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Super Nintendo emulators

343 bytes added, 15:09, 24 December 2023
Emulators
! scope="col"|[[#Hardware_Features_and_Accessories|Hardware Features<br/>and Accessories]]
! scope="col"|Compatibility
! scope="col"|Accuracy
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
| {{~}}
| 100%
| Partial Cycle
| {{✓}}
| {{✓}}
| {{~}}
| [https://ares-emu.net/compatibility 100%]
| Full Cycle
| {{✓}}
| {{✓}}
| {{~}}
| ?
| Cycle
| {{✓}}
| {{✓}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{NC}}
| {{✓}}
| {{~}}
| 100%
| Partial Cycle
| {{✓}}
| {{✓}}
| {{~}}
| 100%
| Full Cycle
| {{✓}}
| {{~}}
| {{~}}
| ?
| Cycle
| {{✓}}
| {{✗}}
| {{✗}}
| [http://adb.arcadeitalia.net/lista_mess.php?software_list_name=snes&compatibility= ?]
| ?
| {{✓}}
| {{✓}}
| ?
| ?
| Partial Cycle
| {{✓}}
| {{~}}
| {{~}}
| ?
| Low
| {{✗}}
| {{✗}}
| {{~}}
| ?
| Mid
| {{✓}}
| {{~}}
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| ?
| Partial Cycle
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✗}}
| {{✗}}
| ?
| Low
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| Low
| {{✓}}
| {{✗}}
| {{✗}}
| ?
| Low
| ?
| {{✗}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{NC}}
| {{✓}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| ?
| {{✓}}
| {{~}}
| ?
| Mid
| {{✓}}
| {{~}}
| {{✗}}
| ?
| Mid
| ?
| {{✗}}
| {{✗}}
| ?
| Mid
| ?
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✗}}
| {{✗}}
| ?
| High
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| ?
| {{~}}
| 100%
| Partial Cycle
| {{✓}}
| {{✓}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{✓}}
| {{✓}}
| {{~}}
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{NC}}
| {{✓}}
| ?
| [https://github.com/snes9xgit/snes9x/issues/53 99%]
| High
| {{✓}}
| {{✓}}
| {{✗}}[https://gbatemp.net/threads/injected-yoshis-safari-would-a-stylus-work-in-place-of-the-super-scope.597862/ *]
| [[Virtual_Console/Compatibility_List#Super_Nintendo_Entertainment_System|Only for selected titles]]
| Game Dependent
| {{✗}}
| {{✗}}
| {{✗}}
| [https://nintendo.fandom.com/wiki/Super_Nintendo_Entertainment_System_-_Nintendo_Switch_Online#Games Only for selected titles]
| Game dependent
| {{✗}}
| {{✓}}
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| ?
| Mid
| {{✓}}
| {{~}}
| {{✗}}
| ?
| High
| ?
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| {{✗}}
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| ?
| ?
| {{✗}}
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| {{✓}}
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| ?
| {{✓}}
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| {{✓}}
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| ?
| ?
| {{✓}}
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| {{✗}}
| ?
| ?
| ?
| {{✗}}
| {{✗}}
| ?
| ?
| ?
| ?
| ?
| Mid
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| ?
| {{✗}}
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice [[Emulation Accuracy|accuracy]]. Things like the HLE DSP were removed in higan, and, much like Snes9x Next, it has the option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.
* Supports [[#Enhancements|RetroAchievements]].
; [[BizHawk]]
:* Running full speed on even very old PCs such as an early Pentium 1.
:* Forming the basis for many ROM hacks, which were often designed around (let alone possible, simply because of) its problems and would break on anything else.
:* Having tons of bugs and not even emulating some of the original console's operations which some less fewer notable games needed.
::* One of these bugs was an <abbr title="arbitrary code execution">ACE</abbr> vulnerability that, if discovered in the emulator's prime, would've allowed a maliciously designed ROM to run its own code on the host machine. No real-world case of it being exploited exists aside from some harmless proof of concept, but it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.
:* Having [[ZSNES#Netplay|surprisingly good netplay]].

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