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Strange and forgotten consoles

3,998 bytes added, 02:09, 14 September 2020
added Elan Hardware, David Haywood has been working on the emulating this SOC ever since he started working on plug and play games / systems
|Good
|Yes
|A hacked up console version of the regular [[Commodore 64 emulators|Commodore 64]], released only in Europe. Failed hilariously due to its outdated tech (1984 hardware in 1990!), the fact that the normal Commodore 64 was already sufficient, and a bad case of the 'no games'. It is supported in [[VICE]], a widely used emulator for Commodore's 8-bit computers.
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|[[wikipedia:Dendy_(console)|Dendy]]
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|[[wikipedia:Grandstand_(game_manufacturer)#Projector-based_'Light'_games|Playtime Projector Mega Video Game ]]
|None
|No
|Decent
|[https://archive.org/details/Epoch_Super_Cassette_Vision_TOSEC_2012_04_23 TOSEC]/[https://archive.org/details/supercassettevision_library ✓]
|1984 successor to the original Cassette Vision. Much easier to emulate as the hardware is similar to some other obscure systems. There's an emulator for it called [http://takeda-toshiya.my.coocan.jp/ eSCV]. The graphical quality is somewhere between the ColecoVision and NES. Was actually fairly successful in Japan until the Famicom came along and kicked its ass. Then [http://static.giantbomb.com/uploads/original/11/117006/1757950-ladycassettevision.jpg this] [https://www.svg.com/94780/bizarre-console-flops-gaming-history/ happened]. It has a homebrew scene that is still alive with some cool stuff like [https://www.youtube.com/watch?v=MudYEDUK3Nw a port of Super Mario Bros] and was the first console with a [https://www.youtube.com/watch?v=WWPapt33UgQ Dragon Ball] videogame. There's also an emulator named [http://takeda-toshiya.my.coocan.jp/ eSCV].
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|[http://www.old-computers.com/museum/computer.asp?st=2&c=1294 Soundic SD-290]
|[[wikipedia:Tandy_Video_Information_System|Memorex VIS]]
|Decent
|None[https://archive.org/details/MemorexVisualInformationSystem-Redump.org2019-05-27 Yes]
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|A beautiful monster sold only at RadioShack in the early 90s. The software may be playable on Windows 3.x emulators, as the console's OS was an altered version of that.
|None
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|An educational console released by Lico around the early to mid 90s. Little is known about the CAI System other then than it was only sold in Taiwan. It's unknown how many units were sold, when it was discontinued or how many games were released.
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|[[Philips CD-i emulators|Philips CD-i]]
|[https://archive.org/download/No-Intro-Collection_2016-01-03 No-intro]
|A Japan-only game console designed for girls focused on printing stickers. A '''Magical Shop''' add-on allowed for the printing of any screenshot, not just Loopy games. [https://www.youtube.com/watch?v=zaW6EB1poxM Drunken Printing Demonstration] [https://www.youtube.com/watch?v=PNWGVtwTkiM Ashens overview]
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|[https://bootleggames.fandom.com/wiki/Elan Elan Hardware]
|Imperfect
|None
|Designed and Manufactured by an unknown Chinese or Taiwanese company, Elan is one of the older [[wikipedia:System on a chip|SOC]] still used in Chinese products, dating back to around the late 90s to early 2000s. Elan is usually used in bootleg or original plug and play games / systems.
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|[[wikipedia:FM_Towns_Marty|FM Towns Marty]]
|None
|None
|Released in 1998 by VTech, The Unlimited is a Console-Computer hybrid akin to something like the Coleco Adam or the Odyssey 2. the Precomputer brand dates back to 1988 with the Modal [[wikipedia:VTech PreComputer 1000|model 1000]], and was your typical educational computer of the era. The Unlimited's main OS was heavily influenced by Windows 3.1 and the system it self included 45 programs built-in. Basic features and oddities that came standard on most late 90s and early 2000s VTech educational computers can be found on the PCU as well. this includes a cartridge slot for more programs and games, a parallel port for printing and an odd mouse that plugged into an RJ11 port. It is unknown how many units were sold, how many game were made for it or when it was discontinued.
