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Strange and forgotten consoles

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{{Consoles}}
{{outdated}}
Beneath the clean and successful exterior of gaming giants like the [[Super Nintendo emulators|Super Nintendo]] and [[PlayStation emulators|PlayStation]] lies the '''Gap of Vidya''': a realm populated by unwanted and forgotten consoles of old, immortal in their plasticity. Here we may receive knowledge of their eternal fate. Not everything on this page can or will be emulated.
If it's a video game console from the [[wikipedia:History_of_video_game_consoles_%28third_generation%29|third generation]] and beyond, it's on this page for your viewing pleasure.
See also [[First and Second Generations of video game consoles|Console Boom emulatorsconsole boom]] for the 70s and 80s consoles.
==Consoles==
 === Third generation ==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
! scope="col"|Description
|-
|[[wikipedia:Action_Max|Action Max]]|style="background:gainsboro;"|None|NoneNo|VHS tape console released in 1987 by Worlds of Wonder. It relied on a light gun and score counter for all of its 5 games, which could not really be lost. There's an add-on for the multi-[[Arcade LaserDisc emulators|arcade LaserDisc emulator]] [[DAPHNE]] called [https://web.archive.org/web/20150512114240/http://www.singeengine.com/cms/node/6 SINGE], which can possibly be able to emulate the console.] We're in murky waters here, so run this at your own risk.
[https://www.youtube.com/watch?v=mj498-wkOz4 Cinemassacre Demonstration]
|-
|[[wikipedia:Amstrad_GX4000|Amstrad GX4000]]
|style="background:palegreen;"|Good
|[https://archive.org/details/Amstrad_GX4000_TOSEC_2012_04_23 TOSEC]/[https://archive.org/details/gx4000_library ✓]
|A consolized version of the [[Amstrad CPC emulators|Amstrad CPC]].
|-
|[[Atari_8-bit#Atari_XEGS|Atari XEGS]]
|Preliminarystyle="background:skyblue;"|Decent
|Yes
|A repackaging of the [[Atari 8-bit]] computer line marketed as a game console. Notable for having possibly the worst physical design everprior to the Xbox One. It has preliminary support in MAME, as does the 65XE computer it's based on. [https://www.youtube.com/watch?v=N2gF5wWns0E Overview] [https://www.youtube.com/watch?v=_IVK3ukQmMA CGR Review]|-|. It is also supported on [[wikipedia:BBC_Bridge_Companion|BBC Bridge CompanionAltirra]]|[http://www.progettoemma.net/mess/system.php?machine=bbcbc Good]|Yes|
|-
|[[wikipedia:PV-1000|Casio PV-1000]]
|style="background:palegreen;"|Good
|[https://archive.org/details/CasioPV1000 No-intro]
|A 1983 console pulled from shelves very quickly. Like many others, its titanic failure makes it a rarity nowadays.
|-
|[[wikipedia:Commodore_64_Games_System|Commodore 64 Games System]]
|style="background:palegreen;"|Good
|Yes
|A hacked up console version of the regular [[Commodore 64 emulators|Commodore 64]], released only in Europe. Failed hilariously due to its outdated tech (1984 hardware in 1990!), the fact that the normal Commodore 64 was already sufficient, and a bad case of the 'no games'. It is supported in [[VICE]], a widely used emulator for Commodore's 8-bit computers.
|-
|[[wikipedia:Dendy_(console)|Dendy]]
|Decentstyle="background:salmon;"|Preliminary
|Yes
|The [[Nintendo Entertainment System emulators|most well-known Famiclone - sold in Russia by Steepler, even likely outselling the official PAL model NES]]... In technical details, but for slavs. it's basically the same as an NTSC-J Famicom running at 50Hz + SECAM colour mode and with the correct audio pitch (TCRF COMEDY!unlike the PAL NES, which has a bunch of other changes to the CPU and PPU that break timing-sensitive games) Only [- this thread on nesdev explains more: https://wwwforums.youtubenesdev.comorg/watchviewtopic.php?vt=kne6AKyYUuM Kinaman20931. Quite a few Famicom emulators, such as [[FCEUX]] and [[Mesen]] , can properly explain run in this one (turn on CC)timing if set to do so manually. Has decent support in MAME The main reason to use this over NTSC would be if some pirate game targeted PAL Famiclones, and its status as an NES clone means its "exclusives" can be played on NES emulators other than that support broken there's hardly much difference to it than running in NTSC unless you're nostalgic for the unoptimised slowed-down versions from pirate cartsmulticarts.
|-
|[[wikipedia:Dina_(video_game_console)|Dina]]
|style="background:palegreen;"|Good
|Yes
|Hybrid clone of both the [[SG-1000 emulators|SG-1000]] and [[ColecoVision emulators|ColecoVision]]. Sold by Telegames as the Telegames Personal Arcade, allegedly with permission from Coleco themselves. The console's build quality leaves a lot to be desired, not to mention that games for the aforementioned platforms can be played on most [[ColecoVision emulators]] anyway.
|-
|[https://muppetsegaretro.fandom.comorg/wiki/Video_Buddy Video_Driver Family Driver]/[https://segaretro.org/Video_Driver Video Driver]|style="background:gainsboro;"|None|NoneNo|Sega also had a go with the VHS-Based console market with the Family Driver/Video Driver from 1988 and unlike most of these type of consoles, this did not play Light-gun games but instead played driving games. Only three games were released for the system; it's unknown when Sega discontinued it.
|-
|[[wikipediaFunsation Off-The-Wall Projector|style="background:LJN Video Art|LJN Video Art]]gainsboro;"|None|NoneNo|A notorious Released circa 1989 by European company, Funsation (The Exact Origin is Unknown). This Projector based console somehow sold worse and is even rarer then the "educationalMega Video Game" (A similar console that also flopped). It's unknown how many games were made by the notorious LJN released in 1985for it, how many units sold or when it was discontinued.  It was meant also released in France (and Germany?) by French toy company, Savie as a paint program type system that was meant to compete against television rather than mainstream consoles at the time. It flopped hard. [https://www.youtubeimgur.com/watch?v=neURIc_A3js Commercialgallery/ZawKz "Projector Jeu Électronique LCD"] |-|[https[wikipedia:Control-Vision|Hasbro Control Vision]]|style="background://wwwgainsboro;"|None|No|A console Hasbro was going to release in 1989 before being abandoned and was going to use VHS Content instead of ROM Cartridges.youtubeit led to the creation of CD-ROM Games which were more advanced.com/watch?v=8-zEhhTqdvg AVGN Reviewtwo of it's planned Games, Night Trap and Sewer Shark, were later released on the [[Sega CD]], with the former being controversial and started the ESRB, With the latter being a launch title for the Sega CD. currently no emulators support it as the console and all of it's games are Undumped.
|-
|[[wikipedia:My Vision|My Vision]]
|style="background:palegreen;"|[http://wwwadb.progettoemmaarcadeitalia.net/mess/systemdettaglio_mame.php?machinegame_name=myvision Good]|NoneNo|Arcade Manufacturer Nichibutsu's Attempt to Jump to the Console Market, Released in 1983, It Was Notable for Having the Buttons on the Console, and only having six games, all of which are table games. It is Emulated by ares, as well as having fairly good support in MAME.
