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Super Nintendo emulators

426 bytes removed, 03:03, 6 April 2022
Added Snes9X Git link since bearoso link doesn't have newest version 1.61.
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The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] on November 21, 1990 , in Japan and on August 23, 1991 , in the US. It retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. Borrowing the name of its predecessor, the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], it was similarly named the '''Super Famicom''' in Japan, and during that time it had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).
Emulation for the SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].
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|[[ares]]
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|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
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|[[Mesen_S#List_of_forks|Mesen SX]]
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|[https://github.com/NovaSquirrel/Mesen-SX git]
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|[[Mesen S]]
|[[Snes9x]]
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|[https://sites.google.com/site/bearoso/ {{Snes9xVer}}] [https://github.com/snes9xgit/snes9x git]
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| {{✗}}<ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
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|[[Higan#nSide|nSide]] (forked higan)
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|[https://github.com/hex-usr/nSide/releases v009r16git]
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|kindred (Super Sleuth PE)
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|[https://www.crazysmart.net.au/kindred/ 1.11 12 Preview Build 63]
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|[[ZSNES]]
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|[http://zsnes.com 1.51]
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|[[AloneSFC]]
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|[https://standalones.dev 1.0.2]
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|Snes9x EX+
|align=left|{{Icon|Android|Pyra}}|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus {{.emuVer}}]</br>[https://pyra-handheld.com/repo/apps/84 1.5.5446.02 Pyra]
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|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small>
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|[https://www.appx4fun.com/xap/497/ 2.15.3]
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|[http://yoyofr92.free.fr/ Little John]<br/><small>(Snes9x 1.39 based)</small>
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|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443/ 1.2]
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|[http://blogote.com/features/download-little-john-palm-os-retro-emulator/3352/ Mid]
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|[http://www.superretro16.com/ SuperRetro16]
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|[https://play.google.com/store/apps/details?id=com.bubblezapgamesneutronemulation.super_retro_16 2.supergnes 1.7.115]
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|[http://yoyofr92.free.fr/ OpenSnes9x]
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|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]
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|Snes9x X
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|[https://digiex.net/threads/snes9x-x-0-23-download-snes-emulator-for-xbox.13688/ 0.23]
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|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br/><small>(Snes9x 1.39 based)</small>
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|[https://github.com/esmjanus/snes9xTYL/releases git]
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|[[Snes9X|Snes9X GX]]
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|[https://github.com/dborth/snes9xgx/releases {{Snes9xGXVer}}]
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|[[CATSFC]]
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|Snes9x-Redux
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|blargSNES*
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|[http://blargsnes.kuribo64.net/ 1.3b]
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 <nowiki>*<references group=N /nowiki> ''This emulator is currently in beta, but it does run several games. A compatibility list is available [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here]. It doesn't support any cart-chips (SuperFX, DSP-1, Cx4, etc.). This emulator is no longer recommended due to inactivity and other more accurate and more compatible emulators, such as Snes9x for 3DS.''
===Comparisons===
1. ; [[higan]] <small>(formerly / [[bsnes)</small>]]* The most codifier of [[Emulation Accuracy|accurateemulation accuracy]] of the bunch. Should play all commercially released games without trouble, assuming you have the power.* Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware.* A Has a superb LLE audio engine. * For supreme authenticity higan (or, as it was known before it expanded its scope to more systems, bsnes) is the most accurate SNES emulator out thereoffers better ROM management, but newcomers who care more about playing games rather than 100% accurate emulation the ROMs they have should stick with [https://bsnes.dev/ the most recent version of the forked bsnes core from the same authorrelease.] 2. ; [[Snes9x]]
* Compatible with most games, even many ROM hacks that make use of emulator quirks.
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for decent experience you'll want at least a late Pentium 3).* Shares its LLE audio engine shared with bsnes.* Often Older versions may have buggy graphics and shaders in standalone, though it's video card and driver dependent.<!-- ** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' -->* HitController support is hit-and-miss controller support, especially when it comes to XInput. 3. ; [[RetroArch]]
* Not a unique emulator, but there are official cores for bsnes and Snes9x you can easily obtain.
* Very customizable and programmable by nature.
* Tends to have better graphics than standalone software.
*:* The viewport is scalable to any resolution.*:* It makes good use of full-screen fullscreen with the right choice of interface.*:* A highly robust and flexible [[Shaders_and_Filters|shader]] system completely separate from the core.
* Dynamic rate control fixes most audio issues.
* Mirrored Rom ROM and Ram RAM maps, allowing ordinary rom ROM images to be played right away.
* The Snes9x Next core was forked from a commit somewhere between upstream version 1.52 and 1.53 and includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.
* The bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice accuracy. Things like the HLE DSP were removed in higan and, much like Snes9x Next, it has an option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default. 4. ; [[BizHawk]]* Multi-system emulator by TASVideos tests say its the best designed for TASes (tool-assisted speedruns/superplays), but also doubles as an easy-to-use emulator.* Not cross-platform; it's written in C#, and compiled Its SNES core is based on bsnes v087.* Primarily for .NET 4.0 on Windows, but some Linux compatibility has been reported, likely through Wine.
