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Super Nintendo emulators

1,703 bytes removed, 19 March
m
x86
|release = 1990
|discontinued = 2003
|predecessor = [[Nintendo Entertainment System emulators|NESFamily Computer / Nintendo Entertainment System]]
|successor = [[Nintendo 64 emulators|Nintendo 64]]
|emulated = {{✓}}
==Emulators==
===x86===<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable sortable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="Nintendo Super System">[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System NSS][#Hardware_variants|Hardware<br/abbr>variants]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_Features_and_AccessoriesHardware_features_and_accessories|Hardware Featuresfeatures<br/>and Accessoriesaccessories]]! scope="col"|Compatibility! scope="col"|[[Emulation accuracyAccuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="11"|PC / x86
|-
|[[bsnes]]<br/><small>bsnes_libretro<br/>bsnes_hd_beta_libretro<abbr/><br/>bsnes_mercury_libretro<br/>bsnes_2014_libretro<br/>bsnes_cplusplus98_libretro</small>
| {{✓}}
| {{~}}
|[https://old.reddit.com/r/emulation/comments/vy8cg7/ares_v129_has_been_released_crossplatform/ig4da06/ High-100%| Partial Cycle]
| {{✓}}
| {{✓}}
| {{~}}
| {{~}}
|<abbr title="As of [https://ares v127, developers now provide a new option in the emulator settings: 'Pixel Accuracy'; when this is enabled, any core that supports a pixel accurate mode will use it-emu.">net/compatibility 100%]| Full Cycle</abbr>
| {{✓}}
| {{✓}}
| {{✓}}
|-
|[[Mesen|Mesen]]<ref name=MesenS>Mesen libretro core doesn't support SNES emulation. On the other hand Mesen S libretro core supports it but it's obsolete and [https://github.com/SourMesenNovaSquirrel/Mesen2 Mesen2Mesen-X/issues/152#issuecomment-1416507779 superseded by Mesen standalone (with version 2.0)]</ref>
|align=left|{{Icon|Windows|Linux}}
|<abbr title="Latest development version">[https://nightly.link/SourMesen/Mesen2/workflows/build/master git artifacts]</abbr><br/>[https://github.com/SourMesen/Mesen2/tags 2.0.0-preview1]<br/><small>[[Mesen S]]<ref name=MesenS></ref><br/>[https://buildbot.libretro.com/nightly/ Mesen S libretro]<ref name=MesenS></ref><br/>[https://github.com/NovaSquirrel/Mesen-SX/releases Mesen SX]<ref name=MesenS></ref></small>
| {{✗}}
| {{~}}
| {{~}}
| ?|Cycle
| {{✓}}
| {{✓}}
| {{✓}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]|High
| {{NC}}
| {{✓}}
|align=left|{{Icon|Windows|Linux}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
| {{~}}<abbr title="Possible with MAME core">*</abbr>
| {{~}}
| {{~}}
|High-{{~}}| 100%| Partial Cycle
| {{✓}}
| {{✓}}
| {{~}}
|-
|[[higan]](火眼)<br/>byuu (謬/view)
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/higan-emu/higan/releases {{higanVer}}]<br/>[[Higan#nSide|nSide]]<br/>[https://github.com/libretro/higan libretro core]</abbr>
| {{~}}
| {{~}}
|100%| Full Cycle
| {{✓}}
| {{~}}
| {{✗}}<ref group=N>Superseded by [[ares]].</ref>
|-
|[[Mesen S]]/SX
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/NovaSquirrel/Mesen-SX/releases 2022-3-10] ([[Mesen_S#List_of_forks|Mesen SX]])<br /> [https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{~}}
| {{~}}
|Cycle
| {{✓}}
| {{✗}}
| {{✗}}<ref group=N>[https://github.com/NovaSquirrel/Mesen-X/issues/152#issuecomment-1416507779 Superseded by Mesen2]</ref>
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{~}}<ref group=N>[[MAME]] | {{~}}| {{MAMEVer?}} version | [http://adb.arcadeitalia.net/lista_mamelista_mess.php?game_sourcefilesoftware_list_name=nss.cppsnes&arcade_onlycompatibility=0&current_version=0 compatibility status?] for Nintendo Super System.</ref>| {{✗}}| {{✗}}| Cycle?