|-
|[[wikipedia:Philips_Videopac_Philips_Videopac%2B_G7400|Philips Videopac + G7400]]|style="background:skyblue;"|[http://wwwadb.progettoemmaarcadeitalia.net/mess/systemdettaglio_mame.php?machinegame_name=g7400 Imperfectvideopacp Decent]
|[https://mega.co.nz/#!MRMCGKSJ!x8Mk78ClxL5y2Js3IdRts0GiY8U9TS46JcuXbTx9S1c No-intro]
|A rare Europe-only console, first released in early 1983. Philips designed the Videopac+ to be a backwards-compatible successor to the [[Magnavox Odyssey² emulators|Videopac/Odyssey²]], and was even planning to release an American version called the "Odyssey³", but they reconsidered after a poor showing at that year's CES. Then the 1983 crash happened, and Philips quickly axed the whole thing. Limited support in some Odyssey² emulators.|-|[[wikipedia:Grandstand_(game_manufacturer)#Projector-based_'Light'_games|Playtime Projector Mega Video Game]]|style="background:gainsboro;"|None|No|Released in 1988 by the Hong Kongese company, Playtime Products. The Mega Video Game played Game & Watch style games and used a built-in projector as the display. Less then 15 games were released for the system, and was discontinued sometime between 1989 and 1990. how many units were sold is unknown. Furthermore, it's important to note that PlayTime licensed the console to various toy and electronics companies to rebrand and available in other countries. In the UK, Grandstand sold it as the [[wikipedia:Grandstand_(game_manufacturer)#Projector-based_'Light'_games|Light Games]], and was released in Italy by Fantastiko.
|-
|[[RDI Halcyon]]
|style="background:gainsboro;"|None|NoneNo|A terrifying machine based on HAL from 2001: A Space Odyssey, featuring voice-recognition and AI learning. Its failure led it to being unreleased, and bankrupted RDI. There are currently no known emulators for the Halcyon, as mankind has yet to fully comprehend its awesome power.
[https://www.youtube.com/watch?v=QeI5zKeGELA Demonstration]
|-
|[[wikipedia:Super_Cassette_Vision|Super Cassette Vision]]
|style="background:skyblue;"|Decent
|[https://archive.org/details/Epoch_Super_Cassette_Vision_TOSEC_2012_04_23 TOSEC]/[https://archive.org/details/supercassettevision_library ✓]
|1984 successor to the original Cassette Vision. Much easier to emulate as the hardware is similar to some other obscure systems. There's an emulator for it called [http://takeda-toshiya.my.coocan.jp/ eSCV]. The graphical quality is somewhere between the ColecoVision and NES. Was actually fairly successful in Japan until the Famicom came along and kicked its assbutt. Then [http://static.giantbomb.com/uploads/original/11/117006/1757950-ladycassettevision.jpg this] [https://www.svg.com/94780/bizarre-console-flops-gaming-history/ happened]. It has a homebrew scene that is still alive with some cool stuff like [https://www.youtube.com/watch?v=MudYEDUK3Nw a port of Super Mario Bros] and was the first console with a [https://www.youtube.com/watch?v=WWPapt33UgQ Dragon Ball] videogame.
|-
|[http://www.old-computers.com/museum/computer.asp?st=2&c=1294 Soundic SD-290]
|style="background:gainsboro;"|None|NoneNo|Released by Soundic in 1983, the SD-290 was designed to undercut the competition but the lack of compelling games and dated hardware drove customers away from it. Only 11 of the 16 games planned for the system were released. It's unknown how many units were sold or when it was discontinued.Furthermore, it's important to note that Soundic sold SD-290 motherboards to various companies to rebrand them as their own consoles. excluding the original console, there are five versions of this system are known to exist so far, these include:
Furthermore, it's important to note that Soundic sold Soundicvision SD-290 motherboards to various companies to rebrand them as their own consoles. 200<br>|Hanimex HMG-7900<br>|[[wikipedia:Terebikko|Terebikko\Rollet Video Phone]]-Color<br>JouéClub SD-290<br>|NoneITMC SD-290<br>|None|The Terebikko is a VHSWith the exception of the SD-Based edutainment console 200 (no one seems know where it was released in Japan by Bandai in 1988 and in the US by Mattel in 1989, The Japanese version had less then 10 games made for it but most ) All of them are based on high profile properties such as Super Mario, Sailor Moon, Doraemon and Dragon Ball Z, Meanwhile, Only 2 games are known to of been were only released for the US version, both were discontinued in 1994 and it's unknown how many units were sold.France
|-
|[[wikipedia:Video Challenger|Video Challenger]]
|Nonestyle="background:salmon;"|Preliminary[https://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp#L2837 *]|NoneNo
|Released in 1987 by Select Merchandise and licensed to 4 companies in different regions, this VHS-Based console only had around 8 games released for it and like most systems of this type, it only played Light-gun games. It's unknown how many units were sold or when it was discontinued.
|-
|[http://www.christopherjhopkins.com/videosmarts-the-interactive-video-learning-system.html Videosmarts]
|None
|None
|Released around 1986 by the Connor Toy Corporation, the Videosmarts is VHS edutainment console that taught Preschool to Second Grade Subjects, It's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[[wikipedia:View-Master_Interactive_Vision|View-Master Interactive Vision]]
|None
|None
|1988 edutainment VHS console that used two audio tracks on each tape, the player choosing one of two options on the screen, to create interactivity. Also had short mini-game segments with ColecoVision-like graphics. Unlike the other VHS systems, the games were actually decent. No known emulators.
|-
|[[wikipedia:VTech_Socrates|VTech Socrates]]
|Preliminary
|Yes [https://archive.org/details/socrates_library ✓]
|Old edutainment console released in 1988. It featured a robot-type character called Socrates and had wireless infrared controllers. The same company would later release the V.Smile and V.Flash systems many years later.
|-
|[[wikipedia:Zemmix|Zemmix Series]]
|style="background:palegreen;"|Good
|Yes
|Korean system that was simply an MSX/MSX 2, depending on the model, in console form. Mostly just existed as a way to play MSX games. Though there were a few games made specifically for it, they were playable on the MSX as well. Any MSX emulator should work for its games.
|}
=== Fourth generation === {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
! scope="col"|Internet Archive
! scope="col"|Description
|-
|[http://videogamekraken.com/arcadia-skeet-shoot-by-toymax Arcadia Skeet Shoot]
|style="background:gainsboro;"|None
|No
|
|Released in October of 1998 by Toymax (The makers of the Creepy Crawlers and My Pet Monster toys), this Projector-based console, that only [http://kevinisblog.blogspot.com/2010/11/arcadia-electronic-skeet-shoot-game.html played Light-gun games], sold 435,000 units in the first 18 months before being recalled after reports of projectors overheating, melting, smoking and in a few rare cases, causing burn injuries (Faulty cartridges were to blame). After about three revisions, the system was discontinued sometime between 2000 and 2001 with only 5 out of the 9 games advertised known to have been released. It's unknown how many units were sold once the console was relaunched after the recall.
|-
|[[wikipedia:Commodore_CDTV|Commodore CDTV]]
|style="background:salmon;"|Preliminary
|[https://archive.org/details/Amiga_CDTV_TOSEC_2009_04_18 TOSEC] // [https://archive.org/details/RedumpCommodoreAmigaCDTV redump]
|
|A console version of the Amiga 500. Can be emulated in [[WinUAE]] like other [[Amiga emulators|Amiga hardware]].
|-
|BattleVision
|style="background:gainsboro;"|None
|No
|
|BattleVision is VHS console released by Tiger Electronics in 1994.
