Changes

Jump to navigation Jump to search

Super Nintendo emulators

27,285 bytes added, 18 April
fix HTML errors
[[File:SNES-and-controller.jpg{{Infobox console|thumbtitle = Super Nintendo Entertainment System|image = Super Famicom.png|250pximage2 = snesna.png|imagecaption = The Super Famicom (above) and Super Nintendo Entertainment System (SNESbelow).|developer = [[:Nintendo]]The '''|type = [[gametech:Super Nintendo Entertainment SystemCategory:Home consoles|Super Nintendo Entertainment SystemHome video game console]]''' (SNES) is a 16-bit, fourth-|generation console released in 1990 by = [[wikipedia:NintendoCategory:Fourth-generation video game consoles|NintendoFourth generation]] in North America. In Japan, it was known as the |release = 1990 (Super Famicom. The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. The ''')<br/>1991 (SNES)|discontinued = 2005|predecessor = [[gametech:Super Game BoyNintendo Entertainment System emulators|Super Game BoyFamily Computer / Nintendo Entertainment System]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo. Both the Satellaview and the Super Game Boy are supported by |successor = [[higanNintendo 64 emulators|Nintendo 64]].|emulated = {{✓}}}}
{{for|other emulators that run on SNES hardware|Emulators on SNES}} The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] originally released as the '''Super Famicom''' (SFC), in Japan, on November 21, 1990. The Super Famicom retailed for ¥25000. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The SNES retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. While the Super Famicom did well in Japan, outselling the [[PC Engine (TurboGrafx-16) emulators|PC Engine]], outside of Japan during that time the SNES had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive). Emulation for the Super Famicom/SNES is robust, with several high -quality emulators for various systems, some of which are [[Emulation Accuracy|cycle -accurate]].
==Emulators==
===x86===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable"|+PC|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style="text-align: center;"|[[Higanbsnes]] (formerly bsnes)<br><small><abbr title="bsnes_hd_beta_libretro, bsnes_mercury_libretro, bsnes_2014_libretro, bsnes_cplusplus98_libretro">bsnes_libretro</abbr></small>| stylealign="text-align: center;"left|{{Icon|Windows, |Linux|macOS|FreeBSD}}| style="text[https://nightly.link/bsnes-alignemu/bsnes/workflows/build/master nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro cores]<br/>[https: center;"//github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}] ([[Bsnes#List_of_forks|bsnes-hd]])<br/>[httphttps://byuugithub.orgcom/emulationMarat-Tanalin/higanbsnes-mt/ releases {{higanVerbsnes-mtVer}}]([[Bsnes#List_of_forks| stylebsnes-mt]])<br/>[https://github.com/sharknnth/bsnes-classic/releases git] <abbr title="textforked bsnes Qt v073">[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks (bsnes-align: center;"classic)]</abbr>| {{✗}}|{{}}| style="text-align: center;"{{~}}| 100%|Partial Cycle| style="text-align: center;"{{✓}}| {{✓}}|{{}}
|-
| style="text-align: center;"|[[Snes9xares]]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}| style[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="text-align: center;Latest development build version"|>git Artifacts]</abbr><br/>[https://sites.googlegithub.com/siteares-emulator/bearosoares/ 1.54.1releases {{aresVer}}]| style="text-align: center;"{{✗}}| {{~}}|{{~}}| style="text[https://ares-align: center;"emu.net/compatibility 100%]| Full Cycle|High{{✓}}| style="text-align: center;"{{✓}}|{{}}
|-
| style="text-align: center;"|[[BizHawkMesen|Mesen]] <ref name=MesenS>Mesen libretro core doesn't support SNES emulation. On the other hand Mesen S libretro core supports it but it's obsolete and [https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (bsneswith version 2.0)]</ref>| stylealign="text-align: center;"left|{{Icon|Windows|Linux}}| style<abbr title="textLatest development version">[https://nightly.link/SourMesen/Mesen2/workflows/build/master git artifacts]</abbr><br/>[https://github.com/SourMesen/Mesen2/tags 2.0.0-alignpreview1]<br/><small>[[Mesen S]]<ref name=MesenS></ref><br/>[https: center;"|//buildbot.libretro.com/nightly/ Mesen S libretro]<ref name=MesenS></ref><br/>[httphttps://tasvideosgithub.orgcom/BizHawkNovaSquirrel/ReleaseHistory.html Mesen-SX/releases Mesen SX]<ref name=MesenS></ref></small>| {{BizHawkVer}}]| style="text-align: center;"{{~}}|{{~}}| style="text-align: center;"?|Cycle| style="text-align: center;"{{✓}}| {{✓}}|{{✓}}
|-
| style="text-align: center;"|[[MednafenSnes9x]] (bsnes)| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|FreeBSD|Multi-platformWeb}}| style="text[https://github.com/snes9xgit/snes9x#snes9x-align: center;"|1 nightly<br/>libretro nightly core]<br/>[httphttps://mednafengithub.sourceforge.netcom/snes9xgit/snes9x/releases/ {{MednafenVerSnes9xVer}}]| style="text-align: center;"{{✗}}|{{}}| {{~}}| style="text-align[https: center;"//github.com/snes9xgit/snes9x/issues/53 99.5%]|High| style="text-align: center;"{{NC}}| {{✓}}|{{✓}}
|-
| style[[BizHawk]]<br/><small>(bsnes v115)</small>|align="textleft|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-align: center;"|/pipelines Dev builds]<br/>[http://tasvideos.org/LsnesBizHawk/ReleaseHistory.html lsnes{{BizHawkVer}}]| style="text-align: center;"{{~}}|Windows{{~}}| style="text-align: center;"{{~}}|rr2-β23100%| style="text-align: center;"Partial Cycle|{{✓}}| style="text-align: center;"|Cycle{{✓}}| style="text-align: center;"|✗{{~}}
|-
| style="text-align:center;"|[[MESShigan]](火眼)<br/>byuu (謬/view)| stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}| style="text[https://github.com/higan-align:center;"emu/higan/releases {{higanVer}}]<br/>[[Higan#nSide|nSide]]<br/>[httphttps://wwwgithub.mamedev.orgcom/libretro/release.html higan libretro core]| {{✗}}| {{MAMEVer~}}]| style="text-align:center;"{{~}}|100%| style="text-align:center;"Full Cycle|Low{{✓}}| style="text-align:center;"{{~}}|{{}}<ref group=N>Superseded by [[ares]].</ref>
|-
