing). To load the MSU-1 patched gameswith higan or bsnes:# Patch the original SNES ROM with the IPS patch# Make sure to copy <code>manifest.bml</code> and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM#* Balanced worksMake sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higan, and follow the readme included to know what names to use# Launch with higan/bsnes.To load the MSU-1 patched games with Snes9x: ''(See [https://docs.libretro.com/library/snes9x/#msu-1-support this page] for libretro core version)''# Patch the original SNES ROM with the IPS patch# Copy the patched ROM file, any MSU image file, and the PCM files (generated with <code>create_pcm. You do NOT need bat</code>, often found included with the sound pack) in the same directory as the ROM.#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a <code>.msu</code> extension and all PCM files suffixed by track number.# Launch the accuracy build base ROM with Snes9x. Notable hacks for anything but one the MSU-1 include:* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]* [http://www.romhacking. And it's just net/hacks/2546/ Chrono Trigger] (includes a missing shadow even for thatconversion of the FMV intro from the PlayStation version of the game)* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]* ROM [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)* [http://www.romhacking.net/hacks designed around emulator quirks will most likely not work/2274/ Mega Man X]* [http://www.romhacking. Same as net/hacks/2342/ Mega Man X3] (with real hardwareCD version audio)* [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of Mana]* [http://www.romhacking.net/hacks/2472/ Super Mario World]* LLE [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game) ===Extra Scanlines, SuperFX and SA-1===[[Overclocking|Overclocking has been a thing in other SNES emulators previously]], but as the bsnes dev explains it;  Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games. bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio sounds amazingduring this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.) The [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-1]] and SuperFX can also be overclocked in this way.The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[Wikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]], etc) support HLE which results in all of their operations occurring.<ref>[https://gbatemp.net/threads/bsnes-and-mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]</ref>
2. :[[Snes9x]]* Compatible with most games, even many romhacks that make use of emulator quirks.* Fast enough for pretty much any toaster (think Pentium 1 or 2, yes I tested!)* LLE audio, same as bsnesWikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|''s.* Often buggy graphical output and shader support in standalone** Driver/GPU dependent.** Remember those diagonal lines List of offset across older 3D Super NES games on certain graphics cards? Yeah. with enhancement chips''Finding a picture.''* Hit and miss controller support, especially when it comes to XInput devices.]]
3===High-Resolution Affine Transformations===The SNES had a graphical mode called "Mode 7" that allowed scaling the first background layer. [[RetroArch]]The Super-FX2 added more advanced scaling options, but they're not covered by Mode 7 and, which has bsnestherefore, and Snes9x coresenhancements for it.* The same points as SNES Mode 7 background is limited to 128x128 pixels, and the emulators themselves* Amazing graphical output** At any resolution** At any fullscreen resolution and refresh rate** Vast [[Shaders_and_Filters|shader]] support* Dynamic rate control kills off most any and all audio distortion, such as crackling.* Does not require Game Folders or anything like higan standaloneis 256x240.* Has As a fork of Snes9x known as Snes9x Next that is based on result, there's heavy aliasing and a WIP general loss of Snes9x between 1.52 and 1.53 quality with some extra speedhacks so it runs full speed on a Wii, as well as a SuperFX overclock optiontransformations.* Has a fork of bsnes known as bsnes-mercuryHowever, which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as there have some optimizations that don't affect emulation accuracy. It also has an option been emulator enhancements to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. look better:
5* '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game's graphics. This may cause visual discrepancies between both. [[BizHawk]]* Useful '''Supersampling:''' Acts like a sort of anti-aliasing for TAS (Tool Assisted Speedruns)* Written Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in C#a higher resolution, requires then processed back to the same resolution as the rest of the image for a more uniform look.NET 4Used to be the only option in bsnes.0* Windows'''Widescreen:''' Later added by bsnes-onlyhd.
