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Super Nintendo emulators

1,434 bytes added, 20:31, 18 May 2023
Emulators
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|<abbr title="nintendo Super System">[https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System <abbr title="nintendo Super System">NSS]</abbr>]! scope="col"|[[#Super Game Boy|<abbr title="Super Game Boy">[[#Super Game Boy|SGB]]</abbr>]]! scope="col"|[[#Satellaview emulation|<abbr title="BS-X]]/Satellaview">BS-X</abbr>[[#SuFami Turbo emulation|ST]]! scope="col"|[[#Data Pack emulation|SFC ROM/BS-X Data<br/>Pack]]/[https://en.m.wikipedia.org/wiki/SuFami_Turbo#Games ST Link]
! scope="col"|[[#MSU-1|MSU-1]]
! scope="col"|[[#SNES-CD|CD]]
! scope="col"|<small>[https://retroachievements.org/downloadgameList.php ?c=3 Retro<br/>Achievements]</small>
! scope="col"|[[Libretro]]
! scope="col"|<abbr title="Using XBAND (stylized as XBⱯND) was one of the first competitive online console gaming networks and was available for the Genesis and Super NES.">[[#JRA_PAT.2C_SNES_Modem.2C_and_NTT_Data_Controller|<small>SNES XBAND<br/>Modem</small>]]</abbr>
! scope="col"|[[Netplay#SNES|Netplay]]
! scope="col"|[[Emulation accuracy|Accuracy]]
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|[[BizHawk]]<br/><small>(bsnes v115)</small>
|align=left|{{Icon|Windows|Linux}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
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|[[Nintendo Switch Online]]<br/><small>([[L-CLASSICS]])</small>
|align=left|{{Icon|Switch}}
|3.4.0
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|[[bsnes]]
|align=left|{{Icon|NX|XboxOne|XboxSXSSXS}}
| [https://www.retroarch.com/?page=platforms libretro core]
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|[[Snes9x]]<br/><small>snes9x_libretro</small><br/><small><abbr title="Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next).">snes9x2010_libretro<abbr/></small><br/><small>snes9x2005_libretro</small><br/>
<small>snes9x2005+_libretro</small><br/><small>snes9x2002_libretro</small>
|align=left|{{Icon|PS2|PSP}}<br/>{{Icon|PS3|NGC}}<br/>{{Icon|PS4|Vita}}<br/>{{Icon|Wii|3DS|WiiU|Switch}}<br/>{{Icon|Xbox360|XboxOne|XboxSXSSaturn}}<ref group=N>snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.</ref>|[https://www.retroarch.com/?page=platforms libretro core]<br/>[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395 RetroArch 360 0.9.8.3]<br/>[http://www.rockin-b.de/saturn/snes9x/snes9x-on-saturn-060729.7z Saturn 06/07/29]
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|[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]GX |align=left|{{Icon|GCN|Wii|3DS}}<br| [https://github.com/>{{Icon|WiiU|Switch}}<br>{{Icon|NDS}}<brdborth/>{{Icon|PSP}}snes9xgx#nightly-builds Nightly Builds]<br/>{{Icon|PS3|DC}}| [https://www.retroarchgithub.com/?page=platforms libretro coredborth/snes9xgx/releases {{Snes9xGXVer}}]<br/>
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| High
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|Mid
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|[[CATSFC]]<br/>[https://docs.libretro.com/library/snes9x_2005_plus/ <small><abbr title="Snes9x GX 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC).">snes9x2005_plus_libretro</abbr></small>]|align=left|{{Icon|GCNWii|3DS}}<br/>{{Icon|WiiU|WiiSwitch}}<br>{{Icon|NDS}}<br/>{{Icon|PSP}}<br/>{{Icon|PS3|DC}} | [https://githubwww.retroarch.com/dborth/snes9xgx#nightly-builds Nightly Builds?page=platforms libretro core]<br/>[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]
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|SNES Station
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| [https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.39 based)</small>DreamSNES|align=left|{{Icon|PSPDC}}| [httpshttp://githubwww.comdcemulation.org/esmjanusfiles/snes9xTYLemulators/releases gitdreamsnes/dreamsnes-0.9.8.zip 0.9.8]
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|pSnes[[Snes9x]] for 3DS|align=left|{{Icon|Vita3DS}}|[https://github.com/Cpasjustebubble2k16/pemusnes9x_3ds/releases 6.6git]
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|Low
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|Pocket SNES
|align=left|{{Icon|GBA|Nspire}}
|[https://www.pocketsnes.net/files/pocketsnes.zip Beta]<br/>[https://github.com/gameblabla/pocketsnes-nspire git]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core]
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| {{~}}<abbr title="libretro core only">*</abbr>
| {{✓}}<br/><small>(Ti-Npire)<small><br/>
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|DreamSNESpSnes|align=left|{{Icon|DCVita}}|[httphttps://wwwgithub.dcemulation.orgcom/filesCpasjuste/emulatorspemu/dreamsnes/dreamsnes-0.9.8.zip 0.9releases 6.86]
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|[[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x]] for 3DS1.39 based)</small>|align=left|{{Icon|3DSPSP}}|[https://github.com/bubble2k16esmjanus/snes9x_3dssnes9xTYL/releases git]
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|SnemulDS
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|blargSNESsodium64|align=left|{{Icon|3DSN64}}|[httphttps://blargsnesgithub.kuribo64.netcom/Hydr8gon/ 1.3bsodium64 git]
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|Pocket SNESblargSNES|align=left|{{Icon|GBA3DS}}|[httpshttp://wwwblargsnes.pocketsneskuribo64.net/files/pocketsnes1.zip Beta]<br/>[https://github.com/AkimanBengus/pocketsnes-libretro libretro core3b]
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There weren't as many accessories that were released for the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref>, but there are still quite a few to go over.
{| class="wikitable" style="text-align:center; vertical-align:middle;"
|- style="font-weight:bold;"
! Name
! higan
! Mesen S/SX
 
