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Super Nintendo emulators

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[[File:SNES-and-controller.jpg{{Infobox console|thumbtitle = Super Nintendo Entertainment System|image = Super Famicom.png|250pximage2 = snesna.png|imagecaption = The Super Famicom (above) and Super Nintendo Entertainment System (SNESbelow).|developer = [[:Nintendo]]|type = [[:Category:Home consoles|Home video game console]]The '''|generation = [[gametech:Category:Fourth-generation video game consoles|Fourth generation]]|release = 1990 (Super Famicom)<br/>1991 (SNES)|discontinued = 2005|predecessor = [[Nintendo Entertainment Systememulators|Super Family Computer / Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation console released in 1990 by |successor = [[wikipedia:Nintendo64 emulators|Nintendo64]] in North America. In Japan, it was known as the Super Famicom. This console had fierce competition with SEGA's Mega Drive console (Genesis in North America).|emulated = {{✓}}}}
{{for|other emulators that run on SNES hardware|Emulators on SNES}} The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the '''Super Famicom''' (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive). Emulation for the Super Famicom/SNES is robust, with several high -quality emulators for various systems, some of which are [[Emulation Accuracy|cycle -accurate]].
==Emulators==
===x86===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan|[[bsnes]]<br><small><abbr title="6bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro">bsnes_libretro</abbr></small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://nightly.link/bsnes-emu/bsnes/workflows/build/master nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro cores]<br/>[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}] ([[Bsnes#List_of_forks|bsnes-hd]])<br/>[https://github.com/Marat-Tanalin/bsnes-mt/releases {{bsnes-mtVer}}] ([[Bsnes#List_of_forks|bsnes-mt]])<br/>[https://github.com/sharknnth/bsnes-classic/releases git] <abbr title="forked bsnes Qt v073">[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks (bsnes-classic)]</abbr>| {{✗}}| {{✓}}| {{~}}| 100%| Partial Cycle| {{✓}}| {{✓}}|PC{{✓}}
|-
| style="text-align: center;"|[[Higanares]] (formerly bsnes)| stylealign="text-align: center;"left|{{Icon|Windows, |Linux|macOS}}| style[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="text-align: center;Latest development build version"|>git Artifacts]</abbr><br/>[httphttps://byuugithub.orgcom/emulationares-emulator/higanares/ releases {{higanVeraresVer}}]| style="text-align: center;"{{✗}}| {{~}}|{{~}}| style="text[https://ares-align: center;"emu.net/compatibility 100%]|Full Cycle| style="text-align: center;"{{✓}}| {{✓}}|{{}}
|-
| style="text-align: center;"|[[Higan#bsnes-classicMesen|bsnes-classicMesen]] <ref name=MesenS>Mesen libretro core doesn't support SNES emulation. On the other hand Mesen S libretro core supports it but it's obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (forked bsnes Qtwith version 2.0)]</ref>| stylealign="text-align: center;"left|{{Icon|Windows|Multi-platformLinux}}| style<abbr title="textLatest development version">[https://nightly.link/SourMesen/Mesen2/workflows/build/master git artifacts]</abbr><br/>[https://github.com/SourMesen/Mesen2/tags 2.0.0-alignpreview1]<br/><small>[[Mesen S]]<ref name=MesenS></ref><br/>[https: center;"|//buildbot.libretro.com/nightly/ Mesen S libretro]<ref name=MesenS></ref><br/>[httphttps://github.com/sharknnthNovaSquirrel/bsnesMesen-classicSX/releases 073u4Mesen SX]<ref name=MesenS></ref></small>| {{✗}}| style="text-align: center;"{{~}}|{{~}}| style="text-align: center;"?|Cycle| style="text-align: center;"{{✓}}| {{✓}}|{{}}
|-
| style="text-align: center;"|[[Snes9x]]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|FreeBSD|Multi-platformWeb}}| style="text[https://github.com/snes9xgit/snes9x#snes9x-align: center;"|1 nightly<br/>libretro nightly core]<br/>[https://sites.googlegithub.com/sitesnes9xgit/bearososnes9x/ 1.54.1releases {{Snes9xVer}}]| style="text-align: center;"{{✗}}|{{}}| style="text-align{{~}}| [https: center;"//github.com/snes9xgit/snes9x/issues/53 99.5%]|High| style="text-align: center;"{{NC}}| {{✓}}|{{}}
|-
| style="text-align: center;"|[[BizHawk]] <br/><small>(bsnesv115)</small>| stylealign="text-align: center;"left|{{Icon|Windows|Linux}}| style="text[https://gitlab.com/TASVideos/BizHawk/-align: center;"|/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]| style="text-align: center;"{{~}}| {{~}}|{{~}}| style="text-align: center;"100%|Partial Cycle| style="text-align: center;"{{✓}}| {{✓}}|{{~}}
|-
| style="text-align: center;"|[[Mednafenhigan]] (bsnes火眼)<br/>byuu (謬/view)| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}| style="text[https://github.com/higan-alignemu/higan/releases {{higanVer}}]<br/>[[Higan#nSide|nSide]]<br/>[https: center;"//github.com/libretro/higan libretro core]|[{{MednafenURL✗}}|releases/{{~}} | {{MednafenVer~}}]| style="text-align: center;"100%| Full Cycle|{{}}| style="text-align: center;"|High{{~}}| style{{✗}}<ref group="text-align: center;"|✗N>Superseded by [[ares]].</ref>
|-
| style[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="textLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-alignwindows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https: center;"|//nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://tasvideoswww.mamedev.org/Lsnesrelease.html lsnes{{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]| style="text-align: center;"{{~}}|Windows{{~}}| style="text-align: center;"|rr2-β23{{?}}| style[http://adb.arcadeitalia.net/lista_mess.php?software_list_name="text-align: center;"snes&compatibility= ?]|?| style="text-align: center;"{{✓}}|Cycle{{✓}}| style="text-align: center;"|{{}}
|-
| style="text-align[http:center;"|[[MESS]//tasvideos.org/Lsnes.html lsnes]<br/><small>(based on bsnes)</small>| stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}| style="text[https://lsnes.tasbot.net/ rr2-align:center;"|β25]<br/>[http://wwwrepo.mamedevor.orgcz/w/releaselsnes.html git git]| {{MAMEVer✗}}| {{✗}}]| style="text-align:center;"?|?| style="text-align:center;"Partial Cycle|Low{{✓}}| style="text-align:center;"{{~}}|{{}}
|-
| style="text-align: center;"|[[SilhouetteNo$|NO$SNS]]| stylealign="text-align: center;"left|{{Icon|MacintoshWindows}}| style="text-align[https: center;"|//problemkaputt.de/sns.htm 1.06]| style="text-align: center;"{{~}}|{{}}| style="text-align: center;"?| ?|Low| style="text-align: center;"{{✗}}| {{✗}}|{{}}
|-
| style="text-align: center;"|[[ZSNESCATSFC]]| style<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="text-align: center;Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC)."|Multi-platform>snes9x2005_plus_libretro</abbr></small>]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[httphttps://zsnesbuildbot.libretro.com 1/nightly/ libretro core]<br/>[https://github.51com/ShadauxCat/CATSFC git]| style="text-align: center;"{{✗}}| {{~}}| {{~}}|?| style="text-align: center;"Mid|Low{{✓}}| style="text-align: center;"{{~}}|{{}}
|-