5A fork of bsnes, [https://github. [[Mednafen]]* The SNES core is based on com/DerKoun/bsnes v059 which is rather old from 2010. It pre-dates the performancehd/balanced/accuracy builds. This version is much faster than the current version.* Missing many of the LLE audio improvements that newer versions of Snes9x and higan use currently.* The version of releases bsnes that Mednafen is using is missing out on many accuracy updates that particularly impacts a few edge case games such as Air Strike Patrol. The signifigance of this game is it was one of two games known to manipulate the PPU mid-scanline and is notoriously difficult to emulate. Some of the problems Mednafen has versus newer cores is poorly rendered texthd], flickering lines near the bottom offers active development of the screen, and missing shadow during flightthese features.* While acceptable for many games its recommended Most of those were ported back to use Snes9x, [[higan, or RetroArch instead]].
6. [[ZSNES]]* Will run full speed on very old x86 systems such as an early Pentium 1.* Romhacks were often designed around its speedhacks and many won't work properly on anything else.* Though fans have modded thisWith certain settings, it there is basically a dead emulator with no futureheavy aliasing which we can reduce by increasing the sampling rate.* Many bugs and lacked functions for many games, see [[ZSNES#Review|ZSNES review]]* Polarizing graphical user interface (loved by some, hated by others)
==Satellaview Emulation=[[Texture_packs#SNES|Sprite Replacement]]===No emulator support this at the moment, but aBS[https://github.com/DerKoun/bsnes-X or Satellaview software was being broadcast to a special Japanhd/issues/71 Feature request for bsnes-only hardware as temporary data to be deleted shortly after. As such, a wealth of games went undumped and lost foreverhd: Add custom sprite/texture dumping/injection support] exist.
Many of these ===[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===A widescreen hack is an emulator feature that make older games had Soundlink features and would have assets playable on 16:9 aspect ratio. Some emulators like streamed music and voice acting, as well as some data, but [[Bsnes#List_of_forks|bsnes-hd]] provide a widescreen hack option to make these have been lost forever, outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-to runs at 16:9 properly (with the traditional pixel stretch for 4:3 CRT pixel or 1:1 feature raw pixel instead of displayed with black bars on the higan emulator tries each side or stretched to replicate fill the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MBwhole screen), but it's not the same thing.
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS:[https://retrogamecorps.com/2023/02/22/widescreen-X addsnes-on. While you can try playing them on regular guide/ retrogamecorps: Widescreen SNES emulators as regular emulators, you may face issues for many of these games (no font appearing, hangs with black screen...). You'll need Satellaview emulation to properly emulate those.guide]
bsnes-sx2 and snes9x-sx2 ===Mode 7 scaling bilinear filtering===Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they are recommended. They use your PC clock with no option to modify it though - SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and scaled instead of just applying the best debugger tools for romhackers and translators) but falls behind bilinear filter on the others when it comes to general emulationvideo output itself.
You'll need the BS-X BIOS to properly emulate the Satellaview===Alternative audio interpolation methods===Most SNES emulators, since at least ZSNES 1. It goes as BS-X3.bin under x, support audio interpolation methods beyond the BIOS folder when using snes9x-sx2. It has many variants - you'll want the translated one (with English text) with removed DRM (so traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware).
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game===Higher sample rates===Likewise, like most BS Zelda translations were), you'll the sample rate can also be greeted by the BIOS software - asking you set to choose your name and avatarhigher than 32 kHz, which you can control even in a cityZSNES 0. Of course the St-GIGA broadcast service went defunct 150. Though in some versions of ZSNES in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast (you may be interested though in seeing how Nintendo used to do loading screens: to get to enjoy them without them shutting down instantlyearly 2000s, open BSX0001-47it did cause some artifacts.bin (bsxdat folder) in a hex editor and change at offset 0x06 that 0x30 Nowadays, emulators support sample rates all the way up to 0x00.) and most houses will be closed96 kHz.
You==Hardware features and accessories==There weren'll want t as many accessories that were released for the Super Famicom/SNES compared to enter the little red house you start in front Famicom/NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List ofSuper Nintendo Entertainment System accessories]]</ref>, and load the stored data. In some cases, you may have to wait but there are still quite a while before actual gameplay starts, or until a given time (on real hardware people would wait for up few to 6 minutes)go over.
