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Super Mario 64 port

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'''Super Mario 64 Port''' is an [[Game Engine Recreations and Source Ports|open-source port ]] of Super Mario 64 with support for widescreen displays, 4K resolution, and other mods. Development of this started when in 2019, Matt Kempster along with others decompiled the original ROM into C source code. Ever since this port, there have been several forks of it that enhance it or port it to other consoles.
==Vanilla Forks==
{| cellpadding="4"
|align=center|{{Icon|Win|Lin|BSD}}
|'''[https://github.com/sm64-port/sm64-port Original Portport]'''
|-
{| cellpadding="4"
|align=center|{{Icon|DOS-big|}}
|'''[https://github.com/fgsfdsfgs/sm64-port DOS Portport]'''
|-
|colspan="3"|<hr/>
|-
|align=center|{{Icon|Android-big}}
|'''[https://github.com/VDavid003/sm64-port-android-base Android Portport]'''<br/>
|-
|align=center|{{Icon|Switch-big}}
|'''[https://github.com/teamsalta/sm64nx NX PortSwitch port]'''<br/>
|-
|align=center|{{Icon|PS4}}
|'''[https://github.com/OsirizX/sm64-port/tree/ps4 PS4 Portport]'''<br/>
|-
|align=center|{{Icon|WiiU-big}}
|'''[https://github.com/aboood40091/sm64-port Wii U Portport]'''<br/>
|-
|align=center|{{Icon|Vita}}
|'''[https://github.com/bythos14/sm64-vita Vita Portport]'''<br/>
|-
|align=center|{{Icon|PS3}}
|'''[https://github.com/fgsfdsfgs/sm64-port/tree/ps3 PS3 Portport]'''<br/>
|-
|align=center|{{Icon|NDS}}
|'''[https://github.com/Hydr8gon/sm64 DSi PortDSiWare port]'''<br/><small>Precompiled |-|align=center|{{Icon|3DS}}|'''[https://archivegithub.orgcom/downloadmkst/sm64.us_202108-port/tree/sm64.us.nds here3ds-port 3DS port].'''<br/small>
|-
|align=center|{{Icon|Wii|GCN}}
|'''[https://github.com/mkst/sm64-port/tree/wii Wii Port/ Gamecube port]'''<br/>
|-
|align=center|{{Icon|Xbox-big}}
|'''[https://github.com/fgsfdsfgs/sm64-port/tree/xbox Xbox Portport]'''<br/>
|-
|align=center|{{Icon|PSP}}
|'''[https://github.com/mrneo240/sm64-port PSP Portport]'''<br/>
|-
|align=center|{{Icon|PS2}}
|'''[https://github.com/fgsfdsfgs/sm64-port/tree/ps2 PS2 Portport]'''<br/>
|-
|align=center|{{Icon|Dreamcast-big}}
|'''[https://github.com/mrneo240/sm64-port Dreamcast Portport]'''<br/>
|}
{| cellpadding="4"
|align=center|{{Icon|WinN64|Lin3DS|macOSWiiU|Switch}}|'''[https://github.com/djoslin0AloXado320/sm64ex-coop alo sm64ex-coopalo]'''
|}
Fork of sm64ex where multiple players can play online togetherwith quality of life-fixes and additional features such as PuppyCam 2, Kaze's MOP, console compatibility, aiming to synchronize all entities and every level for multiple playersmore.
{| cellpadding="4"
|'''[https://github.com/DarioSamo/sm64rt sm64rt]'''
|}
Fork of sm64ex that adds support for RT64, a hardware-accelerated real-time path tracer. Requires an a ray-tracing capable card. {| cellpadding="4"|align=center|{{Icon|Win|Lin|macOS}}|'''[https://github.com/djoslin0/sm64ex-coop sm64ex-coop]'''|}Fork of sm64ex where multiple players can play online together, aiming to synchronize all entities and every level for multiple players.
{| cellpadding="4"
|align=center|{{Icon|N64Android|3DS|WiiU|SwitchBSD}}|'''[https://github.com/AloXado320robertkirkman/sm64ex-alo coop sm64ex-alocoop]'''
|}
Fork of 'sm64ex rebased with quality of life fixes and additional features such as PuppyCam 2, Kaze-coop's MOPthat targets Android, console compatibilitypostmarketOS, and moreFreeBSD & OpenBSD.
{| cellpadding="4"
|}
Fork of original port that includes a minimap, 60fps patch, puppycam patch, mini menu, and more.
 
{| cellpadding="4"
|align=center|{{Icon|Web}}
|'''[https://github.com/sm64js/sm64js sm64js]'''
|}
Inactive Fork of the sm64 PC port to play the game inside the browser/in online multiplayer
==External link==
* [https://discord.gg/7bcNTPK Discord]
[[Category:Game_engine_recreationsSource ports]]
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