| {{✓}}
| {{✓}}
| {{✗}}
| ?
|High-?| Partial Cycle
| {{✓}}
| {{~}}
|align=left|{{Icon|Windows}}
|[https://problemkaputt.de/sns.htm 1.6]
| {{~}}
| {{✗}}
| {{✗}}?| {{~}}?| MidLow
| {{✗}}
| {{✗}}
| {{~}}
| {{~}}
| ?| Mid
| {{✓}}
| {{~}}
| {{~}}
| {{~}}
|<small><abbr title="Mednafen has two core for SNES emulation. bsnes v059 fork and SNES-Faust.">Core<br/>Dependent</abbr></small>?| Partial Cycle
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| ?|?
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| ?| Low
| {{✗}}
| {{✗}}
| {{~}}
| {{✗}}
| ?| Low
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| ?| Low-Mid
| ?
| {{✗}}
| {{✗}}
|-
|jgenesis|align=left|{{Icon|Windows|Linux}}|[https://github.com/jsgroth/jgenesis {{jgenesisVer}}]||||?|?|{{✓}}|{{✓}}|{{TBD}}|} ===ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"!colspanscope="11col"|Mobile Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[#Hardware_variants|Hardware<br/ ARM>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro<abbr/></small><br/><small>snes9x2005_libretro</small><br/><small>snes9x2002_libretro</small>
| {{Y}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]| High
| {{NC}}
| {{✓}}
| ?
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| ?
| ?
| {{~}}
| ?
| Mid
| {{✓}}
| ?
| {{✗}}
| ?
| Mid
| ?
| ?
| {{✗}}
| [http://blogote.com/features/download-little-john-palm-os-retro-emulator/3352 ?| Mid]
| ?
| {{✗}}
| {{✗}}
| {{✗}}
| Mid?| ?
| {{✗}}
| {{~}}
| {{✗}}
| {{✗}}
| Low?| High
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| Low?| ?
| ?
| {{✗}}
| {{✗}}
|} ===Console===<div style="overflow-x:auto;width:100%">{| class="wikitable sortable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Version! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|Compatibility! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>!colspanscope="11col"|ConsoleActive! scope="col"|[[Recommended emulators|Recommended]]
|-
|[[bsnes]]
| {{Y}}
| {{~}}
|High-100%| Partial Cycle
| {{✓}}
| {{✓}}
| {{Y}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]| High
| {{✓}}
| {{✓}}
|-
|Snes9x GX
|align=left|{{Icon|GCN|Wii|WiiU}}
| [https://github.com/dborth/snes9xgx#nightly-builds Nightly Builds]<br/>[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]
| {{✗}}
| ?
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{NC}}
| {{✓}}
| {{✓}}
|-
|[[Snes9x]] for 3DS
|align=left|{{Icon|3DS}}
|[https://github.com/bubble2k16/snes9x_3ds/releases stable] [https://github.com/matbo87/snes9x_3ds/tags git]
| {{✗}}
| ?
| ?
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{✓}}
| {{✓}}
| {{✓}}
| ?
| {{✗}}[https://gbatemp.net/threads/injected-yoshis-safari-would-a-stylus-work-in-place-of-the-super-scope.597862/ *]
| Mid-High[[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]| Game dependent
| {{✗}}
| {{✗}}
| {{✓}}
|-
|[[Nintendo Switch Online]]<br/><small>([[L-CLASSICS]])</small>
|align=left|{{Icon|Switch}}
|3.4.0
| ?
| {{✗}}
| Mid[https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-High_Nintendo_Switch_Online#Games Only for selected titles]| Game dependent
| {{✗}}
| {{✓}}
| ?