<div style="overflow-x:auto;width:100%">{| class="wikitable"style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! Name! bsnes! ares! Snes9x! Mesen! BizHawk! Mednafen! higan|-| [[#Mouse|Mouse]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}|?| {{✓}}|-| [[#Super Game Boy|Super Game Boy]]| {{✓}}| {{✓}}| {{✗}}[https://github.com/snes9xgit/snes9x/issues/357 *]| {{✓}}| {{✗}}<ref group=N2>[https://mednafen.github.io/documentation/snes.html Super Game Boy is not supported. If it ever gonna supported in the future, it will likely be via the mednafen's SNES module instead of the GB module].</ref>|?| {{✓}}|-| [[#Super Scope|Super Scope]]| {{✓}}| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]| {{✓}}| {{✓}}| {{✓}}|?| {{✓}}|-| [[#Super Multitap|Super Multitap]]| {{✓}}|+PC{{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]| {{✓}}| {{✓}}| {{✗}}|?| {{✓}}|-| [[#Konami Justifier|Konami Justifier]]| {{✗}}| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]| {{✓}}| {{✗}}| {{✗}}|?| {{✓}}
|-
! scope| [https://snescentral.com/article.php?id="col"0901 M.A.C.S. Rifle]|?|?|Name{{✓}}|?|?! scope="col"|OS?! scope="col"|Version?! scope="col"|BS-X Emulation ! scope="col"|[[Recommended emulators#asciiPad|RecommendedasciiPad]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|?| {{✓}}
|-
| style="text[[#Voice-align: center;"kun|[[bsnesVoice-kun]] | style="text-align: center;"{{✗}}|Windows{{✗}}| style="text-align: center;"{{✗}}|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09] (based on v082){{✗}}| style="text-align: center;"{{✗}}|Cycle?| style="text-align: center;"|✓✓{{✗}}
|-
| style="text-align: center;"|[[Snes9x#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]| style="text-align: center;"{{✗}}|Windows x86, x64{{✗}}| style="text-align: center;"{{✗}}|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53){{✗}}| style="text-align: center;"{{✗}}|High{{✗}}| style="text-align: center;"|✓{{✗}}
|-
| style="text-align: center;"|[[NO$SNSEarly_Online_Services#XBAND_Modem|XBⱯND modem]]| style="text-align: center;"?|Windows?| style="text-align: center;"?|[http://problemkaputt.de/sns.htm 1.5 (2013)]?| style="text-align: center;"?|Mid ?| style="text-align: center;"|✓?
|-
| style="text-align: center;"|[[SNESGTEarly_Online_Services#Satellaview_.28SNES.29|BS-X]]| style{{✓}}<ref group="text-align: center;"|Windows| styleN2 name="textbsnes-align: center;"|plus>Recommended to use [httphttps://wwwproject.zopharsatellaview.net/snesorg/snesgtdownloads.html 2htm bsnes-plus] for BS-X and Data Pack emulation.18 (2007)]</ref>| {{✓}}| {{✓}}| {{✓}}| style="text-align: center;"{{✓}}|Mid {{✓}}| style="text{{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#satellaview-align: center;"|✗games *]
|-
| style="text-align: center;"|[[bsnesEarly_Online_Services#Satellaview_.28SNES.29|Data Pack]] (higan)| style{{✓}}<ref group="textN2 name=bsnes-align: center;"plus></ref>|Windows, Linux?| style="text-align: center;"{{✓}}|[http://byuu.org/higan/ 0.96]?| style="text-align: center;"?|Cycle?| style="text-align: center;"|{{}}
|-
| style="text-align: center;"|[[BizHawk]] (bsnes)| style="text-align: center;"|Windows| style="text-align: center;"|[httphttps://tasvideoswww.nesdev.org/BizHawkwiki/ReleaseHistory.html {{BizHawkVer}}Super_Famicom_NTT_Data_Keypad NTT Data Keypad]| style="text-align: center;"?| ?| ?|Cycle?| style="text-align: center;"?|?