| style="text-align: center;"|[[SilhouetteMAME]]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS|MacintoshFreeBSD}}| style<abbr title="textLatest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-alignMacos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https: center;"//buildbot.libretro.com/nightly/ libretro core]|1.0{{~}}| style="text-align: center;"{{~}}|{{?}}| style[http://adb.arcadeitalia.net/lista_mess.php?software_list_name="text-align: center;"snes&compatibility= ?]| ?|Low{{✓}}| style="text-align: center;"{{✓}}|{{}}
|-
| style="text-align[http: center;"|[[ZSNES]//tasvideos.org/Lsnes.html lsnes]<br/><small>(based on bsnes)</small>| stylealign="text-align: center;"left|{{Icon|Multi-platformWindows}}| style="text[https://lsnes.tasbot.net/ rr2-align: center;"|β25]<br/>[http://zsnesrepo.com 1or.51cz/w/lsnes.git git]| style="text-align: center;"{{✗}}|{{}}| style="text-align: center;"?| ?| Partial Cycle|Low{{✓}}| style="text-align: center;"{{~}}|{{}}
|-
| style="text-align: center;"[[No$|CATSFCNO$SNS]]| stylealign="text-align: center;"left|{{Icon|Multi-platformWindows}}| style="text-align[https: center;"|//problemkaputt.de/sns.htm 1.366]| {{~}}| style="text-align: center;"{{✗}}|?| style="text-align: center;"?|Low| style="text-align: center;"{{✗}}| {{✗}}|{{}}
|-
| style[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="text-Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https: center;"//buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/ShadauxCat/CATSFC git]| {{✗}}| {{~}}| {{~}}| ?| Mid| {{✓}}| {{~}}| {{✗}}|-|[[No$|NO$SNSMednafen]]<br/><small>bsnes v059 and SNES-Faust</small>| stylealign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ <abbr title="textbeetle_snes_libretro (Standalone port of Mednafen BSNES to libretro, itself a old fork of bsnes 0.59) and mednafen_supafaust_libretro (Libretro port of mednafen's SNES-Faust)">libretro core]</abbr>| {{✗}}| {{~}}| {{~}}| ?| Partial Cycle| {{✓}}| {{✓}}| {{✗}}|-|kindred (Super Sleuth PE)|align=left|{{Icon|Windows}}|[https: center;"//www.crazysmart.net.au/kindred 1.12 Preview Build 3]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✗}}| {{✗}}|Windows{{✗}}| style="text-|[[Silhouette]]|align: center;"=left|{{Icon|macOS}}|[httphttps://problemkaputtwww.dezophar.net/snsfileuploads/1/816uajag/Silhouette.sit.htm hqx 1.60]| style{{✗}}| {{✗}}| {{✗}}| ?| Low| {{✗}}| {{✗}}| {{✗}}|-|[[ZSNES]]|align="textleft|{{Icon|Windows|Linux|macOS|DOS}}|[http://zsnes.com 1.51]| {{✗}}| {{~}}| {{✗}}| ?| Low| {{✓}}| {{✗}}| {{✗}}|-|SNESGT|align=left|{{Icon|Windows}}|[http: center;"//www.zophar.net/snes/snesgt.html 2.18 (2007)]| {{✗}}| {{✗}}| {{✗}}| ?| Low| ?| {{✗}}|{{}}| style="text-|jgenesis|align=left|{{Icon|Windows|Linux}}|[https: center;"//github.com/jsgroth/jgenesis {{jgenesisVer}}]||||?|?|{{✓}}|{{✓}}|Medium{{TBD}}| style="text-|[[RetroCopy]]|align=left|{{Icon|Windows|Linux}}|[https: center;"//segaretro.org/RetroCopy 0.960]</br>[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5]||||?|?|{{N}}|{{N}}|{{N}}
|}
===ARM===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable"|+Mobile|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="text-Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2002_libretro</small>|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https: center;"//buildbot.libretro.com/nightly/ libretro core]| {{✗}}| {{Y}}| {{~}}|[[Snes9xhttps://github.com/snes9xgit/snes9x/issues/53 99%]] Next| style="textHigh| {{NC}}| {{✓}}| {{✓}}|-|Snes9x EX+|align: center;"=left|{{Icon|Android|Multi-platformPyra}}| style[https://play.google.com/store/apps/details?id="textcom.explusalpha.Snes9xPlus {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alignalpha git]</br>[https: center;"//pyra-handheld.com/repo/apps/84 1.5.46.02 Pyra]| {{✗}}| ?| {{~}}|1[https://github.com/snes9xgit/snes9x/issues/5399%]| High| ?| style="text-align: center;"{{✓}}|{{}}| style-|[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="text-Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Android|iOS|Linux|Pandora}}| [https: center;"//buildbot.libretro.com/nightly/ libretro core]| {{✗}}| ?| {{~}}| ?|Mid| style="text-align: center;"{{✓}}| {{~}}|{{~}}
|-
| style="text-align: center;"|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x EX+based)</small>| stylealign="text-align: center;"left|{{Icon|AndroidWinMobile}}| style="text-align[https: center;"|1//www.appx4fun.com/xap/497 2.515.283]| {{✗}}| style="text-align: center;"?|{{}}| ?| style="text-align: center;"Mid|High?| style="text-align: center;"{{✗}}|{{~}}
|-
| style="text-align[http: center;"|//yoyofr92.free.fr/ Little John]<br/><small>(Snes9x EX1.39 based)</small>| stylealign="text-align: center;"left|{{Icon|AndroidPalmOS}}| style="text[https://www.zophar.net/palm-os/multiem/little-john-alignpalmos.html 1.1], [https: center;"|//pyra-handheld.com/boards/resources/little-john-palm-os.4443 1.5.282]| {{✗}}| style="text-align: center;"?|{{}}| ?| style="text-align: center;"Mid|Low?| style="text-align: center;"{{✗}}|{{~}}
|-
| style="text-align[http: center;"|SuperGNES//www.superretro16.com SuperRetro16]| stylealign="text-align: center;"left|{{Icon|Android}}| style[https://play.google.com/store/apps/details?id="text-align: center;"com.neutronemulation.super_retro_16 2.2.1]|r89{{✗}}| style="text-align: center;"{{✗}}|{{}}| style="text-align: center;"?| ?|Low{{✗}}| style="text-align: center;"{{~}}|{{}}
|-
| styleOpenSnes9x|align="text-align: center;"left|{{Icon|GP32|CATSFCZodiac}}| style="text-align[http: center;"//yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]|Multi-platform{{✗}}| style="text-align: center;"{{✗}}| {{✗}}|1.36?| style="text-align: center;"High|{{}}| style="text-align: center;"|Low{{✗}}| style="text-align: center;"|{{}}
|-
| styleJ2MESnes|align="text-align: center;"left|{{Icon|[https://www.microsoft.com/en-us/store/apps/snes8x/9wzdncrfjc6b/ Snes8x]Java}}| style="text-align: center;"?|Windows Phone{{✗}}| style="text-align: center;"{{✗}}|2.15.3{{✗}}| style="text-align: center;"?|?| style="text-align: center;"?|Mid{{✗}}| style="text-align: center;"|✓{{✗}}
|}
===Console===<div style="overflow-x:auto;width:100%">{| class="wikitablesortable"|+Console|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|OSPlatform(s)
! scope="col"|Version