| {{~}}
| ?| Mid
| {{✓}}
| {{~}}
| {{✗}}
| {{✗}}
| Mid?| High
| ?
| {{✗}}
| {{✗}}
| {{✗}}
| Low?| ?
| {{✗}}
| {{✓}}
|Pocket SNES
|align=left|{{Icon|GBA||Nspire}}<br/>{{Icon|GCWZero}}
|[https://web.archive.org/web/20230308183855/https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]<br/>[https://github.com/gameblabla/PocketSNES git]
| {{✗}}
| {{✗}}
| {{✗}}
| Low?| ?
| {{✓}}
| {{~}}<abbr title="libretro core only">*</abbr>
| {{✗}}
| {{✗}}
| Low?| ?
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| Low[https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List 44%<br/><small>77 out of 175 reported titles </small>]| ?
| {{✓}}
| {{~}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✓}}
| {{✗}}
| {{✗}}
| Mid?| ?
| ?
| {{✗}}
| {{✗}}
| {{✗}}
| Mid
| ?
| {{✗}}
| {{~}}
|-
|[[Snes9x]] for 3DS
|align=left|{{Icon|3DS}}
|[https://github.com/bubble2k16/snes9x_3ds/releases git]
| {{✗}}
| ?
| ?
| Low| {{✓}}| {{✓}}
| {{~}}
|-
| ?
| ?
| [https://www.psdevwiki.com/psp/Snes9xTYL#Compatibility 70%<br/><small>27 out of 38 reported titles </small>]
| Mid
| {{✓}}
| {{✗}}
| {{✗}}
|Low[https://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List 77%<br/><small>476 out of 714 reported titles </small>]| ?
| {{✗}}
| {{✓}}
===Comparisons===
; [[higan]] / [[ares]] / [[bsnes]]
* The codifier of [[Emulation Accuracy|emulation accuracy]]. Should play all commercially released games without trouble, assuming you have the power. ares and higan are [[Emulation_accuracy#Full_cycle-accuracy|full cycle-accurate]] emulators but bsnes is [[Emulation_accuracy#Partial_cycle-accuracy|partial cycle-accurate]].
* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.
* Has a superb LLE audio engine.
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and, much like Snes9x Next, it has the option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.
* Supports [[#Enhancements|RetroAchievements]].
; [[BizHawk]]
* Like BizHawk, it's multi-system and based on bsnes.
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.
* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions. Mednafen has another core for SNES emulation (SNES-Faust).
:* It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.
:* It also lacks many of the updates to edge cases, such as [[wikipedia:A.S.P._Air_Strike_Patrol|''A.S.P. Air Strike Patrol'']], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.
* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you'd be better off using standalone bsnes.
; [[Mesen]] / [[Mesen S]] / Mesen SX / Mesen2* Launched [[Mesen S]] is launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen|Mesen 1]]. It was slated to have similar features as its famous forebearer. [[Mesen|Mesen (with 2.0 version)]] is a multi-system emulator from the original author that continues active development.* Users who increasingly tire of higan's and bsnes' limited user options and cumbersome ROM and save files management may gravitate towards [[Mesen-S ]] sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).* Mesen2 is a multi-system emulator from the original author that continues active development.
; [[Nintendo Switch Online]]
* SNES support was added to Nintendo Switch Online in September 2019alongside NES games.* [[Emulation Accuracy|Accuracy ]] is not the greatest and users are limited to the selection of games Nintendo chooses to make available on the service.* Supports up to 2 players in both Local and Online modes, despite being titles with actual 4-player support included (e.g.: ''Super Puyo Puyo 2'').* Different games between regions (Japan and International).
* Despite its shortcomings, the emulator is lauded for its inclusion of [https://twitter.com/FalKoopa_/status/1283923231926128640 rollback netplay].
:* Netplay is generally hassle-free and doesn't require forwarding of any ports, with users able to simply invite anyone on their Switch friend lists (as long as they also have a valid subscription).