|-
|[https://ja.wikipedia.org/wiki/%E3%83%94%E3%82%AF%E3%83%8E Konami Picno]
|Nonestyle="background:salmon;"|Preliminary|NoneNo
|
|Released in Japan by Konami in 1992, the extremely rare Picno is an odd hybrid of a Video Game Console and a Drawing Tablet that used cartridges similar to [[wikipedia:HuCard|HuCard's]] and [https://segaretro.org/Sega_Pico Sega Pico]. It's unknown how many units were sold, when it was discontinued or how many games were released. [http://videogamesdensetsu.tumblr.com/post/142354502350/the-konami-picno-%E3%83%94%E3%82%AF%E3%83%8E-1992-a-drawing-tablet Software & sources lists].
|-
|[http://videogamekraken.com/%D0%BA%D1%80%D0%BE%D1%85%D0%B0-by-skb-kontur-%D1%81%D0%BA%D0%B1-%D0%BA%D0%BE%D0%BD%D1%82%D1%83%D1%80 Krokha]
|Nonestyle="background:skyblue;"|Decent|NoneNo
|
|The Krokha (Кроха) is an unreleased Russian console by SKB Kontur (СКБ Контур). The console was only in development for a short time in 1990 before Kontur pulled the plug on the project. They made 200 units for internal testing and, after it was cancelled, the 200 units were given to the people who worked on the system.
|-
|[[wikipedia:Tandy_Video_Information_System|Memorex VIS]]
|Preliminarystyle="background:skyblue;"|Decent|None[https://archive.org/details/MemorexVisualInformationSystem-Redump.org2019-05-27 Yes]
|
|A beautiful monster sold only at RadioShack in the early 90s. The software may be playable on Windows 3.x emulators, as the console's OS was an altered version of that.
|-
|[[CAI System|Lico CAI System]]
|style="background:gainsboro;"|None
|No
|
|A console released by Lico around the early to mid 90s, this Taiwan-only console is even rarer then the Super A'Can. there is vary little known about it other then
 
1. Its seems to be an educational console<br>
2. Its not a famiclone.<br>
 
It's unknown how many units were sold, when it was discontinued or how many games were released.
|-
|[[Philips CD-i emulators|Philips CD-i]]
|Imperfectstyle="background:salmon;"|Preliminary
|Yes
|[https://archive.org/details/redumpPhilipsCdi ✓]
|Thanks to working with Nintendo to develop a CD add-on for the SNES, the CD-i is notorious for having egregiously terrible Mario and Zelda games, so much so that the as well as having a polarizing Mario game. Big N has basically ''disowned'' their existence and considered it a blank space in their official history. Aggressively promoted and held on for multiple years with multiple different models (targeted at everything from gamers to pharmaceutical companies), but couldn't compete with mainstream consoles and computers of the time.
|-
|[[Pioneer LaserActive]]
|style="background:salmon;"|Preliminary
|[https://archive.org/details/Pioneer_Laseractive_TOSEC_2012_04_23 TOSEC]
|
||-|[[wikipedia:Sega_Pico|Sega Pico]]|Good|[https://archive.org/details/Sega_Pico_TOSEC_2012_04_13 TOSEC]/[https://archive.org/download/No-Intro-Collection_2015-03-03 No-intro]||Child's edutainment console released Released in 1993. Was actually fairly successful. Has good support in [[MAME]]A device capable of playing LaserDiscs, compact discs, console games, and LD-G karaoke discs.
|-
|[[Super A'Can]]
|style="background:salmon;"|Preliminary
|[https://archive.org/details/No-Intro-Collection_2016-01-03 No-intro]
|[https://archive.org/details/superacan_library ✓]
|}
=== Fifth generation === {| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
! scope="col"|Description
|-
|[[3DO emulators|3DOInteractive Multiplayer]]|style="background:salmon;"|Preliminary
|[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 2017]
|A 32-bit console developed by [[wikipedia:The 3DO Company|The 3DO Company]], first released on October 4, 1993. It failed to gain momentum in the fifth-generation market, and was discontinued in late 1996.
|-
|[[Amiga_emulatorsAmiga_Line#Amiga CD32|Amiga CD32]]|style="background:salmon;"|Preliminary
|[https://archive.org/details/Amiga_CD32_TOSEC_2009_04_18 TOSEC] // [https://archive.org/details/RedumpAmigaCD32 redump]
|A An ill-fated console version of the Amiga 1200. Its failure led to the bankruptcy of Commodore shortly after the console was discontinued in only 8 months after its release. Can be emulated in [[WinUAE]] like other [[Amiga emulators|Amiga hardware]].
|-
|[[wikipedia:Apple_Bandai_Pippin|Apple Bandai Pippin]]|style="background:salmon;"|Preliminary|[https://archive.org/detailsdownload/BandaiApplePippinredump-bandai-GamesRoms pippin Yes]|Apple's attempt at being relevant to gamesReleased by Bandai and Katz Media in 1996-1997, the Pippin is a "consolized" [[wikipedia:Power_Macintosh|Power Macintosh]]. It failedsold extremely poorly and was discontinued in 1997-1998.[https://www.youtube.com/watch?v=4ln_CmNtbvQ Vintage review] Currently, there is only preliminary [[MAME]] support, but some a good number of its games may be are playable on other Apple [[Macintosh line#PowerPC|PowerPC Mac emulators.|-|[http://videogamekraken.com/arcadia-skeet-shoot-by-toymax Arcadia Skeet Shoot]|None|None|Released in October of 1998 by Toymax (The makers of the Creepy Crawlers and My Pet Monster toys), this Projector-based console, that only [http://kevinisblog.blogspot.com/2010/11/arcadia-electronic-skeet-shoot-game.html played Light-gun games], sold 435,000 units in the first 18 months before being recalled after reports of projectors overheating, melting, smoking and in a few rare cases, causing burn injuries (Faulty cartridges were to blame). After about three revisions, the system was discontinued sometime between 2000 and 2001 with only 5 out of the 9 games advertised known to have been released. It's unknown how many units were sold once the console was relaunched after the recall.
|-
|[[wikipedia:CP_System#Capcom_Power_System_Changer|Capcom Power System Changer]]
|style="background:palegreen;"|Good|NoneNo
|A console version of the Capcom CPS arcade board. Compatible with SNES controllers.
|-
|[[wikipedia:Casio_Loopy|Casio Loopy]]
|style="background:salmon;"|Preliminary
|[https://archive.org/download/No-Intro-Collection_2016-01-03 No-intro]
|A Japan-only game console designed for girls focused on printing stickers. A '''Magical Shop''' add-on allowed for the printing of any screenshot, not just Loopy games. [https://www.youtube.com/watch?v=zaW6EB1poxM Drunken Printing Demonstration] [https://www.youtube.com/watch?v=PNWGVtwTkiM Ashens overview]
|-
|[[wikipedia:FM_Towns_MartyFM Towns emulators|FM Towns Marty]]|style="background:salmon;"|Preliminary
|Trurip
|An early fifth-generation console released by Fujitsu in 1993, which is basically a consolized [[FM Towns emulators|FM-Towns]] personal computer. It Despite being claimed to be the first 32-bit CD-based home video game system, it failed due to its astronomical price. Another version called the [https://www.youtube.com/watch?v=RQs7zyn4uVQ Car Marty] was also released, designed to be a GPS for automobiles. Preliminary MAME support for both.|-|[[Panasonic M2]]|style="background:gainsboro;"|None|[https://hiddenpalace.org/Category:Panasonic_M2_prototypes Yes]|A canceled follow-up to the [[3DO emulators| 3DO Interactive Multiplayer]]. There are game prototypes and other miscellaneous software available on the internet, but there are currently no emulators able to play them. Its hardware was licensed for use by Konami in arcade development (See [[Konami M2]]).
