Changes

Jump to navigation Jump to search

Source Ports on macOS

424 bytes removed, 9 May
m
Source Port List: Remove note from Source Engine games. It's possible to work around the bug using install_name_tool on liblauncher.dylib
| [https://github.com/nillerusr/source-engine git]
| {{✗}}
| style="background:#FFD2D2;"| No builds provided<ref group=N name=hl2>Has a bug where the source code folder needs to be present when running the game</ref>
| {{✗}}
| {{✗}}
| [https://github.com/nillerusr/source-engine git]
| {{✗}}
| style="background:#FFD2D2;"| No builds provided<ref group=N name=hl2>Has a bug where the source code folder needs to be present when running the game</ref>
| {{✗}}
| {{✗}}
| [https://github.com/nillerusr/source-engine git]
| {{✗}}
| style="background:#FFD2D2;"| No builds provided<ref group=N name=hl2>Has a bug where the source code folder needs to be present when running the game</ref>
| {{✗}}
| {{✗}}
| [https://github.com/nillerusr/source-engine git]
| {{✗}}
| style="background:#FFD2D2;"| No builds provided<ref group=N name=hl2>Has a bug where the source code folder needs to be present when running the game</ref>
| {{✗}}
| {{✗}}
| {{?}}
| {{✓}}
| {{~}} <ref group=N>Currently has a bug where it cannot be sometimes hangs on quit. Requires a restart to fully terminate the process</ref>
|-
| [https://sc2.sourceforge.net The Ur-Quan Masters]
781
edits

Navigation menu