* Has support for libretro cores.
 5. ; [[Mednafen]]* Much like higanLike BizHawk, it's an open-source, multi-system emulator. The libretro core is a fork renamed Beetleand based on bsnes.
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.
* Its SNES core is based on bsnes v059 which is actually pretty old. It predates the performance/balanced/accuracy profiles to as far back as 2010. However, this version is much faster than upstreamcurrent higan versions.*:* It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.*:* It's also missing out on lacks many accuracy of the updates that address a few to edge cases such as Air Strike Patrol, one of two games known to notoriously manipulate notorious for manipulating the PPU mid-scanline. It also has some problems rendering text, flickering lines near the bottom, and displaying shadows during flight.* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not exactly one of them. At that point, ityou's worth d be better off using standalone bsnes or its libretro cores instead6. ; [[Mesen-S]] / Mesen SX* From Launched in April 2019 from the same author of the top-class NES/Famicom emulator [[Mesen]]. Launched in April 2019, this cycle-accurate emulator will eventually Was slated to have similar features as its famous forebearer.
* Users who increasingly tire of higan's (or bsnes) limited user options and cumbersome ROM and save files management may gravitate towards Mesen-S sooner or later, which should run nicely in users' game systems alongside Snes9x or Mednafen (or similar peer).
 7. [[ZSNES]]:''See also ; [[ZSNES#Review|the review]].''* The least accurate of the bunch but still relevant for many reasons., including::** Runs Running full speed on even very old [[wikipedia:x86|x86]] systems PCs such as an early Pentium 1.:** Many Forming the basis for many ROM hacks which were often designed around (let alone possible, simply because of) its problems, and would often break on anything else.:** It had Having tons of bugs and lacked certain not even emulating some of the original console's operations for which some less notable games that needed them. Some testing also showed it didn't synchronize the components as often as other newer emulators would.**::* One of these bugs was '''a severe an <abbr title="arbitrary code execution">ACE</abbr> vulnerabilitythat, if discovered in the emulator's prime, would'' that could allow ve allowed a maliciously designed ROM to run its own code on the host machine. Therefore, it's best to check the source of your roms before using them with ZSNES. With that said, to this day there has been no No real -world case of it, being exploited exists aside from some harmless proof of concept. ** Though fans have modded the builds, and patched out the vulnerability the project is basically deadbut it's always good to [[File Hashes|verify your ROMs]] before opening them in ZSNES.:* It has Having [[ZSNES#Netplay|surprisingly good netplay]].:* Sports Sporting an interesting iconic DOS-centric GUI, at a time when good software design was optional. Reception to the interface has warmed in the years since, but polarizing graphical user interface; it's either lovednot acclaimed.* While fans have since modded the binaries (including to patch out the vulnerability), or it's despised by the communityproject is basically dead.
* Older versions rely on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics. With that said the newest version does not need them for SDD-1 titles, only for SPC7110 titles.
* Viable alternatives are bZSNES (for ZSNES-centric rom ROM hacks), ZMZ (for the UI), NO$SNS , or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (for better compatibility). 8. ; Super Retro 16*It's basically Basically an Android equivalent of ZSNES, accuracy -wise, if not worse. *Misses echo and pitch modulation emulationNot even ZSNES had its problems by version 0.715. *Audio Its audio emulation in general is weird. Certain Aside from the missing echo and pitch modulation handling, certain sounds in Tales of Phantasia sound like the old ADPCM decoding method used in very old versions of SNES9X and ZSNES with the old ADPCM decoding method. The wind in Final Fantasy VI, on the other hand, is emulated correctly, minus the pitch modulation. Earthworm Jim 2 doesn't suffer from missing sound effects, surprisingly enough. It does have a hidden "advanced APU" option which doesn't seem to do anything, though it could be that it is automatically turned on and off on a per -game basis. :*Tales of Phantasia and Star Ocean have horrible audio glitches. Music instruments are garbled in random ways. Voice acting is reduced to random buzzing and farting. Toggling surround sound causes extremely loud static. These games will also crash seemingly at random with the SPC700 being the first to crash. The DeJap patch won't even run and would crash the emulator in older versions. *The save Save states are locked behind a paywall with no SRM support, so save states aren't viable in these games. *Doom used to run with graphical glitches on the walls, but as of newer versions it freezes with just the music after the title screen. *It does, however, support controlling the dD-pad Pad by tilting your phone, which works quite well in Starfox. *In summary, it has some issues even ZSNES didn't have by version 0.715. SNES 9EXSnes9x EX+ is a better choice and isn't locked behind a paywall. You might If that's not usable, you may even be better off with get further by just running ZSNES emulated verbatim in DOSBox if you have a your phone is capable of emulating a Pentium 100 PCenough.  9. ; SNNES*Better than Super Retro 16 but very outdated, and thus might not run at all on newer devices.*Likely based on some SNES9X 1.3x versionof Snes9x.*It has the Same ADPCM-like higher pitch characteristic of very old ZSNES and SNES9X versions , as well as no missing interpolation. Echo emulation is broken, with no decay and the echo being cut off prematurely. The sample rate is also bad. It does have pitch modulation, however.*Tales of Phantasia and Star Ocean audio works fine, aside from the quirks mentioned above. '''Detailed round-ups of the best SNES emulators:'''* [https://www.digitaltrends.com/gaming/best-snes-emulators/ The best SNES emulators available] (August 16, 2018) (Don't use ZSNES) '''List of recommended SNES emulators for Android:'''* [https://www.androidauthority.com/best-snes-emulator-android-368394/ 5 best SNES emulators for Android] (AUGUST 29, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
==Emulation Enhancements==
===Alternative audio interpolation methods===
Most SNES emulators since at least ZSNES 1.3.x support audio interpolation methods beyond the traditional SNES Gaussian interpolation, such as Linear, Cubic, Sinc , or even no interpolation, should someone prefer that.