|-
|[[wikipedia:Playdia|Playdia]]
|style="background:gainsboro;"|None
|[https://archive.org/details/BandaiPlaydia_Redump.org_2018-01-22 Yes]
|A disc-based system released in Japan by Bandai in 1994. Notably, it had a wireless controller and all of its titles were interactive movies like Dragon's Lair. No known emulators.
|-
|[https://muppet.fandom.com/wiki/Video_Buddy Video Buddy]
|None
|None
|Released in November of 1999 by the Interactive Learning Group, this VHS-based console was designed for children aged 3 to 7 years old and had about 20 games released for it. A revision of the Video Buddy that used DVD's instead of VHS's was released in 2003 and while both versions were initially successful, a crowded "Children" console market led to its downfall. The [http://videogamekraken.com/category/vhs-based other company] that made the DVD-based console shut down in 2006. It's unknown how many units were sold.
|}
=== Sixth generation ==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
|-
|Buzztime Home Trivia System
|Nonestyle="background: Red;"| Preliminary|NoneNo|Released around 2004, the system is the result of a partnership between Cadaco Toys and NTN Network (Now known as [[wikipedia:NTN Buzztime|NTN Buzztime]] after 2005); and, as the name implies, the console was designed around playing trivia with family and friends. The console runs on [https://twitter.com/MameHaze/status/1221263600398094337| Elan Hardware]. It's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[[wikipedia:Nuon_%28DVD_technology%29|Nuon]]|None|Trurip<br />[https://archivewww.toydirectory.orgcom/detailsmonthly/Nuonnew_product.7z Imagesasp?id=17781 Crammer Study & Sound System]|A hybrid DVD player/game console with enhanced movie-viewing toolsstyle="background:gainsboro;"|None|No|Released in 2008 by LeapFrog, from a bunch of former Atari personnel. Only a few games were made for the The Crammer is an odd systemtries to be many things, as the cheaper PS2 slaughtered it. There was a closed-source emulator in production called [http://www.nuon-dome.com/files/Nuance_051.zip Nuance]A Studying Tool, A Portable Music Player, but its author died and he didn't release the source code himself. Though it became [http://atariageA Video Game Console.com/forums/topic/254444-nuon-game-system-talk-discussion/page-3#entry3564288 publicly] [http://www.dragonshadow.com/ available.]
|-
|[[wikipediaCube World |style="background:V.Smilegainsboro;"|V.Smile]]None|PreliminaryNo||Yes [https://archive.org/details/VTechV.Smile ✓]|An educational game machine by VTech. It derived from Sunplus' 16-bit SPG-series CPU architecture, which had similar peers including most [http://pnp-info.angelfire.com/ Jakks Pacific TV games] and Vii. The XaviXPORT was similar but had its own custom XaviX CPUs.
|-
|[[wikipedia:XaviXPORT|XaviXPORT]]|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp Preliminary]Giga Pets TV Game System|None|A fitness based system, employing the usage of motion controls in an effort to get players off of the couch - beating Nintendo's [[Wii_emulators|Wii]] by more than 2 years! Each game cart came with a dedicated controller and an own CPU (not in the system, similar to Super FX chips in some SNES carts). The XaviXPORT was actually developed by eight of the engineers who worked on the original development of the [[Nintendo_Entertainment_System_emulators|NES]]. An upgraded version with a 16-bit "Super XaviX" CPU compared to the original 8-bit CPU came in 2005. Also of note is the fact that Jackie Chan partnered with SSD Company Limited in order to bring his likeness to the console, which resulted in two licensed games. [https://mamedev.emulab.it/haze David Haywood] is particularly working on reverse-engineering the XaviX technology for MAME.|} === Seventh generation ==={| class="wikitable" style="text-alignbackground:centergainsboro;"! scope="col"|Name! scope="col"|[[MAME]] support! scope="col"|ROMs! scope="col"|Description|-|[[wikipedia:Game Wave|Game Wave]]|None|[https://archive.org/details/ZAPiT_GameWave_Redump_2017-12-23 Redump]No|A failed attempt to steal sales from the upcoming Nintendo Wii, the Game Wave was an obscure console released in 2005 by ZAPiT Games that only had trivia games. It also had a VeggieTales family party game.Giga Pets Explorer TV Game System
|-
|GoGo TV Video Vision
|Nonestyle="background: Red;"| Preliminary|NoneNo
|Released in sometime between 2005 and 2006 by Manley, the GoGo is Another PS2 Eye-Toy turned into edutainment console and like the Ion, it flopped and has since fallen into obscurity, it's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[http://videogamekraken.com/igame-family-by-elonex Elonex iGAME]|style="background:gainsboro;"|None|No||-|[[ION|Hasbro Ion]]|style="background:gainsboro;"|None|None[https://drive.google.com/drive/folders/1lEqujS2sF3nPSwwueJmAwIfINp9belGv?usp=sharing Yes (incomplete)]
|Released in time for the 2005 Holiday season, the Ion is basically a PS2 Eye-Toy turned into edutainment console for preschoolers and at the time, the Ion was turning heads at toy fairs, hype was building and the console looking to be real hit for Hasbro but for whatever reason, the console flopped and disappeared into obscurity faster then the refunds could be made, it's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[[wikipedia:HyperScan|Mattel Hyperscan]]
|style="background: Red;"|Preliminary
|[https://archive.org/details/MattelHyperscan_Redump_2014-12-14 Redump]
|Something you would expect to see under a bargain bin at Wal-mart, the Mattel Hyperscan was a card/disc based system released in 2006 to appeal to some poor child's aunt at Christmas. It ran on a 32-bit Sunplus system-on-a-chip CPU, a successor to the 16-bit CPUs used to run consoles such as the V.Smile, many Jakks Pacific TV games and Vii. [https://www.youtube.com/watch?v=Iv2-M78m_qI CGR Review].
|-
|Interac TV [[Nuon emulators|NUON]]|Nonestyle="background:salmon;"|[https://github.com/mamedev/mame/commit/ad19f9013f2ac9063f1a77874f9122a619a96ea5 Preliminary]|None[https://archive.org/details/Nuon_dumps Yes]| Released by Fisher-Price in 2006. The Interac TV was designed to turn any A hybrid DVD Player into an educational player/game consolewith enhanced movie-viewing tools, from a bunch of former Atari personnel. just sync Only a few games were made for the custom wireless controller to your DVD Player and put system, as the cheaper PS2 slaughtered it. There was a game disk closed-source emulator inproduction called [http://www. Unfortunately incompatibly issues resulted in most people been unable to sync the controller to their player nuon-dome.com/files/Nuance_051.zip Nuance], but its author died and some even said that their DVD player couldnhe didn't even read release the diskssource code himself. Though it's unknown how many games were made for it, how many units sold or when it was discontinuedbecame [http://atariage.com/forums/topic/254444-nuon-game-system-talk-discussion/page-3#entry3564288 publicly] [http://www.dragonshadow.com/ available] and is in continued [https://sourceforge.net/projects/nuance-nuon-emulator/ development] again with better compatibility and faster performance. The latest builds and project moved to [https://github.com/andkrau/NuanceResurrection github] .
