Changes

Jump to navigation Jump to search

Strange and forgotten consoles

12,461 bytes removed, 22:00, 12 April 2023
moved some consoles to Educational consoles
See [[First and Second Generations of video game consoles|console boom]] for the 70s and 80s consoles.
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col"|TAC Description
|-
|Toy aisle consoles not designed to compete with bigger names of the industry but to serve a niche audience, usually the educational market. The name "Toy aisle consoles" comes from the fact that a majority of these consoles are sold in the toy aisles of stores but this is not always the case.
 
NOTE - Be careful when adding systems, Video games were seen as just toys until the end of the [[wikipedia:1993 United States Senate hearings on video games|1993 US Senate video game hearings]]
|}
==Consoles==
|Yes
|A repackaging of the [[Atari 8-bit]] computer line marketed as a game console. Notable for having possibly the worst physical design prior to the Xbox One. It has preliminary support in MAME, as does the 65XE computer it's based on. [https://www.youtube.com/watch?v=N2gF5wWns0E Overview] [https://www.youtube.com/watch?v=_IVK3ukQmMA CGR Review]. It is also supported on [[Altirra]].
|-
|[[wikipedia:BBC_Bridge_Companion|BBC Bridge Companion]]
|style="background:palegreen;"|[http://www.progettoemma.net/mess/system.php?machine=bbcbc Good]
|Yes
|An 8-Bit console made exclusively for teaching people to play bridge.
|-
|[[wikipedia:PV-1000|Casio PV-1000]]
It was also released in France (and Germany?) by French toy company, Savie as the [https://imgur.com/gallery/ZawKz "Projector Jeu Électronique LCD"]
|-
|[[wikipedia:LJN Video Art|LJN Video Art]]
|style="background:gainsboro;"|None
|No
|A notorious "educational" console made by the notorious LJN released in 1985. It was meant as a paint program type system that was meant to compete against television rather than mainstream consoles at the time. It flopped hard. [https://www.youtube.com/watch?v=neURIc_A3js Commercial] [https://www.youtube.com/watch?v=8-zEhhTqdvg AVGN Review]
|-
|[[wikipedia:My Vision|My Vision]]
With the exception of the SD-200 (no one seems know where it was released) All of them were only released in France
|-
|[[wikipedia:Terebikko|Terebikko\Video Phone]]
|style="background:gainsboro;"|None
|No
|The Terebikko is a VHS-Based edutainment console released in Japan by Bandai in 1988 and in the US by Mattel in 1989, The Japanese version had less then 10 games made for it but most of them are based on high profile properties such as Super Mario, Sailor Moon, Doraemon and Dragon Ball Z, Meanwhile, Only 2 games are known to of been released for the US version, both were discontinued in 1994 and it's unknown how many units were sold.
|-
|[[wikipedia:Video Challenger|Video Challenger]]
|No
|Released in 1987 by Select Merchandise and licensed to 4 companies in different regions, this VHS-Based console only had around 8 games released for it and like most systems of this type, it only played Light-gun games. It's unknown how many units were sold or when it was discontinued.
|-
|[http://www.christopherjhopkins.com/videosmarts-the-interactive-video-learning-system.html Videosmarts]
|style="background:gainsboro;"|None
|No
|Released around 1986 by the Connor Toy Corporation, the Videosmarts is VHS edutainment console that taught Preschool to Second Grade Subjects, It's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[[wikipedia:View-Master_Interactive_Vision|View-Master Interactive Vision]]
|style="background:gainsboro;"|None
|No
|1988 edutainment VHS console that used two audio tracks on each tape, the player choosing one of two options on the screen, to create interactivity. Also had short mini-game segments with ColecoVision-like graphics. Unlike the other VHS systems, the games were actually decent. No known emulators.
|-
|[[wikipedia:VTech_Socrates|VTech Socrates]]
|style="background:salmon;"|Preliminary
|Yes [https://archive.org/details/socrates_library ✓]
|Old edutainment console released in 1988. It featured a robot-type character called Socrates and had wireless infrared controllers. The same company would later release the V.Smile and V.Flash systems many years later.
