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Super Mario 64 port

192 bytes removed, 22 March
Enhanced Forks
{| cellpadding="4"
|align=center|{{Icon|WinN64|Lin3DS|macOSWiiU|Switch}}|'''[https://github.com/djoslin0AloXado320/sm64ex-coop alo sm64ex-coopalo]'''
|}
Fork of sm64ex where multiple players can play online togetherwith quality of life-fixes and additional features such as PuppyCam 2, Kaze's MOP, console compatibility, aiming to synchronize all entities and every level for multiple playersmore.
{| cellpadding="4"
{| cellpadding="4"
|align=center|{{Icon|N64Win|3DSLin|WiiUmacOS}}|'''[https://github.com/djoslin0/sm64ex-coop sm64ex-coop]'''|}Fork of sm64ex where multiple players can play online together, aiming to synchronize all entities and every level for multiple players. {| cellpadding="4"|align=center|{{Icon|Android|SwitchBSD}}|'''[https://github.com/AloXado320robertkirkman/sm64ex-alo coop sm64ex-alocoop]'''
|}
Fork of 'sm64ex rebased with quality of life fixes and additional features such as PuppyCam 2, Kaze-coop's MOPthat targets Android, console compatibilitypostmarketOS, and moreFreeBSD & OpenBSD.
{| cellpadding="4"
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Fork of original port that includes a minimap, 60fps patch, puppycam patch, mini menu, and more.
 
{| cellpadding="4"
|align=center|{{Icon|Linux|Win|Mac}}
|'''[https://github.com/djoslin0/sm64ex-coop sm64ex-coop]'''
|}
Fork of sm64ex developed for multiplayer support.
{| cellpadding="4"
|align=center|{{Icon|Android|BSD}}
|'''[https://github.com/robertkirkman/sm64ex-coop sm64ex-coop]'''
|}
Fork of the previous sm64ex-coop fork, targeting Android, postmarketOS, FreeBSD & OpenBSD.
{| cellpadding="4"
|'''[https://github.com/sm64js/sm64js sm64js]'''
|}
inactive Inactive Fork of the sm64 PC port to play the game inside the browser/in online multiplayer
==External link==
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