| style="text[[Mednafen]]<br/><small>bsnes v059 and SNES-Faust</small>|align: center;"=left|{{Icon|Windows|Linux|macOS|CATSFCFreeBSD}}| style[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ <abbr title="textbeetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen's SNES-align: center;Faust)">libretro core]</abbr>|Multi-platform{{✗}}| {{~}}| style="text-align: center;"{{~}}|1.36?| style="text-align: center;"Partial Cycle|{{}}| style="text-align: center;"|Low{{✓}}| style="text-align: center;"|{{}}
|-
| style="text-align: center;"|[[No$|NO$SNS]]kindred (Super Sleuth PE)| stylealign="text-align: center;"left|{{Icon|Windows}}| style="text-align: center;"|[httphttps://problemkaputtwww.decrazysmart.net.au/sns.htm kindred 1.612 Preview Build 3]| style="text-align: center;"{{✗}}| {{✗}}|{{}}| ?| style="text-align: center;"?|Medium{{✗}}| style="text-align: center;"{{✗}}|{{}}
|-
!colspan|[[Silhouette]]|align="6"left|{{Icon|macOS}}|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]| {{✗}}| {{✗}}| {{✗}}| ?| Low| {{✗}}| {{✗}}|Mobile{{✗}}
|-
| style="text-align: center;"|[[Snes9xZSNES]] Next| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|Multi-platformDOS}}| style="text-align[http: center;"|//zsnes.com 1.5351]| style="text-align: center;"{{✗}}|{{~}}| style="text-align: center;"{{✗}}|Mid?| style="text-align: center;"Low|{{}}| {{✗}}| {{✗}}
|-
| style="text-align: center;"|Snes9x EX+SNESGT| stylealign="text-align: center;"left|{{Icon|AndroidWindows}}| style="text-align[http: center;"|1//www.zophar.net/snes/snesgt.5html 2.2818 (2007)]| {{✗}}| style="text-align: center;"{{✗}}|{{}}| ?| style="text-align: center;"Low|High?| style="text-align: center;"{{✗}}|{{✗}}
|-
| stylejgenesis|align="text-align: center;"left|Snes9x EX{{Icon| style="text-align: center;"Windows|AndroidLinux}}| style="text-align[https: center;"//github.com/jsgroth/jgenesis {{jgenesisVer}}]|1.5.28| style="text-align: center;"|| style="text-align: center;"?|Low?| style="text-align: center;"{{✓}}|{{}}|{{TBD}}
|-
| [[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https://segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}|} ===ARM===<div style="textoverflow-alignx: centerauto;width:100%"|SuperGNES>{| class="wikitable sortable" style="text-align: center;width:100%"! scope="col"|AndroidName! scope="col"| stylePlatform(s)! scope="text-align: center;col"|r89Version! scope="col"|[[#Hardware_variants| styleHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="text-align: center;col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"| styleCompatibility! scope="text-align: center;col"|Low[[Emulation Accuracy|Accuracy]]! scope="col"| style<abbr title="textFree/Libre and Open-align: center;Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
| style[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="text-align: center;Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next)."|CATSFC>snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2002_libretro</small>| stylealign="text-align: center;"left|{{Icon|Android|iOS|Linux|Multi-platformPandora}}| style="text-align[https: center;"//buildbot.libretro.com/nightly/ libretro core]|1.36{{✗}}| style="text-align: center;"{{Y}}|{{~}}| style="text-align[https: center;"//github.com/snes9xgit/snes9x/issues/53 99%]| High|Low{{NC}}| style="text-align: center;"{{✓}}|{{✓}}
|-
| styleSnes9x EX+|align="text-align: center;"left|{{Icon|Android|Pyra}}|[https://wwwplay.microsoftgoogle.com/en-us/store/apps/snes8xdetails?id=com.explusalpha.Snes9xPlus {{.emuVer}}][https:/9wzdncrfjc6b/ Snes8xgithub.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/84 1.5.46.02 Pyra]| {{✗}}| style="text-align: center;"?|Windows Phone{{~}}| style="text-align[https: center;"|2//github.15.3com/snes9xgit/snes9x/issues/53 99%]| style="text-align: center;"High|?| style="text-align: center;"|Mid{{✓}}| style="text-align: center;"|{{}}
|-
!colspan|[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="6Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Android|iOS|Linux|Pandora}}| [https://buildbot.libretro.com/nightly/ libretro core]| {{✗}}| ?| {{~}}| ?| Mid| {{✓}}| {{~}}|Console{{~}}
|-
| style="text-align: center;"|[[Virtual Console]]Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small>| stylealign="text-align: center;"left|{{Icon|Wii and Wii UWinMobile}}| style="text-align[https: center;"//www.appx4fun.com/xap/497 2.15.3]|n/a{{✗}}| style="text-align: center;"?|{{}}| style="text-align: center;"?|Mid-High| style="text-align: center;"?| {{✗}}|{{~}}
|-
| style="text-align[http: center;"|[[//yoyofr92.free.fr/ Little John]<br/><small>(Snes9x]] Next1.39 based)</small>| stylealign="text-align: center;"left|{{Icon|Multi-platformPalmOS}}| style="text[https://www.zophar.net/palm-os/multiem/little-john-alignpalmos.html 1.1], [https: center;"|//pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.532]| style="text-align: center;"{{✗}}| ?|{{✗}}| style="text-align: center;"?|Mid| style="text-align: center;"?| {{✗}}|{{~}}
|-
| style[http://www.superretro16.com SuperRetro16]|align="text-align: center;"left|{{Icon|Android}}|[httphttps://173210play.server-queengoogle.com/autoindexstore/index.phpapps/details?dirid=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(me)cm Modcom.neutronemulation.super_retro_16 2.2.1]| style="text-align: center;"{{✗}}|[[PlayStation Portable]]{{✗}}| style="text-align: center;"{{✗}}|r26?| style="text-align: center;"?|{{}}| style="text-align: center;"|Low{{~}}| style="text-align: center;"|✓{{✗}}
|-
| styleOpenSnes9x|align="text-align: center;"left|CATSFC{{Icon| style="text-align: center;"GP32|Multi-platformZodiac}}| style="text-align[http: center;"|1//yoyofr92.free.fr/os9xgp/html/downloads.html 0.363beta]| style="text-align: center;"{{✗}}|{{✗}}| style="text-align: center;"{{✗}}|Low?| style="text-align: center;"High|{{}}| {{✗}}| {{✗}}
|-
| style="text-align: center;"|blargSNES*J2MESnes| stylealign="text-align: center;"left|{{Icon|3DSJava}}| style="text-align: center;"?|1.3{{✗}}| style="text-align: center;"{{✗}}|{{}}| ?| style="text-align: center;"?|Low?| style="text-align: center;"{{✗}}|{{✗}}
|}