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|[https://muppet.fandom.com/wiki/Video_Buddy Video Buddy]
|None
|None
|Released around 2004, the system is the result of a partnership between Cadaco Toys and NTN Network (Now known as [[wikipedia:NTN Buzztime|NTN Buzztime]] after 2005); and, as the name implies, the console was designed around playing trivia with family and friends. The console runs on [https://twitter.com/MameHaze/status/1221263600398094337| Elan Hardware]. It's unknown how many games were made for it, how many units sold or when it was discontinued.
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|[[wikipedia:Nuon_%28DVD_technology%29|Nuon]]
|None
|Trurip<br />[https://archive.org/details/Nuon.7z Images?Nuon_dumps Yes]
|A hybrid DVD player/game console with enhanced movie-viewing tools, from a bunch of former Atari personnel. Only a few games were made for the system, as the cheaper PS2 slaughtered it. There was a closed-source emulator in production called [http://www.nuon-dome.com/files/Nuance_051.zip Nuance], but its author died and he didn't release the source code himself. Though it became [http://atariage.com/forums/topic/254444-nuon-game-system-talk-discussion/page-3#entry3564288 publicly] [http://www.dragonshadow.com/ available] and is in continued [https://sourceforge.net/projects/nuance-nuon-emulator/ development] again with better compatibility and faster performance.
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|[[wikipedia:V.Smile|V.Smile]]
|[https://github.com/mamedev/mame/blob/master/hash/vsmile_cart.xml Decent]
||Yes [https://archive.org/details/VTechV.Smile ✓]
|An educational game machine by VTech. It derived from Sunplus' 16-bit SPG-series CPU architecture, which had similar peers including most [http://pnp-info.angelfire.com/ Jakks Pacific TV games] and Vii. The XaviXPORT was similar but had its own custom XaviX CPUs. Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers, microphones or motion sensitive controllers. 69 unique V.Smile games were known to have been released. Since [https://twitter.com/TheMogMiner/status/1282712009142829059 July 2020], every dumped V-Tech V. Smile Motion game now runs in MAME. So, too, do all V. Smile games that use a standard controller, apart from one bad dump (Italian version of Toy Story 3) (Same month Nintendo's [[Game & Watch]] titles were fully compatible for v 0.223).
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|[[wikipedia:XaviXPORT|XaviXPORT]]
|None
|Release in 2006 by Jakks Pacific for kids aged 3 and up, The Telestory is yet another edutainment console from 2000s and all the games are exactly what the console name would suggest, it's unknown how many games were made for it, how many units sold or when it was discontinued.
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|[[wikipedia:V.Flash|V.Flash]]
|None
|[https://archive.org/details/VTech_V.Flash_V.Smile_Pro_-_Redump.org_Rom_Set Redump]
|Released in 2006, The V.Flash was a spin-off console to the V.Smile Series created by VTech. Like the V.Smile, it was an educational console for children around ages 6-9, but, unlike the V.Smile that used ROM cartridges, the V.Flash used CD-ROMs. It also had 3D based graphics rather than 2D on the V.Smile. It didn't have many games, around 10 to be exact. Mostly being licensed children IPs such as Disney. It was discontinued a year after its release.
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|[[wikipedia:Vii|Vii]]
! scope="col"|Description
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|[[wikipediahttps:Ouya|Ouya]//www.clementoni.com/it/myclembox/ My Clem Box]
|None
|None
|A failed microconsole that started from a Kickstarter projectReleased in 2018 by Italian toy company Clementoni and sold exclusively in Italy, My Clem Box is an educational console with Wii-like motion controls. The controller sucks Because it's still being sold, it unknown how games will be made for it and the games can when it will be found elsewherediscontinued. Since Info on how many units have been sold so far have not been released to the Ouya runs on Android, emulation is technically possible by extracting menu/application apk files and running them in an Android emulator or VMpublic.
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|[https://www.clementoni.com/it/myclembox/ My Clem Box[Ouya Emulators|Ouya]]
|None
|None[https://archive.org/details/ouyalibrary?&sort=-downloads&page=2 Yes]|Released in 2018 by Italian toy company Clementoni A failed microconsole that started from a Kickstarter project. The controller sucks and sold exclusively in Italy, My Clem Box is an educational console with Wii-like motion controls. Because it's still being sold, it unknown how the games will be made for it and when it well can be discontinuedfound elsewhere. Info Since the Ouya runs on how many units have been sold so far have not been released to the publicAndroid, emulation is technically possible by extracting menu/application apk files and running them in an Android emulator or VM.