::* This makes the emulator an ideal choice for the ease-of-use factor; otherwise, better options are available.
; [[ZSNES]]
* The One of the most [[History_of_emulation#NES|legendary and popular emulator back in the early emulation software era]] but nowadays its the least [[Emulation Accuracy|accurate of ]] among the bunch but active popular emulators, though it still relevant for many reasons, including:
:* Running full speed on even very old PCs such as an early Pentium 1.
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.
:* Having tons of bugs and not even emulating some of the original console's operations which some less fewer notable games needed.
::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.
:* Having [[ZSNES#Netplay|surprisingly good netplay]].
* While fans have since modded the binaries (including patching out the vulnerability), the project is basically dead.
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x, such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110—like from [http://other.ipherswipsite.com/gpacks/ here]—and Star Ocean and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that being said, however, the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
* Viable alternatives are bZSNES (for ZSNES-centric ROM hacks), ZMZ (for the UI), NO$SNS, or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/ares/higan, or Snes9x (for better compatibility).
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! ares
! Snes9x
! Mesen2Mesen<ref name=MesenS></ref>
! BizHawk
! Mednafen
|-
| colspan=2 | [[Netplay#SNES|<abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information.">Netplay</abbr>]]
|{{Y}}
|{{X}}
|{{Y}}
|{{Y}}
|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]
|{{Y}}
|-
| colspan=2 | [https://retroachievements.org/gameList.php?c=3 RetroAchievements]
| {{~}}<ref group=N2 name=RA>[https://docs.libretro.com/guides/retroachievements/#snes Exclusive to bsnes-mercury or snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].</ref>
| {{X}}
| {{~}}<ref group=N2 name=RA></ref>
| {{X}}
| {{Y}}
| {{X}}
|-
| colspan=2 | [[#MSU-1|MSU-1]]
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]
|-
| colspan=2 | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=7 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.
|-
| rowspan=3 | [[Overclocking|Overclock]]
|-
| [[Input_lag|Preemptive Frames]]
| {{~}}<ref group=N2 name=RA>Exclusive to libretro core. Also RetroAchievements [https://docs.libretro.com/guides/retroachievements/#snes exclusive to bsnes-mercury or snes9x libretro cores] and older [https://github.com/RetroAchievements/RASnes9x modified version of snes9x].</ref>
| ?
| {{✓}}
| ?
|-
| rowspan=4 5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{~}}<ref group=N2>There is no Lua scripting support but there is a [https://github.com/alttpo/bsnes-as separate fork] for AngelScript support.</ref>|| {{~}}<ref group=N2>Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].</ref>
|
|{{~}}<ref group=N2>Exclusive to [https://tasvideos.org/EmulatorResources/Snes9x standalone version], [https://github.com/libretro/RetroArch/issues/6454 RetroArch has no support for Lua Scripting].</ref>
|
|{{Y}}
|
|-
|{{Y}}
|
|{{Y}}
|
|-
|{{Y}}
|
|{{Y}}
|
|-
|
|{{Y}}
|
|{{Y}}
|
|-
| [https://tasvideos.org/Movies Movie recording/playback]
|{{Y}}
|
|
|
|{{Y}}
|
|-
| colspanrowspan=2 6 | Quality of life| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}[https://bsnes.org/docs/snes-cheats *]
| {{?Y}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]
| {{Y}}
| {{?}}
| {{Y}}
|-
| colspan=2 | [[Save_disk_space_for_ISOs|Streamable compression format]]
| {{✓}}
| ?
| ?
