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'''Super Mario 64 Port''' is an [[Game Engine Recreations and Source Ports|open-source port]] of Super Mario 64 with support for widescreen displays, 4K resolution, and other mods. Development of this started when in 2019, Matt Kempster along with others decompiled the original ROM into C source code. Ever since this port, there have been several forks of it that enhance it or port it to other consoles.
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'''Super Mario 64 Port''' is an open-source port of Super Mario 64 with support for widescreen displays, 4K resolution, and other mods. Development of this started when in 2019, Matt Kempster along with others decompiled the original ROM into C source code. Ever since this port, there have been several forks of it that enhance it or port it to other consoles.
  
 
==Vanilla Forks==
 
==Vanilla Forks==
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|align=center|{{Icon|Wii|GCN}}
 
|align=center|{{Icon|Wii|GCN}}
|'''[https://github.com/mkst/sm64-port/tree/wii Wii / Gamecube port]'''<br/>
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|'''[https://github.com/mkst/sm64-port/tree/wii Wii port]'''<br/>
 
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|align=center|{{Icon|Xbox-big}}
 
|align=center|{{Icon|Xbox-big}}
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|'''[https://github.com/DarioSamo/sm64rt sm64rt]'''
 
|'''[https://github.com/DarioSamo/sm64rt sm64rt]'''
 
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Fork of sm64ex that adds support for RT64, a hardware-accelerated real-time path tracer. Requires a ray-tracing capable card.
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Fork of sm64ex that adds support for RT64, a hardware-accelerated real-time path tracer. Requires an ray-tracing capable card.
  
 
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* [https://discord.gg/7bcNTPK Discord]
 
* [https://discord.gg/7bcNTPK Discord]
  
[[Category:Source ports]]
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[[Category:Game_engine_recreations]]

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