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|Smart TV Consoles
|None
|None
|Launched sometime in the early 2010s by Italian toy company, Clementoni seemingly as a partnership with Hong Kongese toy company, WinFun, Smart TV is series of educational consoles mainly sold in Italy([http://eshop.digitalelectronic.it/CONSOLE-CLEMENTONI-12303-SAPIENTINO-PLUS-SMART-TV Example]). The controllers of these console consoles ranged from traditional to the gimmicky with some having motion and PS2 EyeToy-like controls. There is around 10 to 25 games that were released for these European systems. It's unknown how many units have sold been or when these this line of systems were was discontinued.
Smart TV console was also release in north american circa 2015 by Wal-Mart, under their Kid Connection brand, called the "Funtastic TV Adventures". It was a failure and only two games were released for the system, and both came bundled in with the console(Examples [https://www.amazon.ca/Funtastic-Adventures-Educational-Electronic-Amusement/dp/B002YBBMVY 1], [https://www.worthpoint.com/worthopedia/kid-connection-funtastic-tv-adventure-77496134 2]). It's unknown how many units have sold been or when the NA console was discontinued.
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|Yes
|Only 5 games exist for this handheld (Released in 1984). All can be found [http://www.theoldcomputer.com/roms/index.php?folder=Epoch/Game-Pocket-Computer/Cartridges here].
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|[[wikipedia:Franklin Electronic Publishers|Franklin Bookman]]
|None
|No
|Franklin Electronic Publishers First released the Bookman in 1989. It was marketed as electronic book, and was never designed to be a video game system, yet the Bookman still has a place in video game history. The Bookman line of devices were originally sold in 1989 as "Electronic Bibles" that costed $299 US (or $561 in 2020) before expanding into electronic versions of non-religious books in the early 90s. All models have a cartridge slot for other books and games. most titles were trivia or some other kind of word game. How many units were sold and the number of games that were released are unknown.
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|[[wikipedia:Game_Master_(console)|Hartung Game Master]]
!colspan="4"|1991-2000
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|[[wikipedia:Design Master Senshi Mangajukuu|Bandai Design Master Denshi Manga Juku]]
|Preliminary
|No
|Released in Japan by Bandai in 1995, the Denshi Manga Juku was a the first touchscreen-based console that was ever and the predecessor to the [[WonderSwanemulators|WonderSwan]]. It was discontinued in 1996 and only four games were released for it (including of all things, an exclusive Rockman aka Mega Man game(9 cartridges were made, though, only 8 were sent to retail). On August 4, 2020, in a first for the Gaming Alexandria group, they announced the [https://www.gamingalexandria.com/wp/2020/08/04/bandai-design-master-denshi-mangajuku-complete-game-library-dumps-scans/ complete game library was dumped] on mid-July 2020, and the assets scanned & uploaded between November 2019 to February, 2020.
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|[[wikipedia:Barcode Battler|Barcode Battler]]
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|[[wikipedia:iPod|Apple iPod (Classic/Nano)]]
|None
|Yes [https://thepiratebay.org/torrent/6123135/Ipod_Click_Wheel_Games]
|In 2006, Apple introduced "iPod games" as there first step into the handheld console market, despite having third party companies like Square Enix, Hudson Soft and EA making games for the iPod, it wasn't the huge hit they hoped it would be, a mix of awkward click wheel controls, controversy over pricing and the lack of an iPod-specific SDK resulted in a lack of interest from developers and a quick decline in game sales, Apple stopped releasing iPod games in 2009 and removed them from the iTunes store in 2011, Around 50 games were released for the iPod.
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|Bible Challenge
|None
|No
|In 2006Release sometime in the early 2000s by Excalibur Electronics, Apple introduced "iPod games" as there first step into the Bible Challenge is a educational game handheld console market, despite having third party companies like Square Enix, Hudson Soft and EA making games for the iPod, it wasn't the huge hit they hoped it would be, a mix of awkward click wheel controls, controversy over pricing and made to teach kids the lack of an iPodbible. It was re-specific SDK resulted in a lack of interest from developers and a quick decline in game sales, Apple stopped releasing iPod games in 2009 and removed them from the iTunes store in 2011, released as "Bible Quest" at some point but its unknown when this variant was released. Around 50 five games were released for the iPodsystem and it's unknown how many units were sold or when it was discontinued.
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|[[wikipedia:List_of_commercial_failures_in_video_gaming#digiBlast|DigiBlast]]
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