! scope="col"|[[libretro#Hardware_variants|Libretro CoreHardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style[[bsnes]]|align=left|{{Icon|NX|XboxOne|SXS}}| [https://www.retroarch.com/?page="textplatforms libretro core]| {{✗}}| {{Y}}| {{~}}| 100%| Partial Cycle| {{✓}}| {{✓}}| {{✓}}|-align: center;"|[[Virtual ConsoleSnes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro</abbr></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>| stylealign="text-align: center;"left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii and Wii U|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|Saturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>| style[https://www.retroarch.com/?page="textplatforms libretro core]<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-align360.12395 RetroArch 360 0.9.8.3]<br/>[http: center;"//www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]| {{✗}}| {{Y}}| {{~}}|n[https://github.com/snes9xgit/snes9x/issues/a53 99%]| styleHigh| {{✓}}| {{✓}}| {{✓}}|-|Snes9x GX|align="textleft|{{Icon|GCN|Wii|WiiU}}| [https://github.com/dborth/snes9xgx#nightly-alignbuilds Nightly Builds]<br/>[https: center;"//github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]|{{}}| ?| {{~}}| style="text-align[https: center;"//wiki.gbatemp.net/wiki/Snes9x_GX_for_Wii#Z 97%]|Mid-High| style="text-align: center;"{{NC}}| {{✓}}|{{}}
|-
| style="text-align: center;"|[[Snes9x]] Nextfor 3DS| stylealign="text-alignleft|{{Icon|3DS}}|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https: center;"//github.com/matbo87/snes9x_3ds/tags git]| {{✗}}| ?|Multi-platform?| style="text-align[https: center;"|1//github.com/snes9xgit/snes9x/issues/5399%]| style="text-align: center;"High|{{}}| style="text-align: center;"|Mid{{✓}}| style="text-align: center;"|{{}}
|-
| style[[Virtual Console]]|align="text-align: center;"left|{{Icon|Wii|3DS}}<br/>{{Icon|WiiU}}|N/A| {{✗}}| ?|{{✗}}[httphttps://173210.server-queengbatemp.comnet/autoindexthreads/indexinjected-yoshis-safari-would-a-stylus-work-in-place-of-the-super-scope.php?dir=PSP/Snes9xTYLcm_Mod597862/ Snes9xTYL(me)cm Mod*]| style="text-align: center;"|[[PlayStation PortableVirtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]| style="text-align: center;"|r26Game dependent| style="text-align: center;"|{{}}| style="text-align: center;"|Low{{✗}}| style="text-align: center;"|{{}}
|-
| style="text[[Nintendo Switch Online]] <small>([[L-CLASSICS]])</small>|align: center;"=left|{{Icon|CATSFCSwitch}}| style="text-align: center;"3.4.0|Multi-platform{{✗}}| style="text-align: center;"?|1.36{{✗}}| style="text[https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-align: center;"_Nintendo_Switch_Online#Games Only for selected titles]|Game dependent| style="text-align: center;"{{✗}}|Low{{✓}}| style="text-align: center;"|{{}}
|-
| style[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="textSnes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|Wii|3DS}}<br/>{{Icon|WiiU|Switch}}<br>{{Icon|NDS}}<br/>{{Icon|PSP}}<br/>{{Icon|PS3|DC}}| [https://www.retroarch.com/?page=platforms libretro core]<br/>| {{✗}}| ?| {{~}}| ?| Mid| {{✓}}| {{~}}| {{~}}|-|Snes9x X|align=left|{{Icon|Xbox}}| [https: center;"//digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688 0.23]| {{✗}}| {{✗}}| {{✗}}| ?| High| ?| {{✗}}| {{~}}|-|blargSNES*DreamSNES| stylealign="textleft|{{Icon|DC}}|[http://www.dcemulation.org/files/emulators/dreamsnes/dreamsnes-0.9.8.zip 0.9.8]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✗}}| {{✓}}| {{~}}|-|Pocket SNES|align=left|{{Icon|GBA||Nspire}}<br/>{{Icon|GCWZero}}|[https://web.archive.org/web/20230308183855/https: center;//www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]<br/>[https://github.com/gameblabla/PocketSNES git]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✓}}| {{~}}<abbr title="libretro core only">*</abbr>|3DS{{~}}<br/><small>(Ti-Npire)<small><br/>|-|pSnes| stylealign="textleft|{{Icon|Vita|NX}}|[https://github.com/Cpasjuste/pemu/releases 6.6]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✓}}| {{✓}}| {{~}}|-|SnemulDS|align=left|{{Icon|NDS}}|[https: center;"//bitbucket.org/Coto88/snemulds/src/master/ Bitbucket]| {{✗}}| {{✗}}| {{✗}}|1[https://wiki.gbatemp.3net/wiki/SNEmulDS_Compatibility_List 44%<br/><small>77 out of 175 reported titles </small>]| style?| {{✓}}| {{~}}| {{~}}|-|sodium64|align="textleft|{{Icon|N64}}|[https://github.com/Hydr8gon/sodium64 git]| {{✗}}| {{✗}}| {{✗}}| ?| ?| {{✓}}| {{✓}}| {{~}}|-|SNES360|align=left|{{Icon|Xbox360}}|[http: center;"//download.digiex.net/Consoles/Xbox360/Jtag/SNES360betaV0.21.rar 0.21 beta]| {{✗}}| {{✗}}| {{✗}}| ?| ?| ?|{{}}| {{~}}|-|SNES Station| stylealign="textleft|{{Icon|PS2}}|0.2.6c| {{✗}}| {{✗}}| {{✗}}| ?| ?| ?| {{✗}}| {{~}}|-| [https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.39 based)</small>|align=left|{{Icon|PSP}}| [https: center;"//github.com/esmjanus/snes9xTYL/releases git]| {{✗}}| ?| ?| [https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility 70%<br/><small>27 out of 38 reported titles </small>]| Mid| {{✓}}| {{✗}}|Low{{~}}| style="text-|blargSNES|align=left|{{Icon|3DS}}|[http://blargsnes.kuribo64.net/ 1.3b]| {{✗}}| {{✗}}| {{✗}}| [https: center;"//wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List 77%<br/><small>476 out of 714 reported titles </small>]| ?| {{✗}}|{{}}| {{✗}}
|}
</div>
<references group=N />
 
===Comparisons===
; [[higan]] / [[ares]] / [[bsnes]]
* The codifier of [[Emulation Accuracy|emulation accuracy]]. Should play all commercially released games without trouble, assuming you have the power. ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|full cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partial cycle-accurate]].
* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.
* Has a superb LLE audio engine.
* For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release.
; [[Snes9x]]
* [https://github.com/snes9xgit/snes9x/issues/53 Compatible with most games], even many ROM hacks that make use of emulator quirks.
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you'll want at least a late Pentium 3).
* Shares its LLE audio engine with bsnes.
* Older versions may have buggy graphics and shaders in standalone, though it's video card- and driver-dependent.
* Controller support is hit-and-miss, especially when it comes to XInput.
; [[RetroArch]]
* There are official cores for bsnes and Snes9x you can obtain easily.
