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Super Nintendo emulators

1,007 bytes added, 12:13, 12 September 2023
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| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]
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| colspan=2 | [[#SuperFX_Overclock|SuperFX Overclock]]
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| rowspan=1 | Graphics
* [http://www.romhacking.net/hacks/2472/ Super Mario World]
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
 
===SuperFX Overclock===
Overclocking has been a thing in other SNES emulators previously, but as the bsnes dev explains it;
 
Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games.
bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.)
The SA-1 and SuperFX can also be overclocked in this way. The other coprocessors (DSP-1, Cx4, etc) support HLE which results in all of their operations occurring.
===High-Resolution Affine Transformations===
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