===Console===<nowikidiv style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]|-|[[bsnes]]|align=left|{{Icon|NX|XboxOne|SXS}}| [https://www.retroarch.com/?page=platforms libretro core]| {{✗}}| {{Y}}| {{~}}| 100%| Partial Cycle| {{✓}}| {{✓}}| {{✓}}|-|[[Snes9x]]<br/>*<small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|Saturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>|[https://www.retroarch.com/?page=platforms libretro core]<br/nowiki> ''This [https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator is currently in beta, but it does run several games-for-xbox-360.12395 RetroArch 360 0.9.8. A compatibility list is available 3]<br/>[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]| {{✗}}| {{Y}}| {{~}}| [https://github.com/snes9xgit/snes9x/issues/53 99%]| High| {{✓}}| {{✓}}| {{✓}}|-|Snes9x GX|align=left|{{Icon|GCN|Wii|WiiU}}| [https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]<br/>[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]| {{✗}}| ?| {{~}}| [https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List hereSnes9x_GX_for_Wii#Z 97%]| High| {{NC}}| {{✓}}| {{✓}}|-|[[Snes9x]] for 3DS|align=left|{{Icon|3DS}}|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]| {{✗}}| ?| ?| [https://github.com/snes9xgit/snes9x/issues/53 99%]| High| {{✓}}| {{✓}}| {{✓}}|-|[[Virtual Console]]|align=left|{{Icon|Wii|3DS}}<br/>{{Icon|WiiU}}|N/A| {{✗}}| ?| {{✗}}[https://gbatemp. It doesn't support any cartnet/threads/injected-yoshis-safari-would-a-stylus-work-in-place-of-the-super-scope.597862/ *]| [[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]| Game dependent| {{✗}}| {{✗}}| {{✓}}|-chips |[[Nintendo Switch Online]] <small>(SuperFX, DSP[[L-CLASSICS]])</small>|align=left|{{Icon|Switch}}|3.4.0| {{✗}}| ?| {{✗}}| [https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]| Game dependent| {{✗}}| {{✓}}| {{✓}}|-|[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="Snes9x 2005. Port of SNES9x 1, Cx4, etc.43 for libretro (was previously called CAT SFC), but .">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Wii|3DS}}<br/>{{Icon|WiiU|Switch}}<br>{{Icon|NDS}}<br/>{{Icon|PSP}}<br/>{{Icon|PS3|DC}}| [https://www.retroarch.com/?page=platforms libretro core]<br/>| {{✗}}| ?| {{~}}| ?| Mid| {{✓}}| {{~}}| {{~}}|-|Snes9x X|align=left|{{Icon|Xbox}}| [https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for the Old -xbox.13688 0.23]| {{✗}}| {{✗}}| {{✗}}| ?| High| ?| {{✗}}| {{~}}|-|DreamSNES|align=left|{{Icon|DC}}|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✗}}| {{✓}}| {{~}}|-|Pocket SNES|align=left|{{Icon|GBA||Nspire}}<br/>{{Icon|GCWZero}}|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]<br/>[https://github.com/gameblabla/PocketSNES git]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✓}}| {{~}}<abbr title="libretro core only">*</abbr>| {{~}}<br/><small>(Ti-Npire)<small><br/>|-|pSnes|align=left|{{Icon|Vita|NX}}|[https://github.com/Cpasjuste/pemu/releases 6.6]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✓}}| {{✓}}| {{~}}|-|SnemulDS|align=left|{{Icon|NDS}}|[https://bitbucket.org/Coto88/snemulds/src/master/ Bitbucket]| {{✗}}| {{✗}}| {{✗}}| [https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List 44%<br/><small>77 out of 175 reported titles </small>]| ?| {{✓}}| {{~}}| {{~}}|-|sodium64|align=left|{{Icon|N64}}|[https://github.com/Hydr8gon/sodium64 git]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✓}}| {{✓}}| {{~}}|-|SNES360|align=left|{{Icon|Xbox360}}|[http://download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]| {{✗}}| {{✗}}| {{✗}}| ?| ?| ?| {{✗}}| {{~}}|-|SNES Station|align=left|{{Icon|PS2}}|0.2.6c| {{✗}}| {{✗}}| {{✗}}| ?| ?| ?| {{✗}}| {{~}}|-| [https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.39 based)</small>|align=left|{{Icon|PSP}}| [https://github.com/esmjanus/snes9xTYL/releases git]| {{✗}}| ?| ?| [https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility 70%<br/><small>27 out of 38 reported titles </small>]| Mid| {{✓}}| {{✗}}| {{~}}|-|blargSNES|align=left|{{Icon|3DS, it's the best option so far}}|[http://blargsnes.kuribo64.net/ 1.3b]| {{✗}}| {{✗}}| {{✗}}| [https://wiki. If using a New 3DS, use CATSFC with RetroArchgbatemp.''net/wiki/BlargSnes_Compatibility_List 77%<br/><small>476 out of 714 reported titles </small>]| ?| {{✗}}| {{✓}}| {{✗}}|}</div><references group=N />
===Comparisons===
1. ; [[higan]] / [[Higanares]] (formerly / [[bsnes)]]* The most codifier of [[Emulation Accuracy|accurateemulation accuracy]] of the bunch. It should Should play all commercially released games without trouble, assuming you have the power. ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|full cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partial cycle-accurate]].* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.* Has a superb LLE audio engine.* For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.; [[Snes9x]]* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks designed around that make use of emulator quirks will .* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you'll want at least a late Pentium 3).* Shares its LLE audio engine with bsnes.* Older versions may have buggy graphics and shaders in standalone, though it's video card- and driver-dependent.* Controller support is hit-and-miss, especially when it comes to XInput.; [[RetroArch]]* There are official cores for bsnes and Snes9x you can obtain easily.* Very customizable and programmable by nature.:* The viewport is scalable to any resolution.:* It makes good use of fullscreen with the right choice of interface.:* A highly robust and flexible [[Shader_Presets|shader chain]] system completely separate from the core.* Dynamic rate control fixes most audio issues.* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and much like Snes9x Next, it has the option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.* Supports [[#Enhancements|RetroAchievements]].; [[BizHawk]]* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.* Its SNES core is based on bsnes v115.* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.* Has support for libretro cores.* Supports [[#Enhancements|RetroAchievements]].; [[Mednafen]]* Like BizHawk, it's multi-system and based on bsnes.* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).:* It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|''A.S.P. Air Strike Patrol'']], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not workone of them. At that point, you'd be better off using standalone bsnes.; [[Mesen]] / [[Mesen S]] / Mesen SX* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.* Users who increasingly tire of higan's and bsnes' limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).; [[Nintendo Switch Online]]* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.* [[Emulation Accuracy|Accuracy]] is not the greatest and users are limited to the selection of games Nintendo chooses to make available on the service.* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: ''Super Puyo Puyo 2'').* Different games between regions (Japan and International).* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].:* Netplay is generally hassle-free and doesn't require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.; [[ZSNES]]* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays its the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it still relevant for many reasons, including::* Running full speed on even very old PCs such as an early Pentium 1.:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.:* Having tons of bugs and not even emulating some of the original console's operations which some fewer notable games needed.::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the host machine. No real hardware-world case of it being exploited exists aside from some harmless proof of concept, but it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.:* Having [[ZSNES#Netplay|surprisingly good netplay]].:* Sporting an iconic DOS-centric GUI.* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version does not need them for SDD-1 titles, only for SPC7110 titles.* LLE audio sounds amazingViable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).