|-
|Smart Cycle[[P/ECE]]|style="background:gainsboro;"|None|NoneNo||Released in 2007 by Fisher-Price and not to be confused with their later phone\tablet controller of the same name. the Smart Cycle is a hybrid between an exercise bike and a edutainment console. it's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|Story Reader Video +Pixel Chix|style="background:gainsboro;"|None|NoneNo||Release in 2006 by Publications International. The Video + turns the Story Reader electronic book into one of many educational consoles of the 2000s. It's unknown how many units were sold or when it was discontinued. Around 7 games were released for the system,
|-
|Sifteo Cubes
|style="background:gainsboro;"|None
|No
|
|
|-
|Telestory Interactive Storybook System[[wikipedia:XaviXPORT|XaviXPORT]]|Nonestyle="background:salmon;"|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp Preliminary]|NoneNo|Release A fitness based system, employing the usage of motion controls in 2006 an effort to get players off of the couch - beating Nintendo's [[Wii_emulators|Wii]] by Jakks Pacific for kids aged 3 more than 2 years! Each game cart came with a dedicated controller and upan own CPU (not in the system, similar to Super FX chips in some SNES carts). The Telestory XaviXPORT was actually developed by eight of the engineers who worked on the original development of the [[Nintendo_Entertainment_System_emulators|NES]]. An upgraded version with a 16-bit "Super XaviX" CPU compared to the original 8-bit CPU came in 2005. Also of note is yet another edutainment console from 2000s and all the games are exactly what fact that Jackie Chan partnered with SSD Company Limited in order to bring his likeness to the console name would suggest, which resulted in two licensed games. [https://mamedev.emulab.it's unknown how many games were made /haze David Haywood] is particularly working on reverse-engineering the XaviX technology for itMAME.|} ===Seventh generation==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|[[MAME]] support! scope="col"|ROMs! scope="col"|Description|-|[[wikipedia:Game Wave|Game Wave]]|style="background:gainsboro;"|None|[https://archive.org/details/ZAPiT_GameWave_Redump_2017-12-23 Redump]|A failed attempt to steal sales from the upcoming Nintendo Wii, how many units sold or when it the Game Wave was discontinuedan obscure console released in 2005 by ZAPiT Games that only had trivia games. It also had VeggieTales: Veg-Out! Family Tournament.
|-
|[[wikipedia:Vii|Vii]]
|[httpstyle="background://www.progettoemma.net/mess/system.php?machine=vii Preliminary]skyblue;"|Decent
|Yes
|A rather poor excuse of a response to the [[Wii emulators|Wii]], made by JungleTac, KenSingTon, and a dozen or so manufacturers churning out shoddy variants of it. Emulators have recently been made for the platform, with several projects aiming to provide support for Sunplus' rather oddball architecture, such as [https://web.archive.org/web/20150916124951/http://www.maxconsole.com/maxcon_forums/threads/280551-MuchimeX-v0-5-has-been-released! MuchimeX for the original Xbox], and [http://hackmii.com/2010/04/sunplus-the-biggest-chip-company-youve-never-heard-of/ Unununium], the latter being the basis for a [[MESS]] core. The same goes for VTech's [http://www.progettoemma.net/mess/system.php?machine=vsmile V.Smile], the [[wikipedia:Xavix|XaviXPORT]] and most [http://www.progettoemma.net/mess/system.php?machine=batmantv Jakks Pacific] TV games including those [http://www.progettoemma.net/mess/system.php?machine=walle Disney tie-in ones].
|-
|[[wikipedia:Zeebo|Zeebo]]|Nonestyle="background:salmon;"|[https://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp Preliminary]|None[https://ia801409.us.archive.org/view_archive.php?archive=/28/items/no-intro_romsets/no-intro%20romsets/Zeebo%20-%20Zeebo%20%2820190815-004208%29.zip Yes]|An obscure Brazilian console released in 2009. It was based on the BREW platform, and its games were delivered via a 3G mobile network. It was only sold in Brazil, Mexico, and China. Preliminary MAME emulation driver was added in 0.225 build.
|}
=== Eighth generation ==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
! scope="col"|Description
|-
|[[wikipediaActive Cues Tovertafel|style="background:Ouya|Ouya]]gainsboro;"|None|NoneNo
|
|-
|Funtastic TV Adventures[[Android_emulators#Android_consoles|Android consoles]]|style="background:gainsboro;"|None|NoneNo|Released in 2015 by Wal-Mart under there Kid Connection Brand, The Funtastic is an educational console made for Preschoolers and the Consoles that run Android as their operating system. Most of them only run cellphone games known to and emulators, but some of been released for the system are the two pack-in them have their own unique games, It's unknown how many units were sold or when it was discontinuedheavy-hitting titles ported from other platforms.
|-
|[httpsEedoo CT510|style="background://www.clementoni.com/it/myclembox/ My Clem Box]gainsboro;"|None|NoneNo|Released in 2018 Taking heavy influenced by the Microsoft Kinect, the CT510 was made by Italian toy a Chinese companyfor the Chinese video game market and its one of the rarest consoles ever, those who live in China reported that on launch day, Clementoni and sold exclusively they couldn't find anyone knew about it let alone had one in Italy-stock, The Clem Box is an educational one article called it [https://web.archive.org/web/20230402205515/https://www.techinasia.com/eedoo-ct150-game-console with Wii like Motion controls-launch-china Vaporware] on launch day. Because it's still being sold, it unknown how many games will be were made for it and when it well be discontinued, info on how many units have been sold so far not been released to the public.|-|Smart TV Consoles|None|None|Launched sometime in the early 2010s by Italian toy company, Clementoni, Smart TV is series of educational consoles sold exclusively in Italy, the controllers of these console ranged from traditional to the gimmicky with some having Motion and PS2 EyeToy like controls, or when it's unknown how many games were released for these systemswas discontinued.
|-
|[[Intellivision Amico]]
|style="background:gainsboro;"|None
|No
|A console being developed and marketed by Intellivision Entertainment. Designed to run some simple and family-friendly indie or classic titles.
|}
==Handhelds==
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
! scope="col"|Description
|-
!colspan="4"|Before 1985-1991|-|[[wikipedia:Digi Casse|Bandai Digi Casse]]|None|No|Originally released in Japan by Bandai in 1984, another short-lived console from the early 80s. Only had around 4 to 6 games released for it. The console was released in Europe by an unknown company and in Russia as the Elektronika NM 26, both sometime in the late 80s.|-|[[wikipedia:Epoch_Game_Pocket_Computer|Epoch Game Pocket Computer]]|Good|Yes|Only 5 games exist for this handheld (Released in 1984). All can be found [http://www.theoldcomputer.com/roms/index.php?folder=Epoch/Game-Pocket-Computer/Cartridges here].
|-
|[[wikipedia:Grandstand_(game_manufacturer)#Projector-based_'Light'_gamesFranklin Electronic Publishers|Grandstand Light GamesFranklin Bookman]]|style="background:gainsboro;"|None
|No
|Have you every played a poor Game & Watch clone Franklin Electronic Publishers First released the Bookman in 1989. It was marketed as electronic book, and said was never designed to yourself be a video game system, yet the Bookman still has a place in video game history. The Bookman line of devices were originally sold in 1989 as "I Would Love to Play This On The Big ScreenElectronic Bibles"? Then that costed $299 US (or $561 in 2020) before expanding into electronic versions of non-religious books in the Light Games from 1988 is for youearly 90s. It has All models have a built-in projector cartridge slot for other books and less then 10 games released for it. It's unknown how most titles were trivia or some other kind of word game. How many units were sold or when it was discontinuedand the number of games that were released are unknown.
