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===SNES-CD revival and emulation===
 
===SNES-CD revival and emulation===
The Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they would be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.
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It's pretty well-known that the Super Famicom was originally going to get a CD add-on called the SNES-CD, developed by Sony, who had already helped with the sound chip for the SNES. However, Nintendo were unhappy with Sony's clause in the contract that would give them the rights to any software developed on the device. In retaliation, Nintendo announced that they'd be partnering with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US, and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return, they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom, which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to its 64 MB maximum storage limit, which would be obsoleted by later, bigger N64 cartridges, as well as the lack of support from third parties - many of whom had opted to support the PS1 instead.
  
 
Some prototype units of the Sony SNES-CD were made.  While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&D's Marvelous, Square's Secret of Mana, and Romancing Saga 2).  Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.
 
Some prototype units of the Sony SNES-CD were made.  While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g., Nintendo R&D's Marvelous, Square's Secret of Mana, and Romancing Saga 2).  Other games, like Hook, were ported to other systems instead (Hook to the Sega CD and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs, according to various interviews. That never happened, however, and most of what was developed for these consoles, including their various manuals and specifications, were lost.

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