|-
|[[wikipedia:Zemmix|Zemmix Series]]
! scope="col"|Internet Archive
! scope="col"|Description
|-
|[http://videogamekraken.com/arcadia-skeet-shoot-by-toymax Arcadia Skeet Shoot]
|style="background:gainsboro;"|None
|No
|
|Released in October of 1998 by Toymax (The makers of the Creepy Crawlers and My Pet Monster toys), this Projector-based console, that only [http://kevinisblog.blogspot.com/2010/11/arcadia-electronic-skeet-shoot-game.html played Light-gun games], sold 435,000 units in the first 18 months before being recalled after reports of projectors overheating, melting, smoking and in a few rare cases, causing burn injuries (Faulty cartridges were to blame). After about three revisions, the system was discontinued sometime between 2000 and 2001 with only 5 out of the 9 games advertised known to have been released. It's unknown how many units were sold once the console was relaunched after the recall.
|-
|[[wikipedia:Commodore_CDTV|Commodore CDTV]]
|
|A console version of the Amiga 500. Can be emulated in [[WinUAE]] like other [[Amiga emulators|Amiga hardware]].
|-
|BattleVision
|style="background:gainsboro;"|None
|No
|
|BattleVision is VHS console released by Tiger Electronics in 1994.
|-
|[https://ja.wikipedia.org/wiki/%E3%83%94%E3%82%AF%E3%83%8E Konami Picno]
|[https://archive.org/details/superacan_library ✓]
|An extremely rare Taiwan-only console released in 1995.
|-
|[[Toy aisle consoles and educational computers|Toy aisle consoles]]
|
|
|
|
|}
! scope="col"|ROMs
! scope="col"|Description
|-
|[[Nuon emulators|NUON]]
|style="background:salmon;"|[https://github.com/mamedev/mame/commit/ad19f9013f2ac9063f1a77874f9122a619a96ea5 Preliminary]
|[https://archive.org/details/Nuon_dumps Yes]
|A hybrid DVD player/game console with enhanced movie-viewing tools, from a bunch of former Atari personnel. Only a few games were made for the system, as the cheaper PS2 slaughtered it. There was a closed-source emulator in production called [http://www.nuon-dome.com/files/Nuance_051.zip Nuance], but its author died and he didn't release the source code himself. Though it became [http://atariage.com/forums/topic/254444-nuon-game-system-talk-discussion/page-3#entry3564288 publicly] [http://www.dragonshadow.com/ available] and is in continued [https://sourceforge.net/projects/nuance-nuon-emulator/ development] again with better compatibility and faster performance. The latest builds and project moved to [https://github.com/andkrau/NuanceResurrection github] .
|-
|[[wikipedia:XaviXPORT|XaviXPORT]]
|style="background:salmon;"|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp Preliminary]
|No
|A fitness based system, employing the usage of motion controls in an effort to get players off of the couch - beating Nintendo's [[Wii_emulators|Wii]] by more than 2 years! Each game cart came with a dedicated controller and an own CPU (not in the system, similar to Super FX chips in some SNES carts). The XaviXPORT was actually developed by eight of the engineers who worked on the original development of the [[Nintendo_Entertainment_System_emulators|NES]]. An upgraded version with a 16-bit "Super XaviX" CPU compared to the original 8-bit CPU came in 2005. Also of note is the fact that Jackie Chan partnered with SSD Company Limited in order to bring his likeness to the console, which resulted in two licensed games. [https://mamedev.emulab.it/haze David Haywood] is particularly working on reverse-engineering the XaviX technology for MAME.
|}
 
===Seventh generation===
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
! scope="col"|ROMs
! scope="col"|Description
|-
|[[wikipedia:Game Wave|Game Wave]]
|style="background:gainsboro;"|None
|[https://archive.org/details/ZAPiT_GameWave_Redump_2017-12-23 Redump]
|A failed attempt to steal sales from the upcoming Nintendo Wii, the Game Wave was an obscure console released in 2005 by ZAPiT Games that only had trivia games. It also had VeggieTales: Veg-Out! Family Tournament.