|-
| style="text-align[[Wikipedia: center;"SuFami_Turbo#Games|[[MednafenSuFami Turbo<br/><small>(incl. ST Link)</small>]] (bsnes)| style="text-align{{✓}}[https: center;"|Multi//github.com/bsnes-platformemu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]| style="text-align: center;"|{{✓}}[httphttps://mednafen.sourceforgeares-emu.net/releasescompatibility/ nintendo-snes-super-famicom *]| {{MednafenVer}}<ref group=N2>[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].</ref>| style="text-align: center;"?| ?|High?| style="text{{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#sufami-turbo-align: center;"|✗games *]
|}
</div>
<references group=N2/>
===Super Game Boy===
:''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]].''<br/>
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]'' Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES's more sophisticated sound hardware.
 
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]<ref>[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Game Boy miscellaneous enhancements are not planned].</ref> can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, nowadays it's using Sameboy for Super Gameboy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Gameboy emulation.
 
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff. One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|''Pokémon Yellow'']] and the special border that's supposed to display. higan displays the standard Game Boy border, while the real hardware displays a special green Pikachu border. On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|''Pokémon Gold'' and ''Silver'']], designed for the Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.
==Data Pack Emulation==Also known as DLC for Another thing to note is that there's a redesigned model, only released in Japan, called the ''Super Famicom - not only Game Boy 2''. Compared to the original, the main feature the old Megadrive could do SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its lock-own oscillator to be able to run games at normal speed, fixing a slight overclocking issue that stemmed from the original SGB's reliance on thing! (incrediblethe clock signal from the SNES. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, isn't it?) not even with other Game Boy emulators that can emulate a link cable.
Data Packs ===asciiPad===The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are Satellaview 8M Memory Packs which have data meant pressed. All the switches can be set to be used as expansion one of three modes for the standard buttons they individually represent, except for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridgeseventh labeled "Slow" which changes the frequency of the additional modes. For most of these gamesThe switch can be set to off, turbo, Data was distributed via Stand auto.GIGA’s Satellaview streaming servicesThe turbo setting holds the button, and the auto setting control presses them automatically. Same Game [[higan]] is the first and SD Gundam G-Next had only emulator known to support this specific controller's switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some Data Packs sold in physical retail form in stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data but not to 8M Memory Packsthis extent.
===Pointing Devices=======Mouse====The games which were compatible with Data Packs aremouse allowed for control in [[wikipedia:Mario_Paint|''Mario Paint'']] and [[wikipedia: Same GameMario_%26_Wario|''Mario & Wario'']], Derby Stallion 96among other games. Though in later games, RPG Tsukuru 2mouse support was optional. Some emulators, Sound Novel Tsukuru, Ongaku Tsukuru Kanaderu, Joushou Mahjong Tenpai, SD Gundam Gincluding Snes9x and [https://github.com/ares-emulator/ares/issues/224#issuecomment-NEXT939579324 ares]/bsnes/higan, and Shigesato Itoi no Bass Tsuri Nosupport the Mouse. 1A ROM hack for ''Mario & Wario'' replaces mouse controls with traditional controls for the emulators that don't support this feature.
These Data Packs are available in rom sites, named as regular sfc files, but their actual nature couldn't be farther than that. Anyways, they won't load in SNES emulators alone, that's for sure.*[[Wikipedia:Super_NES_Mouse#List_of_compatible_games|Super NES Mouse supported games list]]
Two ====Super Scope====The Super Scope is a bazooka-looking light gun that is a bit more complex than the Zapper for the [[Nintendo Entertainment System emulators |Nintendo Entertainment System]]. [[wikipedia:Super_Scope_6|''Super Scope 6'']], [[wikipedia:Yoshi%27s_Safari|''Yoshi's Safari'']], [[wikipedia:Battle_Clash|''Battle Clash'']], and [[wikipedia:Metal_Combat:_Falcon%27s_Revenge|''Metal Combat: Falcon's Revenge'']] used it. Some emulators including Snes9x and bsnes/higan support this feature:the Super Scope, emulated with the mouse.