While higan is ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! bsnes! ares! Snes9x! Mesen<ref name=MesenS></ref>! BizHawk! Mednafen|-| rowspan=3 | [[Overclocking|Overclock]]| [[#Extra_Scanlines,_SuperFX_and_SA-1|SuperFX]]| {{✓}}| ?| {{✓}}[https://github.com/snes9xgit/snes9x/issues/140 *]| {{✓}}| ?| ?|-| [[#Extra_Scanlines,_SuperFX_and_SA-1|SA-1]]| {{✓}}| ?| ?| {{✓}}| ?| ?|-| [[#Extra_Scanlines,_SuperFX_and_SA-1|Extra Scanlines]]| {{✓}}| ?| ?| {{✓}}| ?| ?|-| rowspan=4 | Graphics| [[#High-Resolution_Affine_Transformations|High-Resolution Affine Transformations]]| {{✓}}| ?| ?| ?| ?| ?|-| [[#Sprite_Replacement|Sprite Replacement]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[#Widescreen_hacks|Widescreen hacks]]| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| [[Resolution|Resizable Internal Resolution]]| colspan=6 | For emulation of 2D systems, the most accurate emulatorresolution can only be upscaled, making the vanilla build may induce pixels more apparent.|-| rowspan=2 | Audio| [[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]| {{✓}}| ?| {{✓}}[https://docs.libretro.com/library/snes9x/#core-options *]| ?| ?| ?|-| [[#Higher_sample_rates|Higher sample rates]]| {{✓}}| ?| {{✓}}| ?| ?| ?|-| rowspan=2 | Input| [[Input_lag|Run-ahead]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| [[Input_lag|Preemptive Frames]]| {{~}}<ref group=N2 name=RA>Exclusive to some confusion due libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to the "Advent bsnes-mercury or snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of Gamepaks"snes9x]. As the author puts it </ref>| ?| {{✓}}| ?| ?| ?|-| rowspan=5 | [https://byuutasvideos.org/articlesEmulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://emulationtasvideos.org/LuaScripting Lua]|{{~}}<ref group=N2>There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-4as separate fork] for AngelScript support.</ref>||{{~}}<ref group=N2>Exclusive to [https://tasvideos.org/EmulatorResources/ hereSnes9x standalone version], bsnes 0[https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].73 is user</ref>||{{Y}}||-| Rewind|{{Y}}||{{Y}}||{{Y}}||-| Fast-Forward/Turbo Speed|{{Y}}||{{Y}}||{{Y}}||-| Savestates|{{Y}}||{{Y}}||{{Y}}||-friendly though already 5| [https://tasvideos.org/Movies Movie recording/playback]|{{Y}}||||{{Y}}||-| rowspan=6 years | Quality of life| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://bsnes.org/docs/snes-cheats *]| {{Y}}[https://old, thus lacking many of the recent .reddit.com/r/emulation improvements/comments/1ay6fm1/ares_v136_released/krslaki/ *]| {{Y}}| {{?}}| {{?}}| {{Y}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{✓}}| ?| {{✓}}| {{✓}}| ?| ?|-| Built-in [http://forum.arcadecontrols.com/index. It's recommended to use forks based php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on this version instead, Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as bsnes-classic or bsnes-plus, which backport many of "Custom Resolution Utility".</small>| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the improvements from new releasesmoment. As of now<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, higan only maintains it basically turns the accuracy profile, while higan 097 is MiSTer into a GPU for the last one getting "performanceemulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| Per-Game Profiles| {{~}}<ref group=N2 name=RA></ref>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>|-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | Misc| <abbr title=" Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information."balanced" optimized less CPU>[[Netplay#SNES|Netplay]]</abbr>|{{Y}}|{{X}}|{{Y}}|{{Y}}|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]|{{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=3 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{Y}}| {{X}}|-| [[#MSU-1|MSU-1]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]|-| [[Wikipedia:Category:Debugging|Debug features]]| {{Y}}[https://github.com/devinacker/bsnes-plus#bsnes-intensive versionsplus *]| {{Y}}| {{Y}}[https://www.romhacking. net/utilities/241/ *]| {{Y}}| {{Y}}[https://tasvideos.org/ReverseEngineering *]| {{Y}}[https://mednafen.github.io/documentation/debugger.html *]|}</div><references group=N2/>
Users of ===MSU-1===Cue the vanilla higan builds will need to learn how to set "game folders" and separate coMSU-processor roms and things like that. In case users are inapt for this, they can instead use the aforementioned bsnes forks, or still use the retroarch bsnes cores 1 (as well as bsnes-mercuryMedia Streaming Unit), a fork which restores HLE chip functionality on higan), all aims to add some of these are close up-features tothe SNES. It's a custom fan-date made hardware specification for an additional chip, eventually made available and working with real SNES hardware as the main versionSD2SNES flashcard. It's latest developments and offer an easy way the closest to set up your romsthe SNES-CD that you'll ever get.No more 12 MB maximum cartridge size limitation!
2One inconvenience is that most emulators don't really support this specification. [[Snes9x]]* Compatible with most gamesIt's currently supported by the SD2SNES flashcard, bsnes (v075 and up), even many ROM hacks that make use of emulator quirks.* Fast enough for pretty much any toaster higan (even Pentium 1 or 2 machinesv094 and up)* LLE audio, same as bsnes'sand Snes9x (1.* Often buggy graphical output 55 and shader support in standalone** Driver/GPU dependent.** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeahup). These hacks simply won''Finding a picture.''* Hitt work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-and1 enhancements (the MSU-miss controller support, especially when it comes 1 specification has a specific feature to XInput devicesallow for compatibility testing).