|-
|[[wikipedia:Vii|Vii]]
|style="background:skyblue;"|Decent
|Yes
|A rather poor excuse of a response to the [[Wii emulators|Wii]], made by JungleTac, KenSingTon, and a dozen or so manufacturers churning out shoddy variants of it. Emulators have recently been made for the platform, with several projects aiming to provide support for Sunplus' rather oddball architecture, such as [https://web.archive.org/web/20150916124951/http://www.maxconsole.com/maxcon_forums/threads/280551-MuchimeX-v0-5-has-been-released! MuchimeX for the original Xbox], and [http://hackmii.com/2010/04/sunplus-the-biggest-chip-company-youve-never-heard-of/ Unununium], the latter being the basis for a [[MESS]] core. The same goes for VTech's [http://www.progettoemma.net/mess/system.php?machine=vsmile V.Smile], the [[wikipedia:Xavix|XaviXPORT]] and most [http://www.progettoemma.net/mess/system.php?machine=batmantv Jakks Pacific] TV games including those [http://www.progettoemma.net/mess/system.php?machine=walle Disney tie-in ones].
|-
|[[Zeebo]]
|style="background:salmon;"|[https://github.com/mamedev/mame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp Preliminary]
|[https://ia801409.us.archive.org/view_archive.php?archive=/28/items/no-intro_romsets/no-intro%20romsets/Zeebo%20-%20Zeebo%20%2820190815-004208%29.zip Yes]
|An obscure Brazilian console released in 2009. It was based on the BREW platform, and its games were delivered via a 3G mobile network. It was only sold in Brazil, Mexico, and China. Preliminary MAME emulation driver was added in 0.225 build.
|}
 
===Eighth generation===
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
! scope="col"|ROMs
! scope="col"|Description
|-
|Active Cues Tovertafel
|style="background:gainsboro;"|None
|No
|
|-
|[[Android_emulators#Android_consoles|Android consoles]]
|style="background:gainsboro;"|None
|No
|Consoles that run Android as their operating system. Most of them only run cellphone games and emulators, but some of them have their own unique games or heavy-hitting titles ported from other platforms.
|-
|Eedoo CT510
|style="background:gainsboro;"|None
|No
|Taking heavy influenced by the Microsoft Kinect, the CT510 was made by a Chinese company for the Chinese video game market and its one of the rarest consoles ever, those who live in China reported that on launch day, they couldn't find anyone knew about it let alone had one in-stock, one article called it [https://web.archive.org/web/20230402205515/https://www.techinasia.com/eedoo-ct150-game-console-launch-china Vaporware] on launch day. it's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[[Intellivision Amico]]
|style="background:gainsboro;"|None
|No
|A console being developed and marketed by Intellivision Entertainment. Designed to run some simple and family-friendly indie or classic titles.
|}
 
===Toy aisle consoles ===
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|[[MAME]] support
! scope="col"|ROMs
! scope="col"|Info
|-
|[http://videogamekraken.com/arcadia-skeet-shoot-by-toymax Arcadia Skeet Shoot]
|style="background:gainsboro;"|None
|No
|Released in October of 1998 by Toymax (The makers of the Creepy Crawlers and My Pet Monster toys), this Projector-based console, that only [http://kevinisblog.blogspot.com/2010/11/arcadia-electronic-skeet-shoot-game.html played Light-gun games], sold 435,000 units in the first 18 months before being recalled after reports of projectors overheating, melting, smoking and in a few rare cases, causing burn injuries (Faulty cartridges were to blame). After about three revisions, the system was discontinued sometime between 2000 and 2001 with only 5 out of the 9 games advertised known to have been released. It's unknown how many units were sold once the console was relaunched after the recall.
|-
|[[wikipedia:Barcode Battler|Barcode Battler]]
|style="background:gainsboro;"|None
|No
|Released in Japan by Epoch in 1991 and internationally later the same year. The console was basically a digital trading card game, whereas the player used Barcodes to get new characters, enemies and power-ups, Barcode cards were available in packs and the player was even encouraged to use Barcodes found on everyday products around the house. The Barcode Battler was hugely popular in Japan but a major flop everywhere else. It's unknown how many units were sold or how many cards were officially released.
|-
|BattleVision
|style="background:gainsboro;"|None
|No
|BattleVision is VHS console released by Tiger Electronics in 1994.