* Very customizable and programmable by nature.
:* The viewport is scalable to any resolution.
:* It makes good use of fullscreen with the right choice of interface.
:* A highly robust and flexible [[Shader_Presets|shader chain]] system completely separate from the core.
* Dynamic rate control fixes most audio issues.
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and much like Snes9x Next, it has the option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.
* Supports [[#Enhancements|RetroAchievements]].
; [[BizHawk]]
* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.
* Its SNES core is based on bsnes v115.
* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.
* Has support for libretro cores.
* Supports [[#Enhancements|RetroAchievements]].
; [[Mednafen]]
* Like BizHawk, it's multi-system and based on bsnes.
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.
* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).
:* It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.
:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|''A.S.P. Air Strike Patrol'']], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.
* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you'd be better off using standalone bsnes.
; [[Mesen]] / [[Mesen S]] / Mesen SX
* [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.
* Users who increasingly tire of higan's and bsnes' limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen]] sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).
; [[Nintendo Switch Online]]
* SNES support was added to Nintendo Switch Online in September 2019 alongside NES games.
* [[Emulation Accuracy|Accuracy]] is not the greatest and users are limited to the selection of games Nintendo chooses to make available on the service.
* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: ''Super Puyo Puyo 2'').
* Different games between regions (Japan and International).
* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].
:* Netplay is generally hassle-free and doesn't require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).
::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.
; [[ZSNES]]
* One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays its the least [[Emulation Accuracy|accurate]] among the active popular emulators, though it still relevant for many reasons, including:
:* Running full speed on even very old PCs such as an early Pentium 1.
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.
:* Having tons of bugs and not even emulating some of the original console's operations which some fewer notable games needed.
::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.
:* Having [[ZSNES#Netplay|surprisingly good netplay]].
:* Sporting an iconic DOS-centric GUI.
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).
 
==Enhancements==
<div style="overflow-x:auto;width:100%">
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! bsnes
! ares
! Snes9x
! Mesen<ref name=MesenS></ref>
! BizHawk
! Mednafen
|-
| rowspan=3 | [[Overclocking|Overclock]]
| [[#Extra_Scanlines,_SuperFX_and_SA-1|SuperFX]]
| {{✓}}
| ?
| {{✓}}[https://github.com/snes9xgit/snes9x/issues/140 *]
| {{✓}}
| ?
| ?
|-
| [[#Extra_Scanlines,_SuperFX_and_SA-1|SA-1]]
| {{✓}}
| ?
| ?
| {{✓}}
| ?
| ?
|-
| [[#Extra_Scanlines,_SuperFX_and_SA-1|Extra Scanlines]]
| {{✓}}
| ?
| ?
| {{✓}}
| ?
| ?
|-
| rowspan=4 | Graphics
| [[#High-Resolution_Affine_Transformations|High-Resolution Affine Transformations]]
| {{✓}}
| ?
| ?
| ?
| ?
| ?
|-
| [[#Sprite_Replacement|Sprite Replacement]]
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
| [[#Widescreen_hacks|Widescreen hacks]]
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
| [[Resolution|Resizable Internal Resolution]]
| colspan=6 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.
|-
| rowspan=2 | Audio
| [[#Alternative_audio_interpolation_methods|Alternative audio interpolation methods]]
| {{✓}}
| ?
| {{✓}}[https://docs.libretro.com/library/snes9x/#core-options *]
| ?
| ?
| ?
|-
| [[#Higher_sample_rates|Higher sample rates]]
| {{✓}}
| ?
| {{✓}}
| ?
| ?
| ?
|-
| rowspan=2 | Input
| [[Input_lag|Run-ahead]]
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
|-
| [[Input_lag|Preemptive Frames]]
| {{~}}<ref group=N2 name=RA>Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to bsnes-mercury or snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].</ref>
| ?
| {{✓}}
| ?
| ?
| ?
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
|{{~}}<ref group=N2>There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.</ref>
|
|{{~}}<ref group=N2>Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].</ref>
|
|{{Y}}
|
|-
| Rewind
|{{Y}}
|
|{{Y}}
|
|{{Y}}
|
|-
| Fast-Forward/Turbo Speed
|{{Y}}
|
|{{Y}}
|
|{{Y}}
|
|-
| Savestates
|{{Y}}
|
|{{Y}}
|
|{{Y}}
|
|-
| [https://tasvideos.org/Movies Movie recording/playback]
|{{Y}}
|
|
|
|{{Y}}
|
|-
| rowspan=6 | Quality of life
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}[https://bsnes.org/docs/snes-cheats *]
| {{Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]
| {{Y}}
| {{?}}
| {{?}}
| {{Y}}
|-
| [[Save_disk_space_for_ISOs|Streamable compression format]]
| {{✓}}
| ?
| {{✓}}
| {{✓}}
| ?
| ?
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
|-
| Per-Game Profiles
| {{~}}<ref group=N2 name=RA></ref>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| Command Line Options
| {{Y}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{~}}<ref group=N2 name=RA></ref>
| {{N}}
| {{~}}<ref group=N2 name=RA></ref>
| {{~}}<ref group=N2 name=RA></ref>
| {{N}}
| {{~}}<ref group=N2 name=RA></ref>
|-
| rowspan=4 | Post-Processing
| [[Shaders_and_filters|Filters]]
| {{Y}}
| {{Y}}
| {{Y}}
| {{Y}}
| {{Y}}
| {{Y}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{~}}<ref group=N2 name=RA></ref>
| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]
| {{~}}<ref group=N2 name=RA></ref>
| {{~}}<ref group=N2 name=RA></ref>
| {{N}}
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| rowspan=5 | Misc
| <abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information.">[[Netplay#SNES|Netplay]]</abbr>
|{{Y}}
|{{X}}
|{{Y}}
|{{Y}}
|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]
|{{Y}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| [https://retroachievements.org/gameList.php?c=3 RetroAchievements]
| {{~}}<ref group=N2 name=RA></ref>
| {{X}}
| {{~}}<ref group=N2 name=RA></ref>
| {{X}}
| {{Y}}
| {{X}}
|-
| [[#MSU-1|MSU-1]]
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]
|-
| [[Wikipedia:Category:Debugging|Debug features]]
| {{Y}}[https://github.com/devinacker/bsnes-plus#bsnes-plus *]
| {{Y}}
| {{Y}}[https://www.romhacking.net/utilities/241/ *]
| {{Y}}
| {{Y}}[https://tasvideos.org/ReverseEngineering *]
| {{Y}}[https://mednafen.github.io/documentation/debugger.html *]
|}
</div>
<references group=N2/>
 
===MSU-1===
Cue the MSU-1 (Media Streaming Unit), which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12 MB maximum cartridge size limitation!
 
One inconvenience is that most emulators don't really support this specification. It's currently supported by the SD2SNES flashcard, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won't work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).