3To load the MSU-1 patched games with higan or bsnes:# Patch the original SNES ROM with the IPS patch# Make sure to copy <code>manifest. [[RetroArch]], which has bsnes bml</code> and Snes9x coresthe PCM files (generated with <code>create_pcm.* The bat</code>, often found included with the sound pack) in the same points directory as the emulators themselvesROM#* Amazing graphical outputMake sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higan, and follow the readme included to know what names to use** At any resolution# Launch with higan/bsnes.** At any fullTo load the MSU-screen resolution and refresh rate** Vast 1 patched games with Snes9x: ''(See [[Shaders_and_Filters|shaderhttps://docs.libretro.com/library/snes9x/#msu-1-support this page]] supportfor libretro core version)''# Patch the original SNES ROM with the IPS patch* Dynamic rate control kills off most audio distortion# Copy the patched ROM file, such as crackling.* Mirrored Rom and Ram mapsany MSU image file, allowing ordinary rom images to be played right away.* Has a fork of Snes9x known as Snes9x Next that is based on a WIP of Snes9x between 1.52 and 1the PCM files (generated with <code>create_pcm.53 bat</code>, often found included with some extra speed hacks so it runs full speed on a Wii, the sound pack) in the same directory as well as a SuperFX overclock optionthe ROM.#* Has a fork of bsnes known Make sure the files all carry the same name prefix as bsnes-mercurythe base ROM, which aims to restore functionality like HLE DSP chip emulation with the MSU image having a <code>.msu</code> extension and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as have some optimizations that don't affect emulation accuracyall PCM files suffixed by track number. It also has an option to overclock SuperFX. Default options make it exactly # Launch the same as regular bsnes, base ROM with LLE DSP chip emulation enabledSnes9x.
4Notable hacks for the MSU-1 include:* [http://bszelda. zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]* [BizHawkhttp://www.romhacking.net/hacks/2546/ Chrono Trigger](includes a conversion of the FMV intro from the PlayStation version of the game)* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]* Useful for TAS [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (tool-assisted speedrunswith an optional patch adding FMVs)* Written in C#, requires [http://www.NET 4romhacking.0net/hacks/2274/ Mega Man X]* Support for [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)* [Libretrohttp://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of Mana]* [http://www.romhacking.net/hacks/2472/ Super Mario World] SNES cores* Windows-only[http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
5. ===Extra Scanlines, SuperFX and SA-1===[[MednafenOverclocking|Overclocking has been a thing in other SNES emulators previously]]* The SNES core is based on bsnes v059 which is rather old from 2010. It predates the performance/balanced/accuracy builds. This version is much faster than the current version.* Missing many of , but as the LLE audio improvements that newer versions of Snes9x and higan use currently.* The version of bsnes that Mednafen is using is missing out on many accuracy updates that particularly impacts a few edge case games such as Air Strike Patrol. The significance of this game is dev explains it was one of two games known to manipulate the PPU mid-scanline and is notoriously difficult to emulate. Some of the problems Mednafen has versus newer cores is poorly rendered text, flickering lines near the bottom of the screen, and missing shadow during flight.* While acceptable for many games its recommended to use Snes9x, higan, or RetroArch instead.;
6 Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games. [[ZSNES]]* Will run full speed on very old x86 systems bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as an early Pentium 1Tales of Phantasia work as expected.)* The [[ZSNESWikipedia:List_of_Super_NES_enhancement_chips#NetplaySA1|Awesome netplay codeSA-1]], probably the only reason why the emulator is still used.* ROM hacks were often designed around its speed hacks and many won't work properly on anything elseSuperFX can also be overclocked in this way.* Though fans have made modded buildsThe other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], it is basically a dead emulator with no future.* Many bugs and lacked functions for many games, see [[ZSNESWikipedia:List_of_Super_NES_enhancement_chips#ReviewCx4|ZSNES reviewCx4]]* Polarizing graphical user interface (loved by some, hated by othersetc)* Much like older versions support HLE which results in all of Snes9x, relies on external pre-decompressed graphical packs to emulate some games with elaborate chipstheir operations occurring. Assuming you get the (now really hard to find) graphical packs for the SPC7110 (like from <ref>[httphttps://othergbatemp.ipherswipsite.comnet/gpacksthreads/ here]) bsnes-and Star Ocean (to-do), mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and you put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. Same for older versions of Snes9x (like 1.43).Mesen-S add newly developed SNES overclocking method]</ref>
'''NOTE:[[Wikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|''' ZSNES has a '''serious vulnerability''' allowing for '''executing arbitrary codeList of Super NES games with enhancement chips''' (potentially malware) if allowed to load '''a tampered ROM'''. Using ZSNES with SNES ROMs gotten from unknown sources is thus not recommended. Viable alternatives are BZSNES (if you want to load ZSNES-compatible hacks), ZMZ (if you want the UI), NO$SNS or older versions of Snes9x (for speed on old computers) or any of the other emulators like bsnes/higan and Snes9x (for better compatibility).]]
==Accessories=====Super Game BoyHigh-Resolution Affine Transformations===The '''[[gametech:SNES had a graphical mode called "Mode 7" that allowed scaling the first background layer. The Super Game Boy|Super Game Boy]]-FX2 added more advanced scaling options, but they''' was a peripheral designed re not covered by Mode 7 and, therefore, enhancements for it. The SNES Mode 7 background is limited to play Game Boy 128x128 pixels, and black Game Boy Color cartridges on the Super Nintendo through the cartridge slotoutput resolution is 256x240. As a result, just like there's heavy aliasing and a typical SNES game. The Super Game Boy uses a special version general loss of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden featuresquality with some transformations. Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] fake this abilityHowever, [[Higan]] and forks are the only emulators there have been emulator enhancements to truly emulate its features.make it look better:
There * '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a few hiccups with this howeverhigher resolution compared to the rest of the game's graphics. This may cause visual discrepancies between both. Higan* '''Supersampling:''s Game Boy core isn't up to snuff yetActs like a sort of anti-aliasing for Mode 7. One notable example is Pokémon Yellow Version and All graphics are rendered with the special border that is supposed same pixel size, though scaled backgrounds are rendered in a higher resolution, then processed back to display. Higan displays the standard Game Boy border while same resolution as the real hardware displays a special green Pikachu border. On rest of the other hand, Pokémon Gold/Silver Version, designed image for Game Boy Color, can operate on a Game Boy and that operates as intended when played on a Super Game Boymore uniform look. Also, if one attempts Used to run Game Boy Camera be the only option in Higan in Super Game Boy mode, the emulator crashesbsnes.* '''Widescreen:''' Later added by bsnes-hd.
===Super Scope===The Super Scope is a bazookaA fork of bsnes, [https://github.com/DerKoun/bsnes-hd/releases bsnes-looking light gun that is a bit more complex compared hd], offers active development of these features. Most of those were ported back to the Zapper for the [[Nintendo Entertainment Systemhigan]]. ''Super Scope 6'' and ''Yoshi's Safari'' used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.
===Mouse===The mouse allowed control over ''Mario Paint'' and ''Mario & Wario'' among other gamesWith certain settings, though in later games mouse support was optional. Some emulators including Snes9x and bsnes/higan support there is heavy aliasing which we can reduce by increasing the Super Scope, emulated with the mouse. A ROM hack for Mario & Wario replaces mouse controls with traditional controls for the emulators that don't support this featuresampling rate.