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=2 7 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| Per-Game Profiles| {{~}}<ref group=N2 name=RA></ref>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{~}}<ref group=N2 name=RA></ref>|-| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N2 name=RA></ref>| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]| {{~}}<ref group=N2 name=RA></ref>| {{~}}<ref group=N2 name=RA></ref>| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | Misc| [[Netplay#SNES|<abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information.">Netplay</abbr>]]|{{Y}}|{{X}}|{{Y}}|{{Y}}|{{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]|{{Y}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=6 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=3 RetroAchievements]| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{~}}<ref group=N2 name=RA></ref>| {{X}}| {{Y}}| {{X}}|-| [[#MSU-1|MSU-1]]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]|-| [[Wikipedia:DebuggerCategory:Debugging|Debug features]]
| {{Y}}[https://github.com/devinacker/bsnes-plus#bsnes-plus *]
| {{Y}}
| {{Y}}[https://mednafen.github.io/documentation/debugger.html *]
|}
</div>
<references group=N2/>
===MSU-1===
Cue the MSU-1(Media Streaming Unit), which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12 MB maximum cartridge size limitation!
One inconvenience is that most emulators don't really support this specification. It's currently supported by the SD2SNES flashcard, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won't work at all in other emulators unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).
Likewise, the sample rate can also be set to higher than 32 kHz, even in ZSNES 0.150. Though in some versions of ZSNES in the early 2000s, it did cause some artifacts. Nowadays, emulators support sample rates all the way up to 96 kHz.
==Hardware Features features and Accessoriesaccessories==
There weren't as many accessories that were released for the Super Famicom/SNES compared to the Famicom/NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref>, but there are still quite a few to go over.
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! Name
! ares
! Snes9x
! Mesen2Mesen
! BizHawk
! Mednafen
! NO$SNS
! higan
|-
| [[#Mouse|Mouse]]
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
|?
|?
| {{✓}}
| {{✓}}
| {{✗}}<ref group=N2>[https://mednafen.github.io/documentation/snes.html Super Game Boy is not supported. If it ever gonna supported in the future, it will likely be via the mednafen's SNES module instead of the GB module].</ref>
|?
|?
| {{✓}}
| {{✓}}[https://github.com/ares-emulator/ares/tree/master/ares/sfc/controller *]
| {{✓}}
| {{✗}}
| {{✓}}
|?{{✓}}
|?
| {{✓}}
| {{✓}}
| {{✗}}
|?
|?
| {{✓}}
| {{✗}}
| {{✗}}
|?
|?
| {{✓}}
|?
|{{✓}}
|?
|?
|?
| {{✗}}
| {{✗}}
|?
|?
| {{✓}}
| {{✗}}
|?
|?
| {{✗}}
|-
| [[#SNES-CD_revival_and_emulation|CD]]
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✓}}
| {{✗}}
|-
| [[#JRA_PAT_and_NTT_Data_Controller|JRA PAT/NTT modem]]
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
| [[Early_Online_Services#XBAND_Modem|XBⱯND modem]]| ?
| ?
| ?
| ?
|-
| [[Early_Online_Services#Satellaview_emulationSatellaview_.28SNES.29|BS-X]]
| {{✓}}<ref group=N2 name=bsnes-plus>Recommended to use [https://project.satellaview.org/downloads.htm bsnes-plus] for BS-X and Data Pack emulation.</ref>
| {{✓}}
| {{✓}}
| {{✓}}
| ?
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games *]
|-
| [[Early_Online_Services#Data_Pack_emulationSatellaview_.28SNES.29|Data Pack]]
| {{✓}}<ref group=N2 name=bsnes-plus></ref>
| ?
| {{✓}}| ?| ?| ?| {{✓}}|-|[[#Data_Pack_emulationhttps://www.nesdev.org/wiki/Super_Famicom_NTT_Data_Keypad NTT Data Keypad]|*]]?
| ?
| ?
| ?
| ?
| ?