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| [[#Mouse|Mouse]]
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| [https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]
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| [[#asciiPad|asciiPad]]
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features, such as colorization and improved sound by way of the SNES's more sophisticated sound hardware.
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen2 is the only other multi-system emulator that can properly replicate a the SGB.
Another thing There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to note snuff. One notable example is [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow ''Pokémon Yellow''] and the special border that there's supposed to display. higan displays the standard Game Boy border, while the real hardware displays a redesigned modelspecial green Pikachu border. On the other hand, only released in Japan[https://en.wikipedia.org/wiki/Pok%C3%A9mon_Gold_and_Silver ''Pokémon Gold'' and ''Silver''], called designed for the ''Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy 2''. It can use a link cable connection that Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the first model lacks. It also fixes a slight overclocking issue and runs games at normal speedemulator crashes.
There are Another thing to note is that there's a few hiccups with emulating redesigned model, only released in Japan, called the ''Super Game Boy, however. higan2's Game Boy core isn't up to snuff. One notable example is [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow ''Pokémon Yellow''] and the special border that's supposed Compared to display. higan displays the standard Game Boy borderoriginal, while the real hardware displays main feature the SGB2 adds is a special green Pikachu border. On the other hand, [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Gold_and_Silver ''Pokémon Gold'' and ''Silver'']link cable connection, designed allowing for the connectivity with normal Game Boy ColorBoys or even with other SGB2s. It also uses its own oscillator to be able to run games at normal speed, can operate on fixing a Game Boy, and operates as intended when played slight overclocking issue that stemmed from the original SGB's reliance on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, clock signal from the emulator crashesSNES. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.
===asciiPad===
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators, you may face issues for many of these games (no font appearing, hangs with a black screen, and so on). You'll need Satellaview emulation to properly emulate those games.
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it, though. SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes to general emulation.
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as "BS-X.bin" under the "BIOS" folder when using snes9x-sx2. There are many variants. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware.
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software. It will ask you to choose your name and avatar, which you can control in a city. Of course, the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> to <code>0x00</code>. Most houses will be closed, though.
==Data Pack emulation==
Also known as AKA DLC for the Super Famicom - not only the old Mega Drive could do its lock-on thing! (incredible, isn't it?) .
Data Packs are Satellaview 8M Memory Paks, which have data meant to be used as an expansion for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks.
* '''bsnes-plus:''' To play SFC games with Memory Pack support: Under "File/Load Slotted BS-X Cartridge". Memory Pack changes are not saved automatically, you need to use File -> Save Memory Pack... bsxdat folder contains Satellaview Broadcast Files. Satellaview expansion needs to be enabled to work. You can change the Satellaview Time & Date in the settings to either use the current time or start with a specific time setup (recommended).
* '''higan:''' [https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games Importing a memory pak is like importing a regular game], but the name of the memory pak file must end in .bs (if it’s in a .zip file, that’s OK, but the name inside the .zip file must end in .bs) in order for it to be successfully imported. Sometimes memory pak filenames end in .sfc, which will make higan try to import them as regular Super Famicom games and fail. Rename the file and it should work beautifully. Playing a game that has a slot for a memory pak is just like playing a regular game, but after you have selected which game you want to play higan will open another filesystem browser to let you pick which previously-imported memory pak you want to insert into the game. If you press “Cancel” at this point, the game will load without any cartridge in its memory pak slot. If you load the control cartridge into higan, make sure the emulated Satellaview is connected to the emulated Super Famicom’s expansion port by opening the “Super Famicom” menu, selecting the “Expansion Port” sub-menu, and choosing “Satellaview”. If the expansion port was previously configured with a different option, power-cycle the Super Famicom (also in the “Super Famicom” menu) to make sure the control cartridge will find the Satellaview when it starts up. Note that higan’s Satellaview emulation is not very accurate, so the control cartridge may not work as it should. Playing a memory pak on its own doesn’t make much sense, it’s not a standalone cartridge. Play a game with a memory pak slot, and choose which memory pak you want when higan asks for it.
 
==SuFami Turbo emulation==
* Bishoujo Senshi Sailor Moon Sailor Stars: Fuwafuwa Panic 2
* Crayon Shin-chan: Nagagutsu Dobon!!
* Gegege no Kitarou: Youkai Donjara
* Gekisou Sentai Carranger: Zenkai! Racer Senshi
* Poi Poi Ninja World
* SD Gundam Generation: Axis Senki
* SD Gundam Generation: Babylonia Kenkoku Senki
* SD Gundam Generation: Colony Kakutouki
* SD Gundam Generation: Gryps Senki
* SD Gundam Generation: Ichinen Sensouki
* SD Gundam Generation: Zanscare Senki
* SD Ultra Battle: Seven Densetsu
* SD Ultra Battle: Ultraman Densetsu
==SNES-CD revival and emulation==
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