|-
|Bible Challenge
|style="background:gainsboro;"|None
|No
|Release sometime in the early 2000s by Excalibur Electronics, Bible Challenge is a educational game handheld console made to teach kids the Bible. It was re-released as "Bible Quest" at some point but its unknown when this variant was released. Around five games were released for the system and it's unknown how many units were sold or when it was discontinued.
|-
|Bright Things Bubble
|style="background:gainsboro;"|None
|No
|
|-
|Buzztime Home Trivia System
|No
|
|-
|Tomy Data Battle Virtual Simulation
|style="background:gainsboro;"|None
|No
|
|-
|DVD-Kids
|style="background:gainsboro;"|None
|No
|Released by the 3-Plus circa 2005. DVD-Kids is a rare Icelandic console that plugged into your DVD Player. It's unknown how many units were sold, how many game were made for it or when it was discontinued.
|-
|Fisher-Price iXL
|style="background:gainsboro;"|None
|[https://archive.org/details/mattelfisher-priceixl redump]
|Released in 2010 and discontinued in 2012, The iXL is a Touchscreen-based console designed for kids 3 to 7 years of age, it's unknown how many units were sold or how many games were released for it.
|-
|Giga Pets TV Game System
|No
|
|-
|Giochi Preziosi My Life
|style="background:gainsboro;"|None
|No
|Released in Italy in 2007, My Life was marketed towards young girls five to thirteen years of age, A Simple life simulator serves as the built-in game and as the main UI. How many units sold, number of games were released and when it was discontinued is unknown.
|-
|GoGo TV Video Vision
|Something you would expect to see under a bargain bin at Wal-mart, the Mattel Hyperscan was a card/disc based system released in 2006 to appeal to some poor child's aunt at Christmas. It ran on a 32-bit Sunplus system-on-a-chip CPU, a successor to the 16-bit CPUs used to run consoles such as the V.Smile, many Jakks Pacific TV games and Vii. [https://www.youtube.com/watch?v=Iv2-M78m_qI CGR Review].
|-
|Interac TV [[Nuon emulators|NUON]]|style="background:gainsborosalmon;"|None[https://github.com/mamedev/mame/commit/ad19f9013f2ac9063f1a77874f9122a619a96ea5 Preliminary]|No[https://archive.org/details/Nuon_dumps Yes]| Released by Fisher-Price in 2006. The Interac TV was designed to turn any A hybrid DVD Player into an educational player/game consolewith enhanced movie-viewing tools, from a bunch of former Atari personnel. just sync Only a few games were made for the custom wireless controller to your DVD Player and put system, as the cheaper PS2 slaughtered it. There was a game disk closed-source emulator inproduction called [http://www. Unfortunately incompatibly issues resulted in most people been unable to sync the controller to their player nuon-dome.com/files/Nuance_051.zip Nuance], but its author died and some even said that their DVD player couldnhe didn't even read release the diskssource code himself. Though it's unknown how many games were made for it, how many units sold or when it was discontinuedbecame [http://atariage.com/forums/topic/254444-nuon-game-system-talk-discussion/page-3#entry3564288 publicly] [http://www.dragonshadow.com/ available] and is in continued [https://sourceforge.net/projects/nuance-nuon-emulator/ development] again with better compatibility and faster performance. The latest builds and project moved to [https://github.com/andkrau/NuanceResurrection github] .
