Difference between revisions of "Super Mario 64 port"
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+ | |align=center|{{Icon|Android-big}} | ||
+ | |'''[https://github.com/VDavid003/sm64-port-android-base Android Port]'''<br/> | ||
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− | |'''[https://github.com/ | + | |'''[https://github.com/teamsalta/sm64nx NX Port]'''<br/> |
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− | |'''[https://github.com/ | + | |'''[https://github.com/fgsfdsfgs/sm64-port/tree/xbox Xbox Port]'''<br/> |
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+ | |align=center|{{Icon|PS2-big}} | ||
+ | |'''[https://github.com/fgsfdsfgs/sm64-port/tree/ps2 PS2 Port]'''<br/> | ||
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Revision as of 19:05, 9 August 2021
Developer(s) | sm64-port |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | Multi-platform |
Emulates | Super Mario 64 |
Source code | GitHub |
Super Mario 64 Port is an open-source port of Super Mario 64 with support for widescreen displays, 4K resolution, and other mods. Development of this started when in 2019, Matt Kempster along with others decompiled the original ROM into C source code. Ever since this port, there have been several forks of it that enhance it or port it to other consoles.
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Original Port |
DOS Port | ||
Android Port | ||
NX Port | ||
PS4 Port | ||
Xbox Port | ||
PS2 Port |