===Super Multitap[[Texture_packs#SNES|Sprite Replacement]]===Made by Hudson Soft and licensed by Nintendo, No emulator support this functions similarly to at the moment, but a[[Nintendo Entertainment System|NES Four Score]]https://github. Instead of using both controller ports, it just used one, allowing up to 5 players at once. ''Bomberman'' games used this accessory. Some emulators including Snes9x and com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/higan texture dumping/injection support five players] exist.
===JRA PAT, SNES Modem, and NTT Data Controller[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===This A widescreen hack is a rather obscure Super Famicom game with compatible accessoriesan emulator feature that make older games playable on 16:9 aspect ratio. ''JRA PAT'' is Some emulators like [[Bsnes#List_of_forks|bsnes-hd]] provide a horse race gambling game where you could use real money.<ref>httpswidescreen hack option to make these games to runs at 16://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. However, it is unknown if any emulator supports 9 properly (with the special controller and modem that can plug into traditional pixel stretch for 4:3 CRT pixel or 1:1 raw pixel instead of displayed with black bars on each side or stretched to fill the player 1 and layer 2 slots respectivelywhole screen).
===Voice-kun===A few games by Koei shipped with an Audio-CD that typically contained voice acting, and supported this accessory which would command a CD player with IR signals typically used by remote controllers, so that audio plays at specific points in the game:[https://retrogamecorps. These games are still playable in most emulators but without Voicecom/2023/02/22/widescreen-kun support. byuu intends to make either MSUsnes-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.guide/ retrogamecorps: Widescreen SNES guide]
==Satellaview emulation=Mode 7 scaling bilinear filtering===The '''Satellaview''' was a subscription-based add-Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they are scaled instead of just applying the bilinear filter on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast the console add-on and stored as temporary data to be deleted shortly afterwards. As such, a wealth of games went undumped and lost forevervideo output itself.
Many of these games had Soundlink features and would have assets like streamed music and voice acting===Alternative audio interpolation methods===Most SNES emulators, as well as some extra data, but these have been lost forever outside of video recordings and OST releasessince at least ZSNES 1. These games will likely play without music on your emulator3. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate x, support audio interpolation methods beyond the BS-X Satellaview and unreleased traditional SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB)Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, but it's not the same thingshould someone prefer that.
Some games like BS Treasure Conflix make use of the additional RAM provided by ===Higher sample rates===Likewise, the BS-X add-on. While you sample rate can try playing them on regular SNES emulators as regular emulatorsalso be set to higher than 32 kHz, you may face issues for many even in ZSNES 0.150. Though in some versions of these games (no font appearingZSNES in the early 2000s, hangs with black screenit did cause some artifacts. Nowadays, and so on). You'll need Satellaview emulation emulators support sample rates all the way up to properly emulate those96 kHz.
bsnes-sx2 ==Hardware features and snes9x-sx2 are recommended. They use your PC clock with no option to modify it, though. SNESGT had accessories==There weren't as many accessories that were released for the option Super Famicom/SNES compared to modify the clockFamicom/NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref>, but it wasn't updated for there are still quite a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes few to general emulationgo over.
You'll need the BS<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! Name! bsnes! ares! Snes9x! Mesen! BizHawk! Mednafen! higan|-X BIOS to properly emulate the Satellaview. It goes as BS| [[#Mouse|Mouse]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}|?| {{✓}}|-X| [[#Super Game Boy|Super Game Boy]]| {{✓}}| {{✓}}| {{✗}}[https://github.bin under the BIOS folder when using com/snes9xgit/snes9x-sx2/issues/357 *]| {{✓}}| {{✗}}<ref group=N2>[https://mednafen. There are many variantsgithub. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardwareio/documentation/snes.  Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS softwarehtml Super Game Boy is not supported. It will ask you to choose your name and avatar, which you can control If it ever gonna supported in a city. Of course, the St-GIGA broadcast service went defunct in 2000future, so the big radio tower it will just give you a "Hello Satellaview" test broadcast. However, you may likely be interested in seeing how Nintendo used to do loading screensvia the mednafen's SNES module instead of the GB module]. To see them without them shutting down instantly, open <code/ref>BSX0001|?| {{✓}}|-47| [[#Super Scope|Super Scope]]| {{✓}}| {{✓}}[https://github.bin<com/ares-emulator/ares/tree/master/ares/code> (bsxdat folder) in a hex editor and change offset <code>0x06<sfc/code> from <code>0x30<controller *]| {{✓}}| {{✓}}| {{✓}}|?| {{✓}}|-| [[#Super Multitap|Super Multitap]]| {{✓}}| {{✓}}[https:/code> to <code>0x00</code>github. Most houses will be closed, thoughcom/ares-emulator/ares/tree/master/ares/sfc/controller *]| {{✓}}| {{✓}}| {{✗}}|?| {{✓}}|-| [[#Konami Justifier|Konami Justifier]]| {{✗}}| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]| {{✓}}| {{✗}}| {{✗}}|?| {{✓}}|-You'll want to enter the little red house you start in front of and load the stored data| [https://snescentral.com/article.php?id=0901 M.A.C. In some cases, you may have to wait a while before actual game play starts, or until a given time (on real hardware people would wait for up to 6 minutes)S.Rifle]|?|?|{{✓}}|?|?| class="wikitable"?|+PC?
|-
! scope="col"|Name[[#asciiPad|asciiPad]]| {{✗}}| {{✗}}! scope="col"|OS{{✗}}! scope="col"|Version{{✗}}! scope="col"|BS-X Emulation {{✗}}! scope="col"|[[Recommended emulators?|Recommended]]{{✓}}
|-
| style="text[[#Voice-align: center;"kun|[[bsnesVoice-kun]] | style="text-align: center;"{{✗}}|Windows{{✗}}| style="text-align: center;"{{✗}}|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09] (based on v082){{✗}}| style="text-align: center;"{{✗}}|Cycle?| style="text-align: center;"|✓{{✗}}
|-
| style="text-align: center;"|[[Snes9x#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]| style="text-align: center;"{{✗}}|Windows x86, x64{{✗}}| style="text-align: center;"{{✗}}|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53){{✗}}| style="text-align: center;"{{✗}}|High{{✗}}| style="text-align: center;"|✓{{✗}}
|-
| style="text-align: center;"[[Early_Online_Services#XBAND_Modem|NO$SNSXBⱯND modem]]| style="text-align: center;"?|Windows?| style="text-align: center;"?|[http://problemkaputt.de/sns.htm 1.5 (2013)]?| style="text-align: center;"?|Mid ?| style="text-align: center;"|✓?