 
To load the MSU-1 patched games with higan or bsnes:
# Patch the original SNES ROM with the IPS patch
# Make sure to copy <code>manifest.bml</code> and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM
#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higan, and follow the readme included to know what names to use
# Launch with higan/bsnes.
To load the MSU-1 patched games with Snes9x: ''(See [https://docs.libretro.com/library/snes9x/#msu-1-support this page] for libretro core version)''
# Patch the original SNES ROM with the IPS patch
# Copy the patched ROM file, any MSU image file, and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM.
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a <code>.msu</code> extension and all PCM files suffixed by track number.
# Launch the base ROM with Snes9x.
<nowiki>Notable hacks for the MSU-1 include:*<[http:/nowiki> ''This emulator is currently /bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in beta, but it does run several gamesthe Satellaview game!)* [http://bszelda.zeldalegends.net/sekibanfiles. A compatibility list is available shtml BS Zelda no Densetsu: Inishie no Sekiban]* [http://wikiwww.gbatempromhacking.net/wikihacks/2546/BlargSnes_Compatibility_List hereChrono Trigger](includes a conversion of the FMV intro from the PlayStation version of the game)* [http://www.dkc-atlas. It doesn'com/forum/viewtopic.php?f=33&t support any cart-chips =2073 Donkey Kong Country 2]* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (SuperFX, DSP-1, Cx4, etcwith an optional patch adding FMVs)* [http://www.romhacking.net/hacks/2274/ Mega Man X]* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio), but for the Old 3DS, it* [http://www.romhacking.net/hacks/2311/ Rock n's the best option so farRoll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of Mana]* [http://www.romhacking.net/hacks/2472/ Super Mario World]* [http://www. If using a New 3DS, use CATSFC with RetroArchdforce3000.''de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
===ComparisonsExtra Scanlines, SuperFX and SA-1===1. [[Higan]] (formerly bsnes)* The most [[Emulation AccuracyOverclocking|accurateOverclocking has been a thing in other SNES emulators previously]] of the bunch. It should play all commercially released games without trouble, assuming you have but as the power.* ROM hacks designed around emulator quirks will most likely not work, same as with real hardware.* LLE audio sounds amazing.bsnes dev explains it;
2 Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games. [[Snes9x]]* Compatible with most games bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, even many ROM hacks that make use without running the video and audio during this time. The result is a method of emulator quirks.* Fast enough for pretty much removing slowdown in just about any SNES game, without any toaster framerate or pitch distortion, and without harming compatibility in 99% of games (even Pentium 1 or 2 machines)* LLE streaming audio, same games such as Tales of Phantasia work as bsnes'sexpected.)* Often buggy graphical output The [[Wikipedia:List_of_Super_NES_enhancement_chips#SA1|SA-1]] and shader SuperFX can also be overclocked in this way. The other coprocessors ([[Wikipedia:List_of_Super_NES_enhancement_chips#DSP-1|DSP-1]], [[Wikipedia:List_of_Super_NES_enhancement_chips#Cx4|Cx4]], etc) support HLE which results in standalone** Driver/GPU dependent.** Remember those diagonal lines all of offset across older 3D games on certain graphics cards? Yeahtheir operations occurring. ''Finding a picture<ref>[https://gbatemp.''* Hitnet/threads/bsnes-and-miss controller support, especially when it comes to XInput devicesmesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]</ref>
3. :[[RetroArch]], which has bsnes and Snes9x cores.* The same points as the emulators themselves* Amazing graphical output** At any resolution** At any full-screen resolution and refresh rate** Vast [[Shaders_and_FiltersWikipedia:List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_with_enhancement_chips|shader]] support* Dynamic rate control kills off most audio distortion, such as crackling.* Does not require Game Folders or anything like higan standalone.* Has a fork ''List of Snes9x known as Snes9x Next that is based on a WIP of Snes9x between 1.52 and 1.53 Super NES games with some extra speed hacks so it runs full speed on a Wii, as well as a SuperFX overclock option.* Has a fork of bsnes known as bsnes-mercury, which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as have some optimizations that donenhancement chips''t affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. ]]
5===High-Resolution Affine Transformations===The SNES had a graphical mode called "Mode 7" that allowed scaling the first background layer. [[BizHawk]]* Useful The Super-FX2 added more advanced scaling options, but they're not covered by Mode 7 and, therefore, enhancements for TAS (tool-assisted speedruns)* Written in C#it. The SNES Mode 7 background is limited to 128x128 pixels, requires and the output resolution is 256x240.NET 4As a result, there's heavy aliasing and a general loss of quality with some transformations.0* Support for [[Libretro]] SNES cores* Windows-onlyHowever, there have been emulator enhancements to make it look better:
5. [[Mednafen]]* '''High resolution:''' The SNES core is based on bsnes v059 which is rather old from 2010. It predates scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the performance/balanced/accuracy buildsgame's graphics. This version is much faster than the current versionmay cause visual discrepancies between both.* Missing many of the LLE audio improvements that newer versions of Snes9x and higan use currently.* The version of bsnes that Mednafen is using is missing out on many accuracy updates that particularly impacts '''Supersampling:''' Acts like a few edge case games such as Air Strike Patrol. The significance sort of this game is it was one of two games known to manipulate the PPU midanti-scanline and is notoriously difficult to emulatealiasing for Mode 7. Some of All graphics are rendered with the problems Mednafen has versus newer cores is poorly same pixel size, though scaled backgrounds are rendered textin a higher resolution, flickering lines near then processed back to the same resolution as the bottom rest of the screen, and missing shadow during flightimage for a more uniform look. Used to be the only option in bsnes.* While acceptable for many games its recommended to use Snes9x, higan, or RetroArch instead'''Widescreen:''' Later added by bsnes-hd.
6. [[ZSNES]]* Will run full speed on very old x86 systems such as an early Pentium 1.* ROM hacks were often designed around its speed hacks and many won't work properly on anything else.* Though fans have made modded builds, it is basically a dead emulator with no future.* Many bugs and lacked functions for many games, see [[ZSNES#Review|ZSNES review]]* Polarizing graphical user interface (loved by some, hated by others)* Much like older versions A fork of Snes9xbsnes, relies on external pre-decompressed graphical packs to emulate some games with elaborate chips. Assuming you get the (now really hard to find) graphical packs for the SPC7110 (like from [httphttps://other.ipherswipsitegithub.com/gpacksDerKoun/ herebsnes-hd/releases bsnes-hd]) and Star Ocean (to-do), and you put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphicsoffers active development of these features. Same for older versions Most of Snes9x (like 1.43)those were ported back to [[higan]].
'''NOTE:''' ZSNES has a '''serious vulnerability''' allowing for '''executing arbitrary code''' (potentially malware) if allowed to load '''a tampered ROM'''. Using ZSNES with SNES ROMs gotten from unknown sources With certain settings, there is thus not recommended. Viable alternatives are BZSNES (if you want to load ZSNES-compatible hacks), ZMZ (if you want the UI), NO$SNS or older versions of Snes9x (for speed on old computers) or any of heavy aliasing which we can reduce by increasing the other emulators like bsnes/higan and Snes9x (for better compatibility)sampling rate.
