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Super Mario 64 port

44 bytes added, 20:12, 15 December 2021
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'''Super Mario 64 Port''' is an [[Game Engine Recreations and Source Ports|open-source port ]] of Super Mario 64 with support for widescreen displays, 4K resolution, and other mods. Development of this started when in 2019, Matt Kempster along with others decompiled the original ROM into C source code. Ever since this port, there have been several forks of it that enhance it or port it to other consoles.
==Vanilla Forks==
|-
|align=center|{{Icon|Wii|GCN}}
|'''[https://github.com/mkst/sm64-port/tree/wii Wii / Gamecube port]'''<br/>
|-
|align=center|{{Icon|Xbox-big}}
|'''[https://github.com/DarioSamo/sm64rt sm64rt]'''
|}
Fork of sm64ex that adds support for RT64, a hardware-accelerated real-time path tracer. Requires an a ray-tracing capable card.
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* [https://discord.gg/7bcNTPK Discord]
[[Category:Game_engine_recreationsSource ports]]
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