|-
|[https://web.archive.org/web/20170110002414/http://kmagic.kskids.com/ K-Magic]|style="background:gainsboro;"|None|No|Released in 2010 by K's Kids for the 0-6 years market, The K-Magic is an educational handheld console that used cartridges called "Magic Cards" and was overall designed to be as simple as possible. It was discontinued in 2018 with the release of the K-Magic 2. It's unknown how many games were made for it or how many units were sold.|-|[http://kmagic.kskids.com/ K-Magic 2]|style="background:gainsboro;"|None|No|Released in 2018 by K's Kids for the 0-6 years market, The K-Magic 2 simplifies the original console by having everything already built-in and ready for parents and children to use, Because it's still being sold, when it well be discontinued and info on how many units have been sold so far not been released to the public.|-|Kasey the KinderbotPixel Chix
|style="background:gainsboro;"|None
|No
|
|-
|[https://leapfrog.fandom.com/wiki/Little_Leaps_Grow-with-Me_Learning_System LeapFrog <br>Little Leaps]
|style="background:gainsboro;"|None
|No
|
|-
|LeapFrog iQuest |style="background:gainsboro;"|None|No|An odd hybrid of an Educational Console and a basic PDA|-|LeapFrog <br /> RockIt TwistSifteo Cubes
|style="background:gainsboro;"|None
|No
|
|-
|LeapFrog Zippity
|style="background: Red;"| Preliminary
|Yes
|
|-
|[[wikipedia:LeapsterXaviXPORT|LeapsterXaviXPORT]]|style="background: Redsalmon;"| Preliminary|Yes (No-intro)|The Leapster Learning Game System (Released in late 2003) is an educational handheld game console aimed at 4 to 10-year-olds (preschool to fourth grade) and made by LeapFrog Enterprises[https://github. Its games teach the alphabet, phonics, basic mathematics (addition, subtraction, multiplication, division), art, and animal facts to playerscom/mamedev/mame/blob/master/src/mame/drivers/xavix. It featured a touchscreen and games from various licenses from Thomas & Friends to Sonic X. Its software seems to be based on Macromedia Flash. Oddly enough it's successors, i.e. the Didj, Leapster Explorer, and LeapPad series of tablets which run on the Pollux and NXP3200 platforms along with a customized Linux distribution has a homebrew scene that even features some emulators.|-|[[LeapFrog Didj|Leapster Didj]cpp Preliminary]|style="background: Red;"| Preliminary
|No
|A fitness based system, employing the usage of motion controls in an effort to get players off of the couch - beating Nintendo's [[Wii_emulators|Wii]] by more than 2 years! Each game cart came with a dedicated controller and an own CPU (not in the system, similar to Super FX chips in some SNES carts). The XaviXPORT was actually developed by eight of the engineers who worked on the original development of the [[Nintendo_Entertainment_System_emulators|NES]]. An upgraded version with a 16-bit "Super XaviX" CPU compared to the original 8-bit CPU came in 2005. Also of note is the fact that Jackie Chan partnered with SSD Company Limited in order to bring his likeness to the console, which resulted in two licensed games. [https://mamedev.emulab.it/haze David Haywood] is particularly working on reverse-engineering the XaviX technology for MAME.|} ===Seventh generation==={| class="mw-collapsible mw-collapsed wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|[[MAME]] support! scope="col"|ROMs! scope="col"|Description
|-
|Leapster Explorer|style="background[[wikipedia: Red;"Game Wave| Preliminary|No||-|[[LeapsterGSGame Wave]]
|style="background:gainsboro;"|None
|No[https://archive.org/details/ZAPiT_GameWave_Redump_2017-12-23 Redump]|A failed attempt to steal sales from the upcoming Nintendo Wii, the Game Wave was an obscure console released in 2005 by ZAPiT Games that only had trivia games. It also had VeggieTales: Veg-Out! Family Tournament.
|-
|Leapster TV[[wikipedia:Vii|Vii]]|style="background: Redskyblue;"| PreliminaryDecent|NoYes|A rather poor excuse of a response to the [[Wii emulators|Wii]], made by JungleTac, KenSingTon, and a dozen or so manufacturers churning out shoddy variants of it. Emulators have recently been made for the platform, with several projects aiming to provide support for Sunplus' rather oddball architecture, such as [https://web.archive.org/web/20150916124951/http://www.maxconsole.com/maxcon_forums/threads/280551-MuchimeX-v0-5-has-been-released! MuchimeX for the original Xbox], and [http://hackmii.com/2010/04/sunplus-the-biggest-chip-company-youve-never-heard-of/ Unununium], the latter being the basis for a [[MESS]] core. The same goes for VTech's [http://www.progettoemma.net/mess/system.php?machine=vsmile V.Smile], the [[wikipedia:Xavix|XaviXPORT]] and most [http://www.progettoemma.net/mess/system.php?machine=batmantv Jakks Pacific] TV games including those [http://www.progettoemma.net/mess/system.php?machine=walle Disney tie-in ones].