| {{✓}}[[#Data_Pack_emulation|*]]
|-
| [[Wikipedia:SuFami_Turbo#Games|SuFami Turbo<br/><small>(incl. ST Link)</small>]]
| {{✓}}[https://github.com/bsnes-emu/bsnes/blob/master/bsnes/Database/Sufami%20Turbo.bml *]
| {{✓}}[https://ares-emu.net/compatibility/14 nintendo-snes-super-famicom *]
| {{✓}}<ref group=N2>[https://www.snes9x.com/phpBB3/viewtopic.php?t=24376 standalone build guide], [https://old.reddit.com/r/RetroArch/comments/nkgnqb/getting_sufami_turbo_games_to_run_on_android/gzcxdmi/ libretro build guide].</ref>
| ?
| ?
| ?
| {{✓}}[https://higan.readthedocs.io/en/stable/guides/import/#sufami-turbo-games *]
|}
</div>
<references group=N2/>
===Super Game Boy===
:''This shouldn't be confused with [[Game_Boy_Advance_emulators#Hardware_features_and_accessories|GB/GBC backwards compatibility emulation/GBA mode]] or [[Game_Boy/Game_Boy_Color_emulators|Game Boy/Game Boy Color emulation]].''<br/>
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''[https://www.giantbomb.com/super-game-boy-enhancement/3015-4804 Super Game Boy enhanced]'' Game Boy games to operate its otherwise hidden features, such as colorization, special effects or upgrades such as extra multiplayer functionality, custom frame borders or color palettes, or even new control schemes and improved sound (enhanced music, voice clips) by way of the SNES's more sophisticated sound hardware.
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]]<ref>[https://github.com/mgba-emu/mgba/issues/2985 mGBA - Super Game Boy miscellaneous enhancements are not planned].</ref> can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add proper SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen2 Mesen is the only other multi-system emulator that can properly replicate the SGB. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, nowadays it's using Sameboy for Super Gameboy emulation. byuu eventually made his own Game Boy core for higan, which ended up having pretty good accuracy. Ares has its own GB/GBC core and uses that for Super Gameboy emulation.
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff. One notable example is [[wikipedia:Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow|''Pokémon Yellow'']] and the special border that's supposed to display. higan displays the standard Game Boy border, while the real hardware displays a special green Pikachu border. On the other hand, [[wikipedia:Pok%C3%A9mon_Gold_and_Silver|''Pokémon Gold'' and ''Silver'']], designed for the Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.
====Konami Justifier====
Similar to the NES Zapper, but differs from the Super Scope. It's a another light gun, but requiring calibration this time around. It looks like a real gun. It and was intended to simulate the shooter arcade experience. Only one game is compatible, and that's [[wikipedia:Lethal_Enforcers|''Lethal Enforcers'']]. Snes9x and higan support this gun.
===Super Multitap===
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT and NTT Data Controller]===
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game that allowed you to use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.
 
===[[Wikipedia:XBAND|XBAND Modem]]===
The XBAND was the very first console modem to allow online multiplayer using a dial-up connection. It was released on the SNES for a range of games in the mid-nineties - as well as the [[Sega_Genesis_emulators#Accessories|Genesis]] and [[Sega_Saturn_emulators#Hardware_Features_and_Accessories|Saturn]].<ref>[https://old.reddit.com/r/snes/comments/f4jvg7/the_xband_was_the_very_first_console_modem_to/ XBAND: Wonders of the Retro Gaming World]</ref>
 
:[[wikipedia:XBAND#Supported_games|SNES XBAND Modem compatible games list]]
===Voice-kun===
A few games by Koei shipped with an Audio-CD that typically contained voice acting and supported the Voice-kun accessory, which would command a CD player with IR signals. Typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.
 
==Hardware variants==
===Nintendo Super System===
:[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System ultimatepopculture fandom - Nintendo Super System]
Arcade system used to preview Super NES games in the United States.
*Emulation is possible with MAME and BizHawk's MAME core. [[MAME]] {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=nss.cpp&arcade_only=0&current_version=0 compatibility status] for Nintendo Super System.
===SNES-CD revival and emulation===
It's pretty well-known that the The Super Famicom was originally going to get a CD '''add-on''' called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they'd would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.
Some prototype units of the Sony SNES-CD were made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&D's Marvelous, Square's Secret of Mana, and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.