|-
|[[wikipedia:Game_Master_(console)|Hartung Game Master]]
|Decentstyle="background:palegreen;"|Good
|Yes (No-intro)
|A German Game Boy knockoff alternative released in 1990. Also distributed in the UK as the '''Systema 2000''' and under alternate names in other countries, including '''Super Game''' and '''Game Tronic'''. [https://www.youtube.com/watch?v=Ay9dZ-RBpQA Demonstration]
|-
!colspan="4"|[[wikipedia:Palmtex Portable Videogame System|Palmtex PVS / Super Micro]]|None|No|Released in 1984, Super Micro was a handheld console similar to the Milton Bradley Microvision in design. Bad timing, a lack of advertising, and issues with its design and quality (the plastic body is vary fragile) resulted in failure. Palmtex sold less then 37,000 units and discontinued the console the same year it was released. Only three of the eight games announced were released.1991-2000
|-
|[[wikipedia:Romtec ColorvisionBarcode Battler|Romtec ColorvisionBarcode Battler]]|style="background:gainsboro;"|None
|No
|Released in 1984, Japan by Epoch in 1991 and internationally later the same year. The Colorvision console was another cheaply made console released during basically a digital trading card game, whereas the Video Game Crash. It's unknown how many units were sold or when it was discontinued. Only 5 games were released for it.|player used Barcodes to get new characters, enemies and power-|[[wikipedia:VTech 3D Gamate|VTech 3D Gamate]]|None|No|An extremely rare console released in 1983 by VTechups, it's unknown how many units Barcode cards were sold available in packs and the player was likely discontinued shortly after released. While six games were announced, only 3 are known even encouraged to have been releaseduse Barcodes found on everyday products around the house.|-|[[wikipedia:VTech Variety|VTech Variety]]|None|No|Another extremely rare console released from VTech The Barcode Battler was hugely popular in 1983, like the 3D GamateJapan but a major flop everywhere else. It's unknown how many units were sold and was also likely discontinued shortly after released. Only six games are known to have been or how many cards were officially released for it.
|-
|[[wikipediaBBK Electronic Dictionaries |style="background:List_of_VTech_Handheld_electronic_games|VTech ProScreen]]gainsboro;"|None
|No
|Yet another extremely rare console from VTechLike the devices released by Wenquxing, The ProScreen was released BBK is a long line of electronic dictionaries that became a mainstay in Chinese portable gaming.They first launched in 1984 and only three games are known to have been releasedthe late 90s.|-!colspan="4"|1991-2000
|-
|[[wikipedia:Design Master Senshi Mangajukuu|Bandai Design Master Denshi Manga Juku]]|None|No|Released in Japan by Bandai in 1995, the Denshi Manga Juku was a touchscreen-based console that was the predecessor to the WonderSwan. It was discontinued in 1996 and only four games were released for it (including of all things, an exclusive Rockman aka Mega Man game).|-|[[wikipediastyle="background:Barcode Battler|Barcode Battler]]salmon;"|NonePreliminary
|No
|Released in Japan by Epoch Bandai in 1991 1995, the Denshi Manga Juku was the first touchscreen-based console ever and internationally later the same yearpredecessor to the [[WonderSwan emulators|WonderSwan]]. The console It was basically a digital trading card discontinued in 1996 and only four games were released for it (including of all things, an exclusive Rockman aka Mega Man game(9 cartridges were made, whereas the player used Barcodes though, only 8 were sent to get new charactersretail). On August 4, enemies and power-ups2020, Barcode cards were available in packs and a first for the Gaming Alexandria group, they announced the player [https://www.gamingalexandria.com/wp/2020/08/04/bandai-design-master-denshi-mangajuku-complete-game-library-dumps-scans/ complete game library was even encouraged to use Barcodes found dumped] on everyday products around mid-July 2020, and the house. The Barcode Battler was hugely popular in Japan but a major flop everywhere else. It's unknown how many units were sold or how many cards were officially releasedassets scanned & uploaded between November 2019 to February, 2020.
|-
|[[wikipedia:Cybiko|Cybiko/Cybiko Xtreme ]]|Imperfect style="background:skyblue;"|Decent
|[https://archive.org/download/TOSEC_V2017-04-23/Cybiko/ TOSEC]
|The Cybiko is a Russian handheld computer introduced in the U.S. by David Yang's company Cybiko Inc. as a retail test market in New York on April 2000, and rolled out nationwide in May 2000. It is was designed for teens, featuring its own two-way radio text messaging systemthat could send and receive over ad-hoc Cybiko networks, and was actually quite successful for a couple of years before its target market switched to just using cellphones instead. It had over 430 "official" freeware games and applications.[https://youtu.be/38VEBOseAzM LGR Review]
|-
|[[wikipedia:Gamate|Gamate]]
|style="background:palegreen;"|Good
|Yes
|Another attempt to capture part of the Game Boy market, the Gamate was released in the early 90s by Bit Corporation. The magnitude of its failure makes it and its software obscenely rare today, with prices over 500 dollars for the handheld alone on eBay. It's so obscure that it wasn't until December 2014 when preliminary support for the handheld was added in MAME, and ROM dumps were made.
|-
|[http://videogamekraken.com/philips-in2it In2it]
|style="background:gainsboro;"|None
|No
|The Philips In2it is an unreleased touchscreen-based console that never matured past internal testing and media press kits. Unfortunately after the failure of the CD-I, the console was cancelled and only 10 out of the few hundred systems manufactured are known to still exist. Furthermore, 10 games are known to have been made for it.
|-
|J.Cock Z400S
|style="background:gainsboro;"|None
|No
|Released in Japan sometime in the 90s, the Z400S was made for gambling or prize winning purposes and not for the home console market. A business like a Bar or Hotel would lend it to a costumer, so they could play a Casino type game. its speculated that its using PC Engine (TurboGrafx-16) hardware but nothing has been confirmed. It's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|Koei PasoGo
|Nonestyle="background:salmon;"|Preliminary
|No
|In 1996, Koei released a Game Boy competitor in Japan called the PasoGo, and for some reason Koei decided to market it as being designed specifically to play the traditional Asian board game, Go. The console flopped thanks to its high price tag of 39,800 Yen (about $600 when adjusted for inflation), the size of the device, and the fact that all six launch titles were slightly different versions of Go. It's unknown how many units were sold or when it was discontinued.
|-
|[[wikipedia:Mega_Duck|MegaDuck/CougarBoy]]
|Goodstyle="background:skyblue;"|Decent
|Yes
|Chinese knockoff Game Boy (Made and released in 1993 by a Hong Kong firm) that was branded with various bizarre names, despite each version being exactly the same. Used cartridges. ROMs are out there, surprisingly.
|-
|[[wikipedia:Pixter|Pixter]]
|style="background:gainsboro;"|None
|No
|Released in 2000 as Fisher-Price's first Video Game Console, the Pixter was one of many consoles from the 2000s sold in the toy aisle and marketed towards children; around 25 to 50 games were released for it before being discontinued in 2007.
|-
|[[wikipedia:Game.com|Tiger Game.com]]
|Preliminarystyle="background:skyblue;"|Decent
|No-intro // [https://archive.org/download/TOSEC_V2017-04-23/Tiger/ TOSEC]
|Launched on August 1997. An infamous piece of shithandheld, with quite possibly the worst screen on any handheld ever. Somehow still had a "port" of Resident Evil 2. [https://www.youtube.com/watch?v=wfxzVFzvizE CGR review]. Notable milestones in industry: it was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.