|-
|LeapTV[[Zeebo]]|style="background:gainsborosalmon;"|None|No||-|[https://bootleggames.fandomgithub.com/wikimamedev/POP_Station POP Station]|style="background:gainsboro;"|None|No|This infamous Game & Watch clone was originally released sometime between late 2004 and 2006 by an Unknown Chinese Manufacturer, the first few modals had a selection of four games and each system only had one built-in game, meaning you would need to buy four of them to get all the games available, later models used interchangeable cartridgesmame/blob/master/src/mame/skeleton/zeebo_qualcomm_adreno130. it's unknown if these later models are were made by the same manufacturer that made original systems or if theirs other companies making clones. It's unknown how many units have been sold so far.|-|[[wikipedia:Pixter|Pixter]]|style="background:gainsboro;"|None|No|Released in 2000 as Fisher-Price's first Video Game Console, the Pixter was one of many consoles from the 2000s sold in the toy aisle and marketed towards children; around 25 to 50 games were released for it before being discontinued in 2007.|-|Pixel Chix|style="background:gainsboro;"|None|No||-|[[Sega Pico]cpp Preliminary]|style="background:palegreen;"|Good|[https://ia801409.us.archive.org/detailsview_archive.php?archive=/Sega_Pico_TOSEC_2012_04_13 TOSEC]28/[https:items/no-intro_romsets/archive.orgno-intro%20romsets/download/NoZeebo%20-Intro%20Zeebo%20%2820190815-Collection_2015-03-03 No-intro004208%29.zip Yes]|Child's edutainment An obscure Brazilian console released in 19932009. Was actually fairly successful. Has good support in [[MAME]].|-|Sifteo Cubes|style="background:gainsboro;"|None|No||-|Smart Cycle|style="background:gainsboro;"|None|No|Released in 2007 by Fisher-Price and not to be confused with their later phone\tablet controller of It was based on the same name. the Smart Cycle is a hybrid between an exercise bike BREW platform, and its games were delivered via a edutainment console3G mobile network. it's unknown how many games were made for it, how many units It was only sold or when it was discontinued.|-|Smart TV Consoles|style="background: Red;"| Preliminary|No|Launched sometime in the early 2010s by Italian toy companyBrazil, Clementoni seemingly as a partnership with Hong Kongese toy companyMexico, WinFun, Smart TV is series of educational consoles mainly sold in Italy ([http://eshop.digitalelectronic.it/CONSOLE-CLEMENTONI-12303-SAPIENTINO-PLUS-SMART-TV Example]). The controllers of these consoles ranged from traditional to the gimmicky with some having motion and PS2 EyeToy-like controlsChina. There is around 10 to 25 games that were released for these European systemsPreliminary MAME emulation driver was added in 0. It's unknown how many units have sold been or when this line of systems was discontinued225 build.|}
Smart TV console was also release in north american circa 2015 by Wal===Eighth generation==={| class="mw-collapsible mw-Mart, under their Kid Connection brand, called the collapsed wikitable"Funtastic TV Adventuresstyle=". It was a failure and only two games were released for the system, and both came bundled in with the console (Examples text-align:center;"! scope="col"|Name! scope="col"|[[https://www.amazon.ca/Funtastic-Adventures-Educational-Electronic-Amusement/dp/B002YBBMVY 1MAME], [https://www.worthpoint.com/worthopedia/kid-connection-funtastic-tv-adventure-77496134 2]). It's unknown how many units have sold been or when the NA console was discontinued.support! scope="col"|ROMs! scope="col"|Description
|-
|Story Reader Video +Active Cues Tovertafel
|style="background:gainsboro;"|None
|No
|Release in 2006 by Publications International. The Video + turns the Story Reader electronic book into one of many educational consoles of the 2000s. It's unknown how many units were sold or when it was discontinued. Around 7 games were released for the system,
|- units sold or when it was discontinued.