==Satellaview emulation=[[Texture_packs#SNES|Sprite Replacement]]===BS-X or Satellaview software was broadcast No emulator support this at the console add-on and stored as temporary data to be deleted shortly afterwards. As suchmoment, but a wealth of games went undumped and lost forever[https://github.com/DerKoun/bsnes-hd/issues/71 Feature request for bsnes-hd: Add custom sprite/texture dumping/injection support] exist.
Many of these ===[[Widescreen_hacks#Super_Nintendo|Widescreen hacks]]===A widescreen hack is an emulator feature that make older games had Soundlink features and would have assets playable on 16:9 aspect ratio. Some emulators like streamed music and voice acting, as well as some extra data, but [[Bsnes#List_of_forks|bsnes-hd]] provide a widescreen hack option to make these have been lost forever outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-to runs at 16:9 properly (with the traditional pixel stretch for 4:3 CRT pixel or 1:1 feature raw pixel instead of displayed with black bars on the higan emulator tries each side or stretched to replicate fill the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MBwhole screen), but it's not the same thing.
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS:[https://retrogamecorps.com/2023/02/22/widescreen-X addsnes-on. While you can try playing them on regular guide/ retrogamecorps: Widescreen SNES emulators as regular emulators, you may face issues for many of these games (no font appearing, hangs with black screen, and so on). You'll need Satellaview emulation to properly emulate those.guide]
bsnes-sx2 and snes9x-sx2 ===Mode 7 scaling bilinear filtering===Some older versions of SNES9X offered bilinear filtering for Mode 7 backgrounds, making them smoother/blurrier instead of pixelated as they are recommended. They use your PC clock with no option to modify it, though. SNESGT had scaled instead of just applying the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind bilinear filter on the others when it comes to general emulationvideo output itself.
You'll need the BS-X BIOS to properly emulate the Satellaview===Alternative audio interpolation methods===Most SNES emulators, since at least ZSNES 1. It goes as BS-X3.bin under x, support audio interpolation methods beyond the BIOS folder when using snes9x-sx2. There are many variants. You'll want the translated one (with English text) with removed DRM so traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc, or even no interpolation, should someone prefer that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware.
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game===Higher sample rates===Likewise, like most BS Zelda translations were), you'll the sample rate can also be greeted by the BIOS software. It will ask you set to choose your name and avatarhigher than 32 kHz, which you can control even in a cityZSNES 0. Of course, the St-GIGA broadcast service went defunct 150. Though in some versions of ZSNES in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. Howeverearly 2000s, you may be interested in seeing how Nintendo used to do loading screensit did cause some artifacts. To see them without them shutting down instantlyNowadays, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> emulators support sample rates all the way up to <code>0x00</code>. Most houses will be closed, though96 kHz.
You==Hardware features and accessories==There weren'll want t as many accessories that were released for the Super Famicom/SNES compared to enter the little red house you start in front Famicom/NES<ref>[[Wikipedia:List of and load the stored data. In some casesSuper Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref>, you may have to wait but there are still quite a while before actual game play starts, or until a given time (on real hardware people would wait for up few to 6 minutes)go over.
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|+PC- style="font-weight:bold;"! Name! bsnes! ares! Snes9x! Mesen! BizHawk! Mednafen! higan
|-
! scope| [[#Mouse|Mouse]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}|?| {{✓}}|-| [[#Super Game Boy|Super Game Boy]]| {{✓}}| {{✓}}| {{✗}}[https://github.com/snes9xgit/snes9x/issues/357 *]| {{✓}}| {{✗}}<ref group="col"N2>[https://mednafen.github.io/documentation/snes.html Super Game Boy is not supported. If it ever gonna supported in the future, it will likely be via the mednafen's SNES module instead of the GB module].</ref>|?| {{✓}}|-| [[#Super Scope|Super Scope]]| {{✓}}| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]| {{✓}}| {{✓}}| {{✓}}|?| {{✓}}|-| [[#Super Multitap|Super Multitap]]|Name{{✓}}! scope| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]| {{✓}}| {{✓}}| {{✗}}|?| {{✓}}|-| [[#Konami Justifier|Konami Justifier]]| {{✗}}| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]| {{✓}}| {{✗}}| {{✗}}|?| {{✓}}|-| [https://snescentral.com/article.php?id="col"0901 M.A.C.S. Rifle]|?|?|{{✓}}|?|OS?|?! scope="col"|Version?! scope="col"|BS-X Emulation ! scope="col"|[[Recommended emulators#asciiPad|RecommendedasciiPad]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|?| {{✓}}
|-
| style="text[[#Voice-align: center;"kun|[[bsnesVoice-kun]] | style="text-align: center;"{{✗}}|Windows{{✗}}| style="text-align: center;"{{✗}}|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09] (based on v082){{✗}}| style="text-align: center;"{{✗}}|Cycle?| style="text-align: center;"|✓{{✗}}
|-
| style="text-align: center;"|[[Snes9x#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]| style="text-align: center;"{{✗}}|Windows x86, x64{{✗}}| style="text-align: center;"{{✗}}|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53){{✗}}| style="text-align: center;"{{✗}}|High{{✗}}| style="text-align: center;"|✓{{✗}}
|-
| style="text-align: center;"[[Early_Online_Services#XBAND_Modem|NO$SNSXBⱯND modem]]| style="text-align: center;"?|Windows?| style="text-align: center;"?|[http://problemkaputt.de/sns.htm 1.5 (2013)]?| style="text-align: center;"?|Mid ?| style="text-align: center;"|✓?
|-
| style="text[[Early_Online_Services#Satellaview_.28SNES.29|BS-align: center;"|SNESGTX]]| style{{✓}}<ref group="text-align: center;"|Windows| styleN2 name="textbsnes-align: center;"|plus>Recommended to use [httphttps://wwwproject.zopharsatellaview.net/snesorg/snesgtdownloads.html 2htm bsnes-plus] for BS-X and Data Pack emulation.18 (2007)]</ref>| {{✓}}| {{✓}}| {{✓}}| style="text-align: center;"{{✓}}|Mid {{✓}}| style="text{{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#satellaview-align: center;"|✗games *]
|-
| style="text-align: center;"|[[bsnesEarly_Online_Services#Satellaview_.28SNES.29|Data Pack]] (higan)| style{{✓}}<ref group="textN2 name=bsnes-align: center;"plus></ref>|Windows, Linux?| style="text-align: center;"{{✓}}|[http://byuu.org/higan/ 0.96]?| style="text-align: center;"?|Cycle?| style="text-align: center;"|{{}}
|-
| style="text-align: center;"|[[BizHawk]] (bsnes)| style="text-align: center;"|Windows| style="text-align: center;"|[httphttps://tasvideoswww.nesdev.org/BizHawkwiki/ReleaseHistory.html {{BizHawkVer}}Super_Famicom_NTT_Data_Keypad NTT Data Keypad]| style="text-align: center;"?| ?| ?|Cycle?| style="text-align: center;"?|?
|-
| style="text-align[[Wikipedia: center;"SuFami_Turbo#Games|[[MednafenSuFami Turbo<br/><small>(incl. ST Link)</small>]] (bsnes)| style="text-align{{✓}}[https: center;"|Multi//github.com/bsnes-platformemu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]| style="text-align: center;"|{{✓}}[httphttps://mednafen.sourceforgeares-emu.net/releasescompatibility/ nintendo-snes-super-famicom *]| {{MednafenVer}}<ref group=N2>[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].</ref>| style="text-align: center;"?| ?|High?| style="text{{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#sufami-turbo-align: center;"|✗games *]
|}
</div>
<references group=N2/>
===Super Game Boy===
:''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]].''<br/>
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]'' Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES's more sophisticated sound hardware.