===Higher sample rates===
Likewise, the sample rate can also be set to higher than 32 KHz kHz even in ZSNES 0.150. Though in some versions of ZSNES in the very early 2000s it did cause some artifacts. Nowadays emulators support sample rates all the way to 96 KHzkHz.
==Accessories==
There aren't as many accessories that were released for the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref> but there is still quite a few to go over.
===Super Game Boy===
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden featuressuch as colorization and improved sound by way of the SNES's more sophisticated sound hardware. Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] fake this ability, [[higan]] and forks are the first and only emulators to truly emulate its features.
Another thing to note is that there is a redesigned model, only released in Japan, called the ''Super Game Boy 2''. It has the ability to use a link cable connection that the first model lacks. It also fixes a slight overclocking issue and runs games at normal speed.
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff yet. One notable example is Pokémon Yellow Version and the special border that is supposed to display. higan displays the standard Game Boy border while the real hardware displays a special green Pikachu border. On the other hand, Pokémon Gold/Silver Version, designed for Game Boy Color, can operate on a Game Boy and that operates as intended when played on a Super Game Boy. Also, if one attempts to run Game Boy Camera in higan in Super Game Boy mode, the emulator crashes. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.
===asciiPad===
====Super Scope====
The Super Scope is a bazooka-looking light gun that is a bit more complex compared to the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. ''Super Scope 6'', ''Yoshi's Safari'', ''Battle Clash'', and ''Metal Combat: Falcon's Revenge'' used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.
 
====Konami Justifier====
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different. Unlike regular SNES games, they won't load in SNES emulators by themselves.
Two emulators support this feature:
* '''Snes9x:''' Under "File/Load Multi -Cart...", choose the base game for "Slot A" and the expansion pack for "Slot B", and then the BS-X BIOS file. The combined game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - it's one of the last overlooked areas in SNES emulation after all.
* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't have a "Show files from all extensions" option, and an oversight during development, the expansion pack file can't be selected. Due to this, current versions can't go in-game.
It's well-known enough that the Super Famicom was to get a CD add-on called the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation, Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to the pathetic 64MB maximum storage limit which would be obsoleted by later bigger N64 cartridges, as well as the lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is history.
Some prototype units of the Sony SNES-CD were indeed made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g. Nintendo R&D's Marvelous, Square's Secret of Mana , and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (Hook to the Sega CD, and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviews. That never happened, however, and even most of the stuff developed for these consoles, including their various manuals and specifications, were lost.
Recently, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors) with much of it likely having to do with its unfinished nature. For example, it had a planned Audio CD support that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have been.
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as "SDBR_v0.95.sfc". Under the same directory as the no$sns executable, make a "BIOS" folder, put the BIOS file there , and rename it to "SFX-100.bin". 
The only SNES-CD games available online at this time are a legitimate BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs) come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it doesn't actually read the CUE but just the BIN file. Both of these were tested on the real hardware and have severe visual glitches due to the SNES-CD adding more undocumented interrupts which are not accurately emulated anywhere, which means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any legit unreleased SNES-CD game prototypes.
 
{| class="wikitable" style="text-align:center;"
Cue the MSU-1, which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware, as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12MB maximum cartridge size limitation!
One inconvenience is that this specification isn't really supported by most emulators. It's currently supported by the SD2SNES flash cardflashcard, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won't work at all in other emulators, unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).
{| class="wikitable" style="text-align:center;"
To load the MSU-1 patched games with Snes9x:
# Patch the original SNES ROM with the IPS patch
# Copy the patched ROM file, any MSU image file , and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM.
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a <code>.msu</code> extension and all PCM files suffixed by track number.
# Launch the base ROM with Snes9x.
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Super Nintendo emulators|*]]
[[Category:Fourth-generation video game consolesEmulated By MAME]]
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