|-
|[[TI Speak Series]]
|style="background:gainsboro;"|NA
|
|
|-
|[[V.Flash emulatorsAndroid_emulators#Android_consoles|V.FlashAndroid consoles]]|style="background:gainsboro;"|None|[https://archive.org/details/VTech_V.Flash_V.Smile_Pro_-_Redump.org_Rom_Set Redump]|Released in 2006, The V.Flash was a spin-off console to the V.Smile Series created by VTech. Like the V.Smile, it was an educational console for children around ages 6-9, but, unlike the V.Smile that used ROM cartridges, the V.Flash used CD-ROMs. It also had 3D based graphics rather than 2D on the V.Smile. It didn't have many games, around 10 to be exact. Mostly being licensed children IPs such as Disney. It was discontinued a year after its release. |-|[[V.Smile emulators|V.Smile]]|style="background:skyblue;"|[https://github.com/mamedev/mame/blob/master/hash/vsmile_cart.xml Decent]||Yes [https://archive.org/details/VTechV.Smile ✓]|An educational game machine by VTech. It derived from Sunplus' 16-bit SPG-series CPU architecture, which had similar peers including most [http://pnp-info.angelfire.com/ Jakks Pacific TV games] and Vii. The XaviXPORT was similar but had its own custom XaviX CPUs. Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers, microphones or motion sensitive controllers. 69 unique V.Smile games were known to have been released. Since [https://twitter.com/TheMogMiner/status/1282712009142829059 July 2020], every dumped V-Tech V. Smile Motion game now runs in MAME. So, too, do all V. Smile games that use a standard controller, apart from one bad dump (Italian version of Toy Story 3) (Same month Nintendo's [[Game & Watch]] titles were fully compatible for v 0.223).|-|[https://muppet.fandom.com/wiki/Video_Buddy Video Buddy]
|style="background:gainsboro;"|None
|No
|Released in November Consoles that run Android as their operating system. Most of 1999 by the Interactive Learning Group, this VHS-based console was designed for children aged 3 to 7 years old and had about 20 them only run cellphone games released for it. A revision of the Video Buddy that used DVD's instead of VHS's was released in 2003 and while both versions were initially successfulemulators, a crowded "Children" console market led to its downfall. The [http://videogamekraken.com/category/vhsbut some of them have their own unique games or heavy-based hitting titles ported from other company] that made the DVD-based console shut down in 2006. It's unknown how many units were soldplatforms.
|-
|[[wikipedia:VideoNow XP|VideoNow XP]]Eedoo CT510
|style="background:gainsboro;"|None
|No
|Released in 2003 and underwent 5 total revisions. An often forgotten attempt Taking heavy influenced by the Microsoft Kinect, the CT510 was made by Hasbro a Chinese company for the Chinese video game market and their subsidiary Tiger Electronics (its one of Gamethe rarest consoles ever, those who live in China reported that on launch day, they couldn't find anyone knew about it let alone had one in-stock, one article called it [https://web.archive.org/web/20230402205515/https://www.techinasia.com fame) to use the popularity of their VideoNow portable video players to enter the Video Game market/eedoo-ct150-game-console-launch-china Vaporware] on launch day. it's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[[Vtech Learning Lodge|Vtech <br /> Learning Lodge Intellivision Amico]]|style="background:gainsboro;"|NA|||-|Vtech Nitro Vision
|style="background:gainsboro;"|None
|No
||A console being developed and marketed by Intellivision Entertainment. Designed to run some simple and family-|Vtech Voyager Adventure System|style="background:gainsboro;"|NA||friendly indie or classic titles.
|}
|-
!colspan="4"|1991-2000
|-
|[[wikipedia:Barcode Battler|Barcode Battler]]
|style="background:gainsboro;"|None
|No
|Released in Japan by Epoch in 1991 and internationally later the same year. The console was basically a digital trading card game, whereas the player used Barcodes to get new characters, enemies and power-ups, Barcode cards were available in packs and the player was even encouraged to use Barcodes found on everyday products around the house. The Barcode Battler was hugely popular in Japan but a major flop everywhere else. It's unknown how many units were sold or how many cards were officially released.
|-
|BBK Electronic Dictionaries
|Yes
|Chinese knockoff Game Boy (Made and released in 1993 by a Hong Kong firm) that was branded with various bizarre names, despite each version being exactly the same. Used cartridges. ROMs are out there, surprisingly.