|-
|Tomy Data Battle <br>Virtual Simulation|style="background:gainsboro;"|None|No||-|[[wikipedia:Watara_SupervisionSupervision|Watara Supervision]]|style="background:palegreen;"|Good
|No-intro // [https://archive.org/download/TOSEC_V2017-04-23/Watara/ TOSEC]
|Introduced in 1992. An attempt at making a real competitor for the Game Boy/Color .|-|Wenquxing Electronic Dictionaries|style="background:gainsboro;"|None|[https://github.com/hackwaly/jswqx/tree/master/rom model NC1020]|First Released in China in around the late 90s to early 2000s, these devices were designed to be electronic dictionaries, but thanks to their unparalleled extensibility such as built-in BASIC runtime and introduced abilities to run third-party assembly programs, their intended purpose soon fell to the wayside when Hobbyist programmers started to make games for them. these devices from Wenquxing now plays a big role in 1992Chinese portable gaming.<br/>[https://github.com/hackwaly/jswqx jswqx, web-based emulator]
|-
!colspan="4"|2001-2010
|-
|[[wikipedia:Apple iPod|Apple iPod(Classic/Nano)]]|style="background:gainsboro;"|None|NoYes [https://thepiratebay.org/torrent/6123135/Ipod_Click_Wheel_Games] [https://macjunkie.org/?p=705]|Although you know what an iPod is and you might even have an iPod in your junk drawer, In 2006, Apple introduced "iPod games" as there their first step into the handheld console market, despite having third party companies like Square Enix, Hudson Soft and EA making games for the iPod, it wasn't the huge hit they hoped it would be, a mix of awkward click wheel controls, controversy over pricing and the lack of an iPod-specific SDK resulted in a lack of interest from developers and a quick decline in game sales, Apple stopped releasing iPod games in 2009 and removed them from the iTunes store in 2011, Around 50 games were released for the iPod.|-|[[wikipedia:Aquaplus#P/ECE|Aquaplus P/ECE]]|style="background:gainsboro;"|None|[https://archive.org/download/tosec-full-2022-07-10/Aquaplus/P-ECE/Games/ TOSEC]|Released only in Japan on late 2001, the P/ECE was a greyscale mobile gaming platform that allows user to download games via USB or infrared port. Developed by Aquaplus, well known for their work on visual novels and eroge. It has an "open source" philosophy similar to the GP32 at that time. In terms of specs P/ECE comes above the PocketStation and below the Game Boy. It actually had a moderately vibrant homebrew scene that still makes games on it to this day. There's an emulator made in SDL2 called [https://github.com/autch/piemu Piemu] and a [http://www.piece-me.org/ japanese homebrew community website]. The [https://aquaplus.jp/piece/ official website] is still up. [https://blog.gingerbeardman.com/2021/08/19/aquaplus-piece-vs-panic-playdate/ Overview and some game reviews].
|-
|[[wikipedia:List_of_commercial_failures_in_video_gaming#digiBlast|DigiBlast]]
|Nonestyle="background:salmon;"|Preliminary
|No
|The DigiBlast is a Linux-based console from 2005 that was meant to compete with both the GameBoy Advance and the VideoNow series of portable video players, Unfortunately despite having a solid launch lineup, The system was a major flop and quickly became one of the worst selling consoles ever released, only selling about 100,000 units in its short lifespan.
|-
|Fisher-Price iXL
|None
|No
|Released in 2010 and discontinued in 2012, The iXL is a Touchscreen-based console designed for kids 3 to 7 years of age, it's unknown how many units were sold or how many games were released for it.
|-
|[[wikipedia:Gameking|GameKing]]
|[httpstyle="background://www.progettoemma.net/mess/system.php?machine=gameking Preliminary]palegreen;"|Good
|Yes
|A rather bastardized stupid attempt at making a Gameboy-esque handheld, manufactured and marketed by TimeTop (aka Guangzhou Daidaixing Tec. Electronics Co. Ltd.) in 2003. Strangely enough, this one's even more primitive than the Supervision, Gamate and Mega Duck consoles before it, as it uses a lower-resolution 64x32 screen, and that's despite companies such as Subor (i.e. that Chinese company who gained notoriety for developing an AMD-based gaming PC/console hybrid) releasing workalike clones of the [[Game Boy/Game Boy Color emulators|Game Boy]] and, more recently, GBA clones. MAME support for it is preliminary at best.|-|[[wikipedia:Gizmondo|Gizmondo]]|Preliminary|Yes (No-intro)|A disaster of a handheld, the Gizmondo was released in 2005 with a furious marketing campaign. It was ahead of its time in that it (was supposed seems to have) included built-in advertisements to make the console cheaper. [https://youtu.be/dv6UaHZxUys LGR Review]|-|[[wikipedia:GP32|GP32]]|Preliminary|Yes (No-intro)|A Korean handheld, it was released on November 23, 2001, in South Korea only. It was the first handheld to use SD cards and had pretty good specs for the time, so everybody ended up just jailbreaking it and using it as an emulator/homebrew platform. The developers later went on to develop the more successful GP2X line, which was designed from the ground up for emulators. An emulator was made for the system in 2002 called "GeePee32" that is emulate well all known to be able to emulate many commercial games for the system, though some lack sound. However, the project is inactivecarts. It can be found here: [http://users.skynet.be/bk327964/gp32/]
|-
|Giochi Preziosi My Life
|style="background:gainsboro;"|None
|No
|Released in Italy in 2007, My Life was marketed towards young girls five to thirteen years of age, A Simple life simulator serves as the built-in game and as the main UI. How many units sold, number of games were released and when it was discontinued is unknown.
|-
|[https://web.archive.org/web/20170110002414/http://kmagic.kskids.com/ K-Magic[Gizmondo emulators|Gizmondo]]|Nonestyle="background:salmon;"|Preliminary|Yes (No-intro)|Released in 2010 by K's Kids for A disaster of a handheld, the 0-6 years market, The K-Magic is an educational handheld console that used cartridges called "Magic Cards" and Gizmondo was overall designed to be as simple as possiblereleased in 2005 with a furious marketing campaign. It was discontinued ahead of its time in that it (was supposed to have) included built-in 2018 with advertisements to make the release of the K-Magic 2console cheaper. It's unknown how many games were made for it or how many units were sold[https://youtu.be/dv6UaHZxUys LGR Review]
|-
|[[wikipedia:LeapsterGP32 emulators|LeapsterGP32]]|style="background:salmon;"|Preliminary
|Yes (No-intro)
|The Leapster Learning Game System (Released A Korean handheld, it was released on November 23, 2001, in late 2003) is an educational South Korea only. It was the first handheld game console aimed at 4 to 10-year-olds (preschool to fourth grade) use Smart Media cards and made by LeapFrog Enterprises. Its games teach had pretty good specs for the alphabet, phonics, basic mathematics (addition, subtraction, multiplication, division), arttime, so everybody ended up just jailbreaking it and animal facts using it as an emulator/homebrew platform. The developers later went on to players. It featured a touchscreen and games develop the more successful GP2X line, which was designed from various licenses from Thomas & Friends to Sonic Xthe ground up for emulators. Oddly enough it has a homebrew scene An emulator was made for the system in 2002 called "GeePee32" that even features is known to be able to emulate many commercial games for the system, though some emulatorslack sound. However, most especially with its successors, ithe project is inactive.eIt can be found here: [http://users. the Didj, Leapster Explorer, and LeapPad series of tablets which run on the Pollux and NXP3200 platforms along with a customized Linux distributionskynet.be/bk327964/gp32/]
|-
|[[wikipedia:Pokemon_MiniPokémon mini emulators|Nintendo Pokémon Mini]]|style="background:skyblue;"|Decent
|[https://archive.org/download/TOSEC_V2017-04-23/Nintendo/Pokemon%20Mini/ TOSEC]
|A very downgraded Game Boy (But also the tiniest cart-based handheld device made by Nintendo). It was first released in NA and then Japan on late 2001. Only Pokemon related games were released, and its catalog of games is also very limited. It's also very rare nowadays. Decent support in MAME, though there are other choices to play these games on other emulators.
