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Super Nintendo emulators

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{{Infobox console
|title = Super Nintendo Entertainment System
|logo image = Super Famicom.png|image2 = snesna.png|imagecaption = The Super Famicom (above) and Super Nintendo Entertainment System (below).
|developer = [[:Nintendo]]
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]
|release = 1990(Super Famicom)<br/>1991 (SNES)|discontinued = 20032005|predecessor = [[Nintendo Entertainment System emulators|NESFamily Computer / Nintendo Entertainment System]]
|successor = [[Nintendo 64 emulators|Nintendo 64]]
|emulated = {{✓}}
}}
{{for|other emulators that run on SNES hardware|Emulators on SNES}}
The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the '''Super Famicom'''(SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC-Engine]], outside of Japan during that time the SNES had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).
Emulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].
==Emulators==
===x86===<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="11"|PC / x86|-|[[bsnes]]<br/><small>bsnes_libretro<br/>abbr title="bsnes_hd_beta_libretro<abbr/><br/>, bsnes_mercury_libretro<br/, bsnes_2014_libretro, bsnes_cplusplus98_libretro">bsnes_2014_libretrobsnes_libretro<br/abbr>bsnes_cplusplus98_libretro</small>
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro cores]<br/>[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}] ([[Bsnes#List_of_forks|bsnes-hd]])<br/>[https://github.com/Marat-Tanalin/bsnes-mt/releases {{bsnes-mtVer}}] ([[Bsnes#List_of_forks|bsnes-mt]])<br/>[https://github.com/sharknnth/bsnes-classic/releases git] <abbr title="forked bsnes Qt v073">[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks (bsnes-classic)]</abbr>
|[[ares]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts]</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]
| {{✗}}
| {{~}}
| {{✓}}
|-
|[[Mesen|Mesen]]<ref name=MesenS>Mesen libretro core doesn't support SNES emulation. On the other hand Mesen S libretro core supports it but it's obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (with version 2.0)]</ref>
|align=left|{{Icon|Windows|Linux}}
|<abbr title="Latest development version">[https://nightly.link/SourMesen/Mesen2/workflows/build/master git artifacts]</abbr><br/>[https://github.com/SourMesen/Mesen2/tags 2.0.0-preview1]<br/><small>[[Mesen S]]<ref name=MesenS></ref><br/>[https://buildbot.libretro.com/nightly/ Mesen S libretro]<ref name=MesenS></ref><br/>[https://github.com/NovaSquirrel/Mesen-SX/releases Mesen SX]<ref name=MesenS></ref></small>
| {{✗}}
| {{~}}
| {{✓}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99.5%]
| High
| {{NC}}
| {{✓}}
| {{~}}
|-
|jgenesis
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/jsgroth/jgenesis git]
|
|
|
|
|
|{{✓}}
|{{✓}}
|
|-
|[[higan]] (火眼)<br/>byuu (謬/view)
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br/>[[Higan#nSide|nSide]]<br/>[https://github.com/libretro/higan libretro core]</abbr>
| {{✗}}
| {{~}}
| {{~}}
| {{✗}}<ref group=N>Superseded by [[ares]].</ref>
|-
|[[Mesen S]]/SX
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/NovaSquirrel/Mesen-SX/releases 2022-3-10] ([[Mesen_S#List_of_forks|Mesen SX]])<br /> [https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{~}}
| {{~}}
| ?
| Cycle
| {{✓}}
| {{✗}}
| {{✗}}<ref group=N>[https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 Superseded by Mesen (with version 2.0)]</ref>
|-
|[[MAME]]
|[[Mednafen]]<br/><small>bsnes v059 and SNES-Faust</small>
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ <abbr title="beetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen's SNES-Faust)">libretro core]</abbr>]
| {{✗}}
| {{~}}
| {{✗}}
|-
|kindred (Super Sleuth PE)
|align=left|{{Icon|Windows}}
|[https://www.crazysmart.net.au/kindred 1.12 Preview Build 3]
| {{✗}}
|-
|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]||||?|?|{{✓}}|{{✓}}|{{TBD}}|-|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}|} ===ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]!colspanscope="11col"|Mobile <abbr title="Free/Libre and Open-Source Software">FLOSS</ ARMabbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr/></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2002_libretro</small>
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
|[https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{✗}}
|} ===Console===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>!colspanscope="11col"|ConsoleActive! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[bsnes]]
| {{✓}}
|-
|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr/></small><br/><small>snes9x2005_libretro</small><br/>
<small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>
|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|Saturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>
| {{✓}}
|-
|Snes9x GX |align=left|{{Icon|GCN|Wii|WiiU}} | [https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]<br/>[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]
| {{✗}}
| ?