|-
| style="text[[Early_Online_Services#Satellaview_.28SNES.29|BS-align: center;"|SNESGTX]]| style{{✓}}<ref group="text-align: center;"|Windows| styleN2 name="textbsnes-align: center;"|plus>Recommended to use [httphttps://wwwproject.zopharsatellaview.net/snesorg/snesgtdownloads.html 2htm bsnes-plus] for BS-X and Data Pack emulation.18 (2007)]</ref>| {{✓}}| {{✓}}| {{✓}}| style="text-align: center;"{{✓}}|Mid {{✓}}| style="text{{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#satellaview-align: center;"|✗games *]
|-
| style="text-align: center;"|[[bsnesEarly_Online_Services#Satellaview_.28SNES.29|Data Pack]] (higan)| style{{✓}}<ref group="textN2 name=bsnes-align: center;"plus></ref>|Windows, Linux?| style="text-align: center;"{{✓}}|[http://byuu.org/higan/ 0.96]?| style="text-align: center;"?|Cycle?| style="text-align: center;"|{{}}
|-
| style="text-align: center;"|[[BizHawk]] (bsnes)| style="text-align: center;"|Windows| style="text-align: center;"|[httphttps://tasvideoswww.nesdev.org/BizHawkwiki/ReleaseHistory.html {{BizHawkVer}}Super_Famicom_NTT_Data_Keypad NTT Data Keypad]| style="text-align: center;"?| ?| ?|Cycle?| style="text-align: center;"?|?
|-
| style="text-align[[Wikipedia: center;"SuFami_Turbo#Games|[[MednafenSuFami Turbo<br/><small>(incl. ST Link)</small>]] (bsnes)| style="text-align{{✓}}[https: center;"|Multi//github.com/bsnes-platformemu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]| style="text-align: center;"|[{{MednafenURL|releases/}} [https://ares-emu.net/compatibility/nintendo-snes-super-famicom *]| {{MednafenVer}}<ref group=N2>[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].</ref>| style="text-align: center;"?| ?|High?| style="text{{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#sufami-turbo-align: center;"|✗games *]
|}
</div>
<references group=N2/>
===Super Game Boy===
:''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]].''<br/>
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]'' Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES's more sophisticated sound hardware.
==Data Pack emulation==Also known as DLC for the Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]<ref>[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Famicom - Game Boy miscellaneous enhancements are not planned].</ref> can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old Mega Drive could do .reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its lock-on thing! (incredibleSuper Game Boy functionality, isnnowadays it't it?) s using Sameboy for Super Gameboy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Gameboy emulation.
Data Packs There are Satellaview 8M Memory Paks which have data meant a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to be used as expansion for a Data Pack-compatible gamesnuff. Data Pack-compatible game cartridges look like One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|''Pokémon Yellow'']] and the BS-X Cartridgespecial border that's supposed to display. For most of these gameshigan displays the standard Game Boy border, data was distributed via Stwhile the real hardware displays a special green Pikachu border.GIGA’s Satellaview streaming services. Same On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|''Pokémon Gold'' and ''Silver'']], designed for the Game Boy Color, can operate on a Game Boy, and SD Gundam G-Next had some Data Packs sold in physical form via retail storesoperates as intended when played on a Super Game Boy. RPG Tsukuru 2Also, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data if one attempts to 8M Memory Paksrun the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.
The following Another thing to note is that there's a redesigned model, only released in Japan, called the ''Super Game Boy 2''. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games were compatible at normal speed, fixing a slight overclocking issue that stemmed from the original SGB's reliance on the clock signal from the SNES. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with Data Packs:* Derby Stallion 96* Joushou Mahjong Tenpai* Ongaku Tsukuru Kanaderu * RPG Tsukuru 2* Same other Game* SD Gundam G-NEXT* Shigesato Itoi no Bass Tsuri NoBoy emulators that can emulate a link cable. 1* Sound Novel Tsukuru
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different===asciiPad===The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike regular the standard SNES gamescontroller, they won't load in SNES emulators by themselves.Two emulators support this feature:* '''Snes9x:''' Under "File/Load Multi Cartit has seven small switches that extend the way buttons are pressed...", choose All the base game switches can be set to one of three modes for "Slot A" and the expansion pack standard buttons they individually represent, except for the seventh labeled "Slot BSlow"which changes the frequency of the additional modes. The switch can be set to off, turbo, and then the BS-X BIOS fileauto. The combined game variant should openturbo setting holds the button, and the auto setting control presses them automatically. Most Memory Pack games should work [[higan]] is the first and only emulator known to support this way but some are unemulated for various reasons - itspecific controller's one of the last overlooked areas in SNES emulation after allswitches.* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't Other emulators have a "Show files from all extensions" optioncompletely different implementation of turbo presses in their GUI, and an oversight during developmentwhich can work for some, the expansion pack file can't be selected. Due but not to this, current versions can't go in-gameextent.
{| class="wikitable"==Pointing Devices===|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|Data Pack Emulation Mouse====! scope="col"|The mouse allowed for control in [[Recommended emulatorswikipedia:Mario_Paint|Recommended''Mario Paint'']]|-| style="text-alignand [[wikipedia: center;"Mario_%26_Wario|[[bsnes''Mario & Wario'']] | style="text-align: center;"|Windows| style="text-align: center;"|, among other games. Though in later games, mouse support was optional. Some emulators, including Snes9x and [httphttps://bsxproj.superfamicomgithub.orgcom/archive.htm sx2 v0.09] (based on v082)| style="textares-align: center;"|Incomplete| style="text-align: center;"|✗|emulator/ares/issues/224#issuecomment-| style="text-align: center;"|[[Snes9x939579324 ares]]| style="text-align: center;"|Windows x86, x64| style="text-align: center;"|[http:/bsnes/bsxprojhigan, support the Mouse.superfamicom.org/archive.htm sx2 0A ROM hack for ''Mario & Wario'' replaces mouse controls with traditional controls for the emulators that don't support this feature.02] (based on 1.53)| style="text-align: center;"|Mid| style="text-align: center;"|✓|}
*[[Wikipedia:Super_NES_Mouse#List_of_compatible_games|Super NES Mouse supported games list]]
==SNES-CD revival and emulation==Super Scope===SNES-CD===It's wellThe Super Scope is a bazooka-known enough looking light gun that the Super Famicom was to get is a CD add-on called bit more complex than the SNES-CD, developed by Sony who already helped with the sound chip Zapper for the SNES[[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. However[[wikipedia:Super_Scope_6|''Super Scope 6'']], Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation[[wikipedia:Yoshi%27s_Safari|''Yoshi's Safari'']], Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterwards as late as 1993, but the project couldn[[wikipedia:Battle_Clash|''Battle Clash''t be salvaged. Nintendo lost interest in the CD peripheral]], seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They cancelled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio[[wikipedia:Metal_Combat:_Falcon%27s_Revenge|''Metal Combat: Falcon's Revenge'']] used it. As for Sony, they took the hardware Some emulators including Snes9x and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to bsnes/higan support the cartridge format for its next consoleSuper Scope, the Nintendo 64. A shy attempt at rewritable disk media was attempted emulated with the 64DD, but the add-on failed due to lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is historymouse.