==Data Pack emulation==Also known as DLC for the Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]<ref>[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Famicom - Game Boy miscellaneous enhancements are not planned].</ref> can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old Mega Drive could do .reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its lock-on thing! (incredibleSuper Game Boy functionality, isnnowadays it't it?) s using Sameboy for Super Gameboy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Gameboy emulation.
Data Packs There are Satellaview 8M Memory Paks which have data meant a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to be used as expansion for a Data Pack-compatible gamesnuff. Data Pack-compatible game cartridges look like One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|''Pokémon Yellow'']] and the BS-X Cartridgespecial border that's supposed to display. For most of these gameshigan displays the standard Game Boy border, data was distributed via Stwhile the real hardware displays a special green Pikachu border.GIGA’s Satellaview streaming services. Same On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|''Pokémon Gold'' and ''Silver'']], designed for the Game Boy Color, can operate on a Game Boy, and SD Gundam G-Next had some Data Packs sold in physical form via retail storesoperates as intended when played on a Super Game Boy. RPG Tsukuru 2Also, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data if one attempts to 8M Memory Paksrun the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.
The following Another thing to note is that there's a redesigned model, only released in Japan, called the ''Super Game Boy 2''. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games were compatible at normal speed, fixing a slight overclocking issue that stemmed from the original SGB's reliance on the clock signal from the SNES. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with Data Packs:* Derby Stallion 96* Joushou Mahjong Tenpai* Ongaku Tsukuru Kanaderu * RPG Tsukuru 2* Same other Game* SD Gundam G-NEXT* Shigesato Itoi no Bass Tsuri NoBoy emulators that can emulate a link cable. 1* Sound Novel Tsukuru
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different===asciiPad===The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike regular the standard SNES gamescontroller, they won't load in SNES emulators by themselves.Two emulators support this feature:* '''Snes9x:''' Under "File/Load Multi Cartit has seven small switches that extend the way buttons are pressed...", choose All the base game switches can be set to one of three modes for "Slot A" and the expansion pack standard buttons they individually represent, except for the seventh labeled "Slot BSlow"which changes the frequency of the additional modes. The switch can be set to off, turbo, and then the BS-X BIOS fileauto. The combined game variant should openturbo setting holds the button, and the auto setting control presses them automatically. Most Memory Pack games should work [[higan]] is the first and only emulator known to support this way but some are unemulated for various reasons - itspecific controller's one of the last overlooked areas in SNES emulation after allswitches.* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't Other emulators have a "Show files from all extensions" optioncompletely different implementation of turbo presses in their GUI, and an oversight during developmentwhich can work for some, the expansion pack file can't be selected. Due but not to this, current versions can't go in-gameextent.
{| class="wikitable"==Pointing Devices===|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|Data Pack Emulation Mouse====! scope="col"|The mouse allowed for control in [[Recommended emulatorswikipedia:Mario_Paint|Recommended''Mario Paint'']]|-| style="text-alignand [[wikipedia: center;"Mario_%26_Wario|[[bsnes''Mario & Wario'']] | style="text-align: center;"|Windows| style="text-align: center;"|, among other games. Though in later games, mouse support was optional. Some emulators, including Snes9x and [httphttps://bsxproj.superfamicomgithub.orgcom/archive.htm sx2 v0.09] (based on v082)| style="textares-align: center;"|Incomplete| style="text-align: center;"|✗|emulator/ares/issues/224#issuecomment-| style="text-align: center;"|[[Snes9x939579324 ares]]| style="text-align: center;"|Windows x86, x64| style="text-align: center;"|[http:/bsnes/bsxprojhigan, support the Mouse.superfamicom.org/archive.htm sx2 0A ROM hack for ''Mario & Wario'' replaces mouse controls with traditional controls for the emulators that don't support this feature.02] (based on 1.53)| style="text-align: center;"|Mid| style="text-align: center;"|✓|}
*[[Wikipedia:Super_NES_Mouse#List_of_compatible_games|Super NES Mouse supported games list]]
==SNES-CD revival and emulation==Super Scope===SNES-CD===It's wellThe Super Scope is a bazooka-known enough looking light gun that the Super Famicom was to get is a CD add-on called bit more complex than the SNES-CD, developed by Sony who already helped with the sound chip Zapper for the SNES[[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. However[[wikipedia:Super_Scope_6|''Super Scope 6'']], Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation[[wikipedia:Yoshi%27s_Safari|''Yoshi's Safari'']], Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterwards as late as 1993, but the project couldn[[wikipedia:Battle_Clash|''Battle Clash''t be salvaged. Nintendo lost interest in the CD peripheral]], seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They cancelled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio[[wikipedia:Metal_Combat:_Falcon%27s_Revenge|''Metal Combat: Falcon's Revenge'']] used it. As for Sony, they took the hardware Some emulators including Snes9x and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to bsnes/higan support the cartridge format for its next consoleSuper Scope, the Nintendo 64. A shy attempt at rewritable disk media was attempted emulated with the 64DD, but the add-on failed due to lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is historymouse.
Some prototype units of ====Konami Justifier====Similar to the Sony SNES-CD were indeed made. While games were in development for NES Zapper, but differs from the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.gSuper Scope. Nintendo R&DIt's Marvelousa another light gun, Square's Secret of Mana and Romancing Saga 2)but requiring calibration this time around. Other games, It looks like Hook, were ported a real gun and was intended to simulate the Sega CD instead, while the rest were outright cancelledshooter arcade experience. These games were to have much bigger worlds, streamed music, cutscenesOnly one game is compatible, and even FMVs according to various interviewsthat's [[wikipedia:Lethal_Enforcers|''Lethal Enforcers'']]. That never happened, however, Snes9x and even most of the stuff developed for these consoles, including their various manuals and specifications, were losthigan support this gun.
Recently===Super Multitap===Made by Hudson Soft and licensed by Nintendo, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/this functions similarly to the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired[[Nintendo Entertainment System emulators|NES Four Score]].<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number Instead of savesusing both controller ports, CD size limitit just used one, no co-processors) with much of it likely having allowing up to do with its unfinished nature5 players at once. [[wikipedia:List_of_Bomberman_video_games|''Bomberman'' games]] used this accessory. For exampleSome emulators, including Snes9x and bsnes/higan, it had a planned Audio CD support that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have beenfive players.
