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Super Nintendo emulators

1,254 bytes added, 20:31, 18 May 2023
Emulators
! scope="col"|<abbr title="nintendo Super System">[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System NSS]</abbr>
! scope="col"|<abbr title="Super Game Boy">[[#Super Game Boy|SGB]]</abbr>
! scope="col"|<abbr title="BS-X/Satellaview">[[#Satellaview emulation|BS-X]]</abbr>[[#SuFami Turbo emulation|ST]]! scope="col"|[[#Data Pack emulation|SFC ROM/BS-X Data<br/>Pack]]/[https://en.m.wikipedia.org/wiki/SuFami_Turbo#Games ST Link]
! scope="col"|[[#MSU-1|MSU-1]]
! scope="col"|[[#SNES-CD|CD]]
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|[[Nintendo Switch Online]]<br/><small>([[L-CLASSICS]])</small>
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|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro<abbr/></small><br/><small>snes9x2005_libretro</small><br/>
<small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>
|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|Saturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>|[https://www.retroarch.com/?page=platforms libretro core]<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br/>[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]
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|Pocket SNES
|align=left|{{Icon|GBA|Nspire}}
|[https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]
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| {{✓}}<br/><small>(Ti-Npire)<small><br/>
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|pSnes
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|blargSNESsodium64|align=left|{{Icon|3DSN64}}|[httphttps://blargsnesgithub.kuribo64.netcom/Hydr8gon/ 1.3bsodium64 git]
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|Pocket SNESblargSNES|align=left|{{Icon|GBA3DS}}|[httpshttp://wwwblargsnes.pocketsneskuribo64.net/files/pocketsnes1.zip Beta]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core3b]
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There weren't as many accessories that were released for the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref>, but there are still quite a few to go over.
{| class="wikitable" style="text-align:center; vertical-align:middle;"
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! Mesen S/SX
 
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| [https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]
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The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features, such as colorization and improved sound by way of the SNES's more sophisticated sound hardware.
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen2 is the only other multi-system emulator that can properly replicate a the SGB.
Another thing There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to note snuff. One notable example is [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow ''Pokémon Yellow''] and the special border that there's supposed to display. higan displays the standard Game Boy border, while the real hardware displays a redesigned modelspecial green Pikachu border. On the other hand, only released in Japan[https://en.wikipedia.org/wiki/Pok%C3%A9mon_Gold_and_Silver ''Pokémon Gold'' and ''Silver''], called designed for the ''Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy 2''. It can use a link cable connection that Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the first model lacks. It also fixes a slight overclocking issue and runs games at normal speedemulator crashes.
There are Another thing to note is that there's a few hiccups with emulating redesigned model, only released in Japan, called the ''Super Game Boy, however. higan2's Game Boy core isn't up to snuff. One notable example is [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow ''Pokémon Yellow''] and the special border that's supposed Compared to display. higan displays the standard Game Boy borderoriginal, while the real hardware displays main feature the SGB2 adds is a special green Pikachu border. On the other hand, [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Gold_and_Silver ''Pokémon Gold'' and ''Silver'']link cable connection, designed allowing for the connectivity with normal Game Boy ColorBoys or even with other SGB2s. It also uses its own oscillator to be able to run games at normal speed, can operate on fixing a Game Boy, and operates as intended when played slight overclocking issue that stemmed from the original SGB's reliance on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, clock signal from the emulator crashesSNES. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.
===asciiPad===
==Data Pack emulation==
Also known as AKA DLC for the Super Famicom - not only the old Mega Drive could do its lock-on thing! (incredible, isn't it?) .
Data Packs are Satellaview 8M Memory Paks, which have data meant to be used as an expansion for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks.
* '''bsnes-plus:''' To play SFC games with Memory Pack support: Under "File/Load Slotted BS-X Cartridge". Memory Pack changes are not saved automatically, you need to use File -> Save Memory Pack... bsxdat folder contains Satellaview Broadcast Files. Satellaview expansion needs to be enabled to work. You can change the Satellaview Time & Date in the settings to either use the current time or start with a specific time setup (recommended).
* '''higan:''' [https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games Importing a memory pak is like importing a regular game], but the name of the memory pak file must end in .bs (if it’s in a .zip file, that’s OK, but the name inside the .zip file must end in .bs) in order for it to be successfully imported. Sometimes memory pak filenames end in .sfc, which will make higan try to import them as regular Super Famicom games and fail. Rename the file and it should work beautifully. Playing a game that has a slot for a memory pak is just like playing a regular game, but after you have selected which game you want to play higan will open another filesystem browser to let you pick which previously-imported memory pak you want to insert into the game. If you press “Cancel” at this point, the game will load without any cartridge in its memory pak slot. If you load the control cartridge into higan, make sure the emulated Satellaview is connected to the emulated Super Famicom’s expansion port by opening the “Super Famicom” menu, selecting the “Expansion Port” sub-menu, and choosing “Satellaview”. If the expansion port was previously configured with a different option, power-cycle the Super Famicom (also in the “Super Famicom” menu) to make sure the control cartridge will find the Satellaview when it starts up. Note that higan’s Satellaview emulation is not very accurate, so the control cartridge may not work as it should. Playing a memory pak on its own doesn’t make much sense, it’s not a standalone cartridge. Play a game with a memory pak slot, and choose which memory pak you want when higan asks for it.
 
==SuFami Turbo emulation==
* Bishoujo Senshi Sailor Moon Sailor Stars: Fuwafuwa Panic 2
* Crayon Shin-chan: Nagagutsu Dobon!!
* Gegege no Kitarou: Youkai Donjara
* Gekisou Sentai Carranger: Zenkai! Racer Senshi
* Poi Poi Ninja World
* SD Gundam Generation: Axis Senki
* SD Gundam Generation: Babylonia Kenkoku Senki
* SD Gundam Generation: Colony Kakutouki
* SD Gundam Generation: Gryps Senki
* SD Gundam Generation: Ichinen Sensouki
* SD Gundam Generation: Zanscare Senki
* SD Ultra Battle: Seven Densetsu
* SD Ultra Battle: Ultraman Densetsu
==SNES-CD revival and emulation==
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