* '''Snes9X:''' Under "File/Load Multi Cart..."====Konami Justifier====Similar to the NES Zapper, choose but differs from the base game for "Slot A" and the expansion pack for "Slot B"Super Scope. It's a another light gun, but requiring calibration this time around. It looks like a real gun and then was intended to simulate the BS-X BIOS fileshooter arcade experience. The combined Only one game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - itis compatible, and that's one of the last overlooked areas in SNES emulation after all.* [[wikipedia:Lethal_Enforcers|''Lethal Enforcers'bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge"]]. However, due to how the emulator doesn't have a "Show files from all extensions" option, Snes9x and an oversight during development, the expansion pack file can't be selected. Due to higan support this, current versions can't go in-gamegun.
{| class="wikitable"|+PC|-! scope="col"|Name! scope="col"|OS! scopeSuper Multitap=="col"|Version! scope="col"|Data Pack Emulation ! scope="col"|Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Recommended Nintendo Entertainment System emulators|RecommendedNES Four Score]]|-| style="text-align: center;"|. Instead of using both controller ports, it just used one, allowing up to 5 players at once. [[bsnes]] | style="text-alignwikipedia: center;"List_of_Bomberman_video_games|Windows| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09''Bomberman'' games] (based on v082)| style="text-align: center;"|Incomplete| style="text-align: center;"|✗|-| style="text-align: center;"|[[Snes9x]]| style="text-align: center;"|Windows x86used this accessory. Some emulators, x64| style="text-align: center;"|[http:including Snes9x and bsnes//bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1higan, support five players.53)| style="text-align: center;"|Mid| style="text-align: center;"|✓|}
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game that allowed you to use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.
==MSU-1 Hack Emulation (SNES-CD like Hacks)=====SNESVoice-CDkun===It's wellA few games by Koei shipped with an Audio-known enough CD that typically contained voice acting and supported the Super Famicom was to get a CD addVoice-onkun accessory, the SNES-which would command a CD, developed by Sony who already helped player with the sound chip for the SNESIR signals. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device - and Nintendo acted like assholes in retaliation Typically used by publicly humiliating the Sony execs present remote controllers so that audio plays at specific points in the SNES-CD announcement by claiming they'll partner with Phillips insteadgame. Talks between Sony and Nintendo These games are still resumed afterwards as late as 1993, but couldn't salvage the project. Nintendo lost interest playable in the CD peripheral seeing how the Sega-CD failed in the US (though the PC-Engine CD enjoyed some relative success). They cancelled the Phillips collaboration most emulators but allowed them in return to use some of their properties for their Phillips CDwithout Voice-i consolekun support. Later, they collaborated with the St. Giga radio service byuu intends to create the Japanmake either MSU-exclusive Satellaview add1 hacks or proper Voice-on kun emulation for the Super Famicom which played broadcasts of SFC these games using streamed audio. As for Sony, they basically created their own CD-based SNES-successor consolein future higan versions, which would make it the first PlayStation. Nintendo wouldn't support CD format afterwards besides a shy attempt as the N64DD that failed due emulator to the third-parties (Square, Enix, Hudson) that were supposed to support it jumping ship to the PS1 like almost everyone else. And the rest is historyemulate this feature.
Some prototype units of the Sony SNES==Hardware variants=====Nintendo Super System===:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom -CD were indeed made, and games developed for it but they were reworked as regular SNES cartridge Nintendo Super System]Arcade system used to preview Super NES games in the United States.*Emulation is possible with lots of content gutted (like SquareMAME and BizHawk's Secret of ManaMAME core. [[MAME]] {{MAMEVer}} version [http:/Romancing Saga 2, and Nintendo R&D's Marvelous), ported to other consoles (like Hook for the Sega-CD), or outright cancelled/adb.arcadeitalia.net/lista_mame. They were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviewsphp?game_sourcefile=nss. However that never happened, and even most of the stuff developed cpp&arcade_only=0&current_version=0 compatibility status] for these consoles, as well as their various manuals/specifications, were lostNintendo Super System.
Obviously===SNES-CD revival and emulation===The Super Famicom was originally going to get a CD add-on called the SNES-CD, no emulatorsdeveloped by Sony, rom dumps or documentation exist publicly who had already helped with the sound chip for the SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CDprototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.