No$SNS 1===[https://niwanetwork.6 supports the Sony SNESorg/wiki/JRA-CD add-onPAT JRA PAT and NTT Data Controller]===This is a rather obscure Super Famicom game with compatible accessories. This was made possible after some reverse engineering and analysis of the leaked BIOS file''JRA PAT'' is a horse race gambling game that allowed you to use real money. Get the leaked Super Disc BIOS, circulating on the net as "SDBR_v0<ref>https://www.95youtube.sfc"com/watch?v=wtMlEcf8x6Q</ref> The service is dead. Under No emulator appears to support the same directory as special controller and modem that plugs into the no$sns executable, make a "BIOS" folder, put the BIOS file there player 1 and rename it to "SFX-100.bin"player 2 slots.
===Voice-kun===
A few games by Koei shipped with an Audio-CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.
==Hardware variants==
===Nintendo Super System===
:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]
Arcade system used to preview Super NES games in the United States.
*Emulation is possible with MAME and BizHawk's MAME core. [[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&arcade_only=0&current_version=0 compatibility status] for Nintendo Super System.
===SNES-CD revival and emulation===The only Super Famicom was originally going to get a CD add-on called the SNES-CD games available online at this time are a BIOS , developed by Sony, who had already helped with the sound chip for one of the discovered prototypes SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and two homebrew gamesNintendo continued afterward as late as 1993, but the project couldn't be salvaged. These gamesNintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, Magic Floor and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Boss Gaiden (both Famicom, which played broadcasts of which have alternate versions as regular SNES ROMs) come as BIN/CUE filesSFC games using streamed audio. NO$SNS 1As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation.6 supports only one CD modeNintendo would continue to support the cartridge format for its next console, so it doesn't actually read the CUE Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but just the BIN fileadd-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.
{| class="wikitable"|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|Some prototype units of the Sony SNES-CD (Sony)! scope="col"|[[Accuracy]]! scope="col"|[[Recommended emulators|Recommended]]|-| style="text-align: center;"|[[No$|NO$SNS]]| style="text-align: center;"|Windows| style="text-align: center;"|[http://problemkaputtwere made.de/sns.htm 1.6]| style="text-align: center;"|✓| style="text-align: center;"|Medium| style="text-align: center;"|✓|} ===MSU-1===Cue While games were in development for the MSUadd-1on, which aims to add some were eventually reworked as regular SNES cartridge games with lots of these features to the SNEScontent gutted (e.g. It, Nintendo R&D's Marvelous, Square's a custom fan-made hardware specification for an additional chipSecret of Mana, eventually made available and working with real SNES hardwareRomancing Saga 2). Other games, like Hook, as the SD2SNES flashcard. It's the closest were ported to other systems instead (Hook to the SNES-Sega CD that you'll ever get. No more 12MB maximum cartridge size limitation! One inconvenience is that this specification isn't really supported by most emulators. It's currently supported by and Rayman to the SD2SNES flash cardAtari Jaguar, bsnes (v075 and upamong others), and higan (v094 and up)while the rest were outright canceled. These hacks simply won't work at all in other emulatorsgames were to have much bigger worlds, streamed music, cutscenes, and even FMVs, unless their developers implement a MSU-1 check according to let the game run in various interviews. That never happened, however, and most of what was developed for these emulators without the MSU-1 enhancementsconsoles, including their various manuals and specifications, were lost.
{| class="wikitable"|+PC|-! scope="col"|Name! scope="col"|OS! scope="col"|Version! scope="col"|MSU-1! scope="col"|[[Accuracy]]! scope="col"|[[Recommended emulators|Recommended]]|-| style="text-align: center;"|[[bsnes|higan]]| style="text-align: center;"|WindowsRecently, Linux| style="textan actual Sony SNES-align: center;"|[CD prototype was uncovered<ref>http://byuuarstechnica.orgcom/gaming/2015/higan11/ 0.96]| style="textthe-fabled-snes-playstation-align: center;"|✓| style="textprototype-align: center;"|Cycle| style="texthas-align: center;"|✓|been-| style="textturned-align: center;"|[[bsnes]]| style="texton-align: center;"|Windows, Linux| style="textand-align: center;"|[http:disassembled/</byuuref> and repaired.org<ref>https:/higan/ 0www.youtube.75]| stylecom/watch?v="textug-alignCyGXMabg</ref><ref>https: center;"|✓| style//www.youtube.com/watch?v="textqh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors), with much of it likely having to do with its unfinished nature. For example, it had planned Audio CD support, though it doesn't actually work, which means the MSU-align: center;"|Cycle| style="text1 is a much more attractive alternative for hacks aiming to reflect what the SNES-align: center;"|✓|}CD could have been.
To load the MSU-No$SNS 1 patched games with higan or bsnes:# Patch .6 supports the original Sony SNES ROM with the IPS patch# Make sure to copy <code>manifest-CD add-on.bml</code> This was made possible after some reverse-engineering and analysis of the PCM files (generated with <code>create_pcmleaked BIOS file.bat</code>Get the leaked Super Disc BIOS, often found included with circulating on the sound pack) in net as "SDBR_v0.95.sfc". Under the same directory as the ROM#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in no$sns executable, make a "BIOS" folder, put the case of higanBIOS file there, and follow the readme included rename it to know what names to use# Launch with higan/bsnes"SFX-100.bin".
Notable hacks The only SNES-CD games available online currently are the BIOS for one of the MSU-1 include:* [http://bszeldadiscovered prototypes and two homebrew games.zeldalegends.net/right.shtml BS Zelda no Densetsu] These games, Magic Floor and Super Boss Gaiden (a restoration both of how the streamed audio played in the Satellaview game!which have alternate versions as regular SNES ROMs)* [http:, come as BIN//bszeldaCUE files.zeldalegendsNO$SNS 1.net/sekibanfiles6 supports only one CD mode, so it only reads the BIN, not the CUE.shtml BS Zelda no Densetsu: Inishie no Sekiban]* [http://wwwBoth were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which are not accurately emulated anywhere.romhacking.net/hacks/2546/ Chrono Trigger]* [http://www.dkcThis means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-atlas.com/forum/viewtopicCD game prototypes.php?f=33&t=2073 Donkey Kong Country 2]* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link It's possible to the Past] (emulate this variant with an optional patch adding FMVs)* [http://www.romhacking.net/hacks/2274/ Mega Man X[No$|NO$SNS]]* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with Saturn/PC audio)* See [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]* [http://www.romhacking.net/hacks/2467/ Secret of ManaPrototype consoles]* [http://www.romhacking.net/hacks/2472/ Super Mario World]* [http://wwwpage for more information about other prototype consoles.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
==References==
==Resources==
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs
{{Nintendo}}
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Super Nintendo emulators|*]]
[[Category:Emulated By MAME]]
Anonymous user

Navigation menu