| {{~}}
| [https://githubwiki.com/snes9xgit/snes9xgbatemp.net/issueswiki/53 99Snes9x_GX_for_Wii#Z 97%]
| High
| {{NC}}
| {{✓}}
|-
|[[Nintendo Switch Online]]<br/><small>([[L-CLASSICS]])</small>
|align=left|{{Icon|Switch}}
|3.4.0
|Pocket SNES
|align=left|{{Icon|GBA||Nspire}}<br/>{{Icon|GCWZero}}
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]<br/>[https://github.com/gameblabla/PocketSNES git]
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| ?[https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List 44%<br/><small>77 out of 175 reported titles </small>]
| ?
| {{✓}}
| ?
| ?
| ?[https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility 70%<br/><small>27 out of 38 reported titles </small>]
| Mid
| {{✓}}
| {{✗}}
| {{✗}}
| ?[https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List 77%<br/><small>476 out of 714 reported titles </small>]
| ?
| {{✗}}
:* Sporting an iconic DOS-centric GUI.
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! ares
! Snes9x
! Mesen<ref name=MesenS></ref>
! BizHawk
! Mednafen
|
|-
| rowspan=5 6 | Quality of life
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}[https://bsnes.org/docs/snes-cheats *]
| {{?Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]
| {{Y}}
| {{?}}
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
|-
| Per-Game Profiles
| {{?}}
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>|-| rowspan=2 4 | Post-Processing
| [[Shaders_and_filters|Filters]]
| {{Y}}
| {{Y}}
| {{Y}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{~}}<ref group=N2 name=RA></ref>
| {{NY}}[https://github.com/ares-emulator/ares/pull/1397 *]
| {{~}}<ref group=N2 name=RA></ref>
| {{~}}<ref group=N2 name=RA></ref>
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=4 5 | Misc| [[Netplay#SNES|<abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information.">[[Netplay#SNES|Netplay]]</abbr>]]
|{{Y}}
|{{X}}
|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]
|{{Y}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| [https://retroachievements.org/gameList.php?c=3 RetroAchievements]
| {{Y}}[https://mednafen.github.io/documentation/debugger.html *]
|}
</div>
<references group=N2/>
===[[Texture_packs#SNES|Sprite Replacement]]===
No emulator support this at the moment, but a
[https://github.com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/texture dumping/injection support] exist.
There weren't as many accessories that were released for the Super Famicom/SNES compared to the Famicom/NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref>, but there are still quite a few to go over.
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! Name
| {{✓}}
| {{✓}}
| {{}}
| {{✗}}
|?
| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]
| {{✓}}
| {{}}
| {{✓}}
|?
| {{✗}}
|-
| [[Early_Online_Services#XBAND_Modem_.28Multi_Platform.29XBAND_Modem|XBⱯND modem]]
| ?
| ?
| ?
| {{✓}}
|-
|[https://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]
| ?
| ?
| ?
| ?
| ?
| ?
|-
| [[Wikipedia:SuFami_Turbo#Games|SuFami Turbo<br/><small>(incl. ST Link)</small>]]
| {{✓}}[https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]
| {{✓}}[https://ares-emu.net/compatibility/14 nintendo-snes-super-famicom *]
| {{✓}}<ref group=N2>[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].</ref>
| ?
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#sufami-turbo-games *]
|}
</div>
<references group=N2/>
===Super Game Boy===
:''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]].''<br/>
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]'' Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES's more sophisticated sound hardware.
====Konami Justifier====
Similar to the NES Zapper, but differs from the Super Scope. It's a another light gun, but requiring calibration this time around. It looks like a real gun. It and was intended to simulate the shooter arcade experience. Only one game is compatible, and that's [[wikipedia:Lethal_Enforcers|''Lethal Enforcers'']]. Snes9x and higan support this gun.
===Super Multitap===
===SNES-CD revival and emulation===
It's pretty well-known that the The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they'd would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.
Some prototype units of the Sony SNES-CD were made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&D's Marvelous, Square's Secret of Mana, and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.
The only SNES-CD games available online currently are the BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it only reads the BIN, not the CUE. Both were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which are not accurately emulated anywhere. This means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-CD game prototypes.
*It's possible to emulate this variant with [[No$|NO$SNS]].
*See [[Prototype consoles]] page for more information about other prototype consoles.
==References==
* [http://wiki.superfamicom.org SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs
{{Nintendo}}
 
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[[Category:Home consoles]]
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