The only SNES-CD games available online currently are the BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs), come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it only reads the BIN, not the CUE. Both were tested on real hardware and had severe visual glitches due to the SNES-CD adding more undocumented interrupts, which are not accurately emulated anywhere. This means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any real unreleased SNES-CD game prototypes.
 ===Satellaview emulation===The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast to the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever. Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some extra data, but these have been lost forever outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the 12 MB cartridge capacity,, but it*It's not the same thing. Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators, you may face issues for many of these games (no font appearing, hangs with a black screen, and so on). You'll need Satellaview emulation possible to properly emulate those games. bsnes and snes9x are recommended. They use your PC clock this variant with no option to modify it, though. SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. [[No$|NO$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes to general emulation. You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as "BS-X.bin" under the "BIOS" folder when using snes9x. There are many variants. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware]].  Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software. It will ask you to choose your name and avatar, which you can control in a city. Of course, the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> to <code>0x00</code>. Most houses will be closed, though. You'll want to enter the little red house you start in front of and load the stored data. Sometimes, you might have to wait a while before actual gameplay starts or until a given time. On real hardware, people would wait for up to 6 minutes! ===Data Pack emulation===AKA DLC for the Super Famicom. Data Packs are Satellaview 8M Memory Paks, which have data meant to be used as an expansion for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks. The following games were compatible with Data Packs:* Derby Stallion 96* Joushou Mahjong Tenpai* Ongaku Tsukuru Kanaderu * RPG Tsukuru 2* Same Game* SD Gundam G-NEXT* Shigesato Itoi no Bass Tsuri No. 1* Sound Novel Tsukuru These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different. Unlike regular SNES games, they won't load in SNES emulators by themselves.These emulators support this feature:* '''Snes9x:''' To play SFC games with Memory Pack support (also works with BS-X): Use File -> Load MultiCart... and put the main game in Slot A and the Memory Pack dump in Slot B. Memory Pack changes are not saved automatically, you need to use Save Other -> Save Memory Pack. (Optional) You can put Satellaview Broadcast Files in a folder named SatData (can be changed in the settings). Satellaview Time & Date are based on current time.* '''bsnes-plus:''' To play SFC games with Memory Pack support: Under "File/Load Slotted BS-X Cartridge". Memory Pack changes are not saved automatically, you need to use File -> Save Memory Pack... bsxdat folder contains Satellaview Broadcast Files. Satellaview expansion needs to be enabled to work. You can change the Satellaview Time & Date in the settings to either use the current time or start with a specific time setup (recommended).* '''higan:''' See [[https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games Importing a memory pak is like importing a regular gamePrototype consoles]], but the name of the memory pak file must end in .bs (if it’s in a .zip file, that’s OK, but the name inside the .zip file must end in .bs) in order page for it to be successfully imported. Sometimes memory pak filenames end in .sfc, which will make higan try to import them as regular Super Famicom games and fail. Rename the file and it should work beautifully. Playing a game that has a slot for a memory pak is just like playing a regular game, but after you have selected which game you want to play higan will open another filesystem browser to let you pick which previously-imported memory pak you want to insert into the game. If you press “Cancel” at this point, the game will load without any cartridge in its memory pak slot. If you load the control cartridge into higan, make sure the emulated Satellaview is connected to the emulated Super Famicom’s expansion port by opening the “Super Famicom” menu, selecting the “Expansion Port” sub-menu, and choosing “Satellaview”. If the expansion port was previously configured with a different option, power-cycle the Super Famicom (also in the “Super Famicom” menu) to make sure the control cartridge will find the Satellaview when it starts up. Note that higan’s Satellaview emulation is not very accurate, so the control cartridge may not work as it should. Playing a memory pak on its own doesn’t make much sense, it’s not a standalone cartridge. Play a game with a memory pak slot, and choose which memory pak you want when higan asks for itmore information about other prototype consoles.
==References==
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