|-
|[[wikipedia:Pixter|Pixter]]
|style="background:gainsboro;"|None
|No
|Released in 2000 as Fisher-Price's first Video Game Console, the Pixter was one of many consoles from the 2000s sold in the toy aisle and marketed towards children; around 25 to 50 games were released for it before being discontinued in 2007.
|-
|[[wikipedia:Game.com|Tiger Game.com]]
|No-intro // [https://archive.org/download/TOSEC_V2017-04-23/Tiger/ TOSEC]
|Launched on August 1997. An infamous handheld, with quite possibly the worst screen on any handheld ever. Somehow still had a "port" of Resident Evil 2. [https://www.youtube.com/watch?v=wfxzVFzvizE CGR review]. Notable milestones in industry: it was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.
|-
|Tomy Data Battle <br>Virtual Simulation
|style="background:gainsboro;"|None
|No
|
|-
|[[Watara Supervision emulators|Watara Supervision]]
|Yes
|A rather bastardized attempt at making a Gameboy-esque handheld, manufactured and marketed by TimeTop (aka Guangzhou Daidaixing Tec. Electronics Co. Ltd.) in 2003. Strangely enough, this one's even more primitive than the Supervision, Gamate and Mega Duck consoles before it, as it uses a lower-resolution 64x32 screen, and that's despite companies such as Subor (i.e. that Chinese company who gained notoriety for developing an AMD-based gaming PC/console hybrid) releasing workalike clones of the [[Game Boy/Game Boy Color emulators|Game Boy]] and, more recently, GBA clones. MAME seems to emulate well all known carts.
|-
|Giochi Preziosi My Life
|style="background:gainsboro;"|None
|No
|Released in Italy in 2007, My Life was marketed towards young girls five to thirteen years of age, A Simple life simulator serves as the built-in game and as the main UI. How many units sold, number of games were released and when it was discontinued is unknown.
|-
|[[Gizmondo emulators|Gizmondo]]
|Yes
|Nokia's attempt at making a cell phone/handheld system hybrid, before mobile gaming really took off. Although it was the most powerful handheld in its time and released in October 2003, it failed due to a high price, a terrible button layout, numerous design flaws, and its underdeveloped cell phone component. Had a redesign called the QD, but it was only slightly better. Most of its games were ports, either from the GBA or from the PS1 and Saturn. While it didn't have any standout titles, it still had a few odd original entries from big franchises such as Elder Scrolls Travels: Shadowkey and SSX: Out of Bounds, and was the only system to have an English version of Xanadu Next (before the 2016 global re-release for Windows PCs). In 2019, an emulator called EKA2L1 started development. EKA2L1 currently supports a few N-Gage games. [[Cellphone_emulators#N-Gage_(Nokia)|Other modern open source emulators]] are in the works.
|-
|[https://bootleggames.fandom.com/wiki/POP_Station POP Station]
|style="background:gainsboro;"|None
|No
|This infamous Game & Watch clone was originally released sometime between late 2004 and 2006 by an Unknown Chinese Manufacturer, the first few modals had a selection of four games and each system only had one built-in game, meaning you would need to buy four of them to get all the games available, later models used interchangeable cartridges. it's unknown if these later models are were made by the same manufacturer that made original systems or if theirs other companies making clones. It's unknown how many units have been sold so far.
|-
|[[wikipedia:Tapwave_Zodiac|Tapwave Zodiac]]
|A handheld released in 2003 that used an enhanced Palm OS. Ahead for its time, even receiving awards. However, the PSP and Nintendo DS killed it. [https://youtu.be/Mz3nNKQRnNQ LGR Review]
|-
|Teachermate Handheld Educational Computer[[wikipedia:VideoNow XP|VideoNow XP]]
|style="background:gainsboro;"|None
|No
|Released in 2008 2003 and underwent 5 total revisions. An often forgotten attempt by Hasbro and their subsidiary Tiger Electronics (of Game.com fame) to use the non-profit company, Teachermate, This educational handheld console was only sold popularity of their VideoNow portable video players to schools and taught kids in a Kindergarten to Second Grade level, It's unknown how many games were made for it, how many units sold or when it was discontinuedenter the Video Game market.
|-
!colspan="4"|2011-2020
6,737
edits

Navigation menu