Some prototype units of ====Konami Justifier====Similar to the Sony SNES-CD were indeed made. While games were in development for NES Zapper, but differs from the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.gSuper Scope. Nintendo R&DIt's Marvelousa another light gun, Square's Secret of Mana and Romancing Saga 2)but requiring calibration this time around. Other games, It looks like Hook, were ported a real gun and was intended to simulate the Sega CD instead, while the rest were outright cancelledshooter arcade experience. These games were to have much bigger worlds, streamed music, cutscenesOnly one game is compatible, and even FMVs according to various interviewsthat's [[wikipedia:Lethal_Enforcers|''Lethal Enforcers'']]. That never happened, however, Snes9x and even most of the stuff developed for these consoles, including their various manuals and specifications, were losthigan support this gun.
Recently===Super Multitap===Made by Hudson Soft and licensed by Nintendo, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/this functions similarly to the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired[[Nintendo Entertainment System emulators|NES Four Score]].<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number Instead of savesusing both controller ports, CD size limitit just used one, no co-processors) with much of it likely having allowing up to do with its unfinished nature5 players at once. [[wikipedia:List_of_Bomberman_video_games|''Bomberman'' games]] used this accessory. For exampleSome emulators, including Snes9x and bsnes/higan, it had a planned Audio CD support that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have beenfive players.
No$SNS 1===[https://niwanetwork.6 supports the Sony SNESorg/wiki/JRA-CD add-onPAT JRA PAT and NTT Data Controller]===This is a rather obscure Super Famicom game with compatible accessories. This was made possible after some reverse engineering and analysis of the leaked BIOS file''JRA PAT'' is a horse race gambling game that allowed you to use real money. Get the leaked Super Disc BIOS, circulating on the net as "SDBR_v0<ref>https://www.95youtube.sfc"com/watch?v=wtMlEcf8x6Q</ref> The service is dead. Under No emulator appears to support the same directory as special controller and modem that plugs into the no$sns executable, make a "BIOS" folder, put the BIOS file there player 1 and rename it to "SFX-100.bin"player 2 slots.
===Voice-kun===
A few games by Koei shipped with an Audio-CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.
==Hardware variants==
===Nintendo Super System===
:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]
Arcade system used to preview Super NES games in the United States.
*Emulation is possible with MAME and BizHawk's MAME core. [[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&arcade_only=0&current_version=0 compatibility status] for Nintendo Super System.
===SNES-CD revival and emulation===The only Super Famicom was originally going to get a CD add-on called the SNES-CD games available online at this time are a BIOS , developed by Sony, who had already helped with the sound chip for one of the discovered prototypes SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and two homebrew gamesNintendo continued afterward as late as 1993, but the project couldn't be salvaged. These gamesNintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, Magic Floor and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Boss Gaiden (both Famicom, which played broadcasts of which have alternate versions as regular SNES ROMs) come as BIN/CUE filesSFC games using streamed audio. NO$SNS 1As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation.6 supports only one CD modeNintendo would continue to support the cartridge format for its next console, so it doesn't actually read the CUE Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but just the BIN fileadd-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.
{| class="wikitable"|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|Some prototype units of the Sony SNES-CD were made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (Sonye.g., Nintendo R&D's Marvelous, Square's Secret of Mana, and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others)! scope="col"|[[Accuracy]]! scope="col"|[[Recommended emulators|Recommended]]|-| style="text-align: center;"|[[No$|NO$SNS]]| style="text-align: center;"|Windows| style="text-align: center;"|[http://problemkaputt, while the rest were outright canceled.de/snsThese games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews.htm 1That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.6]| style="text-align: center;"|✓| style="text-align: center;"|Medium| style="text-align: center;"|✓|}
Recently, an actual Sony SNES-CD prototype was uncovered<ref>http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired.<ref>https://www.youtube.com/watch?v===MSUug-1CyGXMabg</ref><ref>https://www.youtube.com/watch?v===Cue the MSUqh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-1processors), which aims to add some with much of these features it likely having to the SNESdo with its unfinished nature. It's a custom fan-made hardware specification for an additional chipFor example, eventually made available and working with real SNES hardwareit had planned Audio CD support, as the SD2SNES flashcard. Itthough it doesn's t actually work, which means the closest MSU-1 is a much more attractive alternative for hacks aiming to reflect what the SNES-CD that you'll ever getcould have been. No more 12MB maximum cartridge size limitation!
One inconvenience is that this specification isn't really supported by most emulatorsNo$SNS 1. It's currently supported by 6 supports the SD2SNES flash card, bsnes (v075 Sony SNES-CD add-on. This was made possible after some reverse-engineering and up)analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, and higan (v094 and up)circulating on the net as "SDBR_v0.95.sfc". These hacks simply won't work at all in other emulatorsUnder the same directory as the no$sns executable, unless their developers implement make a MSU-1 check "BIOS" folder, put the BIOS file there, and rename it to let the game run in these emulators without the MSU"SFX-1 enhancements100.bin".
{| class="wikitable"|+PC|The only SNES-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|MSU-1! scope="col"|[[Accuracy]]! scope="col"|[[Recommended emulators|Recommended]]|-| style="text-align: center;"|[[bsnes|higan]]| style="text-align: center;"|WindowsCD games available online currently are the BIOS for one of the discovered prototypes and two homebrew games. These games, Linux| style="text-align: center;"|[http://byuu.org/higan/ 0.96]| style="text-align: center;"|✓| style="text-align: center;"|Cycle| style="text-align: center;"|✓|-| style="text-align: center;"|[[bsnes]]| style="text-align: center;"|WindowsMagic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), Linux| style="text-align: center;"|[http:come as BIN//byuuCUE files.org/higan/ 0NO$SNS 1.75]| style="text-align: center;"|✓| style="text-align: center;"|Cycle| style="text-align: center;"|✓|-| style="text-align: center;"|[[Snes9x]]| style="text-align: center;"|Windows6 supports only one CD mode, Linux| style="text-align: center;"|Main| style="text-align: center;"|✓| style="text-align: center;"|High| style="text-align: center;"|✓|} To load so it only reads the MSU-1 patched games with higan or bsnes:# Patch the original SNES ROM with BIN, not the IPS patch# Make sure to copy <code>manifestCUE.bml</code> Both were tested on real hardware and had severe visual glitches due to the PCM files (generated with <code>create_pcmSNES-CD adding more undocumented interrupts, which are not accurately emulated anywhere.bat</code>, often found included with the sound pack) in the same directory as the ROM#* Make sure This means it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higansafe to say that while SNES-CD emulation exists nowadays, and follow the readme included to know what names to use# Launch it would have low compatibility with higan/bsnes. Notable hacks for the MSUany real unreleased SNES-1 include:* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview CD game!)* [http://bszelda.zeldalegendsprototypes.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]* It's possible to emulate this variant with [http://www.romhacking.net/hacks/2546/ Chrono Trigger]* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2No$|NO$SNS]* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)* [http://www.romhacking.net/hacks/2274/ Mega Man X]* See [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with Saturn/PC audio)* [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of ManaPrototype consoles]* [http://www.romhacking.net/hacks/2472/ Super Mario World]* [http://wwwpage for more information about other prototype consoles.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
==References==
==Resources==
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Super Nintendo emulators|*]]
[[Category:Emulated By MAME]]
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