|-
|[[wikipedia:Cellphone emulators#Symbian and N-Gage_Gage (deviceNokia)|Nokia N-Gage]]|Nonestyle="background:salmon;"|Preliminary
|Yes
|Nokia's attempt at making a cell phone/handheld system hybrid, before mobile gaming really took off. Although it was the most powerful handheld in its time and released in October 2003, it failed due to a high price, a terrible button layout, numerous design flaws, and its underdeveloped cell phone component. Had a redesign called the QD, but it was only slightly better. Most of its games were ports, either from the GBA or from the PS1 and Saturn. While it didn't have any standout titles, it still had a few odd original entries from big franchises such as Elder Scrolls Travels: Shadowkey and SSX: Out of Bounds , and was the only system to have an English version of Xanadu Next(before the 2016 global re-release for Windows PCs). There's one In 2019, an emulator called EKA2L1 started development. EKA2L1 currently supports a few N-GageCool, but it's dead payware that only runs Java Gage games. [[Cellphone_emulators#N-Gage_(Nokia)|Modern Other modern open source emulators]] are in the works.
|-
|[https://bootleggames.fandom.com/wiki/POP_Station POP Station]
|style="background:gainsboro;"|None
|No
|This infamous Game & Watch clone was originally released sometime between late 2004 and 2006 by an Unknown Chinese Manufacturer, the first few modals had a selection of four games and each system only had one built-in game, meaning you would need to buy four of them to get all the games available, later models used interchangeable cartridges. itIt's unknown if these later models are were made by the same manufacturer that made original systems or if theirs other companies making clones. It's unknown how many units have been sold so far.
|-
|[[wikipedia:Tapwave_Zodiac|Tapwave Zodiac]]
|style="background:gainsboro;"|None
|[http://www.theoldcomputer.com/roms/index.php?folder=Tapwave/Zodiac Some]
|A handheld released in 2003 that used an enhanced Palm OS. Ahead for its time, even receiving awards. However, the PSP and Nintendo DS killed it. [https://youtu.be/Mz3nNKQRnNQ LGR Review]
|-
|Teachermate Handheld Educational Computer
|None
|No
|Released in 2008 by the non-profit company, Teachermate, This educational handheld console was only sold to schools and taught kids in a Kindergarten to Second Grade level, It's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[[wikipedia:VideoNow XP|VideoNow XP]]
|style="background:gainsboro;"|None
|No
|Released in 2003 and underwent 5 total revisions. An often forgotten attempt by Hasbro and their subsidiary Tiger Electronics (of Game.com fame) to use the popularity of their VideoNow portable video players to enter the Video Game market.
|-
|C2: Color & Card
|Nonestyle="background:salmon;"|Preliminary
|No
|Released in 2015 in China by Baiyi Animation, The extremely rare, C2 was made to bank on the popularity of Roco Kingdom films but ultimately it was a flop. Only 6 games were made for it and was discontinued shortly after released.
|-
|[https://www.clementoni.com/it-en/16612-clemstation-60/ Clemstation 6.0]
|None
|No
|Released in 2018 by Clementoni, the Clemstation is an "multimedia educational console" only sold in Italy that appears to be on a running custom version of Android. Because it's still being sold, it unknown how games will be made for it and when it well be discontinued, info on how many units have been sold so far not been released to the public.
|-
|[https://evercade.co.uk Evercade]
|style="background:gainsboro;"|None
|No
|Evercade is an upcoming a cartridge based handheld with a that released date of Q4 2019on April 9th, 2020. The console is designed to emulate officially licensed retro games and games from Indie publishers / developers. Since the console has yet to be releasedis still being sold, it 's unknown how many games will be made for it, when it well be discontinued or how many units of this system will sell.
|-
|[https://liliputing.com/2012/11/lg-kids-pad-tablet-hits-south-korea-for-276.html Kids Pad]
|style="background:gainsboro;"|None
|No
|Released in 2012 by LG. The Kids Pad was only sold in South Korea and featured an app store and support for cartridges. How many units sold, number of games were released and when it was discontinued is unknown.
|-
|[http://kmagic.kskids.com/ K-Magic 2]
|None
|No
|Released in 2018 by K's Kids for the 0-6 years market, The K-Magic 2 simplifies the original console by having everything already built-in and ready for parents and children to use, Because it's still being sold, when it well be discontinued and info on how many units have been sold so far not been released to the public.
|-
|M&D Monon Color
|Preliminarystyle="background:Orange;"|Imperfect
|No
|Like the C2, The Monon Color from 2014 also tried to bank on the popularity of Roco Kingdom films and was only slightly more successful than it; it's unknown how many games (At least 15) were released for it or when it was discontinued. Preliminary support for it was added in MAME [https://www.reddit.com/r/emulation/comments/a9i37l/mame_0205/ 0.205] on [https://wiki.mamedev.org/index.php/MAME_0.205 December 2018], and promoted to working state in MAME [https://www.mamedev.org/?p=516#readmore 0.247] on 31, August 2022.
|-
|[https://www.takaratomypokitto.co.jpcom/products/zukanneopad NEO ConsolesPokitto]|style="background:gainsboro;"|None|NoYes|Released in 2017.by Takara Tomy. The NEO Series are educational consoles only sold in Japan and appear Pokitto is a DIY handheld that aims to be using a custom version of Android. Because it's still being sold, it unknown aid users into learning how to program games will be made and create/build gadgets for it and when it well be discontinued.At Maker Faire Rome in 2016, info prototypes of the Pokitto were available for hands on demonstrations. A kickstarter for the project was launched on how many units have been sold so far not been April 28, 2017. The Pokitto was released around New Years 2018. Pokitto Magazine Issue 1 was released to the publicin July 2019.
|-
!colspan="4"|[https://play.date Playdate]|None|No|The Playdate is an upcoming handheld with a released date of sometime in 2020. The console has a monochrome screen similar to an e2021-paper display one would find on a Kindle. Game development is aimed mainly at indie studios. Since the console has yet to be released, it unknown how games will be made for it, when it well be discontinued or how many units of this system will sell.2030
|-
|[https://thumby.us/ Thumby]
|style="background:gainsboro;"|None
|Yes
|A teeny tiny, fully working handheld that also makes for a cute keychain. You're also able to program games for it and it even has Link Cable style multiplayer support.
|-
|[[Playdate]]
|style="background:gainsboro;"|None
|No
|Released in 2022 by Panic Inc, The Playdate uses a monochrome screen, and along with standard controls (A & B Buttons, D-Pad) there is a Crank on the side of the console, giving the system a unique way of controlling games. Game development is aimed mainly at indie studios. Since the console is still being sold, it unknown how games will be made for it, when it well be discontinued or how many units of this system will sell.
|}
 
[[Category:Consoles|*]]
[[Category:Handheld consoles|*]]
[[Category:Third-generation video game consoles|*]]
[[Category:Fourth-generation video game consoles|*]]
[[Category:Seventh-generation video game consoles|*]]
[[Category:Eighth-generation video game consoles|*]]
[[Category:Ninth-generation video game consoles|*]]
[[Category:Various Emulation]]
[[Category:Embedded Graphics|*]]
 
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{{NEL}}
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