===MSUSome prototype units of the Sony SNES-1===Come CD were made. While games were in development for the MSUadd-1on, which aims to add some were eventually reworked as regular SNES cartridge games with lots of these features to the SNEScontent gutted (e.g. It, Nintendo R&D's a custom hardware specification for an additional chip Marvelous, Square's Secret of Mana, and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (eventually made available Hook to the Sega CD and working with real SNES hardwareRayman to the Atari Jaguar, among others), as while the SD2SNES flashcard)rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and the closest even FMVs, according to SNES-CD you'll ever getvarious interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost. No more 12MB maximal cartridge size limitation!
One inconvenient is that this specification isn't really supported by most emulatorsRecently, an actual Sony SNES-CD prototype was uncovered<ref>http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube. com/watch?v=qh91IO9cV48</ref> It's currently supported by the SD2SNES flashcardhad various weird hardware restrictions (number of saves, CD size limit, no co-processors), BSNES 075 onwards and higan 094 onwardswith much of it likely having to do with its unfinished nature. These hacks simply wonFor example, it had planned Audio CD support, though it doesn't actually work at all in other emulators, or their developers will implement a which means the MSU-1 check is a much more attractive alternative for hacks aiming to let reflect what the game run in these emulators without the MSUSNES-1 enhancementsCD could have been.
{| class="wikitable"|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|MSU-No$SNS 1! scope="col"|[[Accuracy]]! scope="col"|[[Recommended emulators|Recommended]]|.6 supports the Sony SNES-| style="textCD add-align: center;"|[[bsnes|higan]]| style="texton. This was made possible after some reverse-align: center;"|Windowsengineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, Linux| style="text-align: center;circulating on the net as "|[http://byuuSDBR_v0.org/higan/ 095.96]| style=sfc"text-align: center;. Under the same directory as the no$sns executable, make a "|✓| style=BIOS"text-align: center;"|Cycle| style="text-align: center;"|✓|-| style="text-align: center;"|[[bsnes]]| style="text-align: center;"|Windowsfolder, put the BIOS file there, Linux| style=and rename it to "textSFX-align: center;100.bin"|[http://byuu.org/higan/ 0.75]| style="text-align: center;"|✓| style="text-align: center;"|Cycle| style="text-align: center;"|✓|}
* To load the MSUThe only SNES-1 patched CD games with higan or bsnes, patch available online currently are the original SNES rom with BIOS for one of the ips patchdiscovered prototypes and two homebrew games. These games, make sure to copy manifest.bml Magic Floor and the Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), come as BIN/CUE files.pcm files (generated with create_pcmNO$SNS 1.bat6 supports only one CD mode, often found ready in so it only reads the sound pack) in BIN, not the same directory as CUE. Both were tested on real hardware and had severe visual glitches due to the rom (make sure SNES-CD adding more undocumented interrupts, which are not accurately emulated anywhere. This means it's %USERPROFILE%\Emulation\Super Famicom\ in the case of higansafe to say that while SNES-CD emulation exists nowadays, and follow the readme included to know what names it would have low compatibility with any real unreleased SNES-CD game prototypes.*It's possible to use) and launch emulate this variant with higan/bsnes[[No$|NO$SNS]].*See [[Prototype consoles]] page for more information about other prototype consoles.
Notable hacks for the MSU-1 include:==References==* Mega Man X* Mega Man X3 with Saturn/PC audio* Zelda A Link to the Past (with optional patch adding FMVs)* Super Mario World* Rock 'n 'Roll Racing* Super Road Blaster (port of FMV Arcade game)* Donkey Kong Country 2* Chrono Trigger* BS Zelda - a restoration of how the streamed audio played in the Satellaview game!* BS Zelda Inishie no Sekiban* Secret of mana{{reflist}}
==Resources==
*[http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] - SNES Development Wiki for you know, SNES Development.*[http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] - Test results on various emulators using test ROMs{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Super Nintendo emulators|*]]
[[Category:Emulated By MAME]]
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