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Super Mario 64 port

593 bytes added, 29 March
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{{Infobox emulator
|title = Super Mario 64 Port
|logo = SM64.png|logowidth = 165170
|last-version =
|active = Yes
}}
'''Super Mario 64 Port ''' is an [[Game Engine Recreations and Source Ports|open-source port ]] of Super Mario 64 with support for widescreen displays, 4K resolution, and other mods. Development of this started when in 2019, Matt Kempster along with others decompiled the original ROM into C source code. Ever since this port, there have been several forks of it that enhance it or port it to other consoles.
==Vanilla Forks==
{| cellpadding="4"
|align=center|{{Icon|Win|Lin|BSD}}
|'''[https://github.com/sm64-port/sm64-port Original Portport]'''
|-
{| cellpadding="4"
|align=center|{{Icon|DOS-big|}}
|'''[https://github.com/fgsfdsfgs/sm64-port DOS Portport]'''
|-
|colspan="3"|<hr/>
|-
|align=center|{{Icon|Android-big}}
|'''[https://github.com/VDavid003/sm64-port-android-base Android Portport]'''<br/>
|-
|align=center|{{Icon|Switch-big}}
|'''[https://github.com/teamsalta/sm64nx NX PortSwitch port]'''<br/>
|-
|align=center|{{Icon|PS4-big}}|'''[https://github.com/OsirizX/sm64-port/tree/ps4 PS4 Portport]'''<br/>
|-
|align=center|{{Icon|WiiU-big}}
|'''[https://github.com/aboood40091/sm64-port Wii U Portport]'''<br/>
|-
|align=center|{{Icon|Vita-big}}|'''[https://github.com/bythos14/sm64-vita Vita Portport]'''<br/>
|-
|align=center|{{Icon|PS3-big}}|'''[https://github.com/fgsfdsfgs/sm64-port/tree/ps3 PS3 Portport]'''<br/>
|-
|align=center|{{Icon|NDS}}|'''[https://github.com/Hydr8gon/sm64 DSiWare port]'''<br/>|-big|align=center|{{Icon|3DS}}|'''[https://github.com/Hydr8gonmkst/sm64 DSi Port-port/tree/3ds-port 3DS port]'''<br/>
|-
|align=center|{{Icon|Wii|GCN}}
|'''[https://github.com/mkst/sm64-port/tree/wii Wii Port/ Gamecube port]'''<br/>
|-
|align=center|{{Icon|Xbox-big}}
|'''[https://github.com/fgsfdsfgs/sm64-port/tree/xbox Xbox Portport]'''<br/>
|-
|align=center|{{Icon|PSP-big}}|'''[https://github.com/z2442mrneo240/sm64-port PSP Portport]'''<br/>
|-
|align=center|{{Icon|PS2-big}}|'''[https://github.com/fgsfdsfgs/sm64-port/tree/ps2 PS2 Portport]'''<br/>
|-
|align=center|{{Icon|Dreamcast-big}}
|'''[https://github.com/mrneo240/sm64-port Dreamcast Portport]'''<br/>
|}
|'''[https://rentry.co/eiiv5/raw sm64ex]'''
|}
sm64ex is a fork of the original SM64-port, that includes a 60fps patch that can be applied before build and offers optional enhancements as make options, such as a better camera, no drawing distance, texture fixes, and support for external resouces such as texture and sound changes, although can still be made completely vanilla, it also includes an in-game options menu that includes controller configuration and an optional cheats menu, and can support older machines and OS with SDL 1.2 or OpenGL 1.1 build options, although there are other enhanced forks such as sm64nx, you generally want to use ex, as it has the most mods patches and most other mods such as co-op are forks of sm64ex.
{| cellpadding="4"
|align=center|{{Icon|WinN64|Lin3DS|macOSWiiU|Switch}}|'''[https://github.com/djoslin0AloXado320/sm64ex-coop alo sm64ex-coopalo]'''
|}
Fork of sm64ex where multiple players can play online togetherwith quality of life-fixes and additional features such as PuppyCam 2, Kaze's MOP, console compatibility, aiming to synchronize all entities and every level for multiple playersmore.
{| cellpadding="4"
|'''[https://github.com/DarioSamo/sm64rt sm64rt]'''
|}
Fork of sm64ex that adds support for RT64, a hardware-accelerated real-time path tracer. Requires an a ray-tracing capable card.
{| cellpadding="4"
|align=center|{{Icon|N64Win|3DSLin|WiiUmacOS}}|'''[https://github.com/djoslin0/sm64ex-coop sm64ex-coop]'''|Switch}Fork of sm64ex where multiple players can play online together, aiming to synchronize all entities and every level for multiple players. {| cellpadding="4"|align=center|{{Icon|Android|BSD}}|'''[https://github.com/DarioSamorobertkirkman/sm64rt sm64ex-alocoop sm64ex-coop]'''
|}
Fork of 'sm64ex rebased with quality of life fixes and additional features such as PuppyCam 2, Kaze-coop's MOPthat targets Android, console compatibilitypostmarketOS, and moreFreeBSD & OpenBSD.
{| cellpadding="4"
|align=center|{{Icon|3DS-big}}
|'''[https://github.com/mkst/sm64-port/tree/3ds-minimap 3ds-minimap]'''
|}
Fork of original port that includes a minimap, 60fps patch, puppycam patch, mini menu, and more.
{| cellpadding="4"|align=center|{{Icon|Web}}|'''[https://github.com/sm64js/sm64js sm64js]'''|}Inactive Fork of the sm64 PC port to play the game inside the browser/in online multiplayer ==External link== * [https://discord.gg/7bcNTPK Discord] [[Category:Game_engine_recreationsSource ports]]
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